------------------------------------------------------------------------------- -------------------------[ VIDEOCART 20: VIDEO WHIZZBAL ]---------------------- ---------------------------------[by Ice Queen Zero]--------------------------- ------------------------------------[Channel F]-------------------------------- ------------------------------------------------------------------------------- o---------------------o INTRODUCTION o---------------------o I'm almost finished FAQing every game for the Channel F. Next game I will FAQ is Video Whizzball which will be followed shortly by Slot Machine. In Video Whizzball, you go against another player or the computer and try to fire your missiles at the boulders and try to knock them into your opponent's goal to score points. o---------------------o DISCLAIMER o---------------------o Videocart 20: Video Whizzball and its characters are trademarks of Fairchild and all copyrights belong to them. This FAQ is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen Zero and cannot be put on other sites or posted without my given permission nor can it be reproduced without proper consent. For my other guides: http://www.gamefaqs.com/features/recognition/74803.html o---------------------o CONTROLS o---------------------o Console and Controller Plunge Down - fire missiles/toggle score and game option before game Pull Up - start game Twist Left/Right - rotate shooter, guide missle when fired. Up/Down - move up or down Mess Emulator Button 1 (Plunge Down) - fire missiles/toggle score and game option before game Button 2 (Pull Up) - start game Button 4/3 (Twist Left/Right) - rotate shooter, guide missle when fired. Up/Down - move up or down o---------------------o GAMEPLAY o---------------------o -When the game starts you will see the default setting of 14. That means that all boulders are worth one point, normal missiles, and up to four boulders on the screen. -Twist Left to raise the mode number from 1 to 6 and Twist Right to change the max onscreen boulder number between 1 to 4. -The six modes (number on left during game option) are as follows: 1: Normal Missiles, 1 point each 2: Guided Missiles, 1 point each 3: Normal Missiles, number on boulder determines points scored. 4: Guided Missiles, number on boulder determines points scored. 5: Normal Missiles, point values change randomly. 6: Guided Missiles, point values change randomly. -Max Boulders (number on right during game option) are as follows: 1: One Boulder 2: Two Boulders 3: Three Boulders 4: Four Boulders -PLUNGE DOWN from here to go to the score option and determine what the score will be to win. -PULL UP to start the game. -The boulders move every which way depending on where you shoot it. -If a player is hit by a stray missile or boulder, that player is disabled for a few seconds or until someone scores so the disabled player can still score if the other player was careless to let the boulder pass by. -There are three ways to play: 2-player, 1-player, watch. If the controller is left untouched before the first boulder, it becomes CPU controlled. Same will happen after 2.5 minutes of inactivity. -After the winning score is reached, the game will keep going and can be used for practice. o---------------------o CREDITS o---------------------o Fairchild for making the game. GameFAQs for hosting my FAQ as well as my reviews. The readers for reading the FAQ. My grandpa, Jageau "Jagged O" Steile Sr. for having the actual Channel F unit. o---------------------o CONTACT ME o---------------------o My email address is here if you have any questions to ask about this FAQ or give any suggestions. azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Check out me and my sisters Youtube page at http://www.youtube.com/user/PurrfectTrio my facebook is facebook.com/icequeenzero Thank you for reading -Ice Queen Zero