_ _ __ ___ _ ___ ___ _ _ _ ___ |\/| | | |__] | | |___ [__ | | | | | | |__| |__] | |___ |___ ___] |__| | | VVVVVVVVVVV VVVVVVVV V::::::V V:::V V::::::V V:::V V::::::V V:::V _____ _ V::::::V V:::V / ____| | | V::::::V V:::V | | __ _ _ _ __ __| | __ _ _ __ ___ V::::::V V:::V | | |_ | | | | '_ \ / _` |/ _` | '_ ` _ \ V::::::V V:::V | |__| | |_| | | | | (_| | (_| | | | | | | V::::::V V:::V \_____|\__,_|_| |_|\__,_|\__,_|_| |_| |_| V::::::V V:::V V::::::V:::V V::::::::V V::::::V V::::V V::V VV Mobile Suit Victory Gundam Platform: Super Nintendo Entertainment System Genre: Side-Scrolling Shooter Version 1.1 Written by Necropenguin Started: April 23rd, 2004 Completed: May 17th, 2004 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Versions History: Version 1.0: --Another guide done... V! V! V! Victory! Version 1.1: --Went through and corrected a few things. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This document is copyrighted to Necropenguin@yahoo.com, that's me, and this document may NOT be altered, reproduced, sold for profit, or especially plagiarized in any way shape or form without my permission, which you won't get so don't ask. As of tonight April 2004, GameFAQs is authorized by my decree to display this document for public use. If I find out that my hard work (well not really hard, but you sit here and try doing this) is being ripped off I will be forced to take a rather unhappy legal action, plus Ill just plain find you and hurt you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TABLE OF CONTENTS: ------------------ 1) Introduction 2) Game Controls 3) Game Basics --The Game Screen --Weapons and Tactics 4) Walkthrough --Kaseria --Rave River --D.D. --Gibralter --Space Dust --Hiland Area --Keilas-Guilie --Zanscare Area --Zanscare Colony --Big Cannon --Macedania Colony --Neo Cartegena --Death Valley --Angel Halo 5) Thanks ======================================================================= \ /------------\ / [===========================|Introduction|============================] / \------------/ \ Mobile Suit Victory Gundam is a fun little game that follows the story of the popular Japanese animated series of the same name. The game is kind of fun and sometimes challenging, but incredibly short, with only twelve combat missions in the entire game. It can easily be beaten in an hour or two, even on the hardest difficulty. It adheres close enough to the story of the television series, but due to crushing a fifty-one episode series into such a short game, everything is not explained in full, and characters tend to appear and die off without even getting a chance to develop fully. But either way, it's fun for a little while, but don't expect a life-changing gaming experience. \ /-------------\ / [===========================|Game Controls|===========================] / \-------------/ \ D-Pad Up: Move mobile suit up D-Pad Right: Move mobile suit to the right D-Pad Down: Crouch/Move mobile suit down D-Pad Left: Move mobile suit to the left Start Button: Pause the game Left Shoulder Button: Activate Beam Shield Right Shoulder Button: Switch between hand held weapons A Button: Activate thrusters B Button: Fire head vulcans/Overhang Cannons X Button: Change angle of hand held weapons fire Y Button: Attack with current hand held weapon \ /-----------\ / [===========================|Game Basics|=============================] / \-----------/ \ In Victory Gundam the point is to destroy the evil Zanscare pansies trying to take over our Earth! You will be thrown into a side-scrolling combat area, which will be filled with a few of Zanscare's mobile suits. If you destroy all of the mobile suits in the mission, the mission will end, and you will go on to the next one. Well doesn't that sound easy enough? ----------------------------------------------------------------------- The Game Screen ----------------------------------------------------------------------- On the bottom of the game screen are a few gauges and numbers and other random junk that you should know about. |---------------------------------| |ZOLOAT | |O========O | | | | | | | | | | | | __ | || | O=============O ORIFLEO35OM | ||__|x04 SCORE0001900 O======O | |---------------------------------| --On the bottom, in the left corner is a bust of the Victory Gundams head. The numbers to the right of the picture indicate how many lives the Victory Gundam has left. If you loose all of your health, you will loose one life and regain full health. If you loose all of your lives, it is Game Over. You do have the option to continue from the start of the mission you lost on, however. --Next on the right is the SCORE display. Every time you defeat an enemy mobile suit, you will get points added to your SCORE. If you get a high enough score, you may be given an extra life. --Above the SCORE is your Gundam's health bar. It starts out fully yellow, but as the Victory Gundam is damaged by enemy attacks, it will deplete to the left and turn red. If the bar is completely red, your Gundam will fall down and start to explode, and you will loose a life before being returned to a standing position with full health. --In the bottom right corner is the Gundam's thrust gauge, when you activate you boost thrusters the normally blue bar will begin to deplete to the right and turn red. If the bar turns fully red, your thrusters will overheat and shut off. The bar will refill rather quickly when the thrusters are not in use. --Above the boost gauge is the weapons bar. This will display what weapon you currently have equipped, and how many uses it has remaining. The beam rifles have 35 ammo, and the mega beam cannon only has 5 ammo. And yes, the beams saber does have infinite uses, even though it only says 1. --And finally, up in the top-left corner of the screen is the health gauge of the last enemy mobile suit you attacked. Much like your own life gauge, it will start off yellow and, as it depletes to the left, turn red. When it is empty, the enemy mobile suit will be destroyed. ----------------------------------------------------------------------- Weapons and Tactics ----------------------------------------------------------------------- Okay, so you've got the basics of the game done. You have to kill stuff. But how? Well, this section will detail the various weapons in the game, and give you a few hints on how to use them, and on how to keep yourself alive as well. First of all, let's talk about the most useful piece of tech that your Gundam is equipped with, your beam shield. By holding down the Left Shoulder Button you will activate your Gundam's beam shield. This shield of pure plasma goodness will nullify any enemy attack that hits it, be it ranged or close! But the beam shield is not flawless. Any attack that goes over or under the beam shield and hits you in the head or foot, will do damage as usual. The beam shield will usually catch 95% of the crap that enemies throw at you, but you can crouch while using the beam shield to try and lessen the risk of being shot in the foot. However, besides being able to crouch and stand back up, you will not be able to move the Victory Gundam while its beam shield is activated. You will also not be able to use any of your handheld weapons, such as your beam rifle or beam saber, when the beam shield is active. However, your head vulcans are fully usable! Which leads us into the next paragraph. Your head vulcans, the most pathetic and most useful weapon in the game all in one neat little head-contained package. The head vulcans do very little damage, and have a very limited range (only about three paces in front of your Gundam). But when combined with the fact that you can sit behind the relative safety of your beam shield and spam your head vulcans into anything stupid enough to walk into them by pressing the B Button, you have it made in the shade. The vulcans have infinite ammunition, however it cannot fire continuously. After a few seconds of constant firing, the vulcans will stop for a second or two before starting to fire again. So infinite ammunition, and you can use them while you are almost invulnerable, but very short range and crappy damage. I'd strengths more than make up for its weaknesses, which is why the head vulcans are the best weapons in the game. Up next on our parade of firearms, the trusty beam rifle. The beam rifle is a sturdy side arm. It can fire all the way across the stage, so it definitely has the range, and it has pretty good power, doing as much damage as several vulcan bullets in only one shot. The beam rifle, unlike the vulcans, can also be angled to fire diagonally up or down instead of just forward. It can be rapid fired by quickly mashing the Y Button, which will often stun your opponent in the whithering hail of shots. These reasons all make it a good weapon, however it has only thrity-five shots before the beam rifle is out of ammo, and is thrown away. It can also be knocked out of your hands if an enemy knocks you down, which potentially could waste a lot of your ammo. You also can not use it while you are using your beam shield, and if you are crouched while in water, your beam rifle is useless and any shots you fire will be waste. So don't use it while you are crouched in water, damn it! Depending on which difficulty you are playing on, you will have an alternating number of beam rifles to make the game more challenging or easier. On easy difficulty you have three beam rifles, on normal difficulty you have two, and on hard mode you have only one beam rifle. Now, we talk about the overhang pack. This gizmo, when attached to the back of the Victory Gundam, gives it a boost in speed and firepower, and even a name change. When equipped with the overhang pack the V-Dash Gundam, CAN NOT use its beam shield, head vulcans, or beam saber, which is really a pain in the ass. But to make up for the loss of the use of your head vulcans, the overhang pack is equipped with what are called overhang cannons. These cannons are very powerful. Upon pressing the B Button, they will fire a slow moving ball of pink energy. This blast is VERY powerful, and can travel across the screen, however the lag on the cannons is horrible, and you can only fire the shot straight forward. You can only fire one shot every three seconds or so, but the damage more than makes up for this. Also, when you are using the overhang pack, the V-Dash will have a weapon called the mega beam rifle. This is the most powerful weapon in the game, but it has some downsides too. The mega beam rifle must be charged before it can be fired. Hold down the Y Button to begin to charge the rifle. It will begin to hum and sparks of pink energy will jump between the two rails on the rifle. As the rifle charges, the hum will increase in pitch and frequency and the amount of pink sparks will increase. When the pitch of the humming stops increasing and the entire length of the rails are full of pink energy you know the mega beam rifle is done charging. Releasing the Y Button will fire the mega beam rifle. It will fire a long line across the screen, and any enemy caught up in the blast will be pushed along the length of the line taking more damage the longer it is in contact with the shot. The best way to use this weapon is to hold a charge, and fly right in front of an enemy and blast right into the center of your enemy. This gun can easily take off a quarter to half of the enemies' health and can be angled to fire up or down, but the charge time is disgustingly long and it only has a total of five uses! It's good while it lasts though. Last but not least is the beam saber. This is indeed a trusty weapon, and can be used a variety of ways. The basic saber slash is an overhead swing, which will hit anything slightly above and in front of you. While crouching, you can swing your beam saber low across the ground, but the range is reduced. By holding left or right and the A Button to boost forward, you can hold the Y Button to do a two-hit saber slash combo. Later in the game, this attack will turn into a beam saber thrust attack, which will push the enemy along in front of your beam saber for a multi-hit attack. You can also use your beam saber to block other enemies beam saber attacks, and the two sabers will clash and spark for awhile before both you and your opponent are pushed back. If you double tap the boost button and hold the direction button towards your opponent, you will boost along the ground and do a shoulder ram into the opponent, which will knock them down onto the ground, setting them up to be attacked with your beam saber. The lag can be kind of slow at times but overall the beam saber is a very nifty tool, especially when used in conjunction with boosting and dashing. \ /-----------\ / [===========================|Walkthrough|=============================] / \-----------/ \ It is the year 0153 of the Universal Century. As the Earth Federation continues to weaken, a radical space-dwelling group known as the Zanscare Empire has arisen in the cluster of space colonies known as Frontier 2. With their extreme religious fanaticism, they declare war on the Earth Federation in an attempt to take over the planet, which they feel that only they are worthy to dwell on. The Earth Federation in its weakened state is incapable and even unwilling to stop the attacks of the invading Zanscare. But, a group of Earth- dwellers band together to try and stop the Zanscare invasion, and together form the League Militaire. A young boy, by the name of Usso Evin has a fateful encounter with the League Militaire, as he saves pilot Marbet Fingerhut's Core Fighter from a Zolo mobile suit and then manages to steal the Shokew unit of Zanscare Empire ace pilot Chronicle Asher. Embarrassed, Chronicle returns in his personal red Zolo to recapture his mobile suit, and succeeds in recapturing the stolen Shokew. Thinking that Usso is dead, Chronicle leaves with his Shokew. The League Militaire sets about its business of locating its hidden mobile suit development factory. ----------------------------------------------------------------------- Kasareria ----------------------------------------------------------------------- After finding the secret mobile suit development factory, and the mass-produced Victory Gundams hidden inside of it, the League Militaire now has the ability to put forth more noticeable resistance. Back at the League Militaire base, Usso's young friend Warren Trace notices a Zanscare mobile suit is approaching. Launching the top and bottom fighters of their new secret weapon, the components combine with the core fighter to form the new Victory Gundam. As the mission begins, Chronicle's red Zolo will fly out of the trees in the background. Usso will challenge him, and Chronicle will fly on over. This is a pretty easy fight. The Zolo has the ability to fly using the beam rotors on it arm, so it will spend most of its time airborne unless you can knock it out of the sky. Its primary method of attack is its beam rifle, with which it will fire at a downward angle one single shot on occasion. If you get close to the Zolo, it will attack with its beam saber. Press the R Shoulder Button to switch to your beam rifle and hold the L Shoulder Button down to activate your beam shield to avoid taking damage. When the Zolo lands in front of you drop your shield and blast the Zolo with your beam rifle nonstop. Is your run out of ammo, switch to your second beam rifle and continue to blast it. Once the Zolo goes down, the mission will end. Chronicle will report back to his superior, Katejina. She will scold him for getting beaten, and again for losing the Shokew in the first place. She will report she is headed to Arti Gibralter and that they should return back into space. ----------------------------------------------------------------------- Rave River ----------------------------------------------------------------------- This mission is noticeably much more difficult than the last. You will arrive in a flooded out city, and will be attacked by Albeo Pippiniden's Yellowjacket squad. You start off fighting two Tomliats. They can be pretty mean, since they have a habit of double teaming you. If you can get the both of them on one side of you, you will have a much easier time, but if they surround you they will tear you apart. They primarily attack with their beam bazookas, which they will fire in quick succession. They can also fire semi-homing missiles from their legs, and in close range they can attack with their beam tomahawks. They have the ability to transform into a helicopter-like mobile armor, but they tend to spend the majority of their time on the ground. The easiest way to victory in this mission (No pun intended.) is to get down off the submerged ruined building and into the river. Head over to the lower-left corner of the screen, and facing to the right, crouch and hold down the L Shoulder Button to keep your beam shield activated. Spam the B Button to fire your head vulcans, which will pass through your beam shield and hit anything close to you. While you are crouched, the Tomliats will often fire over you head, and any shots that they do angle down or any close range attacks they make will be nullified by your beam shield. The goofy Tomliats will attempt to jump over you and attack, but they won't be able to get past your beam shield, and the withering hail of vulcan fire you should be letting loose will slowly chip away at their health. It will take awhile, but they will eventually go down. After one Tomliat is destroyed, another Tomliat will fly in to replace it. Destroy another Tomliat and a fourth Tomliat will arrive. Just stay ducked with your beam shield up while firing your head vulcans and after a while, they will go down. After all four of the Tomliats are destroyed, the mission will end. ----------------------------------------------------------------------- D.D. ----------------------------------------------------------------------- This really isn't a mission, but just serves to progress the story. After the battle at Rave River, the League Militaire meets up with Oliver Inoue. They are given order to rendezvous with the leader of the League Militaire, Djinn Gehennam at a point code-named D.D. Usso hears that Oliver formed an elite unit of pilots known as the Shrike Team. They meet up with the Shrike Team at D.D., and find out that the team is composed of nothing but beautiful women. Marbet accuses Oliver of being a pimp, and the combined forces leave point D.D. and head out towards Arti Gibralter. But as the teams leave, they come under attack from the Zanscare Forces, and one of the Shrike Team members, Helen Jackson, is killed as the League Militaire escapes. ----------------------------------------------------------------------- Gibralter ----------------------------------------------------------------------- At Arti Gibralter, the League Militaire is instructed to board a shuttle and launch their forces into space. But the Zanscare attempt to stop them. As the mission begins you will be immediately swarmed by two Tomliats in helicopter mode. They will bombard you with missiles, so put up your beam shield the second the mission starts to nullify all of the damage. In the background, one of the Shrike Team members will battle the Memedorza. The Memedorza will take out the shuttles launch ramp, but using her Gun EZ, Kate will prop up the ramp to prevent it from collapsing so the shuttle can launch, but the Memedorza will stab through the Gun EZ's cockpit with its beam saber, killing her. Keep up your beam shield, and fire your head vulcans at the two Tomliats while staying crouched. Head over to the bottom-right corner and crouch, while firing your beam rifle at the Tomliats. When one Tomliat is destroyed a third Tomliat will arrive. Destroy another Tomliat and the Memedorza will arrive on the scene. The Memedorza can fly with the beams rotors on its shoulders, and can even launch off the beams as flying discs to attack you. It can also charge up the rotors, and release a single powerful shot straight forward. But, the Memedorza seems to favor close combat, and it can be a cruel melee opponent. It will continually stab at you with a beam spike, easily stacking up major damage. But just keep your beam shield up and stay ducked while firing your vulcans to make short work of the Memedorza. As it continuously walks forward attempting to stab you, it will walk into your vulcan fire. It will take awhile but eventually the Memedorza will go down easily. Now just finish off that final Tomliat. A Zanscare shuttle will launch in the background, and Chronicle's Tomliat will grab onto it to be carried into space along with them. With the Zanscare forces in the area defeated, the League Militaire can safely launch into space. As the shuttle leaves Earth, Usso blames himself for the deaths of Shrike Team members Kate and Helen. ----------------------------------------------------------------------- Space Dust ----------------------------------------------------------------------- As the shuttle heads through a cluster of debris in the Earth's atmosphere on its way to the Hiland satellite, it is attacked by a single Zoloat. This is your first battle in space, and as expected zero gravity is a hoot. Force the Zoloat against the right side of the screen, and stay just underneath it. The Zoloat will fire its beam rifle, but also has an attack where it will fire two electrical spears from its shoulders, which will stay out for awhile forcing the Zoloat to remain stationary. Hover under the Zoloat to trick it to fire its spears, and while it is stationary slash at its feat with your beam saber. After the Zoloat is destroyed, the mission will end. ----------------------------------------------------------------------- Hiland Area ----------------------------------------------------------------------- As the shuttle arrives at the Hiland Satellite, the League Militaire watches a speech by the spiritual leader of the Zanscare Empire, Queen Maria Pia Armonia. She asks all of Zanscare to trust their lives in her and to spread her ideals. Usso wonders if Queen Maria is the true face of his enemy. The Victory Gundam and a stolen and repainted Zoloat head towards the Hiland Satellite to help the main League Militaire fleet. This battle is a little more difficult than the last. This time you start off fighting two Zoloats. Switch over to your beam rifle, and fly to the left as fast as possible by using your thrusters. Turn around and blast the hell out of the pursuing Zoloats. Stay low so the Zoloat's beam rifle shots pass over your head, but your shots hit their feet. After one Zoloat is destroyed, another Zoloat will arrive. When you run out of ammo in both beam rifles charge the Zoloats and position your Gundams head so that it is against the Zoloats feet and pump your vulcans into their feet. They will have a hell of a time trying to hit you while you are blow them, and you can chip away their life slowly. Just destroy those last two Zoloats and the mission will be complete. ----------------------------------------------------------------------- Keilas-Guilie ----------------------------------------------------------------------- The League Militaire main fleet decides to use the Hiland Satellite to attempt a microwave attack on Keilas-Guile, which is being converted by the Zanscare into a giant mega particle cannon. The Victory Gundam is equipped with an overhang backpack to give it extra speed and firepower for the attack, transforming it into the V-Dash Gundam. The V-Dash can not use its beam shield (DAMN...), or its beam saber (DOUBLE DAMN!!) and its vulcans have been replaced by the powerful but slow as hell overhang cannons. You also have access to the super powerful mega beam rifle, but as powerful as it is, it takes awhile to charge and fire. The second the fight begins, a Zoloat will attack you. Hang out near the middle of the right side of the screen, and when the Zoloat shoots at you, move up to dodge the blasts and fire your overhang cannons and beam rifle into the Zoloat. Once the Zoloat is destroyed, another Zoloat will come along. You have to destroy a total of twelve Zoloats and this first part of the mission will end. As the second part of the mission begins, the V-Dash will jettison the overhang pack and move in closer to the Zanscare fleet where Usso will be confronted by Chronicle in his brand new Contio. The Contio can be a tough fight if you don't play defensive. It is quite fast, and can fire off its beam rifle very quickly. It also has a chargeable attack, in which it will charge up the three cannons in its chest and fire forward. It also will attack with its beam saber in close combat. It can also transform into a mobile armor mode, which increases its speed. Stay in a corner and keep your beam shield raised, and fire your head vulcans. When the Contio is in front of you and begins to charge its chest beam cannons lower your beam shield and blast the Contio with your beam rifle, and raise your shield again when the Contio fires the blast from its chest. Other than that, just keep your beam shield raised and chip away at the Contio's health. Once the Contio is defeated the mission will end. ----------------------------------------------------------------------- Zanscare Area ----------------------------------------------------------------------- A part of the League Militaire heads for the Zanscare Empire's capital colony of Amelia. You once again start off with the V-Dash, so no beam shield for this mission again. You have to destroy ten Zoloats again, one at a time. Slowly chip away at the first few Zoloats with your overhang cannons, while dodging their fire. The last three Zoloats are much more ferocious than the first half dozen. They will repeatedly fire their beam rifles at you, so to destroy them as quickly as possible repeatedly blast them head on with your beam rifle and overhang cannons until they are destroyed. The stun by being hit by so many beam rifle shots in a row will prevent them from firing off any shots at all. After all ten of the Zoloats are destroyed, you will arrive near the colony and the screen will stop scrolling. Here you will have to fight a Shy-Tarn. Quickly switch to your mega beam rifle and charge it fully and fire straight forward down the middle of the screen. The blast should take out at least a quarter of the Shy-Tarns health before it even arrives on the screen. The Shy-Tarn is an excellent ranged opponent. Try to stay underneath it, and to the left, because it can fire shots out of the cannons on its back at three angles. It also has a beam rifle, which it is pretty handy with, and it will attack with a beam saber if you get close, but you should try to stay away from the Shy-Tarn. Angle your beam rifle up, and try to blast the Shy-Tarn from below. After the first Shy-Tarn is destroyed, a second Shy-Tarn will come in from the right again. Switch to your mega beam rifle again, and charge it up, and the second the second Shy-Tarn appears on screen, line up with it and blast the hell out of it. After the second Shy-Tarn is destroyed, this mission will end. ----------------------------------------------------------------------- Zanscare Colony ----------------------------------------------------------------------- Usso meets up with his friend Shakti inside Amelia. He finds out that Shakti has discovered that her mother is Maria, the Queen of the Zanscare Empire. She asks Usso if he thinks her mother is a bad person, because she thinks she is truly good. She tells Usso she doesn't want to be his enemy. As the Zanscare forces begin to approach, Usso leaves to return to the Reinforce Junior. On his way back to the ship, he is able to apprehend Queen Maria. Chronicle has badly damaged the Gun EZ of Shrike Team member Peggy Lee, but Usso tries to haul her Gun EZ back to the ship. Chronicle attacks, unaware that Usso is carrying Queen Maria. Peggy boosts off to tell Chronicle to back off, but she is killed by Chronicle. Maria tells Chronicle not to kill Usso, and he hesitantly agrees. The Queen is returned, and the League Militaire return back to Keilas-Guilie. ----------------------------------------------------------------------- Big Cannon ----------------------------------------------------------------------- The League Militaire has begun to position Keilas-Guilie to be able to fire on Amelia and the Zanscare fleet. Chronicle notices that the League Militaire has not sent out all of its mobile suits and believes they are planning something. Usso asks if they are really going to use Keilas-Guilie, and Captain Gomez tells them that they could end the war now if they wipe out the Zanscare fleet. He orders all pilots out. When the mission starts two Zoloats will already be near you. You should try to keep up your beam shield and blast them with your head vulcans. They will constantly fly straight-towards you like morons, so you will slowly chip away at their health before they activate their beam shields and get pushed back, only to charge you again. If they both shoot out their electric spears, switch to your beam rifle and blast them, and then put your beam shield back up. When one Zoloat is destroyed, another will fly in from the right. When destroy your second Zoloat a Contio will arrive. As well as its standard attacks, the Contio will now launch off it shoulder claw units. This Claw will fly around, and occasionally charge up a blast and fire at you twice before returning to the Contio. Just keep your beam shield raised and blast with your head vulcans and you will be safe. The Contio loves to be right in front of you, so your vulcans will tear it apart... at a very slow pace, anyway. Once you destroy the Contio, the Claw will be automatically destroyed with it. Now just angle your beam rifle up and blast that remaining Zoloat straight to hell to end the mission. Chronicle will have planted a bomb on the side of Keilas-Guilie. Junko Jenko attempts to disarm the bomb, but is killed in the process. The explosion knocks Keilas-Guilie slightly off course, and as the mega particle cannon fires, it misses the majority of the Zanscare fleet. ----------------------------------------------------------------------- Macedania Colony ----------------------------------------------------------------------- After failing to completely wipe out the Zanscare, the League Militaire is forced to retreat. They high tail it to the colony of Macedania. The crew of the Reinforce is taken hostage by the forces of Macedania. They manage to escape from custody and are rescued by the White Ark carrier. Usso receives the new Victory 2 Gundam from the White Ark and heads out to clear an escape path for him and his friends aboard the Reinforce Junior. The only enemy you have to worry about in this mission is a single Gedlav. But this enemy can be quite formidable. It can fire its beam rifle like no tomorrow, at many different angles which will stack up very quick damage if many shots hit you. Try to stay over or under it, and angle your beam rifle up or down and blast that damn Gedlav. Stay back and just shoot it. You should make short work of the Gedlav. Once it is destroyed the mission will end. ----------------------------------------------------------------------- Neo Cartegena ----------------------------------------------------------------------- The main Zanscare fleet has begun to move. The League Militaire head to the moon to attempt to stall the main fleet. Oliver ends up crashing his Core Fighter into one of the ships to attempt to disable it, and is killed in the process. Once again, as soon as the mission starts you will be attacked by two Zoloats. As soon as one Zoloat is destroyed, a Tomliat will fly in. Destroy your next enemy, and another Zoloat will appear. After the next enemy is destroyed, an additional Zoloat will zoom in. After the next enemy is killed, a second Tomliat will fly in. Destroy it and the third Tomliat will arrive. Destroy it and another Zoloat will appear. Destroy the final normal enemy and you will be forced to fight two Gedlavs. Fly into the lower-left corner of the screen and raise your beam shield. The two goofy Gedlavs will fly right above you, and swing their sabers and shoot all they want, but will probably never hit you. Adjust your beam rifle so it is aiming up and blast to your hearts content to attempt to drain as much life as possible out of the two Gedlavs. After one Gedlav is destroyed, a third Gedlav will enter the area. Destroy the remaining two Gedlavs and the mission will end. Finding out about the death of Oliver, the crew is saddened. Marbet cries with the kids about him, and Usso wonders if it's his fault. The Zanscare's Motorad fleet launches from the moon, headed towards Earth. ----------------------------------------------------------------------- Death Valley ----------------------------------------------------------------------- The League Militaire follows the Zanscare's Motorad fleet back to Earth. The Victory 2 will re-enter the Earth's atmosphere and attack the Mototrad battleship Adrastea currently moving through North America, carving a path of death and destruction through the land. You're back on Earth, so as a reminder: Gravity sucks! You will be immediately attacked by a Tomliat and a Gedlav. Just sit in the corner and crouch while blasting them with your head vulcans and always keep your beam shield on. The Tomliat will mostly fire its beam bazooka right over your head if you are crouched. But it also tends to stay out of the range of your head vulcans, so if you have an open shot at it drop your beam shield and fire your beam rifle at the Tomliat while you remain crouched. The Gedlav on the other hand will usually be jumping all over you, so the head vulcans will carve it up at a steady pace. But be careful because the Gedlav can sometimes manage to jump on top of you and force its way down behind your back, pushing you away from the protection of the corner of the screen, and allowing the Gedlav to knock you down and slash you with its beam saber. You can sometimes prevent this by standing up when the Gedlav jumps up at you, but there is no guarantee it won't happen. If you are forced from the lower-left corner, just boost like hell to the lower-right corner. Once you destroy one enemy, another Tomliat will appear. Destroy your second enemy, and another Gedlav will appear from the left. Destroy the remaining two enemies and the mission will end. The mission is over, and the crew is informed that the Federation and the Zanscare Empire have signed a cease-fire. Usso continues to attack the Adrastea in rage as it flees, and Connie and Marbet grapple with the Victory 2 to keep it from attacking. Later, everyone tries to use the peacetime to dig makeshift graves for all of their comrades that have been killed during the battles they have fought. ----------------------------------------------------------------------- Angel Halo ----------------------------------------------------------------------- The Zanscare, by declaring a false cease-fire, have been given a chance to deploy their ultimate weapon, the Angel Halo. By using the combined power of thousands of Newtypes, and the powerful Newtype mind of Queen Maria as a focus, the Zanscare have created a terrible weapon. They wish to use the Angel Halo to wipe out the minds of everyone living on the Earth, reducing all of humanity to a vegetative state in an act of global bloodless-genocide. The League Militaire is scrambled to attack and destroy the Angel halo at all costs. We're back in space again. From the very beginning you will be attacked by a Contio. Force the Contio into the lower-right corner, and hover in front of it with your beam shield up and blast it with your head vulcans. After the Contio is destroyed, a Gedlav will appear. Destroy the Gedlav and a purple Contio will fly in from the right. This Contio's Claw can do close range beam saber attacks, so be sure to always keep your beams shield up when it is deployed. Fire your vulcans constantly and when the Claw is not deployed and the Contio is slightly higher than you are, drop your beam shield and fire into the Contio's feet with your beam rifle. After the purple Contio is destroyed the mission will end. The Victory 2 Gundam will activate the Wings of Light on its back, and jet straight to the Angel Halo in a blur of purple light. If you beat the game on hard, you get to see the credits and the end. The Victory 2 Gundam destroys a few Zoloats as Usso travels to the Angel Halo. When Usso gets close to the Angel Halo, Chronicle shows up in his Rig Contio. Chronicle tells Usso he doesn't understand the pain he has to go through as the queen's brother, and that he hates seeing her used by the Zanscare leaders. They both draw their beam sabers and prepare to clash for the final time... _____ _____ __ _ | ___| |_ _| | \ | | | |_ | | | \| | | _| | | | |\ | | | _| |_ | | \ | |_| |_____| |_| \_| \ /------\ / [=============================|Thanks|================================] / \------/ \ --GameFAQs for kicking that much ass! (And hopefully posting this FAQ.) --Yoshiyuki Tomino for creating the Mobile Suit Gundam universe! --The Coca-Cola Corporation for deciding to once again produce Cherry Coke! --http://www.network-science.de/ascii/input.html for some great instant ASCII art. --My new keyboard, for not sucking like my old keyboard! --The Muse who inspired me to write this jibberish! --And especially you, who are reading this. I hope it helps! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This document is copyrighted to Necropenguin@yahoo.com, that's me, and this document may NOT be altered, reproduced, sold for profit, or especially plagiarized in any way shape or form without my permission, which you won't get so don't ask. As of tonight March 2004, GameFAQs is authorized by my decree to display this document for public use. If I find out that my hard work (well not really hard, but you sit here and try doing this) is being ripped off I will be forced to take a rather unhappy legal action, plus Ill just plain find you and hurt you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++