tt MMMM kkMM MM kktt DDMM DD MMMM kkMM kk t ttDDDDttMM tt Dk MMDDttMM DD Dttk tt tt DDMMttkkMM MMk ttMMMM tkkMMMMMMkk MMMM kkDD kkDDDD MMMM kkMM MMttMMMMMM DDMMMMMM DDM ttDD KK DD kk ttMMtt MMMM ttMMkkMM tt DD tkkMM k D MM DD MM DDMM MMMM MMDDkkMM MM t tt t DDDDk MM ttMMkk MM MMMMttMMttDDMM kkDD k t k M M M Mt DDkk kkDD MMMMMMMM kkMM MM MM MM kkDDMM k Dk K MM ttMMMMMMkk MM kk t t tt tt tttttttt ttkk DDMMMMMM MM DD DDMMMMtt DD kk MMMMMM MMMM ttMMDD MM kk _______________________________________________________________________ T R E A S U R E O F T H E R U D R A S _______________________________________________________________________ ----------------------------------------------------------------------- Rudra no Hihou Walkthrough Author: Destiny-Decider Created 13th March 2008 _______________________________________________________________________ Contents... ======================================================================= 1) INTRODUCTION ------------------------------------------------------- - 1.1 About this walkthrough................................(INTRO00) - 1.2 About Rudra no Hihou A.K.A Treasure of the Rudras.....(INTRO01) 2) GAME INSTRUCTIONS -------------------------------------------------- - 2.1 Game controls.........................................(INSTR00) - 2.2 Menu screen explanation...............................(INSTR01) - 2.3 Battle explanation....................................(INSTR02) - 2.4 Game basics...........................................(INSTR03) -- WALKTHROUGH ======================================================== 3) SION'S SCENARIO ---------------------------------------------------- - 3.0 Sion day 0............................................(SION00) - 3.1 Sion day 1............................................(SION01) - 3.2 Sion day 2............................................(SION02) - 3.3 Sion day 3............................................(SION03) - 3.4 Sion day 4............................................(SION04) - 3.5 Sion day 5............................................(SION05) - 3.6 Sion day 6............................................(SION06) - 3.7 Sion day 7............................................(SION07) - 3.8 Sion day 8............................................(SION08) - 3.9 Sion day 9............................................(SION09) - 3.10 Sion day 10..........................................(SION10) - 3.11 Sion day 11..........................................(SION11) - 3.12 Sion day 12..........................................(SION12) - 3.13 Sion day 13..........................................(SION13) - 3.14 Sion day 14..........................................(SION14) - 3.15 Sion day 15A........................................(SION15A) - 3.16 Sion day 15B........................................(SION15B) 4) SURLENT'S SCENARIO ------------------------------------------------- - 4.0 Surlent day 1.........................................(SURL01) - 4.1 Surlent day 2.........................................(SURL02) - 4.2 Surlent day 3.........................................(SURL03) - 4.3 Surlent day 4.........................................(SURL04) - 4.4 Surlent day 5.........................................(SURL05) - 4.5 Surlent day 6.........................................(SURL06) - 4.6 Surlent day 7.........................................(SURL07) - 4.7 Surlent day 8.........................................(SURL08) - 4.8 Surlent day 9.........................................(SURL09) - 4.9 Surlent day 10........................................(SURL10) - 4.10 Surlent day 11.......................................(SURL11) - 4.11 Surlent day 12.......................................(SURL12) - 4.12 Surlent day 13.......................................(SURL13) - 4.13 Surlent day 14.......................................(SURL14) - 4.14 Surlent day 15A.....................................(SURL15A) - 4.15 Surlent day 15B.....................................(SURL15B) 5) RIZA'S SCENARIO ---------------------------------------------------- - 5.0 Riza day 0............................................(RIZA00) - 5.1 Riza day 1............................................(RIZA01) - 5.2 Riza day 2............................................(RIZA02) - 5.3 Riza day 3............................................(RIZA03) - 5.4 Riza day 4............................................(RIZA04) - 5.5 Riza day 5............................................(RIZA05) - 5.6 Riza day 6............................................(RIZA06) - 5.7 Riza day 7............................................(RIZA07) - 5.8 Riza day 8............................................(RIZA08) - 5.9 Riza day 9............................................(RIZA09) - 5.10 Riza day 10..........................................(RIZA10) - 5.11 Riza day 11..........................................(RIZA11) - 5.12 Riza day 12..........................................(RIZA12) - 5.13 Riza day 15..........................................(RIZA15) 6) FINAL SCENARIO ----------------------------------------------------- - 6.1 Final scenario day 15 Sion...........................(FINAL00) - 6.1 Final Scenario day 15A Surlent.......................(FINAL01) - 6.2 Final scenario day 15B Surlent ......................(FINAL02) - 6.3 Final scenario day 15 Riza and Dune..................(FINAL03) - 6.4 Final scenario day 16................................(FINAL04) 7) SIDEQUESTS --------------------------------------------------------- - 7.0 Dragon God Ruins sidequest...........................(QUEST00) - 7.1 Lugh Shrine sidequest................................(QUEST01) - 7.2 Riza: the Netherworld Cave...........................(QUEST02) - 7.3 Nurk the wandering merchant..........................(QUEST03) -- EXTRA STUFF ======================================================== 8) STORY -------------------------------------------------------------- - 8.0 Character introduction...............................(STORY00) 9) MANTRAS ------------------------------------------------------------ - 9.0 A beginners guide to using mantras (no spoilers)....(MANTRA00) - 9.1 Default mantra list (in-game mantras)...............(MANTRA01) - 9.2 Mantra prefixes.....................................(MANTRA02) - 9.3 Mantra suffixes.....................................INCOMPLETE - 9.4 Custom mantras, prefixes, and suffixes..............INCOMPLETE 10) ITEM LIST --------------------------------------------------------- - 10.0 Basic item list....................................INCOMPLETE - 10.1 Key item list......................................INCOMPLETE - 10.2 Weapon list........................................INCOMPLETE - 10.3 Armor list.........................................INCOMPLETE - 10.4 Shield list........................................INCOMPLETE - 10.5 Helm list..........................................INCOMPLETE - 10.6 Accessory list.....................................INCOMPLETE 11) BESTIARY ---------------------------------------------------------- - 11.1 Enemy list..........................................INCOMPLETE 12) FREQUENTLY ASKED QUESTIONS ---------------------------------------- - 12.0 FAQ's.. Ask and you may receive.......................(FAQ00) 13) LEGAL STUFF ------------------------------------------------------- - 13.0 Disclaimer and contact information..................(LEGAL00) 14) CREDITS ----------------------------------------------------------- - 14.0 Credits..............................................(CRED00) ======================================================================= INTRODUCTION ======================================================================= --------------------------------\ ABOUT THIS WALKTHROUGH (INTRO00)(O------------------------------------- --------------------------------/ Let me start my thanking you for taking the time to read this walkthrough. This is infact my first time making one and I hope it meets all of your expectations! About myself... I speak fluent English and I'd describe my writing manner as a little serious, so I'll try and add as much humor as possible! I come from a little country called Wales in the United Kingdom. We are Welsh and our country is not part of England. I'm very patriotic and proud of my Welsh heritige. If you like my walkthrough, you should pay your respects by visiting my country sometime! Cardiff is the youngest capital city in Europe and it is at the heart of great British culture. My favorite game of all time is Final Fantasy VII. What you can expect from this walkthrough... I first played this game on reccomendation from a few people, I've played and completed just about every other RPG going for some of the earlier systems aswell. I made this walkthrough because I thought that I'd like to see one for this game that goes a little more in depth into explaining the readers options specifically and to the point. I have a terrible habit when playing RPG games aswell, I'm somewhat of an item collector. I also like to try and explore every corner of the games potential. This will probably come to the readers advantage. What may come to your attention when reading this walkthrough, is that if there is a place you can explore when playing this game, I'll have written it down. Some of the games scenario's will have alot of sidetracking and If you are not one for sidetracking don't worry, simply skip the script I have written down and follow the section that the walkthrough will tell you to go to instead. A great deal of this walkthrough will be tried and tested by myself and hopefully, everything I have listed will be there only because I know first-hand that it is true to my knowledge. The walkthrough will be written using the English translated version created by AGTP. I have also made this walkthrough as spoiler-free as it can be. I hope you'll enjoy playing the game as much as I did. -----------------------------------------------------------\ ABOUT RUDRA NO HIHOU A.K.A TREASURE OF THE RUDRAS (INTRO01)(O---------- -----------------------------------------------------------/ Rudra no Hihou translated into English, Treasure of the Rudras is one of the better RPG style games made for the Super Famicom and undisputedly doesn't get the attention it deserves. It was released in 1996 in Japan by Squaresoft but sadly failed to make it to any other market outside of Japan. This was due to the companies switch of platform to more modern systems such as the Playstation. The game has many great qualities about it including a great story, and many playable characters. The graphics in Rudra no Hihou are superb and are very similar to the graphics used in Seiken Densetsu 3 (Secret of Mana 2) another awesome Super Famicom classic made by Squaresoft. The true highlight of this game is the magic system which uses spells called mantras which in turn summon the power from any given word. A mantra is created using a word that the player may randomly type making every word a potential magic spell, thus making billions of different possible spells available to the player. The game spirals around four different parties, three of which are playable. Each party meets with eachother several times during their adventures, they finally combine forces at the games final hurdle. The game is a great RPG and possibly one of the best for it's system. ======================================================================= GAME INSTRUCTIONS ======================================================================= -----------------------\ GAME CONTROLS (INSTR00)(O---------------------------------------------- -----------------------/ The game constantly switches between three different screens during play. Like most other RPG games, they are of course the Field screen, the menu screen, and the battle screen. For those who don't know, I'll explain each as I go along. FIELD SCREEN ------------ Your character is in the field screen when you are either in a town, dungeon or place. When your character is in the overworld map, the controls are no different. DIRECTION PAD - Use the up button, down button, left button or right button to direct your character. It's not possible in this game to direct your characters movement diagnally. A BUTTON - A is the action button. Press this button to perform an action. Actions include talking to people, opening doors, searching pots or drawers etc. B BUTTON - Hold the B button to allow your character to sprint. X BUTTON - Pressing the X button will take you to the menu screen. (The Y button, L and R buttons, Start and Select do not perform any actions in the field screen). MENU SCREEN ----------- The menu screen is a list of options. It is used to customise your characters, mantras, game settings, and save options. DIRECTION PAD - Up and down are used as scrolling buttons, Use them to scroll up and down through options or items. On the main screen, the right button is used to enter the screen where you can change the order of characters from front row to back row for battling purposes. A BUTTON - A button is the select button. Press twice on an item to use it. Press once on an item or mantra and select a different location to move or swap the item or mantra with. B BUTTON - B is the cancel button. Use it to exit sub-menu's or the menu screen. Also use it to deselect an item, character, or mantra. Y BUTTON - The Y button can also select the row changing screen, and from there is able to change characters between front and back row. Can also be used to move mantras in the enscribe menu. L and R buttons - Best used for alternating characters left and right on the equip or status menu's. The R button also switches between the row changing screen. (The X button and start and select buttons do not perform any actions in the field screen. BATTLE SCREEN ------------- The screen where your party is standing to the right while their opposition is standing to the left. It's a battle screen, it doesn't get any simpler than that! DIRECTION PAD - The left and right buttons when pressed allow you to select the escape option. Up, down, left, and right are all used to scroll between items or spells. Up and down can be used to point to allied or enemy targets to attack or support. Left and right can also alter the position of a character in the queue screen. A BUTTON - The select button. Use it to select an action, item, mantra or an allied or enemy target. A can also be used to confirm the order of each characters turn on the queue screen. B BUTTON - The cancel button. Can be used to cancel out of the item, queue, or mantra screens. B is also used to return to a character and whos action has already been completed to re-take that characters move. B also cancels a move while targeting an enemy. X BUTTON - Allows you to access the queue screen. Also allows you to confirm the order of each of your characters turns in the queue screen. Y BUTTON - Alternates the selected character between front and back row status. L BUTTON - Call it another select button if you will. START BUTTON - Confirms the order of each of you characters turns in the queue screen. (The R button and the select button do not perform any actions in the battle screen. ---------------------------------\ MENU SCREEN EXPLANATION (INSTR01)(O------------------------------------ ---------------------------------/ The menu screen is used to customise your characters, items, and mantras. You can also check the day, your cash balance, and save your progress here. The menu screen looks a little like this.. o----------------------------------o---------------------------o | | S i o n | | ==> I t e m s | O | | |-|A|- H P 1 6 2 / 2 8 4 | | M a n t r a s | | | M P 1 1 / 1 7 | | | | | E n s c r i b e | O F o x y | | |-|A|- H P 2 0 5 / 2 3 8 | | E q u i p | | | M P 3 3 / 3 3 | | | | | I n v e n t o r y | | | | O T u r e | | S t a t u s |-|A|- H P 1 9 0 / 2 9 9 | | | | | M P 1 0 0 / 1 2 2 | | O p t i o n s | | | | | | S a v e | O R a m y l e t h | o----------------------------------o -|A|-H P 1 2 9 / 2 3 3 | | | | | M P 8 1 / 1 0 6 | | M o n e y | | | 1 7 8 6 R a g u | | | | | o----------------------------------o---------------------------o | | | 1 0 d a y s h a v e p a s s e d. | | | o--------------------------------------------------------------o This is your typical menu screen. I will explain what each of the eight listed actions do thusly. ITEMS ----- This is where you can use items to restore or boost HP/MP to your party. MANTRAS ------- This your list of mantras. Here you can use them. ENSCRIBE -------- Your list of mantras again. This is where you, name and customise your mantras. For more information on mantras, check the mantra guide that I have written further on down. EQUIP ----- This is the equipment screen.. o----------------------------------o---------------------------o | | S i o n | | E q u i p | O | o----------------------------------o-|A|- A T K 5 5 | | | | | A G I 3 4 | | W e a p o n | S P D 3 3 | | H a m l e t | S P R 2 3 | | | | | ==>S h i e l d | A t t a c k | | L u c i l l e S h i e l d | 1 0 6 | | | D e f e n s e | | A r m o r | 8 4 | | V o i c e A r m o r | M a g. D e f e n s e | | | 3 6 | | H e l m e t | | | S u l t a n H e l m | | | o---------------------------o | O t h e r | | | B e z e W i n g |D e f e n s e | | | F i r e <--> W a t e r | | |T h u n d <--> W i n d | | |L i g h t <--> D a r k | o----------------------------------o---------------------------o | | | U s e f u l a g a i n s t s w o r d s. | | | o--------------------------------------------------------------o Every character has an equipment screen like this one here. Attributes such as Agility, speed, and spirit will be further mentioned in the walkthrough. A character has five equipment slots. Here we are looking at Sion's equipment screen. Every character can equip a weapon, shield, armor, helmet, and an accessory. Other weapons such as broadswords, bows, and guns etc. may require two hands to use and when this happens, the person using it cannot hold a shield. A change to Sion's equipment will either boost or decrease his stats depending on how strong that piece of equipment is. This is what you would see if you tried to equip an Avenger weapon on Sion replacing his Hamlet.. | | | A t t a c k | | 1 0 6==> 8 6 | You will be warned that the equipment change will lower Sion's attack power to 86. In the lower right hand corner is the elemental property screen. The game carries alot of elemental based equipment and this is where your current party members elemental status is shown. Your characters are subject to having an elemental attack for weapons and an elemental defense for armors and accessories. As you can see, fire and water clash, thunder and wind clash, and so does light and dark. Stocking works in this game, so if you are holding two pieces of armor with a thunder element and an accessory with a wind element, your character is of the thunder type. One of each opposing element makes your character neutral again. Another thing to note is that if your party members defense is of the thunder type, that member becomes less vulnerable to thunder, and more vulnerable to wind damage, the same works for all other clashing elements. The same applies to weapons and their power. An NPC somewhere in the game also mentions that if your characters elemental attack and defense are the same element, the effects become greater. I've tried and tested this but not seen a difference yet. It's usually risky doing so anyway because if you were the same element as your opposition, you would attack weakly and if you were the opposing element, you'd be more vulnerable. The lower part of the screen shows a brief explanation of your selected piece of equipment. INVENTORY --------- The inventory screen displays all of the items you have collected on your travels. Here, you can see all of your key items, equipment, and basic items. This screen is just a display and no item can be used here. STATUS ------ This is the status screen.. o-----------------------------------------------------o | | | S t a t u s | o-----------------------------------------------------o | | | S i o n 0 L i f e J a d e | | O Lv 4 0 | |-|A|- H P 1 6 2 / 2 8 4 C l a s s | | | | 1 1 / 1 7 H u n t e r | | N e x t L e v e l | | 1 4 2 2 E X P | | | | | | A t t a c k P o w ..1 4 5 S t r e n g t h ..5 5 | | A g i l i t y ..3 4 | | D e f e n s e .. 7 1 S p e e d ..4 1 | | S p i r i t ..2 3 | | M a g D e f e n d .. 3 0 | o--------------------------o--------------------------o | | | | A t t a c k | D e f e n s e | | F i r e <--> W a t e r | F i r e <--> W a t e r | |T h u n d <--> W i n d |T h u n d <--> W i n d | |L i g h t <--> D a r k |L i g h t <--> D a r k | o--------------------------o--------------------------o Again, I have used Sion as an example. The status screen shows per character, how strong he/she is. The status screen displays the following.. Name: The characters name (obviously..) Jade: The jade your current character is holding. Level: As shown, Sion here is level 40. Every time your character levels up, that characters attributes such as speed, attack etc. will slightly increase. HP: Health points, When this reaches zero, your character is dead. MP: Magic points, consumed to cast spells. Stronger spells use more MP. Attack Power: Your characters weapon power added on to your characters power without a weapon. Enhances physical damage. Defense: Your characters power to withstand as much physical damage as possible. Magic Defense: Your characters power to withstand as much magic based damage as possible. Strength: Your characters basic strength. Enhances physical damage. Agility: In all honesty, I don't know what agility does in this game. If I were to guess, I'd say it is the characters ability to evade physical attacks. Speed: Your characters quickness to act in battle (per turn). Spirit: Your characters magical attack power. The section at the bottom of the screen lists your characters elemental properties. This section was previously explained in the Equipment section of this FAQ/walkthrough. OPTIONS ------- Here, you get the option to adjust a few game settings to your liking. You can customise.. SOUND- Change it to Mono or Stereo setting. CURSOR- The cursor in battle, a pretty useful function. Initial: Your characters cursor will point to the attack command at the start of every battle. Type 1: Your characters last action will be remembered, the cursor will automatically point to it after each turn. It will also remember the last mantra or item your character last used and the cursor will automatically point to it when the action is chosen. The type 1 setting resets after battle and will point to the attack setting by default once again in your next battle. Type 2: Nearlly the same as type 1, the only difference is that it always remembers your characters last actions even after battle. TURN- Another pretty useful setting. Manual: When you customise your parties turn order in the queue screen, it will always remain that way. Even after battle. Semi: When the turn order of your party is customised in the queue screen, it will reset after battle accordingly to the speed of your characters. Auto: Your party will always act accordingly to each characters speed. If you alter the queue order, it will reset after that turn. SAVE ---- The ever useful option that allows you to record your progress! ----------------------------\ BATTLE EXPLANATION (INSTR02)(O----------------------------------------- ----------------------------/ Now that you have learned the boring instructions, it's time to get down to business! The two great things about an RPG are the story, and the battles. This section tells you how the battle system works in Treasure of the Rudras. Let me show you a short example of the battle screen.. o-------------------------------------------------------------o | | | | | | | | | | | | | V | | --O | | V | | --O O | | -|A|- | | | | | | | | O | | V -|A|- | | --O | | | | | | O | | -|A|- | | | | | | | | O | | -|A|- | | | | | | | o--------------------o-----------------o----------------------o | K i l l e r B e e|==> A t t a c k | 1 6 2 / 2 8 4 . O . .| | | M a n t r a | 2 0 5 / 2 3 8 O . . .| | | I t e m | 1 9 0 / 2 9 9 . . . O| | | D e f e n d | 1 2 9 / 2 3 3 . . O .| o--------------------o-----------------o----------------------o Fighting in treasure of the Rudras is turn-based. Every ally and enemy will act once per turn. The order of who will act first is determined by the speed of each ally/enemy on the battlefield, the faster the unit, the earlier that unit will act. The player is given four primary battle options, attack, mantra, item, and defend. Here is a brief explantion of each.. ATTACK ------ Physically attacks an enemy with your characters equipped weapon. The player sometimes has a chance of completely missing the target. MANTRA ------ Displays a list of your mantras. Select a mantra and a target to cast a spell at the cost of your MP. ITEM ---- Displays your item list. Select an item and a target to use one. DEFEND ------ A party member in defense status takes half physical and magical damage. You also have the ability to have a party member defend another party member. Here you can see the main party fighting three Killer bees. On the right side of the battlefield is your party. On the left side, lies the enemy party. At the bottom of the screen, you can see the battle menu. The battle menu shows you the names of your opposition on the left. The center part of the menu shows your battle options, and the right hand side shows you Your parties HP. To be able to see your parties MP, you should look into the Mantra menu. Last but not least, the very right hand section is what I usually call the queue screen. It shows the turn order of your four party members. The queue can be changed to suit you, but be warned that a character waiting for a slower character to act will act at the same speed as him or her. This should be all I need to explain about the battlefield.. It's actually pretty simple. Battling tips will be mentioned further on in this FAQ/Walkthrough. ---------------------\ GAME BASICS (INSTR03)(O------------------------------------------------ ---------------------/ Rudra no Hihou is a classic example of a turn-based R.P.G. Here I will discuss some of the game basics. BATTLE TIPS ----------- When your party enters battle, the majority of the time, you'll find yourself attacking physically with your parties weapons, eventually, as you progress through the game, you'll find yourself developing new tactics. You will find yourself using spells and items to aid you in battle. Spells can range from anything between offene, defense, curative, upgrading, and so on. The most important type of spells you'll find at your disposal will be curative. Your parties main priority is to stay alive before you try to have them beat your opponents. If all your party members fall, it's game over! PROGRESSING THROUGH THE GAME ---------------------------- The game (as like all role playing games) is based wholely on a story, the game doesn't progress unless the story progresses. This means that if there is an item you can't get or an area you can't explore, it's because you need to progress further into the game. The objective of the game is to take the time to read and enjoy the story of the game and collect useful information from the characters in order to know where to go next. For example, you can't leave the town until you've spoken to the king. MAKING A STRONG PARTY --------------------- The game revolves around a main party which is a cast of characters, the most important characters of the story, these are who you control when playing the game. As you progress through the game, it becomes more difficult. This is the challenge of playing the game. In order to continue, strengthening your party is required. This can be done as such.. * Killing enemies. Killing an enemy provides battle experience. Experience is what makes your party stronger, it boosts the vital statistics of the party. A warrior will become physically stronger faster than a sorcerer for example. * Buying equipment. Buying better weapons for your party will help them deal more damage to enemies. Buying better armor will allow them to sustain less damage from an enemy. * Learning good spells. Spells are learned throughout the game of Rudra no Hihou. They can be learned from in-game characters, or they can be seen in use by an opponent. ======================================================================= WALKTHROUGH ======================================================================= Prologue... Long ago... When the world was yet blanketed in chaos... It is said that the heavens gave order to the chaos... That the heavens bestowed great power upon the Earth... And brought unto it prosperity. Life on Earth was born... Those with great intelligence, the holy race of Danans. Controlling the seas, the Mermaids. Proud but arrogant... The Reptiles. And possessing incredible strength, the Giants. However... They did not have the heavens favor... And in time, they disappeared. Then... The heavens gave birth once again... Life, 'tis said flourished anew. ----------------------------------------------------------------------- Please note that I will list mantras as I go along. To protect you from any spoilers I will list them at their respective parts of the walkthrough. At the beginning of the game you will have the option of choosing which character you would like to begin with first. Eventually, you will have to complete each characters scenario. Depending on which scenario you start with, read from the beginning of that respective characters walkthrough. You can choose between:- Sion: The reckless but brave warrior Surlent: The knowledge hungry sorceror Riza The joyful druidess *********************************************************************** SION'S SCENARIO *********************************************************************** -------------------------------\ SION'S SCENARIO: DAY 0 (SION00)(O-------------------------------------- -------------------------------/ CRYUNNE CASTLE -------------- Items: None You control Sion, a soldier from Cryunne castle. You begin with Sion on the upper floor outside of the castle with his brother Doug. You will see two men enter the castle named Rostam and Huey, in their company is a Lady named Foxy and a cultist that she has captured. Huey tells Sion to keep Foxy company in the reception hall while they imprison the cultist. Doug runs on ahead to meet Foxy. In the next room you can find a few bookcases. Read them if you wish to learn a few basic gameplay tips. Now head left and carry on! Sion meets with Doug and Foxy in the reception hall. After a short introduction, she tells you about how the cultists are kidnapping children in the Eastern continent and supposedly sacrificing them to Rudra. Foxy explains that Rudra is the god whom the cult worships, it will bring an end to life and all will usher in a new era. She asks Sion about the Tower of the Valiant competition, Sion tells her he's going to win. Doug then takes Foxy to look around the castle leaving Sion to his duties. Head to the Westernmost part of the ground floor to find the prison where the cultist is being held. Huey will tell Sion that everything is under control though the cultist is uncooperative. He tells you to find clues to where Captain Taurus may be. Head outside and back into the main keep of the castle, Sion will be summoned to the throne room. After a quick explanation of the Tower of the Valiant competition is made, a soldier rushes in to tell you that the cultist has escaped. Head downstairs to the ground floor and outside to the Western castle exit. You'll come to Sion's hometown of Vad, don't waste any time here, the soldiers tell you that they saw the cultist head South. Exit South and you will reach the Overworld map. Head South to the Giant's Tower. GIANT'S TOWER ------------- Items: Life Jade Sion races to the upper floors of the tower, you should also see a message telling you about Dr. Muench's discovery of the Lago stone atop the tower. The stone contains the Rudra of the Giants. What's a Rudra? The message asks.. Rudra is the being who brings death every 4,000 years. It also mentions that mankind has polluted the World, only 16 days remain before the end of the next 4,000 year cycle. The cultist reaches the top of the tower, he seems to be looking for a jade. Looks like someone else got here first though, a large man is standing infront of the Rudra. The man takes the jade from the Rudra statue but is warned by the cultist that the jade must choose its owner. Sion, Rostam, and Huey reach the top of the tower, the large man throws the cultist from the tower to his doom. Sion recklessly runs on ahead, Rostam and Huey follow him. The man appears to be a Giant! Surt is his name. Rostam believes he is trying to resurrect the Rudra of the Giants, the three conclude that the Giant must be stopped and a battle commences. During the battle, Sion slices off Surt's arm, as soon as he gets too close, the power of Surts jade radiates and shoots toward Sion. Before he realises it, Sions eye is gone, the jade in its place. Surt escapes, he jumps from the tower knocking Huey and Rostam off the edge at the same time. Doug and Foxy arrive to find an injured Sion. -------------------------------\ SION'S SCENARIO: Day 1 (SION01)(O-------------------------------------- -------------------------------/ TOWN OF VAD ----------- Items: Logical Cap O------------------------------------O------------------------------O |VAD FORGE |VAD BAZAAR | O------------------------------------O------------------------------O |Aspirade.......270 Ragu ATK + 12 |Medical Herb...20 Ragu | |Ragu Knife.....100 Ragu ATK + 4 |Alarum........200 Ragu | |Rune Knife.....270 Ragu ATK + 12 O------------------------------O |Buckler.........70 Ragu DEF + 1 | |Pilas Armor....330 Ragu DEF + 6 | |Chain Mail.....280 Ragu DEF + 5 | O------------------------------------O Sion will awake in his house, head out and you'll see Foxy upstairs, talk to her and she will join you to help look for Rostam and Huey. Collect the Logical Cap from the draw in Sion's house then equip it on the menu screen. In the topleft of the town is a house, inside it, open the drawer. It will ask which drawers you shall open first. Open the middle drawer, then the right drawer and you should get the mantra INPULSE. Enscribe this new mantra to your mantra list using the menu screen. You can also find more mantras in the bar of the town, the barkeep will tell you some.. IGLUS NIHILUS TOULUS AQULUS TEOLUS You just learned five basic spells.. IG, AQU, NIHI, TEO, and TOU. Each has the same suffix at the end of the spell.. LUS. Adding LUS to the end of your mantra makes it slightly more powerful. Try experimenting with your mantras if you wish, you may also notice that Sion starts with the mantra IGNA, that's IG with the suffix NA. What does NA do anyway? Look at it, it attacks all enemies. You may want to add the NA suffix to a few more spells e.g LEFNA or TEONA etc. Anyway, once you're done, head back to the Giant's Tower. GIANT'S TOWER ------------- Items: 30 Ragu, Medical Herb, Alarum, Big Robe, 40 Ragu, Medical Herb, Huey Ring, Tasty Water, 120 Ragu Enter the tower and head up for 30 Ragu and a Medical Herb, then head East and upstairs to 2F. On 2F, head West and go up lhe left set of steps to get the Alarum from the chest then continue East follow up to 4F. On 4F, head to the neighbouring steps leading down to the sealed chest you saw on 3F and open it for a Big Robe. Continue back up and East to 5F. From here, head up towards two more chests containing 40 Ragu and a Medical Herb. Head West and down into the doorway outside to find Huey's Ring. Continue back inside and upstairs from here to 6F. On 6F, Head down for a chest containing some Tasty Water and continue on to 7F. In the room North, you'll find Doug, forget him and carry on left to 8F. Drink the clear water to restore your HP and MP, save at the statue if you wish then head outside and examine the Lago stone of the Giants. The jade will shine and your party will drop to the floor below. On this floor you will find Ture, another Giant. He tells of how Surt chained him here and left away on a ship. Sion tells him that it is best they return to Cryunne castle. Ture joins your party. Equip Ture with the Big Robe you found earlier and prepare for a boss battle when you exit South. BOSS: Abilijer -------------------------------------------------------- HP: 700 MANTRAS: None EXP: 186 RAGU: 272 DROPS ITEM: Ogre Mace STRONG AGAINST: Nothing WEAK AGAINST: Nothing How the hell this weakling brung an end to all life 8000 years ago is totally beyond me! You should have no trouble beating this fiend. A string of basic attacks should kill him, always heal if any one of your characters HP falls below 35 and you should be O.K. ----------------------------------------------------------------------- Feel proud, you've beaten your first master. Go through the Southern door to a dead end with a mantra chest. The word reads BRA?AM, strange because the spell is actually BRACKEEM. Don't bother trying to find the hidden mantra using the words inside it because it doesn't exist. Just left of the chest is a switch high in the air, press the action button underneath it and Ture will give you a boost so that you can press it. Head down the staircase and drop into the hole to your right. Grab the chest containing 120 Ragu, then drop down as many holes as you can see until you reach 1F again. Exit the Tower. TOWN OF VAD ----------- Items: None Go to Sion's house and speak with Doug, he is surprised to see Sion in the company of a Giant. Ture explains that he is looking for a man named Ramyleth Who steers a rather large ship. Doug tells Sion that the chancellor wishes to speak with him in the castle. He then begins a search for Ramyleth. Head to the castle. CRYUNNE CASTLE -------------- Items: Alarum The chancellor is waiting for Sion by the gate. Talk to him and he will lead Sion to the throne room. King Cryunne tells Sion that with the loss of his eye, he will not be able to take part in the Tower of the Valiant competition, but Sion protests to the king that his vision is perfect even though he has a jade for an eye. In place of Rostam and Huey, Foxy and Ture will also be participating in the Tower of the Valiant competiton, Ture at the request of the king. With the jade, you can now open red sealed chests. Collect the Alarum from the prison and leave through the front entrance of the castle. -------------------------------\ SION'S SCENARIO: DAY 2 (SION02)(O-------------------------------------- -------------------------------/ In the overworld map, head North from Cryunne Castle and keep going until you find the town of Danelf to your East. If you'd like to earn some more Ragu during this time, fight the Axis Knights in the forests of this area, they sometimes drop Axis Shields which sell for 220 Ragu. TOWN OF DANELF -------------- Items: Dirty Shoes You may wish to buy some weapons or armor at the forge, there's alot you can get here. There's a pair of Dirty Shoes inside a drawer in one of the Northeastern-most houses. As for mantras.. The barkeep in the Danelf pub will give you a new prefix for your mantras.. YOUTEONA. You may already have TEONA, the prefix here is YOU which makes your spells a little more powerful again. Mess around with your spells a bit if you wish. Here are some examples.. YOULEFLUS or YOUIGLUS e.g. Time to enter the competition! Head directly to the Northern exit of the town to reach the Tower of the Valiant. O------------------------------------O------------------------------O |DANELF FORGE (ARMS DEALER) |DANELF BAZAAR | O------------------------------------O------------------------------O |Somation.......750 Ragu ATK + 26 |Medical Herb....20 Ragu | |Sleipnir......1070 Ragu ATK + 34 |Tasty Water.....30 Ragu | |Hell Fencer....480 Ragu ATK + 16 |Alarum.........200 Ragu | |Mad Camel......710 Ragu ATK + 22 |Purifier......1000 Ragu | |Avenger........930 Ragu ATK + 28 O------------------------------O |Viola.........1010 Ragu ATK + 30 | |Crystal Knife..620 Ragu ATK + 18 | |Rune Knife.....270 Ragu ATK + 12 | O------------------------------------O |DANELF FORGE (ARMOR DEALER) | O------------------------------------O |Small Shield...400 Ragu DEF + 4 | |Gra Shield.....450 Ragu DEF + 4 | |Dennis Armor...630 Ragu DEF + 8 | |Slamath Armor..930 Ragu DEF + 11 | |Hector Armor..1320 Ragu DEF + 15 | |Chain Mail.....280 Ragu DEF + 5 | |Lemnos Mail....680 Ragu DEF + 9 | |Open Helm......280 Ragu DEF + 2 | O------------------------------------O TOWER OF THE VALIANT -------------------- Items: 500 Ragu, Storm Go to the front desk and Sion will inform the staff of his arrival, you have the option to save your game here also. Once set, exit the tower, enter the Eastern doorway back into the tower, head up the elevator and prepare for your first challenge. You will be given two choices.. Two one on one battles (Nergal and Nergal Master) Or a three on three battle (two Nergals and a Nergal Master) I reccomend choosing two one on one battles here because the rewards are better when you win. I also reccomend using Foxy for one of the battles as she will receive a very decent weapon as a reward after beating round 2 of the Tower challenge if you do. NAME: Nergal NAME: NergalMastr HP: 153 HP: 320 MANTRAS: None MANTRAS: None EXP: 63 EXP: 88 Ragu: None RAGU: None DROPS: Nothing DROPS: Nothing STRONG AGAINST: Nothing STRONG AGAINST: Nothing WEAK AGAINST: Nothing WEAK AGAINST: Nothing Sion beats the first challenge, but what's this.. Light? The polluted air has vanished, it's a miracle. Collect your reward of 500 Ragu. If you fought two one on one battles, you'll be given a Storm aswell. Leaving the tower, you will run into Doug who tells Sion that a swarm of butterflies had passed by purifying the air. A search of the entire continent did not bring any clues as to where Ramyleth has gone Doug explains, so he suggests going to Mantra Peak to speak with the Sage Zora for information, he also explains that she has information on Captain Taurus' wearabouts aswell. Next stop, Mantra peak. Take the boat on the Eastern part of Danelf to get there. MANTRA PEAK ----------- Items: Alarum, Tasty Water, Moon Ring Enter the mountain and collect the Alarum straight ahead. Head East from here and back outside again. Carry on along a pretty straightforward path until you reach a chest with Tasty Water inside. Carry on outside and eventually you'll see two caves. Enter the left one and push the switch, thengo around through the other cave and push the switch located inside the chest. Backtrack once more to the first switch and continue forward through the newly opened door. Continue forward and you should find Zora the Sage. After a quick introduction (as you do), Zora will ask Sion why he has come. Explaining the situation, Zora does a quick chant and tells Sion to go to the port town of Ompross and pay Nurk the merchant a visit. Now you know where to find Ramyleth. She also explains that Taurus has been through Mantra Peak alot lately. Make your way back, head through a secret passage south from where you got the Alarum and grab the Moon Ring. Now leave by boat and return to Danelf. -------------------------------\ SION'S SCENARIO: DAY 3 (SION03)(O-------------------------------------- -------------------------------/ TOWER OF THE VALIANT -------------------- Items: 1,000 Ragu, Life Leaf/Magic Leaf, Thorn Whip A man in the crowd teaches you the mantra MEHAHAME a fire spell. Head to the tower and prepare for your next challenge, a pair of Amatistas. You'll be given the option of fighting them using only either weapons or magic. Personally, I'd use magic against these two as they are weak against the wind element. It depends which you prefer.. If you beat the Amatistas with weapons, you'll receive a Life Leaf but if you beat them with Magic, you'll receive a Magic Leaf. NAME: Amatista HP: 600 with magic, 720 with weapons MANTRAS: YOUTOU, YOULUCTOU, WARTOUMEL EXP: 267 with magic, 223 with weapons RAGU: None DROPS ITEM: Nothing STRONG AGAINST: Thunder WEAK AGAINST: Wind When you win, Sion will claim his reward from the front desk. 1,000 Ragu and either a Life Leaf or a Magic Leaf. If Foxy defeated any one of the Nergals in round one, she'll receive a reward too, the Thorn Whip which she'll be using for quite a while. Before you head to Ompross to see Nurk, you should head somewhere else first for a half-decent weapon for Sion. CRYUNNE CASTLE -------------- Items: Valkyrie Head to the place where Rostam and Huey used to hang out, the room is a floor above the prison and Have Sion take a quick nap in the bed in this room. He'll awaken to find the Ghosts of Rostam and Huey at the table. Before Sion says his farewells, Rostam entrusts his weapon to Sion. Sion suddenly awakes to find it was a dream, or was it? Rostams sword is where he left it. Sion takes the Valkyrie, it's time to leave this place and take the ship from Danelf to Ompross. If you want to, head to the Small Church East of Danelf and speak to the priest for a Rem Herb. There is also a Mantra in the drawer, the mantra SUKA. TOWN OF OMPROSS --------------- Items: None Head to the Southwestern part of town O------------------------------O to find Nurk's place, Nurk is outside |OMPROSS BAZAAR | next to the small boat. Sion will ask O------------------------------O Nurk if he knows a man named Ramyleth, |Medical Herb....20 Ragu | Nurk will tell Sion that he went to |Tasty Water.....30 Ragu | the ruins of Tuhla North of the town. |Alarum.........200 Ragu | |Flight Stone..1400 Ragu | A man comes by at this time to ask O------------------------------O Nurk if he may use his boat. The man is none other than Surlent. Foxy tells Sion that Surlent works with Dr. Muench (the man who discovered the Lago stones). When Sion enters Nurk's place, he overhears Surlent tell Nurk that he wishes to lend his boat to rescue a kidnapped child at the ruins of Fahl. Surlent sets off. Sion wonders if the cult may be behind this. If you rest at the inn at this point, return to Nurk's place because Nurk will be at the counter. For more information on Nurk, take a look at Nurk's sidequest section in this walkthrough. O------------------------------------O You can go to Mount Delphi now |OMPROSS BAZAAR (NURK'S PLACE) | when you're ready. Finish buying O------------------------------------O anything you may need and head |Chop Block.....798 Ragu DEF + 4 | out using the towns Northern |Frying Pan.....498 Ragu DEF + 3 | exit. |Cook's Apron...398 Ragu MGD + 11 | O------------------------------------O MOUNT DELPHI ------------ Items: 120 Ragu, Tasty Water, Alarum Just before you enter Mount Delphi, you may notice Ramyleth's ship outside. Heal here for free if you wish. Ture will search for him, but he will have no luck. Head to Mount Delphi anyway. Enter the mountain and head West underneath an overhead rock, you should see an exit to the South. Go through it and open the chest close by for 120 Ragu. Head back and straight North to find a chest containing Tasty Water. Head directly East and enter the passage, then from here go up the stairs and enter the cavern North from where you are. Open the chest here to find a half deciphered mantra.. Spirit Plus! Es?IRI. Good thing I'm here to give you the answer! ESPIRI is a mantra that increases the Spirit of your entire party for three turns. Head South from here and take the exit directly below you. Once outside, take the Southern path to find a chest containing an Alarum. Head North and continue the path straight towards the top of the mountain. TEMPLE OF TUHLA --------------- Items: None Continue forward and you should come a room with a statue. Looking into the room, Sion will notice two men next to the statue. Ture tells Sion that the statue is Ramyleth. The two men here are Cid and Dune, two self-proclaimed treasure hunters who can't keep their hands to themselves. Cid notices that Ramyleth is holding a jewel and asks Dune to take a look for himself. Just as Dune gets too close, the jewel shines and enters his body, it seems that Dune has been chosen by a jade just like Sion. Dune and Cid escape the room where they meet with Sion's party. When Dune and Sion bump into eachother, the two jades radiate and the two are blown back by an unknown force. Cid distracts the gang allowing himself and Dune to escape. Head over to Ramyleth who will morph back to his original self again. Ramyleth explains that Surt had been threatening him and when about to discuss his situation, Ture interrupts by whispering to Ramyleth about Sion's jade. Ramyleth wishes to accompany Sion to the tower of the Valiant competition. He teaches the mantra ANIMUS which restores life to a party member with some HP. Leaving the mountain, you will see Ramyleth's ship fly away. Foxy assumes that Dune and Cid stole it. Ture tells Ramyleth that the jade he held had chosen one of the thieves. Ramyleth suggests the party make way to his palace using a device in the Tower of the Valiant. Head back to Ompross. TOWN OF OMPROSS --------------- Items: Kitchen Knife Go back to Nurk's place and the merchant here will ask if you'd like to buy a Heg's Ocarina for 10,000 Ragu. A bit steep? Refuse and he'll drop his offer to 5,000 Ragu.. Refuse again and he'll do it for 2,500 Ragu! Refuse once more and his final final offer will be 1,298 Ragu. He should give you a Heg's Ocarina but he doesn't!? He gives you a Kitchen Knife.. How odd. Board the boat back to Danelf. -------------------------------\ SION'S SCENARIO: DAY 4 (SION04)(o-------------------------------------- -------------------------------/ On the ship, you will encounter Riza and her party who are heading to Cryunne. Sure as hell, before Sion and Riza stand close enough to eachother, the jades react and the two are sent flying off their feet. Sion directs Riza to Cryunne, then before you know it, the ship arrives at Danelf. Head to the Tower of the Valiant for your final challenge. TOWER OF THE VALIANT -------------------- Items: Meio Shield Register Sions arrival at the front desk, save if you wish, then prepare for the final round of the Tower of the Valiant competition. Make your way up the elevator and when the soldier asks if you are ready, tell him "not quite" three times and he will give you a Meio Shield to cheer you up. Get ready for a tough one on one battle. BOSS: Monk ------------------------------------------------------------ HP: 815 MANTRAS: None EXP: 272 RAGU: None DROPS ITEM: Nothing STRONG AGAINST: Nothing WEAK AGAINST: Nothing The key to this battle is probably going to be conserving your MP for healing spells, and using Medical or Rem herbs if you have any. Keep attacking in this round as the Monk has extremely high magic defense, your spells normally deal 1 damage. If you need to heal, the YOULEFLUS spell is going to help you here. ----------------------------------------------------------------------- After the battle, Sion gets an applause. The Monk unmasks himself and reveals his identity as the Priest from the Small Church to the East. The priest tells of how Taurus left Cryunne to put an end to the Rudra Cult. Now it is time to go to the top of the tower. Sion must stand upon the alter of heroes. The chancellor tells Sion to carry on from Captain Taurus and put an end to the Rudra Cult. An eclipse turns the sky into night, what is this? Ramyleth sees this as an omen an announces that the end of the 4,000 year cycle will complete itself in 12 days time. Ramyleth orders Sion to use the power of his jade. All of a sudden, the alter of heroes lifts into the sky and transports the party to a distant land far away in the clouds. DANAN TEMPLE ------------ Items: Horn Water, Moon Ring, Nuad Herb Wow, where the hell are we? Ramyleth welcomes Sion to his palace, he tells him that there are many chronicles here that relate to the passage of the Rudra. He also insists that the gang keep an eye out for his ship Brasnir. There are no random encounters in this place so take your time to explore, also If you need to, rest in the bedroom here. If you go down the stairs just left of the throne room, you can walk East from here to collect a Horn Water from the chest. The library here will also teach you two new mantras SOA (light damage) and SERE (dark damage). One book in general here is a prophecy of the four jade holders. In the jade resides the body of a spirit... The spirit resides in the one who purifies... In the jade resides the body of the knowledge... The knowledge resides in the one of the truth... In the jade resides the body of the art... The art resides in the one who holds the secret treasures... In the jade resides the body of power... The power resides in the one who has the magic... Anyway.. let's carry on. If you exit the castle via the main gate, head to the Eastern route and head North from here until you're standing to the left of another doorway. From here head left into a secret passage with a chest containing a Moon Ring. Back outside, head through the doorway to your right and open the sealed chest for a Nuad Herb. You're done here. Exit South to the town of Len. TOWN OF LEN ----------- Items: None There's not a whole lot to do O------------------------------------O here other than go shopping. |LEN FORGE | Once you're all set, head out of O------------------------------------O town using the Southern Exit. |Ephirade......1310 Ragu ATK + 41 | |Avenger........930 Ragu ATK + 28 | O------------------------------O |Laikas Knife..1070 Ragu ATK + 29 | |LEN BAZAAR | |Fire Bow......2340 Ragu ATK + 111 | O------------------------------O |Meio Shield....670 Ragu DEF + 7 | |Medical Herb....20 Ragu | |Flat Shield....730 Ragu DEF + 8 | |Tasty Water.....30 Ragu | |Packet Mail...1090 Ragu DEF + 13 | |Panacea........300 Ragu | O------------------------------------O |Alarum.........200 Ragu | O------------------------------O -------------------------------\ SION'S SCENARIO: DAY 5 (SION05)(o-------------------------------------- -------------------------------/ Head South and you should see Brasnir pass by. The gang wonder if it could either be Surt, or the two thieves Dune and Cid. Anyway, continue toward Sigmund Glacier and Ramyleth will tell Sion a story. He tells of a sword in the glacier and he thinks that Surt might be after it to restore power to the Giants however, Danan prophecy explains that the sword can only be used by one person. Ramyleth heads back to Len on his own to check the Anti-gravity train schedule as he's concerned about his ship. Ramyleth temproarily leaves your party. Head back to the Town of Len. TOWN OF LEN ----------- Items: None Upon entering the town, you are warned that Surt has returned and is currently sitting upon Ramyleth's throne. If you wish, you can take a tour O------------------------------------O on the anti-gravity train. |ANTI-GRAVITY TRAIN FAXI FORGE | There's a Danan here who sells O------------------------------------O weapons and armor. He currently |Ephirade......1310 Ragu ATK + 41 | sells nothing you havn't seen |Laikas Knife..1070 Ragu ATK + 29 | before. |Flat Shield....730 Ragu DEF + 8 | Head to the Danan Temple and pay |Medical Herb....20 Ragu | Surt a visit. |Tasty Water.....30 Ragu | O------------------------------------O DANAN TEMPLE ------------ Items: None Head to the throne room to find Surt. Sion has a very serious discussion with Surt before drawing his sword on him. Ture stops Sion where upon he begins to question Surt and his motives. Surt tells Ture that he did what he did for the Giants and that he wants to rule the world. He explains that he snuck aboard Ramyleth's ship at Ompross and jumped off when it reached the heavens. Surt explains of a way to reach Terra Firma again after overhearing the party talk about going back down below. Visit the four divine Danans at: The Garal Clock Tower, Ruins of Frey, Temple of the Danans On the way there, visit Graham's Tomb and take the sword that resides there and then go to the top of the Mayura Temple. Let's set off then, take the anti-gravity train to the Garal Clock Tower's island. On the way, the skull statues lined in the front entrance will tell you that the door to the Netherworld has been opened. They also tell of the rise of the four horsemen of the apocalypse. Carry on to the train. GARAL TUNNEL ------------ Items: Garal Armor Sion will dream about a past practice battle against Captain Taurus. He will eventually wake up. As the train heads through a tunnel, a large monster comes alongside it and the train comes to a halt. A Danan here inside the train sells weapons and items, the shopping list hasn't changed. Another will teach you the mantra WORALLEY which causes wind damage and float status. Head outside and the engineer will tell you that the monster is Bhadra, One of the four horsemen of the apocalypse. The man even has the cheek to assume that Sion's party will go and take care of the damn beast. The Danan at the end of the coach will use his healing powers to give your party full HP and MP, take advantage of this, then prepare to do battle. BOSS: Bhadra ---------------------------------------------------------- HP: 1,390 MANTRAS: None EXP: 928 RAGU: 759 DROPS ITEM: Nothing STRONG AGAINST: Wind WEAK AGAINST: Thunder Bhadra has some high physical defense so your best chance of beating it is to launch several thunder spells at it. Keeping your party in back row helps alot in this battle when Bhadra attacks physically. When it gets to low HP, it will begin using Bhadra Bound which can damage your party for around 70-75 HP so make sure you constantly keep your parties HP at a reasonable level. ----------------------------------------------------------------------- The Danan passanger who taught you WORALLEY earlier teaches you the TOME suffix for your mantras, it is stronger than the LUS suffix. Go back to the train and heal, then head to the Eastern end of the tunnel. When you enter the room with a waterfall, head to the cave opening in the very West of this room and take the Garal Armor from the chest. Back to the waterfall room and to the Eastern cave opening this time. You should find a chest with an incomplete mantra ?HEMEL. The mantra PHEMEL increases speed to one ally. Head back to the waterfall room and go North this time to the exit. Outside, you should see Ramyleth's ship but it's empty. Head on to the Garal Clock Tower to meet with the first of the divine Danans. CLOCK TOWER ----------- Items: 650 Ragu, Power Mace, Magic Leaf x2, Life Leaf, Jaques Mail Head through the door to your left for 650 Ragu in a chest, you can't miss it, then go back and head right this time and continue on to find the stairs to 2F. From here, carry on through an unbending path to 3F. On 3F, come to your first interjunction and go North to find a room with a chest containing a Power Mace for Ture. Equip the weapon on him to turn him into a remorseless killing machine then go back to the interjunction and head West this time, around the clock-door to find the stairs to 4F. Head West and through the gap in the wall. Carry on until you come to a room with two chests, a Life Leaf and a Magic Leaf (Nice). Head back out of the gap and go North to 5F. Enter the door, go up the next two ladders you see and enter the door here to find a chest containing Jaques Mail which is probably best equipped on Foxy at this time. Now go back down the first ladder but not the second, enter the door here and enter the first door leading South to find a chest with a half-complete mantra KO?TOW. The answer to this one is KOWTOW which raises the Agility of one person. Head out of this room and go West into another. Head South to find a room with a jar with crystal-clear water restoring your parties HP and MP if you wish. When you are set, head directly North up the ladders and into the next room. Save here if you need to then head North up to 8F and continue on to 9F. On this floor, heal your party andd go North. You'll find Monju the first of the four divine Danans here. Sion will tell Monju that he needs to meet with the four divine Danans to return to the world below however, he doesn't seem very happy that Ramyleth is not in Sion's company.. Prepare for a boss battle! BOSS: Monju ----------------------------------------------------------- HP: 2,277 MANTRAS: MEGAHALF, TOUNATES, TOUTEUM, SUUMEDACOL EXP: 1,621 RAGU: 939 DROPS ITEM: Nothing STRONG AGAINST: Thunder WEAK AGAINST: Wind As a reminder, don't wear equipment any wind based equipment on your party unless you're on some kind of deathwish. Wearing thunder based equipment will damper Monju's thunder damage against that person. The mantras that will help you most in this battle are going to be YOUTEOTOME for wind damage and YOULEFNA to heal your party. On the other hand, try and make up some of your own mantras.. For example: TORNADO which is stronger than YOUTEOTOME and it only takes an extra 1 MP. Keep experimenting with mantras as you go through the game, it will help you alot. Pummel Monju with wind based spells and have Ture heal any injured party members with YOULEFNA or YOULEFTOME. Monju can be pretty strong but he often wastes turns by talking or casting MEGAHALF which will prove useless if you are using spells. When he does say something during battle, he is going to use a strong thunder mantra on his next turn. ----------------------------------------------------------------------- Activate the Clock Tower using the lever to the right, then enter the clock-door to the left to find a chest with a Magic Leaf. Your business here is done, proceed to leave the tower. On your way, Sion will notice Cid and Dune on one of the lower floors and he will chase after them. You should eventually come across the other clock-door you passed earlier but it won't open, how come? Look at the pin on the clock, on an eight dial clock, the pin will move a dial clockwise every day which means that this door will open in five days. Now leave the tower. -------------------------------\ SION'S SCENARIO: DAY 6 (SION06)(O-------------------------------------- -------------------------------/ Sion doesn't make it in time.. Cid and Dune escape in Ramyleth's ship. Head back through the Garal Tunnel and get back on the anti-gravity train. RUINED CITY ----------- Items: None The only thing you can do here O------------------------------------O right now is shop. |RUINED CITY FORGE | When you're ready, exit South to O------------------------------------O Graham's Tomb. |Theseus.......1630 Ragu ATK + 50 | |Avenger........930 Ragu ATK + 28 | O------------------------------O |Laikas Knife..1070 Ragu ATK + 29 | |RUINED CITY BAZAAR | |Aegis Shield...950 Ragu DEF + 9 | O------------------------------O |Flat Shield....730 Ragu DEF + 8 | |Medical Herb....20 Ragu | |Gregory Armor.2310 Ragu DEF + 25 | |Rem Herb.......100 Ragu | |Jaques Mail...1490 Ragu DEF + 17 | |Tasty Water.....30 Ragu | O------------------------------------O |Panacea........300 Ragu | |Alarum.........200 Ragu | O------------------------------O GRAHAM'S TOMB ------------- Items: Hamlet, Ogre Shield, Gregory Armor, Aegis Shield, Graham Sword At the entrance, take your first right, the other doors in this room lead to dead ends. When you reach 2F, go through the thin passage leading up to the right to find a chest containing a Hamlet. Head back down the thin passage, past the stairway you came through and make your way left to the first stairway you see. Continue through a series of other stairways until you reach 6F. Press the switch in the Southwestern corner of this room and fall into the hole in the ground just North of you. In this room, drink some of the crystal-clear water, then head South and push the switch. Make your way back to the upper level and push the switch in the Southeastern corner of the room giving access to the sealed chest in the Northeastern corner containing an Ogre Shield. Equip your new shield on Ture to make him an even more rediculously overcharged powerhouse than he already was. Head to the Northwestern corner of this room and take the stairway leading up. On this floor you should see a very large doorway which usually means walk straight past it and collect the items first. Open two of the chests here for some Gregory Armor and an Aegis Shield, the middle chest is an incomplete mantra CORBO?IS. The mantra here is CORBOLIS which increases an ally's defense. Walk back to the large doorway and enter it. You should see a reptile man in your way, he won't move for you, let's change his mind shall we? BOSS: Marica ---------------------------------------------------------- HP: 2,601 MANTRAS: TOTONNEB EXP: 2,138 RAGU: 1,027 DROPS ITEM: Nothing STRONG AGAINST: Fire WEAK AGAINST: Water Not a hard battle in my opinion, YOUAQUTOME does pretty well against this foe. The ever-basic pattern of launching spells and healing every so often seems to work here. You may wish to cast CORBOLISNA to help defend against the enemies attacks. ----------------------------------------------------------------------- After wiping out the pesky lizard, advance to collect the Graham Sword. Your mission here is done, leave the tomb. RUINED CITY ----------- Items: None Head to the Inn for an optional cutscene, you will see a fiend that looks alot like Surlent here. He will be looking for a person with a jade here, but he will walk straight past Sion on his way out. He also speaks of the Town of Avdol and that it has been transformed into a town of zombies. Go to the station and depart for the next town. -------------------------------\ SION'S SCENARIO: DAY 7 (SION07)(O-------------------------------------- -------------------------------/ O------------------------------------O |ANTI-GRAVITY TRAIN FAXI FORGE | O------------------------------------O |Theseus.......1630 Ragu ATK + 50 | The merchant Danan here has |Laikas Knife..1070 Ragu ATK + 29 | some new items for sale.. |Sultan Helm...1030 Ragu ATK + 29 | |Dorcas Mail...1900 Ragu DEF + 5 | |Medical Herb....20 Ragu | |Tasty Water.....30 Ragu | O------------------------------------O TOWN OF ROMA ------------ Items: None You arrive at Roma, not much to O------------------------------------O do here either but shop. |ROMA FORGE | When you're ready, leave the O------------------------------------O town via the South exit. |Dion..........2350 Ragu ATK + 70 | |Hamlet........1680 Ragu ATK + 48 | O------------------------------O |Raptor Knife..1590 Ragu ATK + 43 | |ROMA BAZAAR | |MontanoShield.1060 Ragu DEF + 11 | O------------------------------O |MatherasArmor.3000 Ragu DEF + 31 | |Medical Herb....20 Ragu | |Dorcas Mail...1900 Ragu DEF + 21 | |Rem Herb.......100 Ragu | |Sultan Helm...1030 Ragu DEF + 5 | |Tasty Water.....30 Ragu | O------------------------------------O |Alarum.........200 Ragu | |Purifier......1000 Ragu | O------------------------------O The party will look to the lands below to see the polluted Northern continent, all of a sudden, the pollution disappears how did this happen? Head South to the Frey Ruins. FREY RUINS ---------- Items: Opsis Boots, Flay Whip, Magic Leaf, Horn Water Go through the door to your left, forget about the clock door, it won't open until two days time. Head down to B2. Go North to find another Mantra chest with the word P?TEIE. The word here is PATEIE which raises magical defense, don't enscribe it, try REEM instead which is a shorter word and it costs less. Go back South and head West through the stairs to B3. To the East is a jar of crystal-clear water, use it if you need to, then head through the corridor next to the stairs you came from. In this corridor, you should be able to head East through a hidden passage and collect the Opsis Boots and the Flay Whip from two sealed chests. When you're done, go back to the corridor and head North to the stairs. Don't enter the next room until you are ready. Opsis of the four divine Danans dwells in the main room here, after a short chat, he gets straight to the point and wishes to test your strength. BOSS: Opsis ----------------------------------------------------------- HP: 2,817 MANTRAS: WARTEOMEL, HAHAQULUS, NIAQUMEL, ARIROC, PUSSPECK EXP: 2524 RAGU: 1078 DROPS ITEM: Nothing STRONG AGAINST: Water WEAK AGAINST: Fire Not a hard battle, you are better off using physical attacks against this boss as he has quite high magic defense. Use REEMNA if you think it may help, also keep regularly healing every round. ----------------------------------------------------------------------- Opsis asks Sion of his quest, Opsis knows that the existance of the Humans is in danger and tells Sion that the destruction comes from the heavens. Even though the Earth is in the process of purification, the passage of Rudra should repeat itself regardless as the Danans have witnessed it four times already. He tells of the four greats of the worlds genesis.. Saizou, Mitra, Hausen, and Meifa. Opsis then tells you to see Mayura who should grant Sion's party their request of returning to the world below. She is at the Danan Temple. Opsis then gives you two chests containing a Magic Leaf and a Horn Water. Now leave this place and embark on the anti-gravity train. SACRED TEMPLE ------------- Items: Large Robe, Large Mace O------------------------------------O |ANTI-GRAVITY TRAIN FAXI FORGE | O------------------------------------O |Dion..........2350 Ragu ATK + 70 | The merchant Danan here is |Raptor Knife..1590 Ragu ATK + 43 | selling new items again.. |MatherasArmor.3000 Ragu DEF + 31 | |MontanoShield.1060 Ragu DEF + 11 | |Medical Herb....20 Ragu | |Tasty Water.....30 Ragu | O------------------------------------O Enter the temple and go through the left door. Inside this room is a mantra chest containing the word EX?IA. The mantra EXPIA is very useful when your parties situation is looking bad in battle as it resurrects all allies and gives them alot of health at the cost of the users life. Go back this time and go through the door on your right. Follow the path up to 3F and stand on the symbol a little to your East to fall into a different room on 2F. The symbol here opens the door and there are four sealedchests in this room. Collect the items from the topleft and bottomright chests, they are the Large Robe and Large Mace. Equip them onto Ture and before you ask, no the game isn't bugged.. You saw right the first time. His stats just went through the roof. The other two chests here are mimic chests and they are pretty damn powerful too. Open these only if you fancy a decent fight. Once you're done, head back up to 3F and go North to get to 4F. From here take the left path and stand on a symbol to drop a jar of crystal-clear water in the vicinity. Now go back and take the right path. Heal here if you need to and advance to the top floor. You should see a save point and the masters door. Save your progress and get ready for the master. The boss here is of the light element and she has very strong mantras. I suggest that if you need to build up more defense, fight the Lemna enemies here as they drop Pure Rings which give off light resistance. This is going to be one of your harderst battles so far. BOSS: Mayura ---------------------------------------------------------- HP: 4,712 MANTRAS: DEKUUSOA, KUUVUSOANA, SUUSOAMEL, GRANNIHINA, GOHSOALUS, GREATUNI, SEREREEM EXP: 3,959 RAGU: 1,146 DROPS ITEM: Nothing STRONG AGAINST: Light WEAK AGAINST: Dark Sion who hasn't really got much MP will mostly be attacking, if he does have any, you'll probably be saving it for emergancy healing. Have Foxy cast dark based magic, if you have a mantra better than YOUSERETOME, use it by all means. You may want to save Ture as a healer as he has the most MP. If any of your party runs low on MP, use MP recovery items. Don't hold back, MP recovery items are not rare or expensive in Treasure of the Rudras. Halfway through the battle, Mayura will teleport you to her realm in an attempt to scare you. She will use some very strong moves here like Star Thrust and the GRANNIHINA mantra. She will even use SEREREEM to act as a barrier against holy magic. Take note of the REEM suffix which can be used for any element. ----------------------------------------------------------------------- Mayura will tell Sion that the Rudra egg has atlast been saved and will act of it's own accord (I don't get it either). Sion is told to brandish the sword behind her Sion does this. After 20,000 years, the Danans will finally return to the land below. -------------------------------\ SION'S SCENARIO: DAY 8 (SION08)(O-------------------------------------- -------------------------------/ Escape the temple and the gang will see the floating islands around them collapse. All of a sudden, Ramyleth flies to the rescue inside his ship the ark. He is in the company of no-one else but Dune and Cid. Saving the speech for later, the gang board the ark and make way for the town of Len for a confrontation with Surt. Ramyleth gathers the gang together and tells them of the jades. Four jades and six other items form the perfect body of Rudra. This makes Dune who is in posession of a jade an asset in their quest. Now for Surt.. TOWN OF LEN ----------- Items: None Ramyleth is back baby! and O------------------------------------O better than ever. Get him a Fire |LEN FORGE | Bow from the forge and he should O------------------------------------O be ten times the fighter he used |Dion..........2350 Ragu ATK + 70 | to be bearing in mind that bows |Fire Bow......2340 Ragu ATK + 94 | attack all enemies. |Rebio Shield..1230 Ragu DEF + 11 | |MontanoShield.1060 Ragu DEF + 11 | O------------------------------O |Varo Mail.....2790 Ragu DEF + 30 | |LEN BAZAAR | |Lucius Armor..3600 Ragu DEF + 36 | O------------------------------O |Big Shoes.....4000 Ragu DEF + 12 | |Medical Herb....20 Ragu | O------------------------------------O |Rem Herb.......100 Ragu | |Tasty Water.....30 Ragu | |Panacea........300 Ragu | |Alarum.........200 Ragu | O------------------------------O The shops sell brand new items so take your time and look around. When you are set, make your way to Ramyleth's palace to confront Surt. DANAN TEMPLE ------------ Items: None Head to Ramyleth's throne and Sion will question Surt. Surt planned to sink the floating islands to ground level all along so that the Danans could no longer escape Rudras purification. Sion and Foxy have heard enough. Surt reveals his new artificial scissor arm and threatens Sion's party. With this, battle commences. BOSS: Surt ------------------------------------------------------------ HP: 3,357 MANTRAS: None EXP: 3,637 RAGU: 1,186 DROPS ITEM: Large Shield STRONG AGAINST: Fire WEAK AGAINST: Water Not much of challenge at all. While Surt has been keeping his back warm on Ramyleth's throne, Sion's party has been pumping the iron. Ramyleth has a bow now so I hope you remembered to stick him in back row. It's your choice really, soak him with water mantras or physically attack him. The best he can do right now is a singular attack that'll knock about half your HP off. When Surt has taken a considerable amount of damage, he'll begin to use such techniques as Crazy Claw which deals thunder damage and puts a character in madness status, Pile Blaster, and his only decent attack Burning Gust which will deal below average fire damage to your party. ----------------------------------------------------------------------- Surt is dead. Ramyleth suggests that Sion should meet with the last of the four divine Danans at the Sigmund Glacier but before you do that, let's make our way to the ark and do some world exploring shall we? Damn right. Exit the town of Len and let's make it back to the ark. -------------------------------\ SION'S SCENARIO: DAY 9 (SION09)(O-------------------------------------- -------------------------------/ Aww no, those thieves nicked our ship again.. Oh well. Before you head to the Sigmund Glacier, you can actually walk through to the Eastern side of the polluted continent from here so I'm going to sidetrack and send you to the City of Babel. Do some shopping while you're there aswell. If you don't want to do any sidetracking, skip the next two sections of this walkthrough and find the section titled "Sigmund Glacier". PURE CITY BABEL (OPTIONAL) --------------- Items: Dirty Hat, Dirty Clothes A resident in one of the houses O------------------------------------O here will teach you the mantra |BABEL FORGE | PRA an earth based spell. O------------------------------------O A barrel in the slums here holds |Mist Gun......1700 Ragu ATK + 84 | a Dirty Hat. |Dusk 909......2000 Ragu ATK + 92 | A kid in one of the houses in |Hamlet........1200 Ragu ATK + 48 | the slums teaches you GON and |Hound Knife...1060 Ragu ATK + 34 | MIM for your mantras. I have no |MontanoShield.2790 Ragu DEF + 11 | clue as to what these do yet.. |Lucius Armor..3600 Ragu DEF + 35 | Head through the bottom door in |HeatSealCharm.4000 Ragu MGD + 6 | this house and get the Dirty O------------------------------------O Clothes from the barrel below you. O------------------------------O |BABEL BAZAAR | Okay. If you're finished here, you can O------------------------------O still sidetrack a bit more and look |Medical Herb....20 Ragu | around the Forest of Rem, if you don't |Rem Herb.......100 Ragu | want to, skip the next section of this |Nuad Herb......500 Ragu | walkthrough and make way to the |Tasty Water.....30 Ragu | Sigmund Glacier. |Panacea........300 Ragu | |Alarum.........200 Ragu | O------------------------------O FOREST OF REM (OPTIONAL) ------------- Items: 240 Ragu, Alarum, Rem Herb x2, Tasty Water A chest in front of you contains 240 Ragu. Head West, the first path North here leads to a mantra chest with the PULM?RA mantra inside. This Mantra drains MP from enemies, you've probably seen an enemy use it before though. Head back to the West path again and you might see a chest behind some leaves here, it contains an Alarum. At the end of the West path, head North and take the first path leading East. At the end of this path is a Rem Herb inside a chest and another one a little ways Northwest from here. West from here is a chest containing Tasty Water. That's all the items here but the best two things about this place right now is the EXP and Amrita drop from the Lanceman enemy. When you're done here, backtrack and head to the Sigmund Glacier. SIGMUND GLACIER --------------- Items: Horn Water, Ice Sword, Sigmund Sword Enter the cave at the entrance and continue on until you can see a sword standing on the upper ledge, then head East. Along the way you'll find a mantra chest with the word A?SOR?U. APSOROU is a really good mantra that causes all attacks to become critical attacks for a few turns. Carry on North until you reach the sword. Before you pull it from the ground, prepare for a short battle. You'll be ambushed by an Ice Queen enemy. After sending the beast to the next dimension, head back the way you came and a bridge should have appeared. Cross it, take the Horn Water from the chest and head through the cavern North. Here is the Lago Stone of the Danans and a save point. Do what you must here and continue on. You should see a note on the wall here, it reads.. Step forward twice, then step backwards twice. You will then be in the place where the holy sword is. From where you are standing now, head through the cavern North once and Then go back through the cavern you came. Here you'll find a sword. Take this one from the ground and you'll be ambushed by an Ice King. Destroy him and take the sword, it's an Ice Sword. Head back to where you were and do it properly this time, head North through the caverns twice then South through them twice. Prepare for a boss before you take the sword in this area though. Diyaus, last of the four divine Danans appears and tells you that your might must be tested in order to take the sword. BOSS: Diyaus ---------------------------------------------------------- HP: 3,926 MANTRAS: PROANI, GRANTEONA EXP: 5,874 RAGU: 1,652 DROPS ITEM: Amrita STRONG AGAINST: Wind WEAK AGAINST: Thunder This master is very easy to beat. Sion's hamlet weapon should do well here, have everyone else cast YOUTOUTOME or any better thunder spell you might have. If HP gets low, have Ture or Ramyleth use YOULEFTOME or any better healing spell you may have. You may even want to consider using TEONAREEM to defend against wind. ----------------------------------------------------------------------- Upon taking the Sigmund sword a voice echoes telling you of a beast that has been released from the glaciers seal now that the sword is gone. The icy ground melts and the party slips into the ocean below where a large ray looking creature lurks. ???? ---- Items: Horn Water x2, Nuad Herb, Heg's Ocarina Sion's party has been eaten by the large creature.. It seems that the gang is inside it's belly. Head through the valve/doorway thing into the next room and collect the Horn Water from the chest just to your South. Carry on until you see a ladder leading up to a ledge with a chest and then take the Nuad Herb from it. Continue on to the next room. Here, cross the veiny ladder to the West and grab the chest for another Horn Water then head down and open the mantra chest. LEF?NI is the word her. LEFINI cures a party member of any status ailments. Head back up the tissuey ladder and go through the passage in the upper-east of this room to find a jar of crystal-clear water and a Mermaid. Heal here if need be and talk to the Mermaid, she will say that her heg fried has been possessed by a demon. Sion, being the gentleman that he is offers to take down this demon. Leave this room, climb the tissue columnn down a floor and head through the left passage to find another Mermaid. This Mermaid will tell you that you are inside the body of a heg. She tells Sion that the heg has been possessed by the demon Yol-Gee and that he must be stopped in order to escape the hegs body. Push the fleshy column next to the Mermaid and an artery inside the hegs body will open giving Sion access to other parts of the hegs body. Head back to the last room you were in and follow through the right path and you'll see Yol-Gee. Prepare for a boss battle. BOSS: Yol-Gee --------------------------------------------------------- HP: 4,272 MANTRAS: GINAAQUMEL, HEAVYANI, ONHINAF, HORAR EXP: 7,000 RAGU: 1,714 DROPS ITEM: STRONG AGAINST: Water WEAK AGAINST: Fire Not such a hard battle either. If you think you need to, equip Ture with the Power Mace which has a fire element. Ramyleth and Ture should do the most decent physical attack damage. AQUNAREEM will be useful here as Yol-Gee's water mantras can be somewhat on the strong side. Keep healing when health is low of course and you should easily get through this battle. If none of your party are critically low on health, pound Yol-Gee with fire mantras to make the time pass quicker. ----------------------------------------------------------------------- Yol-Gee will surrender and give Sion the Heg's Ocarina. He explains of the heg's weakening power due to the polluted waters and while doing so, Foxy has a brainwave. She tells of an artifact in her fathers possesion called the Holy Grail which could help. The gang head to the port in the Town of Avdol. --------------------------------\ SION'S SCENARIO: DAY 10 (SION10)(O------------------------------------- --------------------------------/ TOWN OF AVDOL ------------- Items: Magic Leaf, Rem Herb, Nuad Herb, Black Bag Remember that evil man who looked like Surlent back in the Ruined City? Remember when he told you that the Town of Avdol has become a town of zombies? Well, he wasn't lying. The building with a door to the West of the inn has a Magic Leaf inside one of the drawers. Collect it and leave the house. You can rest in the inn for free if you call at the counter, there's also a Rem herb in the drawer of the building in the Southeastern part of town and a Nuad herb in one of the pots upstairs. Also in the southeastern part of town you'll find a house to the left of the bottom of the stairs. In this house, go downstairs and use the secret passage behind the plant here to find a drawer containing a Black Bag. Nothing more is here, leave the town via the South exit. I'm also going to do another sidetrip here so if you don't want to take a look around the Thor Volcano, skip this section and look for the section titled "Dragon God Ruins". Head Northwest to Thor Volcano or Southwest for the Dragon God Ruins. THOR VOLCANO (OPTIONAL) ------------ Items: Tasty Water, Medical Herb Head through the Volcano until you come to your first interjunction. North leads to a Tasty Water and nothing more. West leads you to a medical herb and nothing more. The highlight of this trip is probably going to be that the FlameSword enemy sometimes drops Flame Swords which are pretty decent weapons. Leave this place and head Southwest from Avdol to the Dragon God Ruins. DRAGON GOD RUINS ---------------- Items: Rem Herb, 590 Ragu, Alarum, Moon Ring, Horn Water, 2,480 Ragu You can do the Dragon God Ruins sidequest here, I have written a sidequest section for this walkthrough so you can check it out there. Whether you decided not to do, or have done the quest, head West to Eremia's Mansion. EREMIA'S MANOR -------------- Items: Hector Armor, Purifier, Cosmo Gun Foxy welcomes you to her house. The front door is broken so the gang enters through the side entrance instead. Looks like the house is infested with monsters. Pick up the three chests infront of you for some Hector Armor, a Purifier, and a Cosmo Gun. Head trhough the passage to you left and go up the stairs. Head East and go up the stairs again. Read the note on the table that Eremia has left on the table, it reads saying that Eremia has retreated to Oriab. Exit this place and before you go to Oriab, it is in your parties greatest interests to head onto the fallen island West from Eremia's place to go to the Ruined City. RUINED CITY ----------- Items: Voice Armor, Daniel's Robe, Large Robe, Magic Leaf, Rinon Helm O------------------------------------O------------------------------O |RUINED CITY FORGE |RUINED CITY BAZAAR | O------------------------------------O------------------------------O |Theseus.......1630 Ragu ATK + 50 |Medical Herb....20 Ragu | |Hamlet........1680 Ragu ATK + 48 |Rem Herb.......100 Ragu | |Rondine.......1870 Ragu ATK + 74 |Tasty Water.....30 Ragu | |LucilleShield.1510 Ragu DEF + 13 |Panacea........300 Ragu | |Gregory Armor.2310 Ragu DEF + 25 |Alarum.........200 Ragu | |Varo Mail.....2790 Ragu DEF + 30 O------------------------------O |Baker's Cap...1780 Ragu DEF + 9 | |Beze Wing......600 Ragu MGD + 8 | O------------------------------------O First things first, buy a Baker's Cap for Foxy and Ramyleth, not only is this the only place you can buy them, but they are their best helms in the game. Beze Wings are also cool, you may like to get one for each character if you have the cash, they are very useful later in the game. A lizard next door to the Forge teaches the mantra MOZEFLAM. The house just right from the station used to be locked, but you can go inside it now and get the Voice Armor and the Daniel's Robe. The house next but one to the right has two chests inside it aswell, open them for a Large Robe and a Magic Leaf. You're not done yet, remember the clock door in the Southwest of this town? Enter it and grab the chest for a Rinon Helm which further boosts Ture's rank from beefcake to super beefcake. His defense with me passed the 100 mark. Alright! let's get a move on then. Just Northeast from Eremia's Manor is the Port Town of Oriab, go there. PORT TOWN ORIAB --------------- Items: Purifier O------------------------------------O------------------------------O |ORIAB FORGE |ORIAB BAZAAR | O------------------------------------O------------------------------O |Balthazar.....2990 Ragu ATK + 87 |Rem Herb.......100 Ragu | |Hound Knife...2110 Ragu ATK + 57 |Nuad Herb......500 Ragu | |Thunder Bow...2700 Ragu ATK + 104 |Tasty Water.....30 Ragu | |Rebio Shield..1230 Ragu DEF + 11 |Panacea........300 Ragu | |Lucius Armor..3600 Ragu DEF + 36 |Alarum.........200 Ragu | |Varo Mail.....2790 Ragu DEF + 30 O------------------------------O |Pot-Pourri......80 Ragu MGD + 5 |DOCTOR CASTAGIA'S | O------------------------------------O------------------------------O |Flight Stone..1400 Ragu | A man in a house at the North end of |Purifier......1000 Ragu | town teaches the mantra KURI. |Red Bag.........30 Ragu | |Green Bag.......60 Ragu | Speak to Eremia in the Northwestern |White Bag......100 Ragu | house here, he'll tell Foxy that |Black Bag......300 Ragu | the Holy Grail was stolen and within |Clothing Bag...400 Ragu | a few days, monsters invaded the |Mystery Bag....500 Ragu | mansion. Eremia will tell Foxy that O------------------------------O it was supposed to be entrusted to Dr. Muench at Avdol. The party decide to go there to look for him. You can learn the mantra REPULUS from Castagia's place aswell. Grab the Purifier from the drawer next to Eremia and head back to Avdol. TOWN OF AVDOL ------------- Items: None As you enter the town, Sion will notice some cultists leaving one of the houses. They are here to get the jade from Dr. Muench's Lago Stone. Follow them to the Lago Stone Lab, they will descend in an elevator. Heal your party before you follow them. When Sion gets to the lift, the party will hear screams from the floor below.. Creepy. Naturally, the party decides to check it out. A corpse is laying on the floor, Foxy recognises him as Dr. Muench. As you proceed to leave, Dr. Muench rises, he is posessed by the Netherworld spirit Nagiya of the four horsemen. BOSS: Nagiya ---------------------------------------------------------- HP: 4,221 MANTRAS: SEREREX, SHIIREMAI, MARLUCSERE, METALUCNESS, STELLA EXP: 5,855 RAGU: 1,313 DROPS ITEM: Nothing STRONG AGAINST: Dark WEAK AGAINST: Light At the start of the battle, Nagiya will kill Foxy in one blow, she cannot be revived. Not a hard battle. Equip a Moon Ring or two if you have that many on your party for dark defense. Use SEREREEM if you need to. Use YOULEFNA or any other good healing spell ostenly as always to stop your party from running low on HP. Continue to pound Nagiya with attacks and light based mantras and you should wipe him out. ----------------------------------------------------------------------- Foxy is pretty much dead as Nigiya has consumed her soul. Dr. Muench's zombified soul begins to speak, he tells the party of an old sage in a place called the Hidden Village on this continent. Dr. Muench thank's Sion's party, then he dies. Ramyleth tells of the Hidden Village, the last village of the Danans on the lower ground. He tells Sion to take a Heg to the Northwestern part of this continent. Make your way to the Western part of this village and enter the Heg Shrine. Call the Heg and make your way to the Hidden Village. During your trip, the water will be purified. VILSHAN RUINS ------------- Items: None The Heg will drop your party here. Leave this place. --------------------------------\ SION's SCENARIO: Day 11 (SION11)(O------------------------------------- --------------------------------/ HIDDEN VILLAGE -------------- Items: Revive Herb Enter the forest here, the Reptile will tell you the riddle of this place, start at 9:00 and end at 6:00. Head through the forest taking first the West path, then the North path, then the East path, and then the South path. Head first to the sages house, a Danan here will teach you one of my favorite mantras in the game, POWERUP. Head downstairs and you should find the sage talking to Riza's party. Sion places Foxy in the bed nearby and asks the Sage of his wisdom. The sage seems to know that Nagiya did this to Foxy. The sage tells Sion that there are no herbs left to save Foxy. Riza hears this and tells Sion that she has a herb for him. Sion uses the herb and Foxy is saved. Pipin asks Sion how he came to the village and Sion tells him about the Heg. One of Riza's comapanions Marina, who is a Mermaid asks for the Heg's Ocarina as it is a Mermaid treasure. Sion happily hands the Heg's Ocarina to Riza as an exchange for the Revive Herb. Riza's party leaves and the sage tells Sion to be careful against Rudra. The sage tells you to persue Rudra and the Rudra cult. Lastly, the sage tells you to visit the prophets at the Southern part of the village, but before you do that, you have the option to do a bit of sidetracking. O------------------------------------O------------------------------O |HIDDEN VILLAGE FORGE |HIDDEN VILLAGE BAZAAR | O------------------------------------O------------------------------O |Rex Killer.....940 Ragu ATK + 26 |Medical Herb....20 Ragu | |Adler.........1190 Ragu ATK + 56 |Rem Herb.......100 Ragu | |Mukale........1640 Ragu SPR + 4 |Tasty Water.....30 Ragu | |Ice Whip......2660 Ragu ATK + 81 |Panacea........300 Ragu | |Large Shield..1680 Ragu DEF + 26 |Alarum.........200 Ragu | |Axis Shield....270 Ragu DEF + 4 O------------------------------O |HeatsealCharm.1500 Ragu MGD + 6 | O------------------------------------O Leave this place and go through the Garal Tunnel once more. If you don't wish to sidetrack, head to the village prophet's and go to the next section of the walkthrough titled Port Town Oriab. GARAL TUNNEL (OPTIONAL) ------------ Items: None Head back to the waterfall room and first, we're going to head through the Northern exit. From here, you can do here the Lugh Shrine sidequest or go to the clock tower. If you do wish to complete the Lugh Shrine sidequest, bear in mind that you can only do this once with Sion, Surlent, or Riza. Head to the Sidequest section of this FAQ for more details. CLOCK TOWER (OPTIONAL) ----------- Items: Rex Killer Remember the clock door here? Open it on 3F to find a chest with a Rex Killer inside. That's all here, head back down and leave. GARAL TUNNEL (OPTIONAL) ------------ Items: None Leave the tunnel using the East path this time. HORN CAVE (OPTIONAL) --------- Items: None There's nothing here, but I've sent you here because of a few useful mantras. It is currently night time, and if I sent ou here during the day which is before you saved Foxy, you would have been able to learn them. One such is the mantra MEGAMI. Get rid of YOULEFLUS and replace it with YOUMEGAMI immediately. Leave this place and head South to the other side of the Great Forest. GREAT FOREST (OPTIONAL) ------------ Items: Purifier, 600 Ragu, Big Shoes Head South for a Purifier. Now head due West and above you before you get to the small bridge is a chest hidden in bushes containing 600 Ragu. Further Northwest is another chest containing Big Shoes. You're done sidetracking at this point. Head back to the Hidden Village, talk to the prophets and make your way to Oriab. PORT TOWN ORIAB --------------- Items: None Check the signboard at the center of town and the message will be for Sion. Miller, priest of the Small Church near Danelf is looking for him. The mistress of mantras here teaches the mantra PRAHTO. Board the boat and head to the Port Town of Ompross. --------------------------------\ SION'S SCENARIO: DAY 12 (SION12)(O------------------------------------- --------------------------------/ TOWN OF OMPROSS --------------- Items: None All the shops here still sell the same stuff. Board the boat to Danelf. TOWN OF DANELF -------------- Items: None O------------------------------------O------------------------------O |DANELF FORGE (ARMS DEALER) |DANELF BAZAAR | O------------------------------------O------------------------------O |Balthazar.....2990 Ragu ATK + 87 |Medical Herb....20 Ragu | |Dion..........2350 Ragu ATK + 70 |Rem Herb.......100 Ragu | |Rafale........3030 Ragu ATK + 86 |Nuad Herb......500 Ragu | |Fokker........2580 Ragu ATK + 72 |Tasty Water.....30 Ragu | |Wild Knife....2630 Ragu ATK + 70 |Alarum.........200 Ragu | |Hound Knife...2110 Ragu ATK + 57 |Panacea........300 Ragu | |Fire Bow......2340 Ragu ATK + 97 |Purifier......1000 Ragu | |Ice Bow.......1830 Ragu ATK + 81 O------------------------------O O------------------------------------O |DANELF FORGE (ARMOR DEALER) | O------------------------------------O |Beluga Shield.1790 Ragu DEF + 15 | |Rebio Shield..1230 Ragu DEF + 11 | |Braham Shield.1390 Ragu DEF + 15 | |Voice Armor...4190 Ragu DEF + 42 | |Lucius Armor..3600 Ragu DEF + 36 | |Cassius Mail..3190 Ragu DEF + 34 | |Varo Mail.....2790 Ragu DEF + 30 | |Zeland Helm...2030 Ragu DEF + 10 | O------------------------------------O Alot of shopping to do here, when you're done, head to the Small Church to the East. SMALL CHURCH ------------ Items: Taurus Sword Find Miller inside, he will tell you that the birth of Rudra is near. Moonlight is descending and people are vanishing, such activity has been happening in Danelf. Sion suspects the cult is behind this. Miller tells you to see King Cryunne and later see Zora who has news of Captain Taurus' whereabouts. Upon leaving this place, Miller grants Sion the Taurus Sword which was supposed to be given to him after he completed the Tower of the Valiant competition. All of a sudden, the statue of the goddess Meifa disappears from the wall of the church and the bell of destruction from the Clock Tower rings. Ramyleth tells the party that Riza has left the planet to end the final purification of the Rudra. Head to Cryunne Castle. CRYUNNE CASTLE -------------- Items: None Head to the throne room. King Cryunne tells Sion that Taurus is back that he has located the cults base at the transporter at Mantra Peak. The king tells Sion to find Taurus who has already gone to Mantra Peak. Leave the castle and take the boat from Danelf to Mantra Peak. As you leave, Doug will attempt to talk Sion out of continuing his adventure, Sion will go nuts with Doug and order him to hide in a house incase the moonlight strikes anymore civilians. Continue to Mantra Peak. --------------------------------\ SION'S SCENARIO: DAY 13 (SION13)(O------------------------------------- --------------------------------/ MANTRA PEAK ----------- Items: None Head up to the top of the peak and on the way, Sion will spot some cultists. Before you enter Zora's cave at the peak, heal up and carry on. Zora will stand being threatened by a cult monster, she remains calm. The gang come at the right time and intercept the beast before it can attack. BOSS: RAVANA ---------------------------------------------------------- HP: 6,060 MANTRAS: ONGNU, LUCWARKAPU, RAIGMEL, CUKONESS, WARKILEB, MACROPOTEY EXP: 9,100 RAGU: 1,801 DROPS ITEM: Amrita STRONG AGAINST: Fire WEAK AGAINST: Water You should have some brilliant spells at your disposal at this point if you have been following my walkthrough. Have Sion, Foxy, and Ture attack, put Ramyleth first in turn order and have him use POWERUP. You should now be doing lots and lots of damage. Defense wise, have YOUMEGAMI cast to heal your party and you may consider using IGNAREEM for fire defense. Keep hacking away until Ravana is no more. ----------------------------------------------------------------------- Zora will thank Sion and show him where Taurus went. She leads Sion to a gate to Limbo, Sion can enter it, but he is not dead. She tells Sion that Taurus used a different gate to get to the Netherworld. Enter the gate and Sion's party will enter the Netherworld. --------------------------------\ SION'S SCENARIO: DAY 14 (SION14)(O------------------------------------- --------------------------------/ Here in the Netherworld, the Giant enemy drops Ture's ultimate weapon, the problem is, they are real fiends in battle. Head West to reach the Cult Base. CULT BASE --------- Items: Wind Bow, King's Armor, Psycho Shield Head straight up to 3F. Here, pass through the large torches to activate them and open up secret passages. Pass through all three and collect the Wind Bow from the sealed chest to the left and the King's Armor from the sealed chest to the right. Enter the middle path and climb the stairs to 4F. On 4F, Sion will see Taurus being chased by some Cultists. Go South and enter the door to your right for a mantra chest with the word ERR?TE. ERRNTE is a spell that kills it's user to cause massive magical damage to all foes. Now head back and take the left path. Heal at the crystal-clear water jar and head South to find Captain Taurus who has been surrounded by cultists. Head through the Western path and help him. Taurus asks Sion if he would like to see the next Rudra appear. Taurus tells him that Rudra will be born at a place called Shumisen. Taurus wants Sion's jade to give Rudra a perfect body. Then the cultists attack. After beating the cultists, Sion blows a fuse. Taurus was his hero, but he joined the cult. Taurus attacks. BOSS: Taurus ---------------------------------------------------------- HP: 6,780 MANTRAS: SERENATES, LARSEREMEL, DIGG EXP: 11,480 RAGU: 1,871 DROPS ITEM: Nothing STRONG AGAINST: Dark WEAK AGAINST: Light Hopefully your parties health will be decent enough at the start of this battle. Taurus' attacks consist of physical and dark attacks. SEREREEM will be helpful as will CORBOLISNA. Heal using YOUMEGAMI or any better healing spell. When Taurus' health gets below half, he will start using stronger attacks such as slayer which can deal 150 damage to each member and LARSEREMEL a dark mantra and probably a bit more stronger. At this point, keep your parties HP at a constant 200+ and heal every round. He will also try to regain health using Dark Heal but it is weak and you'll probably deal more damage in that one round than he healed. You may wish to hammer him with physical attacks while Ramyleth uses POWERUP on the party aswell. With this strategy, you should get through this battle. ----------------------------------------------------------------------- Taurus gives Sion the Psycho Shield after battle, then he dies. As if by magic, the tower begins to collapse, Escape this place. Outside, the spirit of one of the four greats, Saizou appears and tells Sion that he needs either The Apocalypse Blade, or the Power Shield and the Psycho Shield, a few of the ten divine treasures of Rudra to enter Shumisen. He tells of a jade bearer at the city of Tarach who holds the Apocalypse Blade, then Saizou disappears. Leave this place and head West to the Town of Tarach. TOWN OF TARACH -------------- Items: (Power Shield) or (Apocalypse) or (None) A Reptile at the bar teaches you many mantra suffixes.. LUS, TOME, REX, TIO, NA, MEL, RANDE, NATES. Another teaches the mantra WALKER which can cause shock status. You'll see a familiar face at the bar here, It's Surlent and his party. Surlent's companion Legin tells of how their party travelled to the Netherworld through the Ruins of Tuhla. Sion tells of how he needs the Apocalypse Blade and offers to make a trade with Surlent. If you have come to this point already when playing Surlent's scenario, Sion's party will trade exactly what he did in that scenario and you won't have a choice in the matter. You have one of three options here.. * Sword - Shield (Swap the Psycho Shield for the Apocalypse Blade) * Shields (Take the Power Shield) * Do Nothing If you choose Sword - Shield, go to Sion day 15A when you leave Tarach. If you choose Shields or Do Nothing, go to Sion day 15B when you leave Tarach. O------------------------------------O------------------------------O |TARACH FORGE |TARACH BAZAAR | O------------------------------------O------------------------------O |Volsung.......3470 Ragu ATK + 100 |Medical Herb....20 Ragu | |Tomcat........3130 Ragu ATK + 96 |Rem Herb.......100 Ragu | |Perdita.......3230 Ragu ATK + 126 |Nuad Herb......500 Ragu | |Mirage........3670 Ragu ATK + 99 |Horn Water ....300 Ragu | |Heavy Shield..2520 Ragu DEF + 31 |Panacea........300 Ragu | |Octave Mail...4080 Ragu DEF + 42 |Flight Stone..1400 Ragu | |Marcus Armor..5280 Ragu DEF + 51 |Purifier......1000 Ragu | |Hecate's Robe.3190 Ragu MGD + 33 O------------------------------O O------------------------------------O Dark defense will be vital from here on in, buy a Marcus Armor for Sion and an Octave Mail for Foxy and Ramyleth. Put a Moon Ring or a HeatSealCharm on Ture. Exit Tarach through the Northern exit and head for Shumisen. While outside, this is your last chance to save your game, if you're using a ROM, don't just save state, save the game properly for status related reasons. ----------------------------------\ SION'S SCENARIO: DAY 15A (SION15A)(O----------------------------------- ----------------------------------/ Follow day 15A if you have the Apocalypse Blade. SHUMISEN -------- Items: Daniel's Robe, Cassius Mail, Amrita, (Nuad Herb or Horn Water), Life Leaf, Hercules, Magic Leaf, Dithras, Love Whip Enter Shumisen and a ghastly figure will appear before Sion, he introduces himself as Gomorrah. Sion first mistakes him as Rudra but Gomorrah tells him to come forth and he will meet Rudra. Head into the newly formed path. There are two chests beside the stairs here, open them for a Daniel's Robe and a Cassius Mail. Head forth and Sion's party will meet Gomorrah again. Sion will ask him who he is and Gomorrah will tell him that he is from Gafu, where he surveys the evolution of the world. He tells Sion that Rudra will give birth to a new race much stronger than the Humans. Gomorrah vanishes again. Head forward to a switch on the floor. You now have a choice, take the left path or the right path. Left leads to a Horn Water, right leads to a Nuad Herb, it's your choice. This part is difficult to explain... After you grab the Horn Water or Nuad Herb, continue North into the end room. From the end room head back through either the left or right rooms again, this time the treasures have changed. The left path leads to a Life Leaf, continue back South again from here for a Hercules, the ultimate robust armor. The right path leads to a Magic Leaf, continue back South again from here for a Dithras, the ultimate Broadsword. The end room also holds a secret. Head South from the center of this room to find a secret door into the room in between the left and right paths, the chest here contains Foxy's ultimate weapon the Love Whip. Equip it immediately. Which ever path you have Sion choose, head around into the reverse path to find your respective treasure. When you're ready, take which ever path you took and then carry on North through the center path. The bell of destruction will ring and Rudra's birth draws near. Advance forward for an Amrita. Continue forward through the teleporter and heal before you go up the stairs. The party will finally approach Rudra, here we go! BOSS: Rudra ----------------------------------------------------------- HP: 7,356 MANTRAS: FULLDAMPOTEY, DAMKAU, HORMETAGNU, EXP: 13,586 RAGU: 1,919 DROPS ITEM: Nothing STRONG AGAINST: Fire WEAK AGAINST: Water The Grand Mace weapon for Ture works wonders here. Rudra is pretty easy. Have BRACKEEMNA used on your party twice and APSOROU on any offensive party members, especially Ture. You should try killing Rudra this way. Defensive wise, YOUMEGAMI and IGNAREEM are great. Make sure you heal any party member who has got less than 150 HP if that member is strong against fire. ----------------------------------------------------------------------- Now Rudra has been defeated, Gomorrah speaks to Sion. He tells him that he created Rudra. Gomorrah beckons Sion's party, he brings the gang into his lair. GAFU ---- Items: None Sion notices that Rostam and Huey are here, what on Earth!? Advance forth, before you approach Gomorrah, equip your party with dark defensive equipment and ready the mantra SERENAREEM. As for Sion, use any remaining Life Leaves and Magic Leaves on him, give him priority over all equipment and equip him to his best. The party notices here what looks like a giant living organ, Sion asks what it is and Gomorrah tells him that it is Gafu, where all life is born. All life is born of Gafu, and returns to Gafu. Ages ago, the world was created by the four greats, Gomorrah at their command gives birth to new existences through Gafu. Sion suggests that Gomorrah needs to die to end the cycle of destruction and regeneration. Gomorrah tells him that he's going to accelerate evolution a little. Ramyleth asks Gomorrah why he always wants a stronger race, Gomorrah doesn't even know, his purpose lives by the order of the four greats. Prepare for the final battle of Sion's Scenario. BOSS: Gomorrah -------------------------------------------------------- HP: 12,000 MANTRAS: KAAMOMUNY, MOENLAS, KAATAOHMUNY, GRANSERENA, KILUCMOEERIE EXP: 14,140 RAGU: 1,929 DROPS ITEM: Nothing STRONG AGAINST: Dark WEAK AGAINST: Light Gomorrah will begin by summoning beasts from Gafu, you will need to kill these before you take on Gomorrah himself. If you do damage Gomorrah at any time before his three summons are defeated, bear in mind that any damage dealt to Gomorrah will not apply. You can hit him as many times as you like, he will not die. NAME: Magician NAME: DarkKnight HP: 2,164 HP: 4,327 MANTRAS: METALUCNESS, SHIILUCOTH MANTRAS: None EXP: None EXP: None RAGU: None RAGU: None DROPS ITEM: Nothing DROPS ITEM: Nothing STRONG AGAINST: Dark STRONG AGAINST: Dark WEAK AGAINST: Light WEAK AGAINST: Light NAME: Suiryuu HP: 5,770 MANTRAS: HORAR, ONHINAF, PROANI EXP:None RAGU: None DROPS ITEM:Nothing STRONG AGAINST: Dark WEAK AGAINST: Light You should find Foxy to be your best attacker if you collected the Love Whip. Cast APSOROU on her and have BRACKEEMNA cast twice. All the enemies that Gomorrah summons are of the dark type and will be most vulnerable to her attacks. Healing will best require YOUMEGAMI or any strong healing mantra that you can manage to notch up. SERENAREEM can be of help. ----------------------------------------------------------------------- Gomorrah is astounded that he has been defeated by Humans, he says that the beings born of Saizou have truly changed. Saizou was the one who led the party here from outside the Cult Base. Gomorrah tells Sion that Saizou is one of the four greats. Gomorrah tells them that the party has slowed down the revolutionary cycle, but it will still repeat. With this Gomorrah says goodbye and returns to Gafu. Foxy is relieved that the party has won, all of a sudden, hundreds of souls are beginning to return to Gafu. Epilogue... A civilization at its apex went to challenge a monster guiding the destruction of this world. Rudra brings the destruction and the regeneration... Four times before it has appeared under a different form to destroy a race and bring prosperity to a new race. Humanity was born 4,000 years ago... And its young forces have put an end to Rudra who has now disappeared... Sion's Scenario -- The End ----------------------------------\ SION'S SCENARIO: DAY 15B (SION15B)(O----------------------------------- ----------------------------------/ Follow day 15B if you do not have the Apocalypse Blade. SHUMISEN -------- Items: Daniel's Robe, Cassius Mail, Amrita, (Nuad Herb or Horn Water), Life Leaf, Hercules, Magic Leaf, Dithras, Love Whip Enter Shumisen and a ghastly figure will appear before Sion, he introduces himself as Gomorrah. Sion first mistakes him as Rudra but Gomorrah tells him to come forth and he will meet Rudra. Head into the newly formed path. There are two chests beside the stairs here, open them for a Daniel's Robe and a Cassius Mail. Head forth and Sion's party will meet Gomorrah again. Sion will ask him who he is and Gomorrah will tell him that he is from Gafu, where he surveys the evolution of the world. He tells Sion that Rudra will give birth to a new race much stronger than the Humans. Gomorrah vanishes again. Head forward to a switch on the floor. You now have a choice, take the left path or the right path. Left leads to a Horn Water, right leads to a Nuad Herb, it's your choice. This part is difficult to explain... After you grab the Horn Water or Nuad Herb, continue North into the end room. From the end room head back through either the left or right rooms again, this time the treasures have changed. The left path leads to a Life Leaf, continue back South again from here for a Hercules, the ultimate robust armor. The right path leads to a Magic Leaf, continue back South again from here for a Dithras, the ultimate Broadsword. The end room also holds a secret. Head South from the center of this room to find a secret door into the room in between the left and right paths, the chest here contains Foxy's ultimate weapon the Love Whip. Equip it immediately. Which ever path you have Sion choose, head around into the reverse path to find your respective treasure. When you're ready, take which ever path you took and then carry on North through the center path. The bell of destruction will ring and Rudra's birth draws near. Advance forward for an Amrita. Continue forward through the teleporter and heal before you go up the stairs. The party will finally approach Rudra. Rudra is holding a shield with Surlent trapped inside of it. Here we go! BOSS: Rudra ----------------------------------------------------------- HP: 7,356 MANTRAS: METASEHSH, TERAGIG, TERASORUS, GRANTOUNA EXP: 13,586 RAGU: 1,919 DROPS ITEM: Nothing STRONG AGAINST: Thunder WEAK AGAINST: Wind Make sure Sion isn't equipped with the Tomcat. Rudra can be pretty tough if you don't have any thunder defensive equipment on. Have BRACKEEMNA used on your party twice and APSOROU on any offensive party members. You should try killing Rudra this way. Defensive wise, YOUMEGAMI and TOUNAREEM are great. Make sure you heal any party member who has got less than 150 HP if that member is strong against thunder. ----------------------------------------------------------------------- Surlent is free, he rushes off very quickly to look for his party. Now Rudra has been defeated, Gomorrah speaks to Sion. He tells him that he created Rudra. Gomorrah beckons Sion's party, he brings the gang into his lair. GAFU ---- Items: None Sion notices that Rostam and Huey are here, what on Earth!? Advance forth, before you approach Gomorrah, equip your party with dark defensive equipment and ready the mantra SERENAREEM. As for Sion, use any remaining Life Leaves and Magic Leaves on him, give him priority over all equipment and equip him to his best. The party notices here what looks like a giant living organ, Sion asks what it is and Gomorrah tells him that it is Gafu, where all life is born. All life is born of Gafu, and returns to Gafu. Ages ago, the world was created by the four greats, Gomorrah at their command gives birth to new existences through Gafu. Sion suggests that Gomorrah needs to die to end the cycle of destruction and regeneration. Gomorrah tells him that he's going to accelerate evolution a little. Ramyleth asks Gomorrah why he always wants a stronger race, Gomorrah doesn't even know, his purpose lives by the order of the four greats. Prepare for the final battle of Sion's Scenario. BOSS: Gomorrah -------------------------------------------------------- HP: 12,000 MANTRAS: KAAMOMUNY, MOENLAS, KAATAOHMUNY, GRANSERENA, KILUCMOEERIE EXP: 14,140 RAGU: 1,929 DROPS ITEM: Nothing STRONG AGAINST: Dark WEAK AGAINST: Light Gomorrah will begin by summoning beasts from Gafu, you will need to kill these before you take on Gomorrah himself. NAME: Magician NAME: DarkKnight HP: 2,164 HP: 4,327 MANTRAS: METALUCNESS, SHIILUCOTH MANTRAS: None EXP: None EXP: None RAGU: None RAGU: None DROPS ITEM: Nothing DROPS ITEM: Nothing STRONG AGAINST: Dark STRONG AGAINST: Dark WEAK AGAINST: Light WEAK AGAINST: Light NAME: Suiryuu HP: 5,770 MANTRAS: HORAR, ONHINAF, PROANI EXP:None RAGU: None DROPS ITEM:Nothing STRONG AGAINST: Dark WEAK AGAINST: Light ----------------------------------------------------------------------- Gomorrah is astounded that he has been defeated by Humans, he says that the beings born of Saizou have truly changed. Saizou was the one who led the party here from outside the Cult Base. Gomorrah tells Sion that Saizou is one of the four greats. Gomorrah tells them that the party has slowed down the revolutionary cycle, but it will still repeat. With this Gomorrah says goodbye and returns to Gafu. Foxy is relieved that the party has won, all of a sudden, hundreds of souls are beginning to return to Gafu. Epilogue... A civilization at its apex went to challenge a monster guiding the destruction of this world. Rudra brings the destruction and the regeneration... Four times before it has appeared under a different form to destroy a race and bring prosperity to a new race. Humanity was born 4,000 years ago... And its young forces have put an end to Rudra who has now disappeared... Sion's Scenario -- The End *********************************************************************** SURLENT'S SCENARIO *********************************************************************** ----------------------------------\ SURLENT'S SCENARIO: DAY 1 (SURL01)(O----------------------------------- ----------------------------------/ I'll begin Surlent's scenario by reading from the opening.. YEAR 3980 Dr. Muench discovered a giant pillar of stone at the top of the Tower of the Giants. He named this monolith, containing the fossil starting the destruction and the regeneration, the Lago Stone. Nineteen years later, Dr. Muench discovered a new Lago Stone in the Dragon God Ruins. DRAGON GOD RUINS ---------------- Items: None Legin asks Dr. Muench of the Lago Stone whereby the Doctor tells him all about it. It is the Lago Stone of the reptiles, and the fossil on it's surface is called a Rudra. Dr. Muench asks Surlent of his master Solon and Surlent replies by telling him that it is his job to find all of the Lago Stones. Dr. Muench wishes to do more research on the stone and about the jade that it contains. Legin asks the doctor of the danger of the mysterious Lago Stone and if it would be safe to keep it in the research lab. The doc replies by asking Surlent and Legin if they can borrow the Holy Grail from the Eremia Mansion nearby. Why? Because the Holy Grail is an artifact which repels evil. The docter tells of how the Giants appeared 8,000 years ago where the Lago Stone dates back 12,000 years making a 4,000 year gap between those two times. The gang conclude that a race of creatures disappears every 4,000 years but it their theory is still uncertain. You now gain control of Surlent, Legin joins your party. A quick tip before you carry on, East of the Dragon God Ruins is the Sakkara Desert and in this place is a legit way to get a weapon for Surlent now that will allow his power to reach quite ahead of its time. The Paymon enemy here drops the Red Eagle weapon sometimes if you can manage to kill it, by all means try. Paymon enemies are also weak against thunder, the TOULUS mantra works wonders. You may wish to level up a few times first though. When you are set, head to Eramia's Mansion to the West. EREMIA'S MANOR -------------- Items: None Eremia is on the second floor. Talk to him an he will go and fetch the Holy Grail for Surlent, follow him. When Eremia goes to fetch the Holy Grail, disaster strikes, thieves steal the artifact and escape onto the roof, follow them and they will jump off of the balcony. Head outside of the manor and you will see the thieves drop the Holy Grail. The Grail emits a flash or two, then it starts raining, the first time it has rained for years. The thieves escape. After a brief chat with Eremia, head to the nearby town of Oriab. PORT TOWN ORIAB --------------- Items: Purifier O------------------------------O O------------------------------------O |DOCTOR CASTAGIA'S | |ORIAB FORGE | O------------------------------O O------------------------------------O |Flight Stone..1400 Ragu | |Hell Fencer....480 Ragu ATK + 16 | |Purifier......1000 Ragu | |Ragu Knife.....100 Ragu ATK + 5 | |Red Bag.........30 Ragu | |Rune Knife.....270 Ragu ATK + 13 | |Green Bag.......60 Ragu | |Regulus........650 Ragu ATK + 57 | |White Bag......100 Ragu | |BerniceShield..110 Ragu DEF + 2 | O------------------------------O |Buckler.........70 Ragu DEF + 1 | |ORIAB BAZAAR | |Lemnos Mail.....70 Ragu DEF + 9 | O------------------------------O |Logical Cap...1090 Ragu MGD + 2 | |Medical Herb....20 Ragu | O------------------------------------O |Tasty Water.....30 Ragu | |Alarum...... ..200 Ragu | O------------------------------O The barkeep here will get you started on some mantras, he'll teach you the AQUMEL mantra. If you take a look at some of your mantras here, you have started the game with these.. LEF TOUNA NIHI LEFNA TOULUS PRA Some of the mantras you have here consist of the mantras name and a suffix You can see two suffixes here, NA and LUS. Putting the word NA on the end of an offensive spell will make it attack all enemies. On the end of a healing spell, it will heal all allies. LUS is a suffix that powers up the spell a little. The basic mantras you have here are.. LEF which heals an ally TOU which deals thunder damage NIHI which deals void damage PRA which deals thunder damage and you just learned AQU which deals water damage Mess around with your mantras if you wish, there are billions of different possibilities. Another mantra can be found behind the counter in Castagia's, REPULUS. The house in to Northwestern area of town has a drawer containing a Purifier. When you're ready, go and see Dr. Muench upstairs in the inn. Explaining the situation, Dr. Muench isn't too woried because there are two other monster sealing receptacles other than the Holy Grail. Dr. Muench tells Surlent to visit his master Solon who may know the wearabouts of the others. Legin speaks of Solon's location in Thor Volcano, time to visit him. Legin suggests Surlent head to see his father Dr. Castagia to lend a boat to go to the volcano. Head to Castagia's place, get permission to use his boat, and make your way through the river to Thor Volcano. THOR VOLCANO ------------ Items: Medical Herb Enter the cave and continue along until you come to a split path. Head south and grab the chest containing a Medical Herb. Head back to the split and go East this time. In the next room, you should see a chest on an island surrounded by lava. There is a way to get it because Surlent can walk magma using his Magma Stone. At the Southwestern tip of the lavapool, walk around until you hear a noise, now walk over to the chest. The chest contains a hidden mantra (attribute)REE? What does this mean? The ? is an M and attribute is an element such as AQU (water or TOU (thunder). The mantra's AQUREEM and TOUREEM cast elemental barriers in battle, better yet try AQUNAREEM or TOUNAREEM which works on your party. Head to the Southeastern passage in this room and proceed to walk to the top of the volcano, then enter the cave. A dead end is here, or is it? Have Surlent float to the other side. You will meet with Master Solon here who will ask about your search for the Lago Stones. Surlent replies by telling him that progress is good, apparently, just as Solon predicted. A flashback occurs. Some time in the past, Solon called on Surlent to tell him his premonition. It concerned the Lago Stones and a power of which cannot be resisted. Solon sent Surlent on a mission for knowledge to discover the link between the Lago Stones and the future of Humankind. Back to reality and Surlent asks Solon of the receptacles. Solon tells Surlent of a receptacle that can be found in Horn Cave at night. Solon's right hand man Sork is ordered to join you also, now you have a party of three. Exit the Volcano back to the boat and tell Dr. Muench of the news. There are other items in this cave but they're not worth your trouble getting yet, we'll collect them later instead when it's convenient. ----------------------------------\ SURLENT'S SCENARIO: DAY 2 (SURL02)(O----------------------------------- ----------------------------------/ Head to Oriab and tell Dr. Muench the news. The doctor will tell you to head to Horn Cave through the Great Forest nearby. A scream is heard from out the window, "Wow! amazing! Hurry everyone, look outside"! The polluted sky has cleared, a swarm of butterflies cover the sky, they somehow seem to have caused it. Head to the Great Forest, and if you havn't got that weapon from the Paymon enemy at Sakkara Desert yet, go get it now and remember, Paymon is weak against Thunder. GREAT FOREST ------------ Items: Tasty Water, 1,200 Ragu, Purifier There's another mantra chest to your right along a thin path here PEA?E is the word. PEACE is a useful mantra that escapes fights and dungeons. From here head West and you'll see a plant enemy blocking the way, kill it and walk the bridge a little to your left. Head East when you reach the other side and when you get to another plant enemy, head West from it to find a chest with Tasty Water inside. Go back, kill the plant you just saw and open the chest hidden behind a bush just North from when you cross the bridge for 1,200 Ragu. Head East, kill the next plant you see and collect the Purifier from the chest South from where it was. Now head to the path North to exit this place. Follow the path to the Horn Cave. HORN CAVE --------- Items: Holy Robe Follow the path and take the North path when you come to a split as the East path leads to a dead end. Head North again as the West path this time leads to a dead end. In this room, you'll find the Holy Robe. Wow, this place must be the shortest dungeon in the entire game. Surlent notices a symbol on the cave wall, the Dragon God ruins has one on the front of the building aswell but this one is different. Legin translates it.. Prophecies of the Danans. The writing here was written by someone, did someone else get here first? On the way out you'll bump into the two thieves again, they have names this time, Dune and Cid. A bit of a confrontation goes down, Legin orders Dune to hand back the Holy Grail but Dune and Cid appear unphased by his speech. They seem prepared for a fight, that is until Sork steps in and threatens to do something drastic! Dune and Cid tell the gang that they have hidden the Grail away in a chest but before they tell of it's location, they want to see the treasure you have found first. Surlent, who you would have thought would be a bit smarter in a situation like this shows it to them and before you know it, Dune and Cid are quick enough to knock him away and snatch the receptacle. The thieves have escaped, leave this place and make your way back through and out of the Great Forest. ----------------------------------\ SURLENT'S SCENARIO: DAY 3 (SURL03)(O----------------------------------- ----------------------------------/ Head to the Port Town of Oriab and explain yourself to Dr. Muench. PORT TOWN ORIAB --------------- Items: None When you enter Oriab, the gang will notice these little doll people carrying away a child. Some of the townspeople run to to save the kid but are too late. They all look at you and beg for help, they want your party to save the children as they are all being kidnapped by a strange cult. Why us!? It must be the cape. Oh well, I guess you got nothing better to do. Surlent agrees to the towns pleas for help, but only after he speaks to Dr. Muench first. I mean, it's not like it's an emergency is it? Speak with Dr. Muench at the inn and a townsperson will tell Legin that the dolls have left by boat. Dr. Muench thinks that the cult base might be at the Ruins of Fahl on a deserted island near the Port Town of Ompross. Dr. Muench heads back to Avdol. Head to the bar for a new mantra, the barkeep should teach you the SOAMEL mantra. SOA is a spell that deals light based damage, make use of it. On the way to catching the boat, you'll see Dr. Muench talking to some people. Dr. Muench will ask Legin if he found anything at Horn Cave relating to the prophecies of the Danans. Legin at first tries to hide it, but in the end confesses. The woman here is Riza who wants to head into the Horn Cave also.. Dr. Muench tells of Riza's mother and says that she might be at Cryunne Castle. Riza thanks the Doctor then leaves. Dr. Muench tells Surlent of Riza, she was born with a jade on her forehead and she is looking for her mother. After much chit-chat, the gang sets off to make way to Ompross. TOWN OF OMPROSS --------------- Items: None Surlent needs to find someone in this O------------------------------O town with a boat. Head to the |OMPROSS BAZAAR | Southwestern-most house here and O------------------------------O you should meet Sion. |Medical Herb....20 Ragu | |Tasty Water.....30 Ragu | Sion is looking for a man named |Alarum.........200 Ragu | Ramyleth, it seems the merchant Nurk |Flight Stone..1400 Ragu | who lives here knows where he is O------------------------------O and tells him to go to the Ruins of Tuhla to find him. Surlent asks Nurk if he can lend his boat, the merchant agrees and without further ado, you set off for the Ruins of Fahl. RUINS OF FAHL ------------- Items: Tasty Water, 240 Ragu, Alarum, Fahl Stone The Hades enemy here uses the mantra IGMEL, IG is a basic fire mantra so if you havn't got it already, enscribe it now. Observing enemy mantras can be a great help in this game. Head to the next room and enter the Eastern doorway for a chest holding some Tasty Water, then go back and take the stairs up to 2F. Press the raised tile switch to the right of the stairs here to lower the wooden stakes blocking the three chests in this room, then open them for 240 Ragu, and Alarum, the middle chest holds a hidden mantra S?ELLA. The STELLA mantra drains HP from your target. Head back and push the switch again to be able to advance in this room, do so and head to 3F. The thin Western path here leads to a jar of crystal-clear water which fully restores HP and MP to your party. Drink the water, then take the stairs to your East up to 4F. The Northwestern stairs here leads down a few floors to a chest holding a Fahl stone. Now head back up, take the Northeastern stairway and push the switch here. Head back and go up the central staircase now and continue on until you find a large door. Heal your party and prepare for your first boss battle in this room. Talk to the cult member, he doesn't feel like reasoning with you, he wants to put a jihad on you instead. Some dolls come to his aid. BOSS: Ozunne ---------------------------------------------------------- HP: 1,000 MANTRAS: MORIG, IGNA, WAIGNA EXP: 317 RAGU: 367 DROPS ITEM: Alarum STRONG AGAINST: Fire WEAK AGAINST: Water Not a hard battle at all. IGNAREEM is useful for this battle as it will help defend against Ozunnes fire mantras. If party HP gets too low, recover with LEFNA. Keep pounding him with physical attacks or water mantras such as AQUMEL. Eventually he should go down. ----------------------------------------------------------------------- Before dying, Ozunne tells Surlent that the end is near, the eclipse is starting and Rudra will be ressurected to destroy the world. The gang release the kids from their prison, one seems to be a little lost. The kid remembers his name, Lolo. Legin introduces Lolo to the party. The gang conclude that the kid is amnesic, Surlent suggests that he'll need to under go some shock treatment before he can fully recover his memory, Sork, being the headcase that he is draws his sword and heads for Lolo but the gang stop him. Head back to the boat, it's time to leave this place. Surlent suggests heading to Avdol. So be it! ----------------------------------\ SURLENT'S SCENARIO: DAY 4 (SURL04)(O----------------------------------- ----------------------------------/ TOWN OF AVDOL ------------- Items: Magic Leaf, Rem Herb, Horn Water, Black Bag, Revive Jade Surlent tells Dr. Muench of the cult, he also tells Legin to escort the children to Oriab. The entire gang board the ship to Oriab, head to the dock if you'd like to see an optional cutscene. Dr. Muench will tell Surlent to watch the eclipse on the second floor of the lab, but before you do, explore the town first. There's a mantra in the middle bookcase in Dr. Muench's study, ANIMUS will revive a fallen ally with some HP. O------------------------------------O------------------------------O |AVDOL FORGE |AVDOL BAZAAR | O------------------------------------O------------------------------O |Ragu Knife.....100 Ragu ATK + 5 |Medical Herb...20 Ragu | |Rune Knife.....270 Ragu ATK + 13 |Tasty Water...,30 Ragu | |Somation.......750 Ragu ATK + 26 |Alarum........200 Ragu | |Buckler.........70 Ragu DEF + 1 |Purifier.....1000 Ragu | |Small Shield...400 Ragu DEF + 4 O------------------------------O |Logical Cap....130 Ragu MGD + 2 | O------------------------------------O The building with a door to the West of the inn has a Magic Leaf inside one of the drawers. Collect it and leave the house. There's also a Rem herb in the drawer of the building in the Southeastern part of town and a Horn Water in one of the pots upstairs. Also in the southeastern part of town you'll find a house to the left of the bottom of the stairs. In this house, go downstairs and use the secret passage behind the plant here to find a drawer containing a Black Bag. When you're ready head to the top floor of Dr. Muench's lab and talk to the man here, the eclipse should begin. During the eclipse, a loud roar is heard, head down to the basement level of the lab. Dr. Muench is badly wounded, he tells Surlent to take care of the jade. During the eclipse, the jade escaped the Lago Stone. Doctor Muench passes away, the Lago Stone shines and the Rudra of the reptiles comes to life. It tells Surlent that he can't have his jade, he then strikes Surlent killing him in one blow. ----------------------------------\ SURLENT'S SCENARIO: Day 5 (SURL05)(O----------------------------------- ----------------------------------/ KIREEK ------ Items: None Surlent is dead, he awakens in the Netherworld. Step into the next room and Surlent will talk to another dead man here, his name is Culgan. Surlent notices that he now holds a jade, Culgan notices this also and tells Surlent of a way he can return to life. Culgan tells of the Netherworld, there are towns, inns and even bars here. He tells Sion to head to the Lago Stone in the Museum of Magic. O------------------------------------O------------------------------O |KIREEK FORGE |KIREEK BAZAAR | O------------------------------------O------------------------------O |Ephirade......1310 Ragu ATK + 41 |Medical Herb...20 Ragu | |Avenger........930 Ragu ATK + 28 |Tasty Water...,30 Ragu | |Laikas Knife..1070 Ragu ATK + 30 |Panacea.......300 Ragu | |T-Decline......280 Ragu ATK + 8 |Alarum........200 Ragu | |Gregory Armor.2310 Ragu DEF + 25 O------------------------------O |Packet Mail...1090 Ragu DEF + 13 | O------------------------------------O The lady in the Northwestern house teaches the mantra SEREMEL. SERE is a mantra that causes dark based damage. When you're ready, leave this place. Head North, then take the Eastern path and you should eventually see the Museum of Magic. MUSEUM OF MAGIC --------------- Items: None Take a tour of the museum, they have some very impressive item replicas here on display. Eventually you should see Culgan next to a Lago Stone, the Lago Stone of the Humans. Culgan tells Surlent to break the seal on the Lago Stone and that the Rudra of the reptiles killed Surlent to help reptiles flourish. The Rudra on this Lago Stone is the Human Rudra who helps bring prosperity to Humans. The Rudra comes to life, he reveals his name to be Hausen. Surlent makes his request to return to life and Hausen in return for freeing him agrees to his request. Hausen tells Surlent to head to the Apocalypse Blade exibit. Do so, Hausen tells Surlent to remove the seal on the blade with his jade and with this, Surlent's soul gets trapped inside the sword. It's not Surlent's lucky day today is it? Hausen explains to Culgan that by breaking the seal on the sword, Surlent's soul becomes locked inside it due to a trap on the blade. Hausen and Culgan return to the upper world, Hausen brings forth the spirits of the Netherworld at the Town of Avdol. Hausen places the Apocalypse blade into the ground outside the lab and Culgan finds and steals Surlent's body. ----------------------------------\ SURLENT'S SCENARIO: DAY 6 (SURL06)(O----------------------------------- ----------------------------------/ GAFU ---- Items: None Surlent finds himself in a place called Gafu, a man is standing at the top end of this place, his name is Gomorrah, guardian of evolution. Surlent tells Gomorrah of his situation and Gommorah tells him that he holds the jade of ressurection. Gomorrah tells Surlent that Hausen is indeed Rudra of the Humans, but he only wishes to destroy them. Knowing the only way Surlent can reclaim his body is to defeat Hausen, Gomorrah grants Surlent a temporary body and tells him to choose between either the warrior on the left or the wizard on the right. Please note that if you have already initiated a certain cutscene on day 7 of Riza's scenario, Surlent will only be able to choose the body of a warrior. Gomorrah tells Surlent to head to the Netherworld gate North of the town of Kireek to Thor Volcano. Transport out of Gafu using the portal at the Southern exit and head to Thor Volcano. THOR VOLCANO ------------ Items: Tasty Water, Horn Water Sork is here, he thinks that Surlent is a demon from the Netherworld and wishes to kill him. After much protesting, Sork finally gives in and tells you to follow him to see Solon. Solon to some extent believes that the person before him is Surlent, he has Sork escort him too even though Sork doesn't believe Surlent. Solon tells Surlent to seek the Holy Grail and his old body in order to return to life. Sork rejoins your party. Now lets get some items we missed here earlier. Head down to the room with the lava pool and take the Northeastern passage then in the next room, take the Northern passage and proceed until you are outside. Grab the Tasty Water from the chest below you, then grab the Horn Water from the sealed chest in the cave below. You're done here, take the boat back to Oriab. PORT TOWN ORIAB --------------- Items: None Legin and Lolo are at Castagia's place, Sork tells Legin of Surlent's situation but he is in disbilief. Lolo tells the gang that it is Surlent standing before them, how can he tell? Legin tells Surlent that in his absence, Eremia's mansion was ravaged by a monster resembling a reptile. Let's go check it out. Legin rejoins your party, and Lolo joins for the first time, you now have a party of four. If you bought a T-Decline weapon for Legin in Kireek, equip it now, machineguns attack all enemies. The mistress of mantras teaches a new mantra LARTEOMEL. TEO is a basic wind damage spell. You now have two options here, you can go to the Dragon God Ruins to take part in a sidequest, or skip the sidequest and head to Eremia's Manor. The sidequest will not be listed in Surlent's scenario, check out the sidequest section instead. When you're ready, head to Eremia's place. EREMIA'S MANOR -------------- Items: Hector Armor, Purifier, Cosmo Gun Enter through the side entrance on your left. Looks like the house is infested with monsters. Pick up the three chests infront of you for some Hector Armor, a Purifier, and a Cosmo Gun. Head trhough the passage to you left and go up the stairs. Head East and go up the stairs again. Heal, then head to the room where the Holy Grail was stolen and you'll see Hausen. Surlent introduces the rest of the gang to Hausen, Hausen reveals that his goal is not to destroy the Humans, then he brings forth the Rudra of the Reptiles. BOSS: Lazm ------------------------------------------------------------ HP: 1,521 MANTRAS: None EXP: 710 RAGU: 673 DROPS ITEM: Rem Herb STRONG AGAINST: Nothing WEAK AGAINST: Nothing Lazm doesn't hold an elemental property, but his best attack is the Lazm thunder technique he uses when his HP is below average. This boss can deliver nifty damage so There's a few things you may want to do in preperation for this battle. Your main problem here could be your parties Logical Caps, most of your party will probably be wearing them and they are of the wind Element. Unequip them if you feel you need to. TOUREEM may be a helpful mantra when Lazm is weak, ensure your party has plenty of MP as you'll be healing alot in this battle. Attack Lazm as you prefer whether it's physically or magically, keep healing every round when he is low on HP and you should eventually win. ----------------------------------------------------------------------- After Lazm's defeat, Hausen reveals to Surlent that the body he holds, being from the Netherworld cannot stand the light of day. Sure as hell, daytime comes and Surlent's spirit returns to Gafu. GAFU ---- Items: None Gomorrah sees Surlent and wonders why he's back, Surlent explains the situation to Gomorrah and Gomorrah explains that he specifically told Surlent not to be exposed to the light of day. Surlent requests a new body and his request is given. Select the other body you chose not to take last time. Gomorrah tells Surlent to go to the Museum of Magic and learn more about his enemy Hausen. He tells Surlent to find Garm, a beast of the Netherworld. ----------------------------------\ SURLENT'S SCENARIO: DAY 7 (SURL07)(O----------------------------------- ----------------------------------/ Leave Gafu and make your way to the Museum of Magic, you know where it is! MUSEUM OF MAGIC --------------- Items: None At the end of the museum, Surlent will notice a dead womans spirit next to Garm. The woman will ask Surlent a question, how come he is alive? She tells Surlent that she is the mother of Riza and that she has a jade on her forehead, of course Surlent remembers her. The woman requests that Surlent offer his assistance to her if she needs it, Surlent agrees. She then gives Surlent some information.. She tells him that if he goes to the Ruins of Vilshan, he will find a special item called the Warp Energy, then the woman leaves. Now then, speak to the Stuffed Garm, it will give Surlent information on Hausen. Hausen, one of the four greats once fought the beings from beyond the heavens. The garms consciousness slowly drifts away. Leave the museum and head North. As you go North, you can see the roots of a great tree sprout forth creating a bridge passage in the Netherworld. The tree then speaks to Surlent telling him about the cycle of destruction and regeneration that repeats itself every 4,000 years. It tells that over 20,000 years, it has already happened four times. The tree also tells of the jades and Rudra. The future of Humankind rests on the jade holders and relies heavily on what they do with the jades. And of Rudra, Rudra does not yet have a perfected body, it needs the ten divine treasures of Rudra. Another voice is heard, the speakers name is Opsis. Opsis tells of the four greats of the Earths genesis, Saizou, Mitra, Meifa, and Hausen. Alot to take in isn't it? Follow on and make your way to the portal to Thor Volcano. THOR VOLCANO ------------ Items: None Surlent's party will be waiting here just like he asked them to. Lolo identifies Surlent right away just as he did last time. Legin, Sork, and Lolo rejoins your party. Head down and speak to Master Solon, he'll tell Surlent that while he was gone, the Polluted Northern continent was purified. Solon tells Surlent to find the Hidden Village of the Danans for more information. Head through the red transporter. RUINS OF SODOM -------------- Items: None The transporter takes Surlent to the ruins of Sodom. Surlent's jade shines when he enters this place, so the gang decide to investigate. Passing through the next room, Surlent once again meets Riza's party and the two jades shine together. Legin notices Riza but Riza's party do not recognise Surlent in his new body, especially when he speaks of their encounter in Oriab. When Sork asks Riza if she has a jade, Garlyle takes offense (as he has always done before last time you met him). Riza notices that Surlent has a jade also, Surlent explains his circumstances to Riza and Legin tells her of their search for Culgan and the Holy Grail. Riza tells Surlent that Dune had previously given her the Grail and that she dropped the Grail off to the ruins East from where they are now. Garlyle tells Surlent that they saw a man that resembled his old body in the same ruins. Riza's other companion Pipin calls to Lolo, it seems that they know eachother. Pipin asks him if he remembers the time that they snuck out from the Hidden Village. It's decided, once the gang find the Holy Grail, they shall also drop by the Hidden Village. Head back to the transporter and teleport as many times as it takes for you to reach the Statue of Meifa. STATUE OF MEIFA --------------- Items: Warp Energy, Sleipnir Grab the chests here, then transport back to Thor Volcano, reach the Netherworld and use the Netherworld portal to your West. VILSHAN RUINS ------------- Items: None The Netherworld portal breaks down. Let's do a little sidetrip before you continue toward the Ruins of Rulne. Head left and use the transporter here to go to Dagda's Observatory. DAGDA'S OBSERVATORY (OPTIONAL) ------------------- Items: Antares, Dagda Armor Continue South until you see two sealed chests. Open them for an Antares and some Dagda Armor. Go back and teleport this time to the Ruins of Rulne. RUINS OF RULNE -------------- Items: Rondine, Horn Water x2, Holy Grail, Rem Herb Exit this room and take the right path leading upstairs. Open the clock door nearby and take the Rondine and the Horn Water from the chests here. Exit the room and take the other room to your left to find the Holy Grail. Go back now, past the room with the teleporter and head downstairs. Continue North from here, go downstairs again and open the mantra chest here for the mantra V?RUS. VIRUS lowers an enemies spirit. Carry on South and downstairs again. Open the two chests in this room for a Rem Herb and a Horn Water. Continue South to leave this place, that is if you think you're hard enough.. The enemies outside are strong, but they give good EXP and is a good place for your party to train at their level. Don't go any further just yet, we'll come back here later, head back to the transporter and make your way to the Ruins of Rulne again. RUINS OF RULNE -------------- Items: None Head outside and direct your party towards the forest to the East. ----------------------------------\ SURLENT'S SCENARIO: DAY 8 (SURL08)(O----------------------------------- ----------------------------------/ HIDDEN VILLAGE -------------- Items: None Enter the forest here, the Reptile will tell you the riddle of this place, start at 9:00 and end at 6:00. Head through the forest taking first the West path, then the North path, then the East path, and then the South path. O------------------------------------O------------------------------O |HIDDEN VILLAGE FORGE |HIDDEN VILLAGE BAZAAR | O------------------------------------O------------------------------O |Rex Killer.....940 Ragu ATK + 26 |Medical Herb....20 Ragu | |Adler.........1190 Ragu ATK + 56 |Rem Herb.......100 Ragu | |Mukale........1640 Ragu SPR + 4 |Tasty Water.....30 Ragu | |Ice Whip......2660 Ragu ATK + 81 |Panacea........300 Ragu | |Large Shield..1680 Ragu DEF + 26 |Alarum.........200 Ragu | |Axis Shield....270 Ragu DEF + 4 O------------------------------O |HeatsealCharm.1500 Ragu MGD + 6 | O------------------------------------O Head first to the sages house. A Danan here will recognise Lolo and summon the elder. The Sage refreshes Lolo's memory as of course, he doesn't have a clue what day it is. Lolo is ten years old and he is a Danan. Surlent explains his quest to find the Lago Stones and the sage tells Surlent to speak with the historians in the Southern part of the village. Lolo is granted permisssion to travel the world with Surlent's party. A Danan here in the sages house will teach you one of my favorite mantras in the game, POWERUP. Now leave the house and speak with the historians. They tell that the world was created by the four greats who fought with the beings from beyond the heavens. The greats were later attacked once again by the beings. The four greats created the Lago Stones and the Rudra who created the Danans. The Danans also endured and fought the beings from beyond but afterwards hidden themselves away to avoid conflict, and so the four greats created a new Lago Stone and the Danans were destroyed. This new Lago Stone held the Rudra who gave birth to the Mermaids. The Danans who hid fled to the heavens, others hid in this hidden village. The Rudra has need of four jades to be born and the Lago Stones hide a secret that can only be revealed to the one who carries a shard from each. The shards are the key. The gang decide to collect shards from each of the Lago Stones. First stop.. Avdol! Leave the village. Upon leaving, something quite strange occurs.. The lands from the sky, they fall to the surface of the Earth. Enter cave nearby. GARAL TUNNEL ------------ Items: Garal Armor Head to the Eastern end of the tunnel. When you enter the room with a waterfall, head to the cave opening in the very West of this room and take the Garal Armor from the chest. Back to the waterfall room and to the Eastern cave opening this time. You should find a chest with an incomplete mantra ?HEMEL. The mantra PHEMEL increases speed to one ally. Head East to the exit, when you're outside, enter Horn Cave. HORN CAVE --------- Items: Horn Water x2 Head straight until you're faced with a split path, then head South for two chests containing Horn Waters. Head North this time and you'll find a mantra masters book. In here you'll learn the mantras TILLER, THORSOLON, MOLFO, TRAPICS, and TEONA. The most useful mantra here is going to be MEGAMI, replace LEFMEL with it. Leave now and head South to the Great Forest. GREAT FOREST ------------ Items: Peschel Boots Head to the upper level South and open the sealed chest now that you own a jade, it contains a pair of Peschel Boots. Make your way towards the exit on the other side of the river but heal before you get to the end of the big bridge, yeah.. You know why! BOSS: Dark Ein -------------------------------------------------------- HP: 2,061 MANTRAS: MOENSERE, SEREMEL EXP: 1,319 RAGU: 873 DROPS ITEM: Moon Ring STRONG AGAINST: Dark WEAK AGAINST: Light Boss battles are gonna be twice as easy with this new strategy. Put Surlent at the front of the queue and have him use POWERUP, then have everyone else attack physically. When health is low, use your new mantra MEGAMI. You probabyly don't even have to use SEREREEM because Dark Ein is so weak. ----------------------------------------------------------------------- Dark Ein dies and explodes, the bridge is destroyed and There's no turning back. Oh well, head for Port Town Oriab. PORT TOWN ORIAB --------------- Items: Stabilizer O------------------------------------O------------------------------O |ORIAB FORGE |ORIAB BAZAAR | O------------------------------------O------------------------------O |Sleipnir......1070 Ragu ATK + 34 |Rem Herb.......100 Ragu | |Hamlet........1680 Ragu ATK + 48 |Nuad Herb......500 Ragu | |Laikas Knife..1070 Ragu ATK + 30 |Tasty Water.....30 Ragu | |Meio Shield....670 Ragu DEF + 7 |Panacea........300 Ragu | |Small Shield...400 Ragu DEF + 4 |Alarum.........200 Ragu | |Garal Armor...1920 Ragu DEF + 21 O------------------------------O |Slamath Armor..930 Ragu DEF + 11 |DOCTOR CASTAGIA'S | |Dorcas Mail...1900 Ragu DEF + 21 O------------------------------O O------------------------------------OFlight Stone..1400 Ragu | |Purifier......1000 Ragu | The mistress of mantras here teaches |Red Bag.........30 Ragu | LEFTOME. TOME is a decent mantra |Green Bag.......60 Ragu | suffix for your spells right now. |White Bag......100 Ragu | |Black Bag......300 Ragu | Head to see Dr. Castagia, he'll give |Clothing Bag...400 Ragu | you an invention that can stop |Mystery Bag....500 Ragu | sandstorms, once you have it, head O------------------------------O out and you can do some sidetracking. ----------------------------------\ SURLENT'S SCENARIO: DAY 9 (SURL09)(O----------------------------------- ----------------------------------/ I highly reccomend visiting the Ruined City on the fallen island to the West, but let's go to Graham's Tomb next to Eremia's place first. If you don't want to, skip it and head to the Ruined City section of the walkthrough. GRAHAM'S TOMB (OPTIONAL) ------------- Items: Hamlet, Gregory Armor, Aegis Shield t the entrance, take your first right, the other doors in this room lead to dead ends. When you reach 2F, go through the thin passage leading up to the right to find a chest containing a Hamlet. Head back down the thin passage, past the stairway you came through and make your way left to the first stairway you see. Continue through a series of other stairways until you reach 6F. Head to the Northwestern corner of this room and take the stairway leading up. On this floor you should see a very large doorway, walk straight past it and into the next room which has three chests. Open two of the chests here for some Gregory Armor and an Aegis Shield, the middle chest is an incomplete mantra CORBO?IS. The mantra here is CORBOLIS which increases an ally's defense. You're done here. Go to the Ruined City to the Northwest. RUINED CITY (OPTIONAL) ----------- Items: Voice Armor, Daniel's Robe, Life Leaf, Magic Leaf, Rinon Helm O------------------------------------O------------------------------O |RUINED CITY FORGE |RUINED CITY BAZAAR | O------------------------------------O------------------------------O |Theseus.......1630 Ragu ATK + 50 |Medical Herb....20 Ragu | |Hamlet........1680 Ragu ATK + 48 |Rem Herb.......100 Ragu | |Rondine.......1870 Ragu ATK + 74 |Tasty Water.....30 Ragu | |LucilleShield.1510 Ragu DEF + 13 |Panacea........300 Ragu | |Gregory Armor.2310 Ragu DEF + 25 |Alarum.........200 Ragu | |Varo Mail.....2790 Ragu DEF + 30 O------------------------------O |Baker's Cap...1780 Ragu DEF + 9 | |Beze Wing......600 Ragu MGD + 8 | O------------------------------------O First things first, buy a Baker's Cap for Surlent, Legin, and Lolo, not only is this the only place you can buy them, but they are also their best helms in the game. Beze Wings are also cool, you may like to get one for each character if you have the cash, they are very useful later in the game. A lizard next door to the Forge teaches the mantra MOZEFLAM. The house just right from the station used to be locked, but you can go inside it now and get the Voice Armor and the Daniel's Robe. The house next but one to the right has two chests inside it aswell, open them for a Life Leaf and a Magic Leaf. There's a clock door in the Southwest of this town, enter it and grab the chest for a Rinon Helm which you might want to sell for hard cash. Now head to the Sakkara Desert past the Dragon God Ruins to the East. SAKKARA DESERT -------------- Items: Alarum Legin will start the stabilizer and the sandstorm will subside, now the party can continue their quest. Head North, pick up the Alarum, heal and get ready for a boss battle further on North. BOSS: DesertRose ------------------------------------------------------ HP: 2,125 MANTRAS: MOENKUE, WARHETPRA, DEES, WARKIRAT EXP: 2,162 RAGU: 2,505 DROPS ITEM: Nothing STRONG AGAINST: Wind WEAK AGAINST: Thunder If you have the warrior version of Surlent at this stage, the Hamlet weapon should work nicely here. I think you're much better off keeping to the POWERUP strategy here. When in need of healing, have Surlent or Lolo cast MOENMEGAMI or MEGAMI. The boss fights don't seem to be getting any harder, DesertRose should fall in no time at all. ----------------------------------------------------------------------- Continue to Avdol. TOWN OF AVDOL ------------- Items: Nuad Herb, Saura Stone Not that it's really all that important, the house in the Southeastern part of town in the upper right has a pot on the top floor containing a Nuad Herb. If you searched this pot before Avdol was zombified, you would have received a Horn Water instead. The people here are dead. Usually they would attack you, but Surlent is dead too so you should be okay. O------------------------------------O------------------------------O |AVDOL FORGE |AVDOL BAZAAR | O------------------------------------O------------------------------O |Dark Sword....2270 Ragu ATK + 67 |Medical Herb....20 Ragu | |Glochester....2740 Ragu ATK + 77 |Tasty Water.....30 Ragu | |Aroma ZZ......2170 Ragu ATK + 62 |Alarum.........200 Ragu | |Rebio Shield..1230 Ragu DEF + 11 |Purifier......1000 Ragu | |MatherasArmor.3000 Ragu DEF + 31 O------------------------------O |Daniel's Robe.2480 Ragu MGD + 26 | |Sultan Helm...1030 Ragu DEF + 5 | O------------------------------------O Head to the Lago Stone Lab and take a shard from the Lago Stone of the Reptiles. The piece reveals some ancient writing which Lolo reads to them. "The holder of this shard is between life and death. His form is temporary, for his soul shall fight his body. His body will kill the master of two people. Justice and vice will serve justice in their manner, but only one will have a future..." What does this mean? Sork's mind suddenly works at a million miles an hour... Master Solon! Go now to Thor Volcano, you can now cross the fallen island North of Avdol to get there. THOR VOLCANO ------------ Items: None You've been here many times before so I won't guide you to the top of the volcano. Head to Solon's location atop the volcano. Solon is badly injured, he asks Sork for Surlent, he tells Surlent that Culgan tricked Solon by pretending to be Surlent and badly wounding him. Solon tells Surlent that Culgan spoke to himself after thinking that he was dead, he will be looking for Riza at the Ruins of Rulne. With this, Solon draws his last breath. Make your way through the Netherworld and go to Vilshan, from there, teleport to the Ruins of Rulne.. RUINS OF RULNE -------------- Items: None Culgan is here, Surlent and Sork go completely berserk. Culgan retreats, time to cut him down! Culgan tries to reason with you but it aint working.. It's quite funny seeing Culgan squirm actually. If you have not got the Holy Grail at this time, Legin and Sork will chase Culgan and Lolo will guard one of the corridors. This will leave you controlling Surlent alone and you will have to go back to find the Grail in one of the upper rooms. Eventually, he will be chased into a dead end. Let's paint the walls red. BOSS: Culgan ---------------------------------------------------------- HP: 5,026 MANTRAS: SHIITAFU, DEES, VUDEPIT, KIBILAES, GRANTEONA LUCTEOMEL, TOUREEM, SOAREEM EXP: 4,222 RAGU: 3,056 DROPS ITEM: Moon Ring STRONG AGAINST: Dark WEAK AGAINST: Light Though dark based, all of Culgans mantras are of the wind type. Use POWERUP with Lolo first in turn order and have your characters attack physically. TEONAREEM should work wonders in this battle if you need to bulk up your parties defenses. Continue healing with MOENMEGAMI. Culgan isn't a challenge, your party should be quite strong at this time. ----------------------------------------------------------------------- After the battle, Surlent traps Culgan inside the Holy Grail and finally redeems his body. The party begin to wonder what it was that Culgan mentioned about the Sigmund Glacier and Solon. The gang decide to head there, BUT now that you have Surlent's body back, let's do some sidetracking. Don't forget to equip Surlent. If you don't wish to do any sidetracking at this time, head to the section labelled Ruins of Rulne. DAGDA'S OBSERVATORY (OPTIONAL) ------------------- Items: None Heal at the jar of crystal-clear water and proceed to the robot standing by the door. The robot takes you into the observatory and tells you the story of how the Earth was created by God. The robot refers to God as a woman "She created life every 4,000 years", the gang become confused. When Surlent asks who She might be, an enemy appears telling you that you know too much. She draws you into battle. BOSS: Salas ----------------------------------------------------------- HP: 4,482 MANTRAS: DEKUUSOA, SUUSOAMEL, GOHSOALUS, GRANNIHINA, GREATUNI, SHIISUUERI, SEREREEM EXP: 4,907 RAGU: 1,500 DROPS ITEM: Nothing STRONG AGAINST: Light WEAK AGAINST: Dark Make Lolo first up in turn order and have him cast POWERUP. Have everyone else physically attack. When Salas is low on HP, she will begin to use batter light mantras so SEREREEM would be reccomended here. Heal using MOENMEGAMI when a characters HP gets as low as 120 when she is weak. I couldn't reccomend anything more than the same strategy I use for every master. ----------------------------------------------------------------------- There's nothing more here. You have the option now of completing the Lugh Shrine sidequest, see the sidequest section of the walkthrough for more details. Teleport out, we're done sidetracking for now. NUAD SHRINE ----------- Items: None Really funny cutscene here, some civilians who are friends of the Rudra cult see Surlent warp before them and they believe that Surlent is Rudra himself. Teleport out. RUINS OF RULNE -------------- Items: None Teleport here and leave through the front entrance. -----------------------------------\ SURLENT'S SCENARIO: DAY 10 (SURL10)(O---------------------------------- -----------------------------------/ As you leave, you'll notice that the Seas have just been purified, but how? Surlent suggests the party head to the gate at the old abandoned castle, he's on about the Ruins of Sodom. More sidetraking though, head to the large tree nearby for some harvest seeds and then go to the Prison also nearby. If you don't want to sidetrack, head West from the ruins of Rulne to reach the Ruins of Sodom and skip this part of the walkthrough. PRISON (OPTIONAL) ------ Items: Horn Water, Purifier x4 There's a Horn Water inside a bag next to one of the beds and at the end of this dungeon are four bags with Purifiers inside them. You can exit and re-enter for an unlimited supply of Purifiers, they sell for 500 Ragu each, nice. Outside, just nearby to the Southwestis the Town of Roma, let's look around. TOWN OF ROMA (OPTIONAL) ------------ Items: None You arrive at Roma, not much to O------------------------------------O do here either but shop. |ROMA FORGE | O------------------------------------O |Dark Sword....2270 Ragu ATK + 67 | |Fokker........2580 Ragu ATK + 72 | O------------------------------O |Raptor Knife..1590 Ragu ATK + 44 | |ROMA BAZAAR | |Scorpius......2480 Ragu ATK + 25 | O------------------------------O |Ice Bow.......1830 Ragu ATK + 75 | |Medical Herb....20 Ragu | |Aegis Shield...950 Ragu DEF + 9 | |Rem Herb.......100 Ragu | |Flat Shield....730 Ragu DEF + 8 | |Tasty Water.....30 Ragu | |Varo Mail.....2790 Ragu DEF + 30 | |Alarum.........200 Ragu | O------------------------------------O |Purifier......1000 Ragu | O------------------------------O Head Southeast from Roma to reach Gomorrah City. GOMORRAH CITY (OPTIONAL) ------------- Items: Spirits, Horn Water x2, Purifier x2 The barrel in the Southeastern corner of the city holds Spirits. To the very West is another pile of barrels, one of them holds a Horn Water. Just above are two barrels, the right one holds a Purifier. Let's begin by entering the Southeastern building. The ladder here leads to a Purifier inside a chest. Exit this building and enter the Northeastern building now. Go down the ladder and miss the next one, head South and down the elevator. Once you get the Horn Water in the chest along this path, head back outside. Just at the doorway of the Western Building, head down, then right, then up, and then left to find a mantra chest with the mantra IN?AKE. The mantra here doesn't even work so I'll give you a similar one instead. HALF lowers the physical attack power of all enemies. You're done exploring here. Head to the very West of this continent to find the Frey Ruins. FREY RUINS (OPTIONAL) ---------- Items: Magic Leaf x2, Life Leaf. Horn Water Head through the clock door to the left, go down the stairs and collect Magic Leaf and the Life Leaf from the two chests. Head back to the entrance and take the left path downstairs this time. Go North to find another Mantra chest with the word P?TEIE. The word here is PATEIE which raises magical defense, don't enscribe it, try REEM instead which is a shorter word and it costs less. Go back South and head West through the stairs to B3. To the East is a jar of crystal-clear water, use it if you need to, then head through the corridor next to the stairs you came from and go North to the stairs leading up. Grab the two chests when you come to a dead end, they should contain a Magic Leaf and a Horn Water. Leave here now and make your way to the Ruins of Sodom directly East across the water. RUINS OF SODOM -------------- Items: 360 Ragu, Horn Water, 240 Ragu Enter the ruins and take the first left passage to come to a room with a mantra chest. The word here is A?SONMO. APSONMO allows an allies attack to never miss for roughly about four turns. Head back now and take the first right passage to find a chest with 360 Ragu inside. Go back to the main hall, take the staircase up, head through the right path and go up the stairs directly infront of you. From here, head East and follow the path out and back into the castle. Head to a secret passage in this room directly South from the bed for a Horn Water, now go back and take the first stairs you see down, then go down the ladder infront of you and head West to find a chest containing 240 Ragu. Now go back to the main hall, use PEACE and re-enter the ruins if you find it quicker. Head upstairs and take the left path this time. Climb the ladder here and follow on to the transporter. Use it to go to the Sigmund Glacier. SIGMUND GLACIER --------------- Items: Horn Water, Ice Sword Follow the path until you come to a split with a small stairwell leading South, carry on East from here. Along the way you'll find a mantra chest with the word A?SOR?U. APSOROU is a really good mantra that causes all attacks to become critical attacks for a few turns. Head further on and you should see a sword in the ground but before you pull it from the ground, prepare for a short battle. You'll be ambushed by an Ice Queen enemy. After sending the beast to the next dimension, head back the way you came and a bridge should have appeared. Cross it, take the Horn Water from the chest and head through the cavern North. Here is the Lago Stone of the Danans. Take a shard from it and the Rudra will awaken. Surlent asks the Rudra a question, the Rudra of the reptiles who killed him, Hausen, Rudra of the Humans, why do they act so hostile toward him. The Rudra answers by telling Surlent that he holds the key to the body of the next Rudra. The Danan Rudra tells Surlent to bring him a Lago Stone shard from the Reptiles and Giants Lago Stones. Continue on, you should see a note on the wall here, it reads.. Step forward twice, then step backwards twice. You will then be in the place where the holy sword is. From where you are standing now, head through the cavern North once and Then go back through the cavern you came. Here you'll find a sword. Take this one from the ground and you'll be ambushed by an Ice King. Destroy him and take the sword, it's an Ice Sword. Before you go to your next destination Mantra Peak, yeah, you know what I'm gonna say don't you.. Sidetracking? Yep. If you don't wish to visit the two towns I'm gonna send you to, head to the section labelled Mantra Peak. If you do want to sidetrack and beef your equipment up, leave the Sigmund Glacier throught the front entrance and head to the Town of Len North. TOWN OF LEN (OPTIONAL) ----------- Items: None Look around the shops a bit, and O------------------------------------O when you're ready, head North to |LEN FORGE | the Danan Temple. O------------------------------------O |Dion..........2350 Ragu ATK + 70 | |Fire Bow......2340 Ragu ATK + 94 | |Rebio Shield..1230 Ragu DEF + 11 | |MontanoShield.1060 Ragu DEF + 11 | O------------------------------O |Varo Mail.....2790 Ragu DEF + 30 | |LEN BAZAAR | |Lucius Armor..3600 Ragu DEF + 36 | O------------------------------O |Big Shoes.....4000 Ragu DEF + 12 | |Medical Herb....20 Ragu | O------------------------------------O |Rem Herb.......100 Ragu | |Tasty Water.....30 Ragu | |Panacea........300 Ragu | |Alarum.........200 Ragu | O------------------------------O DANAN TEMPLE (OPTIONAL) ------------ Items: Moon Ring, Head to the Eastern path and walk straight North until you can walk no more, then walk left into a secret passage. Follow it until you come to a chest containing a Moon Ring. Head back out now and walk into the temple through the main entrance. Walk through the left path here and go down stairs. At the bottom of the stairs walk right and collect the Horn Water from the chest. Leave the temple now and the Town of Len. Head due West to reach the Pure City Babel. PURE CITY BABEL (OPTIONAL) --------------- Items: Dirty Hat, Dirty Clothes A barrel in the slums here holds O------------------------------------O a Dirty Hat. |BABEL FORGE | O------------------------------------O A kid in one of the houses in |Mist Gun......1700 Ragu ATK + 84 | the slums teaches you GON and |Dusk 909......2000 Ragu ATK + 92 | MIM for your mantras. I have no |Hamlet........1200 Ragu ATK + 48 | clue as to what these do yet.. |Hound Knife...1060 Ragu ATK + 34 | Head through the bottom door in |MontanoShield.2790 Ragu DEF + 11 | this house and get the Dirty |Lucius Armor..3600 Ragu DEF + 35 | Clothes from the barrel below |HeatSealCharm.4000 Ragu MGD + 6 | you. O------------------------------------O O------------------------------O |BABEL BAZAAR | Okay. If you're finished here, you can O------------------------------O still sidetrack a bit more and look |Medical Herb....20 Ragu | around the Forest of Rem, if you don't |Rem Herb.......100 Ragu | want to, skip the next section of this |Nuad Herb......500 Ragu | walkthrough and make way to Mantra |Tasty Water.....30 Ragu | Peak. |Panacea........300 Ragu | |Alarum.........200 Ragu | O------------------------------O FOREST OF REM (OPTIONAL) ------------- Items: 240 Ragu, Alarum, Rem Herb x2, Tasty Water A chest in front of you contains 240 Ragu. Head West, the first path North here leads to a mantra chest with the PULM?RA mantra inside. This Mantra drains MP from enemies, you've probably seen an enemy use it before though. Head back to the West path again and you might see a chest behind some leaves here, it contains an Alarum. At the end of the West path, head North and take the first path leading East. At the end of this path is a Rem Herb inside a chest and another one a little ways Northwest from here. West from here is a chest containing Tasty Water. That's all the items here but the best two things about this place right now is the EXP and Amrita drop from the Lanceman enemy. Make your way to the transporter at the Sigmund Glacier now and go to Mantra Peak. MANTRA PEAK ----------- Items: Tasty Water, Alarum, Moon Ring Head out and you'll see a little old lady here. She'll introduce herself as Zora, sage of the Mantra Peak. She'll tell Surlent about the Lago Stone of the Giants atop the Giant's Tower South from the Town of Vad. She'll also allow you to use her boat to get to the Western Continent. Head through the Southwestern exit and descend the peak. When you come to your first split, continue heading South. Further down, grab the chest of Tasty Water and further on again, open another chest for an Alarum. Now head through a secret passage south from where you got the Alarum and grab the Moon Ring. Exit South to find the boat, take it to the Town of Danelf on the Eastern continent. TOWN OF DANELF -------------- Items: Dirty Shoes O------------------------------------O------------------------------O |DANELF FORGE (ARMS DEALER) |DANELF BAZAAR | O------------------------------------O------------------------------O |Balthazar.....2990 Ragu ATK + 87 |Medical Herb....20 Ragu | |Dion..........2350 Ragu ATK + 70 |Rem Herb.......100 Ragu | |Rafale........3030 Ragu ATK + 86 |Nuad Herb......500 Ragu | |Fokker........2580 Ragu ATK + 72 |Tasty Water.....30 Ragu | |Wild Knife....2630 Ragu ATK + 70 |Alarum.........200 Ragu | |Hound Knife...2110 Ragu ATK + 57 |Panacea........300 Ragu | |Fire Bow......2340 Ragu ATK + 97 |Purifier......1000 Ragu | |Ice Bow.......1830 Ragu ATK + 81 O------------------------------O O------------------------------------O |DANELF FORGE (ARMOR DEALER) | O------------------------------------O |Beluga Shield.1790 Ragu DEF + 15 | |Rebio Shield..1230 Ragu DEF + 11 | |Braham Shield.1390 Ragu DEF + 15 | |Voice Armor...4190 Ragu DEF + 42 | |Lucius Armor..3600 Ragu DEF + 36 | |Cassius Mail..3190 Ragu DEF + 34 | |Varo Mail.....2790 Ragu DEF + 30 | |Zeland Helm...2030 Ragu DEF + 10 | O------------------------------------O One of the Northeastern houses here holds a useless old pair of Dirty Shoes in the Drawer. The people of this town speak of how a beam of light from the sky descended and made many people vanish. What's going on? Leave this place once you've finished shopping and head to the Town of Vad to the Southwest. TOWN OF VAD ----------- Items: Logical Cap In the center of town are two houses, the one on the left is Sion's house, enter it and rob his drawers for a Logical Cap. O------------------------------------O------------------------------O |VAD FORGE |VAD BAZAAR | O------------------------------------O------------------------------O |Aspirade.......270 Ragu ATK + 12 |Medical Herb...20 Ragu | |Ragu Knife.....100 Ragu ATK + 4 |Alarum........200 Ragu | |Rune Knife.....270 Ragu ATK + 12 O------------------------------O |Buckler.........70 Ragu DEF + 1 | |Pilas Armor....330 Ragu DEF + 6 | |Chain Mail.....280 Ragu DEF + 5 | O------------------------------------O The shops sell rubbish here, exit the town South and enter the Giant's Tower. GIANT'S TOWER ------------- Items: 800 Ragu, Rem Herb, Alarum, 1,100 Ragu, Nuad Herb, Huey Ring, Horn Water, Ogre Stone, 1,920 Ragu Enter the tower and head up for 800 Ragu and a Rem Herb, then head East and upstairs to 2F. On 2F, head West and go up lhe left set of steps to get the Alarum from the chest then continue East follow up to 4F. On 4F, skip the path leading down to the red sealed chest and carry on towards 5F. From here, head up towards two more chests containing 1,100 Ragu and a Nuad Herb. Head West and down into the doorway outside to find a Huey's Ring. Continue back inside and upstairs from here to 6F. On 6F, Head down for a chest containing a Horn Water and continue on to 7F. Skip the first room North, and carry on left to 8F. Drink the clear water to restore your HP and MP, save at the statue if you wish then head outside and examine the Lago stone of the Giants. The tower will shake and Surlent's party will fall into the floor below. The Rudra of the Giant's is here, he doesn't seem very happy because some thief has stolen his jade. BOSS: Abilijer -------------------------------------------------------- HP: 4,924 MANTRAS: None EXP: 4,850 RAGU: 1,581 DROPS ITEM: Large Mace STRONG AGAINST: Nothing WEAK AGAINST: Nothing Easiest boss fight you've had in ages. The one thing that makes Abilijer weak is his inability to attack more than one person at any one time. Have Lolo cast CORBOLISNA to bulk up your defenses, keep Lolo, Legin, and Surlent in back row to reduce damage if they are using long ranged weapons (bow, gun, scythe). Abilijer doesn't have any elemental weakness so have Lolo or Surlent cast POWERUP while first in turn order and have everyone else attack repeatedly. Healing requires the use of MOENMEGAMI or any other good healing spell. Abilijer won't be able to keep up with your might and will surely fall before you after about eight or nine turns. ----------------------------------------------------------------------- Surlent asks and Abilijer tells Surlent of how the jade was taken from him. A Giant took the jade but did not succeed in it's use, the jade went to a Human. The Giant had his arm cut off and the Human obtained it. Abilijer vanishes. Head to the top of the tower and claim a piece of the Lago Stone of the Giants. There's a mantra chest to your right, the word reads BRA?AM, strange because the spell is actually BRACKEEM. At the peak of the tower, Surlent takes a shard from the stone. Lolo reads it, it says.. "The greats are above the Netherworld and even higher than the heavens. Whoever you are, you must go there". Head back to the room with the mantra chest and fall down the hole. Open the chest here for 1,920 Ragu. Now exit this place and return to the Sigmund Glacier. SIGMUND GLACIER --------------- Items: Danan Stone Visit the Danan Rudra at the Lago Stone. The Danan Rudra tells Surlent that the four greats wish to create a very powerful race, he is also told that Gomorrah works with them. Surlent is told to gather shards from all the Lago Stones and ask Gomorrah about the new age. Surlent takes a shard from the Danan Lago Stone, it reads.. "The holder of the shards of each will forge a new future... If he fights the great". The Rudra tells Surlent to gather shards from the Human and the Mermaid Lago Stones. The Human Lago Stone would still be in the Museum of Magic. The Danan Rudra tells of the Mermaid Lago Stone in the Abyss near the Mermaid Village of Lyla which is underwater. The Danan Rudra tells Surlent to use the Danan Ark to get there but it will need a special part which can be found in a Danan treasure vault in the Sakkara Desert. Head to the Netherworld portal at the Thor Volcano. -----------------------------------\ SURLENT'S SCENARIO: DAY 11 (SURL11)(O---------------------------------- -----------------------------------/ Surlent will notice a change in the Netherworld, he can no longer see the dead, it is probably because he is now alive again. In the Netherworld, head to the portal leading to the Vilshan Ruins to do a little sidetracking. VILSHAN RUINS (OPTIONAL) ------------- Items: None Use the red transporter and go to the Nuad Shrine. NUAD SHRINE (OPTIONAL) ----------- Items: Nuad Herb x2, Maple Cutter The clock door here should be open, grab the items inside and head back to the transporter. Make your way to the Lugh Shrine, exit and head to the Clock Tower. CLOCK TOWER (OPTIONAL) ----------- Items: 650 Ragu, Power Mace, Rex Killer, Life Leaf, Magic Leaf x2, Jaques Mail Head through the door to your left for 650 Ragu in a chest, you can't miss it, then go back and head right this time and continue on to find the stairs to 2F. From here, carry on through an unbending path to 3F. On 3F, come to your first interjunction and go North to find a room with a chest containing a Power Mace. Go back and enter the clock door this time and open the chest here for a Rex Killer. Head West now to find the stairs to 4F. Head West and through the gap in the wall. Carry on until you come to a room with two chests, a Life Leaf and a Magic Leaf (Nice). Head back out of the gap and go North to 5F. Enter the door, go up the next two ladders you see and enter the door here to find a chest containing Jaques Mail. Now go back down the first ladder but not the second, enter the door here and enter the first door leading South to find a chest with a half-complete mantra KO?TOW. The answer to this one is KOWTOW which raises the Agility of one person. Head out of this room and go West into another. Head directly North up the ladders and into the next room. Save here if you need to then head North up to 8F and continue on to 9F. When you get to 9F, enter the clock door here and grab another Magic Leaf. You've collected all the items here now, make your way to the exit, you can't use PEACE here but the encounter rate is gone. Head to the Lugh Shrine, teleport to the Ruins of Rulne, exit it and walk to the ruins of Sodom. From here use the transporter back to Thor Volcano, and then warp to the Netherworld. Head to the Museum of Magic. MUSEUM OF MAGIC --------------- Items: Chaos Stone Head to the Lago Stone of Humankind and take a shard. Lolo reads it.. "Hausen, one of the four greats made himself a Rudra in order to accelerate the evolutionary process of the race that he wanted. In reality, Hausen wants to destroy the evolution to accelerate the evolution of the next race, and it is for this that he made himself a Rudra". One more shard to go, you need that ship part to go underwater. Head back to Thor Volcano, exit it, and head to the Danan Treasury in the middle of the Sakkara Desert. DESERT RUINS ------------ Items: Moon Ring, Diving Parts. Enter the ruins and Lolo will read the Danan inscription. It tells of inserting the sign of the Danans. Surlent inserts the Danan Lago Stone shard into the slot and the path opens. Grab the Moon Ring from the chest past Northeastern clock door, then get the Diving Parts from the center door. As you leave, never have you been so glad to see Dune and Cid, it seems that they are in search of a component.. The Diving Parts, that's right! Cid and Dune are in possesion of the Danan ark, Surlent wishes to strike a deal with them. Dune argues telling Surlent that he has no use for the part anyway, and Cid asks Surlent to show it to him (As if that would work again). Dune asks Surlent, what are his conditions where upon Surlent tells him to take them to the ocean town of Lyla. Dune asks if there is treasure there but Surlent tells him that he's after a Lago Stone. He tells Dune that there may be fabulous treasures in the abyss. Dune and Cid look at eachother and agree to Surlent's conditions. -----------------------------------\ SURLENT'S SCENARIO: DAY 12 (SURL12)(O---------------------------------- -----------------------------------/ Dune will be waiting for Surlent's party at the ark, Surlent gives Dune the Diving parts. Talk to Cid in the cockpit, Legin will try to pilot the ark and mess up, he then laughs showing everyone his big goofy teeth. The ship shakes and Dune tells everyone to come look outside. The bell of destruction rings and a flashing ball of light rushes into the sky. It was the statue of the goddess Meifa. Talk to Cid at the cockpit again and he'll fly the ship into the ocean. TOWN OF LYLA ------------ Items: None O------------------------------------O------------------------------O |LYLA FORGE |LYLA BAZAAR | O------------------------------------O------------------------------O |Rafale........3030 Ragu ATK + 86 |Medical Herb....20 Ragu | |Delphine......3130 Ragu ATK + 44 |Rem Herb.......100 Ragu | |Narcissus.....2970 Ragu ATK + 84 |Tasty Water.....30 Ragu | |Antares.......2250 Ragu ATK + 59 |Horn Water ....300 Ragu | |LucilleShield.1510 Ragu DEF + 13 |Alarum.........200 Ragu | |MontanoShield.1060 Ragu DEF + 11 |Purifier......1000 Ragu | |Alexis Mail...2300 Ragu DEF + 25 O------------------------------O |Aqua Ring......800 Ragu MGD + 7 | O------------------------------------O Head to the chief Mermaids house and Surlent will ask about the Lago Stone. The chief will tell you that their god can be found Southeast. They must mean a Rudra. Head to the ark and direct Cid to your next destination. UNDERSEA PALACE --------------- Items: Horn Water, 2,000 Ragu, Alarum, Blue Swallow, Ophelia, Aqua Stone Enter the palace and turn East when you come to a split path. You should come to a room with three chests, open them for a Horn Water, 2,000 Ragu, and an Alarum. Head back and take the West path up to 3F. When you come to three large candles, the North path will take you to a jar of crystal-clear water, heal there if you need to then continue East from the candles up to 4F. Here on 4F, you'll face another split path, South leads to a save point but West is the way to go. Continue along this path and open the next chest you see, it's a mantra chest with the word WE?BOLIS, WENBOLIS reduces an enemies physical defense. Continue forth and enter the large door when you come to it. Here is the Lago Stone of the Mermaids. Grab the two sealed chests on either side of the Lago Stone for a Blue Swallow and an Ophelia, then heal, and inspect the Lago Stone. The Rudra rises from the Lago Stone and is clueless as to why Humans have reached the bottom of the ocean. The Mermaid Rudra seems to not want to talk to Surlent, he tells you to leave or he'll kill you. Sork doesn't take his threat too well and threatens him instead. The Mermaid Rudra has heard enough, prepare for a boss battle. BOSS: Kidal ----------------------------------------------------------- HP: 4,908 MANTRAS: HAHAQULUS, PROANI, ONHINAF, HORAR EXP: 5,874 RAGU: 3,305 DROPS ITEM: Aqua Ring STRONG AGAINST: Water WEAK AGAINST: Fire You can guess the elemental property of this boss. I found this battle really easy because 3/4 of my party here are using fire based weapons as their current best weapons, I've got Surlent with the Red Eagle, Sork with a Flame Sword I got off a FlameSword enemy back at Thor Volcano, and Lolo with a Fire Bow. I currrently use Dusk 909 with Legin, but I've swapped it for the Antares for this battle. Put Aqua rings on your party if you need to. Cast WENBOLIS, then BRACKEEMNA with your first two characters and then pummel the enemies with physical attacks with your remaining two. You should be dealing rediculously high amounts of damage and the enemy should drop dead in no time at all. Your biggest danger here is when Kidal runs low on HP, this is when he brings out the big guns. Kidal will use Watergod's Strike which is a pretty deadly move, keep healing with MOENMEGAMI and don't forget about AQUNAREEM. ----------------------------------------------------------------------- The Mermaid Rudra will lay itself back into the Lago Stone. Surlent can now take a shard from it, Lolo translates the enscription on the shard, it reads.. "In the beginning there was Gafu, which was the origin of all life... Gomorrah must develop the flow of life from the power of Gafu". The Mermaid Rudra will ask Surlent if he has the shards from each of the Lago Stones, he will tell Surlent to speak to Gomorrah in the Netherworld. Head back to the Danan ark and tell Cid to leave. -----------------------------------\ SURLENT'S SCENARIO: DAY 13 (SURL13)(O---------------------------------- -----------------------------------/ Cid and Dune will thank you and so will Surlent thank them. Legin will tell them to end their thievery. With this, Dune and Cid fly away leaving the gang on the Eastern Continent. head back to the Danan treasury for an item. DESERT RUINS (OPTIONAL) ------------ Items: Magic Leaf Enter the left clock door to come to a room qith statues. This puzzle doesn't seem to have any particular method to be solved, but I'll explain it. * Head North until you can walk no more. * Take two steps East * North until you can walk no more * Take three steps West * North until you can walk no more * Three steps East * North until you can walk no more * Two steps East * Get the chest for a Magic Leaf. There's a jar in the upper left corner of this room also, if you can find a way to reach it, you're a better man than I am. Leave here now, you're done with this place. There's a sidetrip you can take to Cryunne Castle right now, it's probably not worth your trouble though, I'll list it anyway. To get there, head to mantra peak and use the boat to the Western Continent. If you don't want to go there, head to Thor Volcano, go to the Netherworld and go to the portal to Gafu. CRYUNNE CASTLE (OPTIONAL) -------------- Items: Red Eagle The soldiers here have been destroyed by the purifying beam of light from the sky. If you havn't already been here, Sork will experience a flashback as to when he was a soldier at Cryunne Castle. make your way to the prison area in the Southwestern area of the castle to find a blue sealed chest. Open it for a Red Eagle and leave. Make your way to Thor Volcano, take the portal to the Netherworld and head to the portal to Gafu. GAFU ---- Items: None * Before you talk to Gomorrah, bear in mind that when you do, you have reached the point of no return! By this, I mean that all of the underworld gates and the blue teleporters will shut down for good. Gomorrah can see that Surlent has recovered his body, Surlent asks him about the Lago Stones, if it was he who created them. Gomorrah tells Surlent that he did, and the Rudras. He tells Surlent that Hausen wants to be the next Rudra, he created the Rudras and the Rudra of the Humans but he did not create Hausen. Gomorrah creates and destroys races at the orders of the four greats. Gomorrah tels Surlent more, he tells Surlent that the Humans will create the next Rudra and it is Gomorrah that gave the jades to the Humans. Surlent asks if it is possible to create a Rudra that can save the Human race, he tells of the Lago stone shards that he has. Gomorrah tells Surlent that he is able to create the next Rudra, and to do it, he must kill Hausen and the existing Rudra. Gomorrah tells Surlent to kill a man at the Ruins of Tuhla who is a friend of Hausen. Okay then, Legin tells Surlent that Dr. Castagia may know where the Ruins of Tuhla are. Let's go there then. Gomorrah seals all of the gates on the surface as you leave. PORT TOWN ORIAB --------------- Items: None You have the option here of whether or not you'd like Surlent to give Eremia the Holy Grail back. In all honesty, I don't know how it helps in doing so anyway, it's up to you. Castagia will tell you that the Ruins of Tuhla are near Ompross. Embark on a boat right away and travel there across the sea. TOWN OF OMPROSS --------------- Items: Kitchen Knife Not much to do here, Nurks place sells O------------------------------O some stuff that you don't even need. |OMPROSS BAZAAR | If you wish to see Nurk, sleep at the O------------------------------O inn and he'll appear at his place. |Tasty Water.....30 Ragu | |Alarum.........200 Ragu | O------------------------------------O |Flight Stone..1400 Ragu | |OMPROSS BAZAAR (NURK'S PLACE) | O------------------------------O O------------------------------------O |Chop Block.....798 Ragu DEF + 4 | |Frying Pan.....498 Ragu DEF + 3 | |Cook's Apron...398 Ragu MGD + 11 | O------------------------------------O Go to Nurk's place and the merchant here will ask if you'd like to buy a Heg's Ocarina for 10,000 Ragu. A bit steep? Refuse and he'll drop his offer to 5,000 Ragu.. Refuse again and he'll do it for 2,500 Ragu! Refuse once more and his final final offer will be 1,298 Ragu. He should give you a Kitchen Knife and no Heg's Ocarina... Damn! Anyway, that's all here, head out of town and go to Mount Delphi. MOUNT DELPHI ------------ Items: 1,500 Ragu, Tasty Water, Alarum Enter the mountain and head West underneath an overhead rock, you should see an exit to the South. Go through it and open the chest close by for 1,500 Ragu. Head back and straight North to find a chest containing Tasty Water. Head directly East and enter the passage, then from here go up the stairs and enter the cavern North from where you are. Open the chest here to find a half deciphered mantra.. Good thing I'm here to give you the answer! ESPIRI is a mantra that increases the Spirit of your entire party for three turns. Head South from here and take the exit directly below you. Once outside, take the Southern path to find a chest containing an Alarum. Head North and continue the path straight towards the top of the mountain. TUHLA RUINS ----------- Items: Nuad Herb, Light Sword (broadsword), Rem Herb, Amrita, Fool Shoes, Alarum, Horn Water x3, Sultan Helm, Apocalypse, Power Shield Whilst still outside, heal and take the stairs up and use the top entrance. A large bird will fly down to confront Surlent, it has two heads, each head holds a soul, one has the soul of Solon, and the other holds the soul of Dr. Muench. Muench's head tells Solon that Hausen has cursed their souls, Solon requests to the gang that they release their souls from the bird. Sork is more than prepared to fight, the bird then attacks. BOSS GANDHARVA--------------------------------------------------------- HP: 5,628 MANTRAS: KUEDARES, MEGACOL, SUUMEDAGIL, METASEHSH, METASEHNIU, LARTOUNAMEL EXP: 7,806 RAGU: 1,751 DROPS ITEM: Flight Stone STRONG AGAINST: Thunder WEAK AGAINST: Wind Equipment wise, two of my characters best weapons at this point were Legin's Dusk 909 and Lolo's Wind Bow. Using BRACKEEMNA with these weapons will probably mean you're gonna kill this boss in about three or four turns. Continue to heal using MOENMEGAMI and maybe TOUNAREEM for a bit of thunder defense. This boss shouldn't provide you with any problems. ----------------------------------------------------------------------- After the battle, Dr. Muench and Solon's spirits will thank Surlent before returning to the Netherworld. Continue forth and enter the Tuhla ruins, you'll begin on 3F. The right path leads to a jar of crystal clear water, heal if your party needs it and head to the left path down to 2F. Continue through a couple of sets of stairs until your party reaches the warp gate area. Enter the gate and your party will appear between two other gates. Head through the left gate. and open the chest in this room for a Nuad Herb. Now enter the bottom portal of this room, enter the doorway here and collect the Light Sword (broadsword). Go back to the room where you got the Nuad herb and take the top portal this time and in the next room, take the bottom left. Continue on here to find a chest with a Rem Herb in it. Now go back to the room with four portals and take the topright portal. Continue forth to find an inscription and a slot. Insert the Reptile Lago Stone shard and the passage will open. Prepare to fight a boss here, he will tell Surlent that he does not have Saizou's permission to pass. Surlent will remember Saizou's name as he is one of the four greats. The boss will attack. BOSS: Lezastes -------------------------------------------------------- HP: 4,343 MANTRAS: EERIROG EXP: 7,643 RAGU: 908 DROPS ITEM: Life Leaf STRONG AGAINST: Fire WEAK AGAINST: Water Put the Mist Gun onto Legin, magic does not work well against this foe so you'll have to use physical attacks. Use the BRACKEEMNA strategy and heal using MOENMEGAMI. Lezastes is weak, he attacks physically or by using EERIROG to try and burn you. You should experience no difficulty taking this one out. ----------------------------------------------------------------------- Ahead should be the count gate area. There are switches everywhere but stepping on four will warp your party back to the start of this room. In this room, there are two chests, one contains a Horn Water and the other contains an Amrita. A save point can be found in the Southern part of this room. When you're ready, head to the Northwestern area of this room. Before you decide to enter the Northwestern door, there's a secret chest below the elevated platform to the right of the door. The chest is covered by a wall and is completely out of view. Open it for a pair of Fool Shoes. Place the Lago Stone shard of the Giants here to continue, a boss will be blocking your path again. BOSS: Gaya ------------------------------------------------------------ HP: 4,343 MANTRAS: WARLEB, PEKIHAPERU, KIVUPRAXTO, TOUNATES, PEKIHAKUE EXP: 7,643 RAGU: 908 DROPS ITEM: Nothing STRONG AGAINST: Nothing WEAK AGAINST: Nothing This boss attacks only with magic and has high magic defense. Use BRACKEEMNA and WENBOLIS for this fight. Use REEMNA for defense and MOENMEGAMI to heal your party. An easy opponent. ----------------------------------------------------------------------- Resume your travels to find a door up North and a stairway, the door leads to a jar of cyrstal clear water.. I'm sure you need MP so go there to heal and then head downstairs. Enter the door directly North to find a chest containing an Alarum. Head back and go West to see a split path, one way is a stairs, the other is the path South. Head South to find a chest with a Horn Water inside, then go back up and through the stairs. Here is another split, the first path leading South leads to a save point, save if you need to. Then take the second path leading South. Insert the Mermaid Lago Stone shard here and proceed to fight another boss. BOSS: Dampti ---------------------------------------------------------- HP: 5,424 MANTRAS: KAACUKOMEN, VUPRATAHNA EXP: 9,184 RAGU: 936 DROPS ITEM: Nothing STRONG AGAINST: Nothing WEAK AGAINST: Nothing If you thought that this was gonna be yet another easy boss battle, you were wrong. Dampti uses KAACUKOMEN which is a very powerful Earth mantra, expect a character to either die or be left critically injured by this move. Cold Breath can be deadly if your cold defense isn't up to scratch also. Have REEMNA or AQUNAREEM cast at the start of the battle, have another character cast WENBOLIS on Dampti, the third character cast APSOROU on your strongest physical attacker (probably Sork) and have the fourth character cast BRACKEEMNA. With this strategy, Sork should be a killing machine dealing around 900 - 1,000 damage a hit. Regularly heal using MOENMEGAMI and revive any fallen allies with the ANIMUS mantra. When Dampti gets weak, he will use the deadly VUPRATAHNA taking around 180 HP from each character. At this stage, you may find it safer for two allies to use MOENMEGAMI each round, patience is a virtue. ----------------------------------------------------------------------- Dampti is a hard boss, if you're low on MP, recover it now or return to the jar of crystal clear water before continuing. Head forward to the last gate. When you come to a split path, head North to the door to find a chest containing a Horn Water. Grab it and take the South path to B11. There's a split path here again, left leads to a save point, save your progress here if you need to, then continue to the right path, grab the Sultan Helm from the chest, and take the stairs to B12. Head forward and insert into the slot the Lago Stone shard of the Humans. The passage will open leading your party to your final opposition in this temple, Saizou of the four greats. BOSS: Saizou ---------------------------------------------------------- HP: 8,309 MANTRAS: None EXP: 11,990 RAGU: 1,884 DROPS ITEM: Life Leaf STRONG AGAINST: Nothing WEAK AGAINST: Nothing Use the technique I reccomended in the fight against Dampti. WENBOLIS, APSOROU on Sork, BRACKEEMNA, and have Sork attack. Saizou is unfit to be one of the four greats... You will have had a much harder, less rewarding battle with Dampti. Saizou doesn't use any magic and you've probably still got 3/4 of your party members in back row. CORBOLISNA will help if you really dp need it, Saizou only attacks one person aswell so you normally have plenty of quality time to heal. Slay the fool and put him to shame. ----------------------------------------------------------------------- Saizou finally wishes to talk to you. Surlent asks Saizou if he, like Hausen wishes to destroy the Humans, Saizou responds by telling him that Hausen must be really sure of his principle of perfection. Saizou tells Surlent that some of the four greats are allies, and others are foes, but he is neither friend nor foe. Saizou then bestows to Surlent a sword and a shield, he tells Surlent that his next encounter with him will be pleasurable, then he vanishes into thin air. He has given you the Apocalypse Blade and the Power Shield. Leave the Tuhla Ruins and advance to North to the Town of Tarach in the Netherworld. TOWN OF TARACH -------------- Items: (Psycho Shield) or (None) A Reptile at the bar teaches you many mantra suffixes.. LUS, TOME, REX, TIO, NA, MEL, RANDE, NATES. Another teaches the mantra WALKER which can cause shock status. Head to the bar to find the spirit of Dr. Muench, he'll be sitting here drinking a few beers. Surlent and his party sit beside him. It appears that Surlent and Lolo are the only ones who can see him, everyone else can't but they can still hear him. Legin asks Dr. Muench if spirits spend all their time drinking alcohol and if the dead are without worries. (Legin talks too much). Dr. Muench says that he's going to travel and explore the Netherworld and Surlent remembers seeing Riza's mother in the Museum of Magic. Dr. Muench is ecstatic, he asks Surlent if he's looking good, then he runs off to go and search for her (old dog). At this moment, Sion and his party arrive. Legin tells of how their party travelled to the Netherworld through the Ruins of Tuhla. Sion tells of how he needs the Apocalypse Blade and either the Power Shield or the Psycho Shield, he offers to make a trade with Surlent. If you have come to this point already when playing Sion's scenario, Surlent's party will trade exactly what he did in that scenario and you won't have a choice in the matter. You have one of three options here.. * Shield - Sword (Swap the Apocalypse Blade for the Psycho Shield) * Shields (Gives the Power Shield to Sion free of charge) * Do Nothing O------------------------------------O------------------------------O |TARACH FORGE |TARACH BAZAAR | O------------------------------------O------------------------------O |Volsung.......3470 Ragu ATK + 100 |Medical Herb....20 Ragu | |Tomcat........3130 Ragu ATK + 96 |Rem Herb.......100 Ragu | |Perdita.......3230 Ragu ATK + 126 |Nuad Herb......500 Ragu | |Mirage........3670 Ragu ATK + 99 |Horn Water ....300 Ragu | |Heavy Shield..2520 Ragu DEF + 31 |Panacea........300 Ragu | |Octave Mail...4080 Ragu DEF + 42 |Flight Stone..1400 Ragu | |Marcus Armor..5280 Ragu DEF + 51 |Purifier......1000 Ragu | |Hecate's Robe.3190 Ragu MGD + 33 O------------------------------O O------------------------------------O Exit Tarach through the Northern exit when you're ready. Head for Shumisen due North. This is your last chance to save your game! Save your progress at this point. If you're using a ROM, don't just save your state, save it the normal way through the game itself. If you don't do this, it can result in doing Surlent's scenario all over again. If you have the Apocalypse Blade, go to Surlent's Scenario: Day 15A, if you don't have it, go to Surlent's Scenario: Day 15B. -------------------------------------\ SURLENT'S SCENARIO: DAY 15A (SURL15A)(O-------------------------------- -------------------------------------/ Follow day 15A if you had Sion trade for the Apocalypse Blade. SHUMISEN -------- Items: Daniel's Robe, Cassius Mail, Nuad Herb, Horn Water x2, Alarum, White Hawk, Magic Leaf Follow Hausen through the door and grab the chests either side of the stairs for a Daniel's Robe and a Cassius Mail. Head North and open the two sealed chests either side of the top of the stairs here for a Nuad Herb and a Horn Water. At the North middle end of this room is a teleporter. Use it to teleport to get another Horn Water and an Alarum from two sealed chests. Teleport out from above the teleporter to find another sealed chest with a White Hawk inside. Return here and teleport from the bottom end of the teleporter to find a sealed chest containing a Magic Leaf. now, ascend the Northeastern staircase and contine on along this path until you meet with Hausen. Hausen's appearance has somewhat changed, how odd. Sork tells Hausen that Surlent has been recognised as the next Rudra. Hausen wants to become Rudra, he decides to start by collecting the four jades. Prepare for the final battle of Surlent's scenario. BOSS: Hausen ---------------------------------------------------------- HP: 14,136 MANTRAS: KIBILAES, LUCFULLTENU, SEHREBUL, SUUDAMJIN, YUVUEMI, KAAKIPEBUL EXP: 12,510 RAGU: 1,896 DROPS ITEM: Nothing STRONG AGAINST: Wind WEAK AGAINST: Thunder It does not matter if you win or lose this battle because Hausen will always win. I asked you earlier to buy some Beze Wings from the Ruined City and if you did, equip them on all your party members. If your party are using Baker's Caps or Zeland Helms you may decide to take them off. Equip the Tomcat on Sork and replace Legin's Dusk 909 if you have one. Okay, let's put some bulk on the offensive. Cast WENBOLIS on Hausen and bulk up your parties offensive, especially Sork who uses the Apocalypse Blade with BRACKEEMNA (twice to stack) and APSOROU for critical hits. I found Sork to do 1,800 damage in one hit this way! Heal with MOENMEGAMI and use TEONAREEM to defend against wind mantras. ----------------------------------------------------------------------- Hausen admits defeat and Surlent asks him what are the goals of the four greats. Hausen tells Surlent to go to the place where his true form lies, then he disappears. Epilogue... Hausen's plan to destroy the Humans and create his new race has failed. However, where are the four greats? And what will the next race be like? Surlent's Scenario -- The End -------------------------------------\ SURLENT'S SCENARIO: DAY 15B (SURL15B)(O-------------------------------- -------------------------------------/ Follow Day 15B if you still have the Apocalypse Blade. SHUMISEN -------- Items: Daniel's Robe, Cassius Mail, Nuad Herb, Horn Water x2, Alarum, White Hawk, Magic Leaf Follow Hausen through the door and grab the chests either side of the stairs for a Daniel's Robe and a Cassius Mail. Head North and open the two sealed chests either side of the top of the stairs here for a Nuad Herb and a Horn Water. At the North middle end of this room is a teleporter. Use it to teleport to get another Horn Water and an Alarum from two sealed chests. Teleport out from above the teleporter to find another sealed chest with a White Hawk inside. Return here and teleport from the bottom end of the teleporter to find a sealed chest containing a Magic Leaf. now, ascend the Northeastern staircase and contine on along this path until you meet with Hausen. Hausen's appearance has somewhat changed, how odd. Sork tells Hausen that Surlent has been recognised as the next Rudra. Hausen wants to become Rudra, he decides to start by collecting the four jades. Prepare for the final battle of Surlent's scenario. BOSS: Hausen ---------------------------------------------------------- HP: 55,510 MANTRAS: KIBILAES, LUCFULLTENU, SEHREBUL, SUUDAMJIN, YUVUEMI, KAAKIPEBUL EXP: None RAGU: None DROPS ITEM: Nothing STRONG AGAINST: Wind WEAK AGAINST: Thunder It does not matter if you win or lose this battle because Hausen will always win. I asked you earlier to buy some Beze Wings from the Ruined City and if you did, equip them on all your party members. If your party are using Baker's Caps or Zeland Helms you may decide to take them off. Equip the Apocalypse on Sork and replace Legin's Dusk 909 if you have one. Okay, let's put some bulk on the offensive. Cast WENBOLIS on Hausen and bulk up your parties offensive, especially Sork who uses the Apocalypse Blade with BRACKEEMNA (twice to stack) and APSOROU for critical hits. I found Sork to do 3,500 damage in one hit this way! Heal with MOENMEGAMI and use TEONAREEM to defend against wind mantras. At the end of the battle, Hausen will finish the party off with Death Sentence which will destroy your entire party. ----------------------------------------------------------------------- Hausen wins. He tells Surlent that it is necessary to destroy him to protect the planet, just what is Hausen up to? Hausen absorbs Surlent's Body With one jade in his possesion, Hausen proceeds in his quest. Epilogue... For the future of the Humans, Surlent fought and defeated Hausen. Humankind already begun? Become the next Rudra and destroy Humankind? Hausen and Surlent... The destroyer of the Humans and the protector of the Humans. Who orders Gomorrah to make a Lago Stone? And what purpose do the four greats and Hausen truly serve? (Hausen combines with the body of a beast, could it be Rudra)? Surlent's Scenario -- The End *********************************************************************** RIZA'S SCENARIO *********************************************************************** -------------------------------\ RIZA'S SCENARIO: DAY 0 (RIZA00)(O-------------------------------------- -------------------------------/ TOWN OF KARN ------------ Items: Moon Ring, Purifier, Green Bag, Alarum A monk by the name of Zeku asks his granddaughter if she really has to leave, she replies by telling her grandpa that she wishes to go on a mission to purify the polluted world just like her mother did. Zeku points out that she has a jade on her forehead, the holy jade. The jade she bears reflects the prophecies of the Danans.. "In the midst of the light, they will dance" "In the deepest shadow, it will be born" "The blue life, they will protect" Three prophecies that will guide Riza on her path. Riza's mother went on a mission to purify the world many years ago, but she never returned. Zeku tells Riza to head to the City of Babel as the air there is clean much unlike everywhere else in the world. Perhaps she may find some clues there. You now control Riza. Head to the Northwestern part of the town and you should see a statue of Buddha, observe the statue and pray for the villagers, this will help you later. O------------------------------------O------------------------------O |KARN FORGE |KARN BAZAAR | O------------------------------------O------------------------------O |Iris...........170 Ragu ATK + 8 |Medical Herb...20 Ragu | |Hortencia......450 Ragu ATK + 15 |Alarum........200 Ragu | |Hell Fencer....480 Ragu ATK + 16 |Purifier.....1000 Ragu | |Buckler.........70 Ragu DEF + 1 O------------------------------O |Pot-Pourri......80 Ragu MGD + 5 | O------------------------------------O Inside the bazaar, head down and walk through the wall, search the pot here for a Moon Ring. The house to the Northwest has a drawer here holding a Purifier, grab it, head upstairs and take the Green Bag from the drawer here aswell. Head to the Southeast of town, the house to the right here holds a drawer containing an Alarum. Lastly, the very Northeastern house here holds a drawer that won't budge when you try to open it. Try to open it several times and Riza will force it open. Some secret mantras here: SE?YB?AM, A?I, GA?U, and BU?U. Due to the extremely expansive list of what these mantras could be, I couldn't find them all. The second one is definitely AKI which is a lethal spell and the third might be GAJU which lowers defense, I can't be sure. I've come to the conclusion BU?U could be anything. The barkeep will also teach the mantra RUMEHATI which heals a parties status of any ailments. Okay, you should be set. Leave this place and head to the forest South. FOREST OF REM ------------- Items: Rem Herb x2, Key to Babel, Tasty Water, 240 Ragu Cross the bridge infront of you and head North to find a chest hidden in some bushes containing a Rem Herb. Carry on, you should see a man escaping some armed guards. The escapee runs left, the Guards spot Riza and they ask her which way the escapee went. You have a decision to make here.. If you send them the wrong way, the man is very grateful. If you send them the right way, the Guards will catch up to the man, torture him, and leave him to rot BUT, you will also find an item, the Key to Babel. Sometimes you have to be cruel to be kind.. In the nicest way possible, tell the Guards where he went so that you can get the item. Don't follow the Guards yet, go South then head right, past the trees you should see a chest with another Rem Herb. Go back to the four way split and head the left path this time. North from here is a chest containing Tasty Water. Now continue South. If you sent the Guards in the wrong direction, the man will thank you and introduce himself as Garlyle, then the Guards arrive and you will fight them. Garlyle has joined your party. If you sent the Guards in the right direction, you will hear the Guards torturing the man and a few dull screams, then the Guards will run away. Riza will check up on the man but he is okay. The man will introduce himself as Garlyle, who then joins your party. Whichever way you sent the Guards, Garlyle will tell you that he is the leader of a resistance at the City of Babel where the mayor is charging extortionate prices to live in the city as the air is so pure. Garlyle insists on escorting Riza to Babel after hearing she is heading that way. If you sent the Guards the right way, Garlyle will find a key that one of the Guards dropped but look out, they're come back for it. After the fight, continue on. North from here is a hidden mantra chest with the word PULM?RA. The PULMORA mantra absorbs MP from enemies. Head back to where you were and go East this time. Grab the chest here for 240 Ragu and take the forest exit nearby. -------------------------------\ RIZA'S SCENARIO: DAY 1 (RIZA01)(O-------------------------------------- -------------------------------/ Outside, it will start to rain. Riza tells Garlyle of her mission and he seems pretty eager to tag along. Anyway, head to Babel, you can't miss it, it's right next to you! PURE CITY BABEL --------------- Items: Dirty Hat, Dirty Clothes Babel is the only place on Earth where the air is pure. Garlyle tells Riza that the mayor uses an ancient machine to purify the atmosphere. Riza's jade shines, and all of a sudden, a mini earthquake occurs.. How odd. Garlyle tells Riza to head for the inn, then some guards come and a battle begins. Riza and Garlyle head to the inn. Garlyle tells Riza to rest here at the inn for a while, then he leaves to take care of some business. Rest for free if you need to, then let's explore the town. O------------------------------------O------------------------------O |BABEL FORGE |BABEL BAZAAR | O------------------------------------O------------------------------O |Moon Rifle....2040 Ragu ATK + 12 |Medical Herb...80 Ragu | |T-Decline.....1120 Ragu ATK + 6 |Alarum........800 Ragu | |Small Shield..1600 Ragu DEF + 4 O------------------------------O |Dennis Armor..2520 Ragu DEF + 8 | |Chain Mail....1120 Ragu DEF + 5 | O------------------------------------O Aww hell, would you look at those shop prices? How are these people going to make any business? Don't buy anything here, the prices on everything are four times as much as they should be. Inside the bar, the mistress of mantras will teach you the mantra LARTEOMEL. TEO is a basic wind spell. One of the residents in the city will also teach you the mantra PRA which attacks with earth damage. Head to the slums and get the Dirty Hat from one of the pink barrels. Talk to the three kids standing in a line here and they will ask you of the Danan prophecies, do you remember them? "In the midst of the light, they will dance" "In the deepest shadow, it will be born" "The blue life, they will protect" Head East and enter the house here to meet the resistance, they're a bunch of kids. Another earthquake occurs and the kids see your jade, they say that you are the chosen. The kids run to inform Garlyle. Exit this house and enter the one closest to the entrance of the slums. In here, take the door leading down and grab the Dirty Clothes from the red barrel. Now head out and find Garlyle upstairs in the inn. Garlyle tells of his plan to use the mayors air purifier to cleanse the air of the entire atmosphere and that he plans to infiltrate the mayors place to do it. Garlyle asks of Riza's help and she agrees. After explaining the plans, Garlyle asks Riza why she came to Babel in the first place. It doesn't seem to matter which answer you choose. it seems he's got a bit of a crush on her aswell, you can tell because he's always astounded by everything Riza says. Riza has a dream, the day she was born, she was born with a jade on her forehead. The goddess statue behind her disappears. -------------------------------\ RIZA'S SCENARIO: DAY 2 (RIZA02)(O-------------------------------------- -------------------------------/ When Riza awakens, head to the top of the mayors building using the ladders. Garlyle rejoins your party. MAYORS BUILDING --------------- Items: Alarum, Tasty Water, 500 Ragu, Purifier, Dirty Shoes, Regulus If you got that key I told you to get in the forest, open the Topleft door and collect the Alarum from the chest, then use the key and get the Tasty Water from the topright, 500 Ragu from the bottom middle, and a Purifier from the bottom left. Pull the switch in the top middle door and enter the bottom right door. Follow the path here until you are faced with a split path. Take the right door leading down and collect the Dirty Shoes from the red barrel to your right. Go back now, take the left door, go up the little ladder and down the big ladder, then collect the Regulus from the red barrel. Equip the Regulus to Riza and put her in back row. Keep all your long ranged attackers in back row as they endure less physical damage, that goes for Garlyle too if he's using a gun. Climb back up the ladder, head into the door above you, go left and take the door below you. Garlyle and Riza will fight the door guard here so that the kids can get into the building. The kids will pull a switch now enabling you to get to the purifying machine. Head back, go North and climb the ladder down to it. Riza will find butterflies here, having the ability to communicate with animals, they ask her for help. Carry on here past the purifying machine and you'll reach an elevator and the mayor Culgan. After a battle with his guards, chase the mayor by using the ladder here. You'll see a jar of crystal-clear water here, use it if you want to fully restore your parties HP and MP. Further on here is a save point aswell, save if need be then head up and into the door. The mayor is here, Garlyle gives the mayor a good lecture telling him that he stole the machine from the towns ancestors. The mayor bites back by telling him that it was a war machine and it was he who turned it into an air purifier. The crime is that mayor Culgan imprisoned the butterflies to purify the city when they could be out purifying the world. Danan prophecy foretells that the chosen will come if the insects are in trouble (jesus, is there anything Danan prophecy doesn't foretell)? Culgan has an interest in Riza's jade and he seems willing to take it by force. He calls his armored guard to have Rizas party exterminated. BOSS: Shivaithan ------------------------------------------------------ HP: 800 MANTRAS: None EXP: 207 RAGU: 281 DROPS ITEM: Nothing STRONG AGAINST: Nothing WEAK AGAINST: Nothing If you regularly heal, you won't have to much of a problem here. You should really use LEFNA about once every two turns. If you think you can manage the MP, use LARTEOMEL with Riza. Eventually, this boss will go down. If you're finding it hard, you should try levelling up in the elevator room as your party havn't really had much battle experience at this point. ----------------------------------------------------------------------- After destroying the robot, Culgan magically dies, maybe he had a heart attack or something. Garlyle heads back to take care of any remaining guards. A spirit appears before Riza, his name is Laumen. He tells Riza that her path will lead to Meifa and that there are only fourteen days left for the Human race. Meanwhile, the kids pull a switch to release the butterflies from the machine. The machine explodes and the butterflies are free. PURE CITY BABEL --------------- Items: None The air has been purified, the entire world looks much brighter than before. Garlyle is very thankful of Riza, he tells her that he hopes she will find her mother and he will arrange a boat to the Southern continent for her. The kids tell Riza that Garlyle told them how beautiful she is. The prices at the shops have changed.. O------------------------------------O------------------------------O |BABEL FORGE |BABEL BAZAAR | O------------------------------------O------------------------------O |Moon Rifle.....510 Ragu ATK + 12 |Medical Herb...20 Ragu | |T-Decline......280 Ragu ATK + 6 |Tasty Water....30 Ragu | |Small Shield...400 Ragu DEF + 4 |Alarum........200 Ragu | |Dennis Armor...630 Ragu DEF + 8 O------------------------------O |Chain Mail.....280 Ragu DEF + 5 | O------------------------------------O The barkeep at the inn will teach you the mantra CRYSTAL. When you are set, the ship staff will tell you that their preperations are still incomplete, they sugges you visit your family in the meantime. Make your way to Karn and visit Zeku. TOWN OF KARN ------------ Items: None Zeku congratulates Riza, he asks Riza to visit Horn Cave in the Eastern continent and seek the writings of a master of mantras. He tells Riza that long ago, her mother went to work with Dr. Muench a scientist. Zeku will then teach Riza the mantra ANIMUS which is like ANIM, but it restores some HP aswell. The barkeep here will teach you the mantra SOMNATI. Head back to Babel. PURE CITY BABEL --------------- Items: None Riza is ready to depart for the Eastern continent. Board the boat and just before you're prepared to leave, the slum kids come and push Garlyle onto the boat telling him he has an obligation to fulfil. Garlyle wishes to offer his assistance to Riza in her quest. Before she has the chance to tell him to go away and that his assistance is not required, the boat departs. Garlyle joins your party again. -------------------------------\ RIZA'S SCENARIO: DAY 3 (RIZA03)(O-------------------------------------- -------------------------------/ The boat sails to the Eastern continent to the Port Town of Oriab. PORT TOWN ORIAB --------------- Items: Purifier Riza and Garlyle sit down for a rest after leaving the boat. They sit down next to no other than Dr. Muench, the man Riza's mother used to work with. Dr. Muench notices that Riza is a priestess and tells her that she resembled a person she once knew. After swapping introductions, Riza tells him that the person he knew was probably her mother. Dr. Muench tells her that he last saw her seventeen years ago, she was studying mantras and the jade that Riza held. Dr. Muench tells Riza that the Danan prophecies relate to the statue of the goddess. Dr. Muench speaks of his companions who should be returning from Horn Cave, Riza and Garlyle decide to wait for them as they are headed in that direction anyway. After Dr. Muench tells of some unsavory comments about Riza's mother, the doctors companions return, the man is none other than Surlent. The doctor asks Surlent's companion Legin if he found anything at the Horn Cave about the Danans, but he tries to deny it. Surlent tells Legin to grow up and he confesses. He tells of a Danan inscription inside the cave. Dr. Muench tells Riza to go to Cryunne castle to look for her mother. Riza thenks him and leaves. Time to explore the town.. O------------------------------O O------------------------------------O |DOCTOR CASTAGIA'S | |ORIAB FORGE | O------------------------------O O------------------------------------O |Flight Stone..1400 Ragu | |Hell Fencer....480 Ragu ATK + 16 | |Purifier......1000 Ragu | |Ragu Knife.....100 Ragu ATK + 5 | |Red Bag.........30 Ragu | |Rune Knife.....270 Ragu ATK + 13 | |Green Bag.......60 Ragu | |Regulus........650 Ragu ATK + 57 | |White Bag......100 Ragu | |BerniceShield..110 Ragu DEF + 2 | O------------------------------O |Buckler.........70 Ragu DEF + 1 | |ORIAB BAZAAR | |Lemnos Mail.....70 Ragu DEF + 9 | O------------------------------O |Logical Cap...1090 Ragu MGD + 2 | |Medical Herb....20 Ragu | O------------------------------------O |Tasty Water.....30 Ragu | |Alarum...... ..200 Ragu | O------------------------------O A mantra can be found behind the counter in Castagia's, REPULUS. The barkeeper at the bar will teach you the mantra SOAMEL. SOA is a basic light damaging spell. The house in to Northwestern area of town has a drawer containing a Purifier. Leave the town now and head to the forest to your right to go to your next destination. GREAT FOREST ------------ Items: Ephta's Robe, Prince Nail, Tasty Water, 700 Ragu, Purifier There's another mantra chest to your right along a thin path here PEA?E is the word. PEACE is a useful mantra that escapes fights and dungeons. From here head West and you'll see a plant enemy blocking the way, kill it and head to the Southwestern corner of the forest to see a green sealed chest surrounded by trees. Open it for an Ephta's Robe. From here, head North to the bridge and you'll see another plant. This one's a boss by the way so prepare yourself. BOSS: Setavisa -------------------------------------------------------- HP: 772 (Doesn't take damage until Reptile escapes). MANTRAS: CONTAQU, AQUREX, AQUNATES EXP: 249 RAGU: 317 DROPS ITEM: Purifier STRONG AGAINST: Water WEAK AGAINST: Fire The boss consists of two parts, Setavisa, and CaughtRept (Caught Reptile). Don't bother attacking the caught Reptile because it'll drop it after three turns anyway. When the reptile is dropped, it will run away. Keep a defensive stance until the caught Reptile escapes because Setavisa is invulnerable up until this point. Not a hard battle but not easy either. Equip the Ephta's Robe you found because Magic is all this boss uses. Don't equip anything that is of the water or thunder type in defense otherwise your party will die at an early stage in this battle. If you have found or know any fire mantras, use them here because this boss is weak against it. Regularly heal with LEFNA or any better healing spell you may have. When the boss is low on HP it will start using Storm God's Wrath, a powerful thunder technique that hits all party members. If you find yourself low on MP, use a Tasty Water, they're cheap and common so don't hold back on the stock. Eventually the plant will die. ----------------------------------------------------------------------- After the battle, the Reptile will sneak attack Garlyle. He's a feisty one, he'll introduce himself as Pipin the Reptile prince. He wants to go to the Dragon God Ruins so the gang agrees to head there on the way back. Pipin will join your party and you'll receive the Prince Nail. Equip him. Head East from here and when you get to another plant enemy, head West from it to find a chest with Tasty Water inside. Go back, kill the plant you just saw and open the chest hidden behind a bush just North from when you cross the bridge for 700 Ragu. Head East, kill the next plant you see and collect the Purifier from the chest South from where it was. Now head to the path North to exit this place. Follow the path to the Horn Cave. HORN CAVE --------- Items: Horn Water x2 Head straight until you're faced with a split path, then head South for two chests containing Horn Waters. Head North this time and you'll find a mantra masters book. In here you'll learn the mantras TILLER, THORSOLON, MOLFO, and MEGAMI. When you've finished reading, a mistress of mantras will approach Riza and tells her to go to the Temple of the Spirit on the Western continent to meet with the mistresses of mantras. You're done here leave this place. When you leave, you have the option of going back at night time when the tide rises inside the cave. At the end of the cave is a Danan seal, it reads the three Danan prophecies you know all too well. That was interesting.. Okay now you truly are done with this place. Make your way to the Dragon God Ruins, it is East from the entrance to the Great Forest next to Oriab. Before you enter the ruins, make sure you are prepared because you can't leave until after you've defeated the boss here, he's not easy either. DRAGON GOD RUINS ---------------- Items: Rem Herb, 590 Ragu, Alarum, Moon Ring, Horn Water, 2,480 Ragu Pipin will run on into the ruins on his own. He wants to resurrect the Dragon god so that the Reptile can rule the world. Within around ten seconds of his departure, he screams for help. Heal up and prepare for a boss battle. BOSS: FireLizard ------------------------------------------------------ HP: 2,172 MANTRAS: None EXP: 1,086 RAGU: 956 DROPS ITEM: Alarum STRONG AGAINST: Fire WEAK AGAINST: Water This boss Has high magic defence and HP, his attack power is not too great though. Your main offense is going to be regular attacks. Riza being the best healer should use Lefna or Megami, whichever suits your HP limit. Have Pipin and Garlyle do the attacking. The boss will eventually start using Phoenix Wave, his best attack which deals about 45 damage to each ally. As long as you have Riza using Lefna or Megami, it is no threat because this boss is also very slow in speed, you should normally always get your turns in first. The other problem is how often this boss dodges aswell. You should beat him with my strategy, and if you need MP, just use a tasty water. The key to long battles is healing and patience. ----------------------------------------------------------------------- Pipin apoligises, he tells Riza that he knew about her jade aswell, it appears he does have some intelligence. He asks if he can accompany Riza to help her in her quest as she is the chosen one of the Danan prophecies. Head North and go downstairs keep going and when you get to B2, take the stairs to your right down to B3, the left past leads to a save point. Head up to the inscription on the wall and when you look at it, a path will open. There are four paths here, depending on which jade holder you control, a different path will open. Sion and Surlent should be able to open the other two paths and if you have already done this with them, the paths will be open for the other characters aswell. Sion's path: Rem Herb, 590 Ragu, Alarum Surlent's path: Moon Ring Riza's path: Horn Water, 2,480 Ragu Dune's path: A note, Dune's already taken the treasure. This part of the game is a also a sidequest, see the sidequest section if need be. You're done here, time to make tracks. Get a boat at Oriab and sail to Ompross. TOWN OF OMPROSS --------------- Items: Kitchen Knife O------------------------------O |OMPROSS BAZAAR | Not much to do here, Nurks place sells O------------------------------O some basic stuff. |Medical Herb....20 Ragu | |Tasty Water.....30 Ragu | |Alarum.........200 Ragu | O------------------------------------O |Flight Stone..1400 Ragu | |OMPROSS BAZAAR (NURK'S PLACE) | O------------------------------O O------------------------------------O |Chop Block.....798 Ragu DEF + 4 | |Frying Pan.....498 Ragu DEF + 3 | |Cook's Apron...398 Ragu MGD + 11 | O------------------------------------O Remember Nurk's place? Go there and the merchant here will ask if you'd like to buy a Heg's Ocarina for 10,000 Ragu. A bit steep? Refuse and he'll drop his offer to 5,000 Ragu.. Refuse again and he'll do it for 2,500 Ragu! Refuse once more and his final final offer will be 1,298 Ragu. He should give you a Kitchen Knife and no Heg's Ocarina... Damn! If you rest at the inn and return to Nurk's place, Nurk himself will serve you. For more information on Nurk, take a look at the sidequest section. When you're done, leave for Mount Delphi for a sidetrip. If you don't wish to sidetrack to Mount Delphi, skip the upcoming section of the walkthrough and go to the next part labelled Town of Danelf. MOUNT DELPHI (OPTIONAL) ------------ Items: 1,100 Ragu, Tasty Water, Alarum Enter the mountain and head West underneath an overhead rock, you should see an exit to the South. Go through it and open the chest close by for 1,100 Ragu. Head back and straight North to find a chest containing Tasty Water. Head directly East and enter the passage, then from here go up the stairs and enter the cavern North from where you are. Open the chest here to find a half deciphered mantra.. Good thing I'm here to give you the answer! ESPIRI is a mantra that increases the Spirit of your entire party for three turns. Head South from here and take the exit directly below you. Once outside, take the Southern path to find a chest containing an Alarum. There's nothing else here, use the PEACE mantra to escape this place. Head back to Ompross and board the boat to Danelf. -------------------------------\ RIZA'S SCENARIO: DAY 4 (RIZA04)(o-------------------------------------- -------------------------------/ On the ship, you will encounter Sion and his party who are heading to Danelf. Sure as hell, before Riza and Sion stand close enough to eachother, the jades react and the two are sent flying off their feet. Sion directs Riza to Cryunne, then before you know it, the ship arrives at Danelf. TOWN OF DANELF -------------- Items: Dirty Shoes You may wish to buy some weapons or armor at the forge, there's alot you can get here. There's a pair of Dirty Shoes inside a drawer in one of the Northeastern-most houses. As for mantras.. The barkeep in the Danelf pub will teach you some new ones.. IGNA, IG is a basic fire spell, TOUNA, TOU is a basic thunder spell, TEONA, TEO is a basic wind spell, and a new prefix for your spells YOUTEONA. If you havn't noticed yet, the suffix NA on your mantas allows them to attack all targets, the prefix YOU powers up mantras making them stronger e.g. YOULEFNA or YOUIGNA, try it. The mistress of mantras will teach the HP drain mantra STELLA. When you're done, head to the Tower of the Vaiant at the Northern exit of town to watch Sion fight in the competition. O------------------------------------O------------------------------O |DANELF FORGE (ARMS DEALER) |DANELF BAZAAR | O------------------------------------O------------------------------O |Somation.......750 Ragu ATK + 26 |Medical Herb....20 Ragu | |Sleipnir......1070 Ragu ATK + 34 |Tasty Water.....30 Ragu | |Hell Fencer....480 Ragu ATK + 16 |Alarum.........200 Ragu | |Mad Camel......710 Ragu ATK + 22 |Purifier......1000 Ragu | |Avenger........930 Ragu ATK + 28 O------------------------------O |Viola.........1010 Ragu ATK + 30 | |Crystal Knife..620 Ragu ATK + 18 | |Rune Knife.....270 Ragu ATK + 12 | O------------------------------------O |DANELF FORGE (ARMOR DEALER) | O------------------------------------O |Small Shield...400 Ragu DEF + 4 | |Gra Shield.....450 Ragu DEF + 4 | |Dennis Armor...630 Ragu DEF + 8 | |Slamath Armor..930 Ragu DEF + 11 | |Hector Armor..1320 Ragu DEF + 15 | |Chain Mail.....280 Ragu DEF + 5 | |Lemnos Mail....680 Ragu DEF + 9 | |Open Helm......280 Ragu DEF + 2 | O------------------------------------O TOWER OF THE VALIANT -------------------- Items: None Inside the tower, you will see a man in red by the sword display, amazingly, this man will have a jade. Him and his companion seem to like the sword too. Head upstairs to see Sion fight in the competition. Riza's party watch as Sion battles a monk, Sion wins and the town hold a parade at Danelf. Leave here and return there. TOWN OF DANELF -------------- Items: None Riza's party will get caught in the parade, all of a sudden it becomes nighttime for a brief moment. Pipin tells Riza that this is a work of the Netherworld, Garlyle tells Riza that it is an eclipse. King Cryunne is seen retreating back to Cryunne Castle. Leave here now and head East to the Small Church. SMALL CHURCH ------------ Items: None At the end of the church is the statue of the goddess, the same one from Riza's dream about her birth. The priest Miller arrives and tells Riza that the statue came from Cryunne Castle twenty years ago, given to him by King Cryunne. Miller is sure that another painting like it exists but he's never seen it. Miller tells Riza to meet with a man named Doug in the Town of Vad because he can help grant an audience with the king. Head West, then South to get to the Town of Vad. TOWN OF VAD ----------- Items: Logical Cap Some mantras can be learned here, the Northwestern house has the mantra INPULSE inside it's drawers and the barkeep will teach you the mantra NIHILUS, NIHI is a basic void damage mantra. In the center of town are two houses, the one on the left is Sion's house, enter it and rob his drawers for a Logical Cap. Doug is Sion's brother he should also be found here. O------------------------------------O------------------------------O |VAD FORGE |VAD BAZAAR | O------------------------------------O------------------------------O |Aspirade.......270 Ragu ATK + 12 |Medical Herb...20 Ragu | |Ragu Knife.....100 Ragu ATK + 4 |Alarum........200 Ragu | |Rune Knife.....270 Ragu ATK + 12 O------------------------------O |Buckler.........70 Ragu DEF + 1 | |Pilas Armor....330 Ragu DEF + 6 | |Chain Mail.....280 Ragu DEF + 5 | O------------------------------------O Riza will ask Doug if he can help get her an audience with the king and Doug asks why she wants one. She tells about the statue of the goddess and Doug tells her about a woman who many years ago came from the Northern continent to do research on it. Doug tells her that he will have an audience granted. Head to Cryunne Castle through the side gate. CRYUNNE CASTLE -------------- Items: Tybalt Mail, (100 Ragu or Meio Shield) Head to the Southwestern part of the castle to find the prison, there's a sealed chest here containing some Tybalt Mail. Now go and see the king. The king seems to recognise Riza through her mother. The king tells that she was researching the statue of the goddess with an old scholar. The king tells of two temples, the one South of Danelf and another West of the Northern continent. The temple of the Northern continent has such technoligy that machines that soar in the sky can be found there. Garlyle wonders if it could be related to the air purifier in Babel. The king tells Riza that the woman she's looking for went to see an old lady atop the Mantra Peak named Zora. Atop the mountain is a gateway to the Netherworld, sealed by Zora's powerful mantras. The king decides to aid your party on their travels. If earlier you had Riza tell Garlyle that she seeks to find her parents, the king will give Riza the amount of Ragu equal to a months worth of Sion's salary, 100 Ragu, nice! I think that if you've already progressed so far in Sion's scenario, you'll get a Meio Shield instead. Sleep in the bed nearby and Riza will have another dream. Riza's mother finds the statue of the goddess, a man named Jild says that it is a starting point to understanding the prophecies of the Danans. The statue comes to life for a very short moment and Jild sees it happen. Riza wonders if there is a link between the statue and the prophecies of the Danans. -------------------------------\ RIZA'S SCENARIO: DAY 5 (RIZA05)(O-------------------------------------- -------------------------------/ Leave the castle and make your way to the Spirit Temple below Danelf. SPIRIT TEMPLE ------------- Items: (EARTH: Life Leaf, Jackal Nail) (WATER: Antares, Magic Leaf, Horn Water) Tell the man at the front gate that King Cryunne did not send you and that you'd like to go to the mountain. Inside the temple, you are offered gifts but you can only choose one or the other. * Earth leads to a Life Leaf and a Jackal Nail * Water leads to a Horn Water, an Antares, a Magic Leaf Fight the guardians here, collect the items you are given after battle and make your way to the upstairs hall. Enter through the top center door to find a man by the name of Soma. Soma asks Riza if she wants to see Zora on Mantra Peak, he tells her that she should see Aqua in the forest to find out how to get to Mantra Peak. People will have appeared all over the temple now so let's take a look around. In the library, you can learn the mantras SOA, SERE, and PRA. The mantra chest in the room to the right contains the mantra F?T. FAT is a mantra that lowers speed. Downstairs to the Southeast of the hall, a man can be found outside who will teach you some mantras, IGRANDE, AQURANDE and AIRFLOW. O------------------------------------O |SPIRIT TEMPLE FORGE | O------------------------------------O |Medical Herb....20 Ragu | |Rem Herb.......100 Ragu | |Tasty Water.....30 Ragu | When you're ready to leave, head |Purifier......1000 Ragu | back to the main floor and leave |Hamlet.........330 Ragu ATK + 48 | throuh the Southern exit. |Camellia.......280 Ragu ATK + 42 | |Bison..........330 Ragu ATK + 26 | |Flat Shield....280 Ragu DEF + 8 | O------------------------------------O SACRED FOREST ------------- Items: Open Helm, DOA, Horn Water Grab the chest to your right as you enter the forest for an Open Helm. Head South and grab another chest for a DOA machinegun for Garlyle. Head West now until you can see a green plant on the ground underneath some bushes, head up from here and open a chest for some Horn Water. Head back down, go West, take the next path leading North and grab a Purifier from a chest behind a tree here. Go back down South and head West until you come to an alter with a ginger haired woman standing on it, could it be Riza's mother? Talk to the lader here, her name is Aqua, she tells you to leave the temple at once and leave it to them to purify the planet. The party insist on going to Mantra Peak with or without Aqua's permission. As you leave to exit the forest South, your party will be ambushed by ghosts. After bthe fight, you party will run back to the alter to see what's going on. It appears that there's an evil presence inside of aqua, The gang decide to slay the demon infesting her soul. BOSS: Evil Ghost ------------------------------------------------------ HP: 2,169 MANTRAS: WARSERELUS, SERETOME, SERELUS, SEREMEL, LUCSEREMEL, SERERANDE EXP: 1,466 RAGU: 907 DROPS ITEM: None STRONG AGAINST: Dark WEAK AGAINST: Light Evil Ghost doesn't really have much HP and can be beaten in about eight or more turns if your party just continues to physically attack him. Have the Moon Ring equipped for dark defense. Keep HP levels high with MEGAMI. ----------------------------------------------------------------------- Aqua will come to her senses, she tells Riza that she's a very powerful child. With this Aqua dies. Nobody told her Riza's name either confirming that she is Riza's mother. Head back to the Spirit Temple. -------------------------------\ RIZA'S SCENARIO: DAY 6 (RIZA06)(O-------------------------------------- -------------------------------/ SPIRIT TEMPLE ------------- Items: None Heal at the inn, then return to speak with Soma. He'll tell Riza that with Aqua gone, he will have to be defeated in battle is Riza wants to go to Mantra Peak. You'll have to battle five Guardians before you face Soma, on the battle with the Fire Guardians, keep your parties HP at a reasonable amount in preperation for the battle with Soma. BOSS: Soma ------------------------------------------------------------ HP: 1,670 MANTRAS: SHIITAERI EXP: 1,785 RAGU: 970 DROPS ITEM: Soma STRONG AGAINST: Wind WEAK AGAINST: Thunder A very unworthy opponent. Soma has very low HP, the only thing that makes him a real threat is the move Power Wave he uses when he's low on HP. Have Garlyle and Pipin attack physically, with some luck, Garlyle is using a Hamlet. Heal your party with the MEGAMI spell. If you're quick enough, you will destroy Some before he even uses Power Wave. ----------------------------------------------------------------------- Soma will notice that Riza has a jade, he'll tell her that Aqua knew of her coming. Riza asks if Aqua was her mother and Soma will reply by telling her that nobody really knew who Aqua was. Go forth to Mantra Peak. Head back through the Sacred Forest and exit through to the South. On the way, a ship will block your path, take a look inside.. BRASNIR ------- Items: Holy Grail, Holy Robe Inside the ship, you'll find the two men who were next to the sword display back at the Tower of the Valiant. The man in red asks Riza of her jade, she tells him that she was born with a jade in her forehead, the man tells her that he found his from an old stone statue. The men introduce themselves as Cid and Dune the treasure hunters. Riza introduces herself and tells the men of her mission to purify the planet. Cid suggests that some of the treasures that they collected (stole) should be used to help the planet. Cid decides that Riza's party should have some of the treasures that the men own, judging by the prophecies of the Danans, they feel an obligation to the chosen one. Dune promises to have the ship take off as it is blocking their path to the Mantra Peak, Riza is stunned to know that they own a flying ship. The men offer to give Riza a tour of the world, it's your choice. Dune and Cid give Riza the Holy Grail being as the trees and plants need water to grow. They give her the Holy Robe aswell, a treasure that they found in the Horn Cave. When you're done, leave the ship and head North to Mantra Peak. MANTRA PEAK ----------- Items: Horn Water, Green Bag, Pure Ring Head inside the mountain and grab the Horn Water from the chest. Along the way you should find another chest containing a Green Bag. You should reach the peak eventually, it becomes nighttime, enter the cave here to come to a split path. You'll slip into the river if you observe it in the left path, it leads to a sealed chest with a monster inside, going this way will also result in you having to leave and climb the mountain again. The center path will lead to a little old lady Zora, a master of the mantras. Zora tells Riza that she's aware thet she's experienced some sad incidents, and that she saw the apparition of an evil spirit. She talks about the pollution, how it will slowly cause the world to perish and Riza asks if purifiying the planet will save it. Zora tells Riza that she ha met other people in the world with goals similar to her own, Riza links this with the jades. Zora tells Riza that her jade is the Holy Jade, the one described in the prophecies of the Danans. She tels Riza that the jade held by the Soldier from Cryunne resides in the spirit of the light. Each jade is as equally important as the other. Riza is told now to purify the Oceans and the Earth. The second sentence of the Danan prophecies refers as such.. In the deepest shadow, it will be born, Zora tells that the deepest shadow could be the Netherworld. Zora asks Riza, what does she want to know, you have choice here, Aqua, Shadow, or Nothing. Zora tells Riza that Aqua tried to open a doorway to the Netherworld on her own, she was possessed by an evil spirit. Riza can meet with the other mistresses of mantras behind the waterfall. Shadow, the one who will be born in the deepest shadows can be found in the Netherworld. Go back now to the split path and speak with the mistresses of mantras behind the waterfall. Learn some new mantras here, GEO, POLLOCKS, HEAVEN, and JEEK. The middle mistress here gives you a Pure Ring. Head now back to Zora and use "nothing" as your reply. Speak to her again, tell her "yes", and she'll open up a room for your party. Enter it. She tells you not to use the mantra TILLER when in the Netherworld. The party will drop into a hole. LIMESTONE CAVERN ---------------- Items: Fongoose You'll see lots of dead people formed into an orderly line here waiting to get onto a boat. Speak with one of the red caped men here and the people will start getting into boats. A child is being seperated from his mother at the front of the line, the red caped men don't seem very sympathetic about it either, they're enjoying it. Riza's party intervenes. After killing a cultist, the other one runs away after finding out that Riza's party are alive. Take the boat down the river. Riza docks off to find a Mermaid unconscious on the floor, she awakes to see Pipin and begs for her life not to be eaten. Riza assures her that everything is okay. The mermaid introduces herself as Marina, she says that the chief of her village spoke of a certain mantra sending her to the Netherworld. (TILLER maybe)? She explains that it is her mission to find clean water for the Mermaid guardian deity and seeing Riza has the same goal, she wishes to tag along. As soon as Marina notices that Riza holds a jade, she screams and swims away as fast as she can because she thinks that Riza is trying to give life to a Rudra. Pipin explains, being the one in the know. Every 4,000 years, a Rudra appears to destroy an entire race and give birth to a new one, and right now, the end of the 4,000 year cycle is nearlly over. Four jades represent a Rudra. Speech is over, return to the boat. Your party will enter a dark cavern, Riza will hear a voice telling her to get up, answer by not getting up, Riza's mother will appear before her and offer her a present if she wakes up, don't get up. Two sealed chests will appear but resist, stay down, they're fake. The apparition is an evil spirit, before she gets too close, the real spirit of Riza's mother appears and banishes the demon with the LEFKARN mantra. Aqua gives Riza the Fongoose, a memento of her father who went on to persue the statue of the goddess on the Northern continent. The gang will awaken and find Marina. When they approach her, she panics again but Pipin explains to her about the Holy jade. Marina still doesn't believe, that is until her deity guardian egg tells her to help awaken it. Marina sees this as a miracle and asks Riza once again if she can join her on her quest. Marina joins your party, good thing too because she's one of the strongest characters in the game. BRUSTY'S ROOM ------------- Items: HolyTree Seed There's a monster sleeping here, Marina teases Pipin telling him to be a brave prince and wake it up, she tends to like teasing him because she thinks he's full of himself being a prince and all. The monster awakes and notices Riza's jade, he tells Riza that if she wants the seed, she'll have to defeat him. Do we have a choice? BOSS: Brusty ---------------------------------------------------------- HP: 2,428 MANTRAS: MEN, PRATAHNA EXP: 2,850 RAGU: 1,369 DROPS ITEM: Horn Water STRONG AGAINST: Thunder WEAK AGAINST: Wind At this point of the game, you should have tried and tested a few mantras on your travels, at this point, I made a good one which was SHIITEOTOME. Have your weakest spell caster use ESPIRINA and have your party use SHIITEOTOME, this should deliver around 320-350 damage a hit. Don't fall behind in HP, Brusty has some powerful moves that hit all targets, you'll generally be using MEGAMI every round, well you should be anyway. ----------------------------------------------------------------------- After the battle, Brusty will turn into a seed and he will tell you to plant him in the Polluted Continent. He tells Riza that he is a Danan, a member of a divine race who long lived before the Humans existed. He tells Riza to visit the Northern continent and see their destructive nature first hand. Next stop, Northern Continent, but how does one get out of the Netherworld? Continue forth and look for an exit. -------------------------------\ RIZA'S SCENARIO: DAY 7 (RIZA07)(O-------------------------------------- -------------------------------/ RUINS OF RULNE -------------- Items: Rem Herb, Horn Water Wow we found one already, that must have took the work of fate or something to do that! There's another person here, her name is Karla, mistress of the four mantras. Karla thinks Riza is a demon from the Netherworld, no wait, stop, nooooooooo! BOSS: Karla ----------------------------------------------------------- HP: 1,806 MANTRAS: WARLEB, MOENPERU, KIVUPRAXTO, TOUNATES, MOENKUE EXP: 3,102 RAGU: 1,404 DROPS ITEM: Moon Ring STRONG AGAINST: Nothing WEAK AGAINST: Nothing Karla is the self-proclaimed mistress of four mantras, funny that because the silly fool uses five! Her mantras can be strong and she has high magic resistance. Your best bet here is to use physical attacks so do as you did last time and use Riza to heal and have Garlyle, Pipin, and Marina attack her physically. Keep an eye on your parties HP, it would be foolish not to heal using MEGAMI every round. If the going gets tough, have two healers use MEGAMI in one round simply to reinforce your HP. You don't really need to win this battle, if you find yourself being overwhelmed by her mystical prowess, she'll heal you after your party has been defeated and she won't teach you a new mantra GURAKARA. Nevermind, you'll have to just deal with it I guess.. ----------------------------------------------------------------------- Karla notices that your party is alive, she isn't the brightest spark is she. Karla tells Riza that she is a guardian of the Netherworld gate, she teaches you the mantra GURAKARA, but only if you managed to defeat her. karla asks Riza if she holds the Holy Grail and Holy Robe (how the hell does she know this). She asks Riza if she would place the Holy Grail in the other room to stop the awakening darkness from the Netherworld sealing this room away. Riza agrees and Karla gives her a travelling tip. In the Northern continent are the ruins of a civilisation over 2,000 years old. The Northern Continent is the polluted continent and could be the source of the pollution. Leave this room and place down the Holy Grail inside the circle pattern on the floor to be able to advance. Surlent is here in this room standing next to a clock door. If you have initiated a certain cutscene on Surlent's scenario when he meets Riza for the second time, talk to Surlent now for an optional boss battle. BOSS: Culgan (OPTIONAL) ----------------------------------------------- HP: 3,944 MANTRAS: SOAREEM, TOUREEM, DEES, SHIITAFU, KIBILAES, VUDEPIT, GRANTEONA EXP: 2,524 RAGU: 1,078 DROPS ITEM: Moon Ring STRONG AGAINST: Dark WEAK AGAINST: Light Do you recognise the name Culgan? Mayor Culgan from Babel no? How in God's name did this happen? Oh well. Culgan is of the dark element but his moves are wind based. Pay very close attention to the mantras SOAREEM and TOUREEM, they are elemental barrier mantras, we'll be using much of them later on. At the start of the battle, have Pipin use ESPERINA and put him first in turn order, I hope you've been messing around with your mantras, I made YOUCONTJEEK for a decent light spell. With enhanced Spirit on your party, pummel Culgan with YOUCONTJEEK for nice amounts of damage, keep it going, he isn't too strong. ----------------------------------------------------------------------- Culgan will retreat cursing your name. Head downstairs now, the stairs is in the Southeastern corner of this room. Go past the room with the teleporter and head downstairs. Continue North from here, go downstairs again and open the mantra chest here for the mantra V?RUS. VIRUS lowers an enemies spirit. Carry on South and downstairs again. Open the two chests in this room for a Rem Herb and a Horn Water. Continue South to leave this place. Head Northwest to the Polluted Land. POLLUTED LAND ------------- Items: None Plant the seed here and a tree will sprout forth, purifying the polluted continent. The tree will talk, it will speak of the cycle of destruction and regeneration and that it has already been witnessed by the Danans. The destruction comes from the heavens. It tells that even though the planet is slowly being purified, it is irrelevant that it will help because the prophecies state that it will still happen. The tree also speaks of Rudra, it needs ten divine treasures to obtain a perfected body. The tree then confers with one named opsis who tells of the four greats Saizou, Mitra, Hausen, and Meifa. The four greats are the four beings of the legend of the worlds genesis. The tree is passing a message to all of the jade bearers on the command of the prophet Opsis, this is because the jade bearers can stop the next Rudra. Nine days are left until the destruction of mankind. The tree tells Riza to go to a small island where she can find the ruins of an ancient civilisation. Okay, next stop, small island South of here with the ruins of an ancient civilisation. Leave this place and make your way South to the Ruins of Sodom, but first, go to the building nearby for some stuff. PRISON (OPTIONAL) ------ Items: Purifier x4, Horn Water, Moon Ring Make your way to the end of the prison area with all the bones. Talk to a pile of bones to the Eastern side of the room and a soul will tell Riza that he's now free. Collect the four bags of mouldy Purifiers here if you have the space to carry them. Head back now and a new door will be open. Enter it and grab the Horn Water from the bag here, then open the sealed chest for a Moon Ring. That's all that's here now. Exit this place and head to the Ruins of Sodom. RUINS OF SODOM -------------- Items: 360 Ragu, Horn Water, Lars, 240 Ragu, King Bear Enter the ruins and into the main hall. From the main hall, head into the downstairs West path and Riza's jade will shine. Riza will see a man with a jade, but who is it? The man seems to be accompanying Surlent's party. Legin will remember Riza from Oriab when he was with Surlent, Surlent seems to be here though, he and Legin tell of when Dr. Muench told them of Riza's jade. Surlent's companion Sork rudely shouts over at Riza asking if she holds a jade, Garlyle gets as overprotective as ever, he needs a good slap. Riza senses a jade in Surlent, but he doesn't seem to be inside of his original body. Surlent tells Riza that he gained his jade from the Lago Stone of the reptiles, he tells Riza that he is dead and that he is in control of another dead mans body, how the hell?! Legin explains that Surlent's body has been stolen by a man named Culgan and that they need the Holy Grail to seal his soul within it. Riza tells Legin where she left the Grail, Garlyle also tells him that they saw his body there too. Pipin recognises Surlent's third compadre Lolo, Lolo seems to be suffering from Amnesia, but Pipin tells him that they escaped the Hidden Village together. Surlent's party leaves. -------------------------------\ RIZA'S SCENARIO: DAY 8 (RIZA08)(O-------------------------------------- -------------------------------/ Further West is a room with a mantra chest. The word here is A?SONMO. APSONMO allows an allies attack to never miss for roughly about four turns. Head back to the main hall. Head through the downstairs right path and open the chest here for 360 Ragu. Go back to the main hall, take the staircase up, head through the right path and go up the stairs directly infront of you. Read the book here, it's an archeological report. The book here mentions some ruins with iron plated rooms and an iron monster that lurks in them. it also mentions an elevator which requires a key to get to a secret room, but nobody knows where it is. The fifth page names the ruins as the armored city of Gomorrah. From here, head East and follow the path out and back into the castle. Talk to the rat in this room in the bed and follow it to a secret room to get a chest for a Horn Water and a Lars from a sealed chest. Now go back and take the first stairs you see down, then go down the ladder infront of you and head West to find a chest containing 240 Ragu. Go back now up the stairs, head West outside and continue on back inside to find the bio-tank users manual. The manual reads: Start the three tanks with the control dials. Each dial corresponds to a different operation. Rule the world. If the king of the world uses the tanks properly, the tanks will spread across the Earth and he will gain immense power. * Machine of the Moon: Right * Machine of the Planet: Right * Machine of the Sun: Left World Peace. The tanks are made to spread across the Earth and then they can level the terrain to quicken the restoration of nature. * Machine of the Moon: Left * Machine of the Planet: Right * Machine of the Sun: Left WARNING! The tanks can only be used one time, do not turn the same tank twice or it will stop. Now leave the ruins. As you leave, the ground will shake, Riza's party will look upwards only to see an entire continent fall to the Earth. Head North to the newly formed continent to reach a town called Roma. If Marina is wearing any good equipment, swap it with your other characters. Give equipment priority to Riza, Garlyle, and Pipin, but keep Marina equipped no matter what. You have the option right now to go back to the Ruins of Rulne and enter the clock door where you saw Surlent, it's up to you. RUINS OF RULNE (OPTIONAL) -------------- Items: Rondine, Horn Water Remember the clock door where you saw Surlent, inside the room you'll find two chests containing a Rondine and a Horn Water, that's it really. Head to the Town of Roma now, don't forget to swap Marina's equipment with your other characters. Give equipment priority to Riza, Garlyle, and Pipin and keep Marina equipped no matter what. TOWN OF ROMA ------------ Items: None Marina sees clean water in this town, she places the guardian deity egg into it. A Mermaid emerges from one of the houses to ask Riza's party who they are. Pipin introduces Riza to the Mermaid. The Mermaid here tells Riza that the Hegs, the guardian deities will purify the ocean, Pipin relates this to the Danan prophecy "The blue life, they will protect". The Mermaid tells Riza that the pollution is still mounting from it's source, the source of this must be found and cut off. Pipin tells Garlyle that it is coming from the ruins that the holy tree spoke of. Marina decides to end her journey here and look after the guardian deity. She leaves your party. Let's explore. All that is left to do here is O------------------------------------O shop. |ROMA FORGE | O------------------------------------O |Dark Sword....2270 Ragu ATK + 67 | |Fokker........2580 Ragu ATK + 72 | O------------------------------O |Raptor Knife..1590 Ragu ATK + 44 | |ROMA BAZAAR | |Scorpius......2480 Ragu ATK + 25 | O------------------------------O |Ice Bow.......1830 Ragu ATK + 75 | |Medical Herb....20 Ragu | |Aegis Shield...950 Ragu DEF + 9 | |Rem Herb.......100 Ragu | |Flat Shield....730 Ragu DEF + 8 | |Tasty Water.....30 Ragu | |Varo Mail.....2790 Ragu DEF + 30 | |Alarum.........200 Ragu | O------------------------------------O |Purifier......1000 Ragu | O------------------------------O Nurk the merchant is here today also, see the sidequest section for more details on Nurk, he's in the item shop. Head back to the Polluted Land. POLLUTED LAND ------------- Items: Harvest Seed x5 The holy tree will have dropped five harvest seeds, collect them. You have the option of doing a sidetrip here it's your choice, I'd reccomend this one because the items here are pretty good. Head to the very West of this continent on the same island Roma is connected to, you'll find the Frey Ruins. If you don't fancy a sidetrip, head to Gomorrah City East of the Ruins of Sodom. FREY RUINS (OPTIONAL) ---------- Items: Magic Leaf x2, Life Leaf. Horn Water, Head through the clock door to the left, go down the stairs and collect Magic Leaf and the Life Leaf from the two chests. Head back to the entrance and take the left path downstairs this time. Go North to find another Mantra chest with the word P?TEIE. The word here is PATEIE which raises magical defense, don't enscribe it, try REEM instead which is a shorter word and it costs less. Go back South and head West through the stairs to B3. To the East is a jar of crystal-clear water, use it if you need to, then head through the corridor next to the stairs you came from and go North to the stairs leading up. Grab the two chests when you come to a dead end, they should contain a Magic Leaf and a Horn Water. Leave here now and make your way to Gomorrah City East of the Ruins of Sodom. GOMORRAH CITY ------------- Items: Spirits, Horn Water x2, Purifier x2,Thunder'sTail, Mother Energy, Harvest Seed The barrel in the Southeastern corner of the city holds Spirits. To the very West is another pile of barrels, one of them holds a Horn Water. Just above are two barrels, the right one holds a Purifier. Let's begin by entering the Southeastern building. The ladder here leads to a Purifier inside a chest. Exit this building and enter the Northeastern building now. Go down the ladder, head West then South to find a passage leading down to a sealed chest with a Thunder'sTail inside. Head back to the ladder now and descend the other ladder below it. You should eventually reach a fuzzy screen, pull the lever next to it and an armored creature will drop from the ceiling, don't worry it's not a boss battle, it runs away. Head back up the ladder and use the elevator directly South. You'll see another fuzzy screen in this room, heal because you're gonna enter a scripted fight below it with a Mad Player, a tough enemy that often confuses allies. When your party defeats it, Pipin will be sucked into the fuzzy screen, he's gone, vanished. Continue forth, he's a lost soul. You'll encounter another mad player here next to a fuzzy screen. Once defeated, Garlyle will fall victim to the fuzzy screen this time, nooooo. Grab the chest for a Horn Water and if I aint mistaken, you'll probably need to recover HP. Riza's the only member you have left so make like you're Rambo and advance forth like you're on some kinda death wish. In the next room, you'll see your old pal Laumen from Babel after you destroyed the Shivaithan. Laumen will ask why Meifa has not yet appeared, for 4,000 years, Laumen has done nothing other than wait for her. Riza will ask who the heck is Meifa, Laumen will accuse her of lying because Meifa chose and bestowed the jade on her. Laumen will ask her if she thought Meifa guided her here to a machine that cleanses and pollutes (why would anyone make a machine like that)? Riza demands to know why Laumen has caused so much pollution. Laumen explains that Meifa guides them both, Laumen then tells her to perform her duties, then he warps her into a new room. There's two screens here, one containing Pipin, and the other Garlyle. Observe the monitors and answer the questions as such to save Riza's allies. I prefer to get them wrong a few times because some of the scenes are quite funny! It doesn't cause any rammifications. * Garlyle: Choose these options... (1) Help the Mermaid, (2) No, I can't!, (3) I protect people, (4) I love her. * Pipin: Choose these options... (1) Bring him here., (2) Hit him once!, (3) A light...?, (4) Yes, it is Riza!! Now, heal your parties HP and MP at the topright monitor. Don't move, before you do absolutely anything, the next boss is a real demon in battle, you should refer to my boss strategy section before going any further. When you're ready, observe the monitor in the topleft of this room, it allows you to see what Sion, Surlent, or Dune are doing at this time. * Sion's party are heading for Surt at the Danan Temple. * Surlent's party have just killed Dark Ein at the Great Forest. * Dune and Cid are collecting the ten divine treasures of Rudra. Laumen will challenge your party for not staying imprisoned in the monitors. He wanted to stop Riza in her tracks to prevent her from reaching Meifa. BOSS: Laumen ---------------------------------------------------------- HP: 5,198 MANTRAS: LARTOUNAMEL, TERAUS, IGTEUM, TEOTEUM, METANIU, LEFLUS EXP: 3,885 RAGU: 1,205 DROPS ITEM: Nothing STRONG AGAINST: Nothing WEAK AGAINST: Nothing This boss is really something else. If you've completed some of the previous scenario's import some of your favourite mantras here that you learned on your travels. Laumen's most ferocious attack is thunder based, TOUNAREEM is such a great help in this battle, it will save your lives. The problem with battling Laumen is that he will sometimes use a technique after your turns have ended, and then he will perform the next before your next turns have even begun, this can wipe out your party immediately if he uses a mantra both rounds that will attack all opponents. You should consider making your party immune to thunder, remove any Logical Caps and replace them with Dirty Hats, Lemnos Mail and Slamath Armor also helps for thunder resistance. mantra wise, use MOENMEGAMI for healing, VIRUS to lower Laumen's magical attack power (Spirit) and TOUNAREEM which I already mentioned. With your party set up as such, Laumen will shake at the awe of your juggernaught defense. Defense is the only way you're going to win this battle, MP recovery items should be plentiful, use them, they're very common in this game. ----------------------------------------------------------------------- Laumen will explode, he'll tell you that the Humans used the bio-tanks and polluted the world while doing so. He confesses to being the source of it. Laumen will give you the Mother Energy and tells you to take it to Vilshan to find Meifa. Meanwhile, some ghosts somewhere else in the building (you saw them before inside monitors) confirm with eachother that they return to their castle to inform Eltina. They seem intent on helping destroy all life. (there are alot of mentally disturbed people in this game aren't there). Leave this building, a dog outside will give you a Harvest Seed, good boy. Lastly, at the doorway of the Western Building, head down, then right, then up, and then left to find a mantra chest with the mantra IN?AKE. The mantra here doesn't even work so I'll give you a similar one instead. HALF lowers the physical attack power of all enemies. Leave Gomorrah City now and head West to the Ruins of Sodom again. RUINS OF SODOM -------------- Items: Key to Ruins Head inside the ruins and you'll be back in the main hall. From the main hall use the left path upstairs this time. Head West and put a Harvest Seed into the pot in this room to open a secret passage. Follow the path until you reach another book, this one is covered in blood. The book is titled, The Many Enigmas of the Temple. The book tells of the many mysteries of the temple such as the iron monster, the glowing wall, the bio-tanks, the shining giant.. But more importantly, it tells of how five researchers tampered with the bio-tanks. Their actions led to the deteoration of the Earth, and the pollution. The poison spread as far as the ruins of Sodom and the inhabitants their slowly died from it. The spirits in this room attack, what did we do to them!? BOSS MahogChair x5----------------------------------------------------- HP: ???? MANTRAS: None EXP: 5,000 (500 each maybe)? RAGU: None DROPS ITEM: Nothing STRONG AGAINST: Nothing WEAK AGAINST: Nothing A much easier boss, make sure your party has their proper armor back on after that fight with Laumen because defense is of the essence here. Five Mahogany Chairs, they mostly physically attack during this battle. When some of the chairs die, they'll use ghostflame but it's a weak HP drain technique. Every turn, a chair will use the Deluge technique and the soul will enter one of the chairs, you can tell which one is the real enemy because it twitches. The chair that does this is your real target. Forget about spells here, they all do 1 HP damage but not to worry, the chairs have absolute minimal defense. Each chair has got roughly 1,000 HP or more, some have around 1,300 HP, it seems each chair is different. I'm actually not sure on the HP margin, I got a feeling three physical attacks = 1 dead chair no matter what the damage. Have MEGAMI cast for healing and have your physical attackers pound the MahogChair with the spirit inside it. No problem! ----------------------------------------------------------------------- BOSS: KingEltina ------------------------------------------------------ HP: 3,118 MANTRAS: LUCSERELUS, SERENATES, MARLUCSERE EXP: 5,000 RAGU: 3,000 DROPS ITEM: Purifier STRONG AGAINST: Dark WEAK AGAINST: Light Not hard, King Eltina will be using dark mantras, counter him with ESPIRINA and YOUCONTJEEK, if you have SEREREEM, it helps for defense. Don't forget about MEGAMI or MOENMEGAMI. ----------------------------------------------------------------------- -------------------------------\ RIZA'S SCENARIO: DAY 9 (RIZA09)(O-------------------------------------- -------------------------------/ Fall down the hole in this room and grab the Key to Ruins from the table, you can leave the ruins now. Head back to Gomorrah City. GOMORRAH CITY ------------- Items: None Head into the West building and make your way to the elevator. in this area, head along until you can go North, you'll find the bio-tank room. Okay, do you remember this? Rule the world. If the king of the world uses the tanks properly, the tanks will spread across the Earth and he will gain immense power. * Machine of the Moon: Right * Machine of the Planet: Right * Machine of the Sun: Left World Peace. The tanks are made to spread across the Earth and then they can level the terrain to quicken the restoration of nature. * Machine of the Moon: Left * Machine of the Planet: Right * Machine of the Sun: Left WARNING! The tanks can only be used one time, do not turn the same tank twice or it will stop. When you do it right, the water will become clean. The skull ornaments in this area will begin to talk to Riza telling her that the goddess Meifa has chosen her. the skulls tell Riza to head to the abyss and find the Oceanic Purifier. Leave this room and head East to reach the Deep Sea Shrine. DEEP SEA SHRINE --------------- Items: None Continue on and the skulls will open a path for Riza as she is the chosen one. The iron beast comes rushing past her telling her that she will never succeed in purifying the ocean. --------------------------------\ RIZA'S SCENARIO: DAY 10 (RIZA10)(O------------------------------------- --------------------------------/ Carry on, you should eventually reach the Undersea Pyramid. UNDERSEA PYRAMID ---------------- Items: Hecate's Robe, Mist Gun Take the first path North and you'll meet with a familiar face, it's Marina! She has been attacked by the iron monster. The monster will tell Riza that it thrives on the pollution and that it is willing to stop her from purifying the water if it has to. BOSS: Abrasax --------------------------------------------------------- HP: 4,387 MANTRAS: MORAQU, VUYULT EXP: 4,439 RAGU: 693 DROPS ITEM: Purifier STRONG AGAINST: Water WEAK AGAINST: Fire Abrasax is not strong, especially where you now have four party members again. It uses Vuyult to attack all opponents with water dealing around 100 damage to anyone without strength or weakness to water but its best attack is Stab-Throw which can deal around 220 damage physically. Use MEGAMI or MOENMEGAMI for healing, if you have any good fire mantras, use them while powered up by ESPIRINA. I didn't find this battle too hard, I killed this one easily enough with physical attacks. ----------------------------------------------------------------------- Marina joins your party again, she has come here to free the guardian deities. Let's do it, start by pushing the switch infront of you. Head downstairs and you'll be in a three way split path. The West path leads to a jar of crystal-clear water, recover here if needed, now head back to the split, go Northwest past the stairs and around to find a switch on the ground, push it. Once pushed, take note of the raised platform to your left, the one with the waterfall. Stand in line to the center of this platform and head North through a secret passage for a Hecate's Robe. Head through the left path up the steps and then head right to find a third switch, push it. You will have just passed a stairway, go down it and open the sealed chest for a Mist Gun. Carry on down to enter a room with a boss inside it. The boss here will tell Riza that it's deformed body is the result of what the pollution has done to it. The boss curses the Humans, then it attacks. BOSS: Danapati -------------------------------------------------------- HP: 4,437 MANTRAS: None EXP: 6,493 RAGU: 1,338 DROPS ITEM: STRONG AGAINST: Nothing WEAK AGAINST: Nothing Danapati uses only water techniques and no mantras. AQUNAREEM is very useful in this battle. I did what I normally do in these cases, the enemy is weak against no specific element, so I attacked it physically. Just keep attacking it physically and healing with MOENMEGAMI, this battle is easy. ----------------------------------------------------------------------- In the next room, if you have already pressed the three switches, you'll find the Hegs next to the oceanic purifier. The Hegs will circle the oceanic purifier and a voice will be heard. The voice will congratulate Riza and tell her to make her way to Vilshan to inform the goddess Meifa. Marina tells Riza that the gang should head to Lyla because the chief of the village may know where Vilshan is. Marina swims there, everyone else rides a Heg. TOWN OF LYLA ------------ Items: None O------------------------------------O------------------------------O |LYLA FORGE |LYLA BAZAAR | O------------------------------------O------------------------------O |Rafale........3030 Ragu ATK + 86 |Medical Herb....20 Ragu | |Delphine......3130 Ragu ATK + 44 |Rem Herb.......100 Ragu | |Narcissus.....2970 Ragu ATK + 84 |Tasty Water.....30 Ragu | |Antares.......2250 Ragu ATK + 59 |Horn Water ....300 Ragu | |LucilleShield.1510 Ragu DEF + 13 |Alarum.........200 Ragu | |MontanoShield.1060 Ragu DEF + 11 |Purifier......1000 Ragu | |Alexis Mail...2300 Ragu DEF + 25 O------------------------------O |Aqua Ring......800 Ragu MGD + 7 | O------------------------------------O Go to the Elders house and Marina will tell the Elder all about Riza and her efforts. The Elder asks how Riza's party got to the village, he asks if they rode a Heg through a Heg cave. When Marina asks what a Heg cave is, the elder tells her that the Danans used to communicate with the Hegs through Heg caves he tells of one to the East at Vilshan. Did he say Vilshan? Okay, let's go to Vilshan using the Hegs. Marina is worried because she will be leaving for the surface again, Garlyle assures her that she doesn't have to come but Marina insists. The elder teaches the mantra HEG. Take the Hegs to Vilshan. VILSHAN RUINS ------------- Items: Heg's Ocarina, Vilshan Key Exit the ruins and head to the forest East in the overworld map. --------------------------------\ RIZA'S SCENARIO: DAY 11 (RIZA11)(O------------------------------------- --------------------------------/ HIDDEN VILLAGE -------------- Items: Heg's Ocarina Enter the forest here, the Reptile will tell you the riddle of this place, start at 9:00 and end at 6:00. Head through the forest taking first the West path, then the North path, then the East path, and then the South path. Head first to the sages house, a Danan here will teach you one of my favorite mantras in the game, POWERUP. Head downstairs and you should find the sage here, speak to him. The sage will see that Pipin has returned, he sits everyone down. The sage will ask why Pipin stole a medicinal herb from the village, Pipin replies by telling him that he's saving it for Riza's mother. The sage sees that he is acting alot less selfish, though he knows why he did it in the first place, he asks why he went to the Dragon God Ruins to try to resurrect the Rudra of the reptiles. The sage can see that he has matured alot more during his travels, the sage thanks Riza, he tells her that Pipin stole a Revive Herb that can bring souls back to life. The sage tells Riza of Danan prophecies that speak of the chosen, he tells Riza that she is guided by Meifa (that's also what Laumen told her aswell wasn't it) The sage tells her more.. In the body of the chosen shines a seal and she will save the world. The sage tells Riza to go back to the Vilshan Ruins. He tells her that when the floating islands fell to the Earth, Meifa must have descended towards the ruins of Vilshan. (Hmm. How does he know this)? The sage will ask Riza to visit the historians at the Southern end of the village. Someone enters the room, it's Sion and his party. He places his companion Foxy in the bed nearby and asks the Sage of his wisdom. The sage seems to know that one Nagiya did this to Foxy. The sage tells Sion that there are no herbs left to save Foxy. Riza hears this and tells Sion that she has a herb for him, the one Pipin has. Sion uses the herb and Foxy is saved. Pipin asks Sion how he came to the village and Sion tells him that he travelled to the village using a Heg using a Heg's Ocarina. Marina asks for the Heg's Ocarina as it is a Mermaid treasure. Sion happily hands the Heg's Ocarina to Riza as an exchange for the Revive Herb. O------------------------------------O------------------------------O |HIDDEN VILLAGE FORGE |HIDDEN VILLAGE BAZAAR | O------------------------------------O------------------------------O |Rex Killer.....940 Ragu ATK + 26 |Medical Herb....20 Ragu | |Adler.........1190 Ragu ATK + 56 |Rem Herb.......100 Ragu | |Mukale........1640 Ragu SPR + 4 |Tasty Water.....30 Ragu | |Ice Whip......2660 Ragu ATK + 81 |Panacea........300 Ragu | |Large Shield..1680 Ragu DEF + 26 |Alarum.........200 Ragu | |Axis Shield....270 Ragu DEF + 4 O------------------------------O |HeatsealCharm.1500 Ragu MGD + 6 | O------------------------------------O Pipin will escort Riza to the historians place, talk to the center man inside the building, he'll give you the Vilshan Key. Leave this place. Before you head to the Vilshan Ruins again, you have the option to do a few sidetrips, it may be well worth visiting the Clock Tower. If you would like to do a sidetrip there, enter the Garal Tunnel to the Northeast of the village. If you don't wish to sidetrack, skip the next section and head back to Vilshan. GARAL TUNNEL (OPTIONAL) ------------ Items: Garal Armor Head to the Eastern end of the tunnel. When you enter the room with a waterfall, head to the cave opening in the very West of this room and take the Garal Armor from the chest. Back to the waterfall room and to the Eastern cave opening this time. You should find a chest with an incomplete mantra ?HEMEL. The mantra PHEMEL increases speed to one ally. Exit to the right from the mantra chest and you'll see Horn Cave, go there. HORN CAVE (OPTIONAL) --------- Items: None There are some new mantras inside the mantra book here. EPYMETHEUS and SAINTELMO. Head out, back into the Garal Tunnel, and take the North exit this time. When you leave the Tunnel again, you have two options here... You can from here complete the Lugh Shrine sidequest, see the sidequest section for more details. Anyway, head to the Clock Tower up North. CLOCK TOWER (OPTIONAL) ----------- Items: 650 Ragu, Power Mace, Rex Killer, Life Leaf, Magic Leaf x2, Jaques Mail Head through the door to your left for 650 Ragu in a chest, you can't miss it, then go back and head right this time and continue on to find the stairs to 2F. From here, carry on through an unbending path to 3F. On 3F, come to your first interjunction and go North to find a room with a chest containing a Power Mace. Go back and enter the clock door this time and open the chest here for a Rex Killer. Head West now to find the stairs to 4F. Head West and through the gap in the wall. Carry on until you come to a room with two chests, a Life Leaf and a Magic Leaf (Nice). Head back out of the gap and go North to 5F. Enter the door, go up the next two ladders you see and enter the door here to find a chest containing Jaques Mail. Now go back down the first ladder but not the second, enter the door here and enter the first door leading South to find a chest with a half-complete mantra KO?TOW. The answer to this one is KOWTOW which raises the Agility of one person. Head out of this room and go West into another. Head directly North up the ladders and into the next room. Save here if you need to then head North up to 8F and continue on to 9F. When you get to 9F, enter the clock door here and grab another Magic Leaf. You've collected all the items here now, make your way to the exit, you can't use PEACE here but the encounter rate is gone. Head back through the Garal Tunnel and return to the Vilshan Ruins. VILSHAN RUINS ------------- Items: Nuad Herb Head East from the building the Heg's dropped you off to and you'll find another building with a statue of Meifa on top of it. Enter this building with the Key of Vilshan. Inside here, grab the Nuad herb from the chest and inspect the monitor at the end of this place. The monitor absorbs the Mother Energy, Riza will see Meifa on the monitor. Meifa tells Riza that they must fight, Pipin can't understand why because they succeeded in purifying the Earth, what is the purpose of it all? Although Riza has fulfilled all of the prophecies of the Danans, Meifa says that there is one that she is unaware of. When all life has been rescued, the chosen one will have to fight her. Meifa tells Riza that she awaits Riza on the Northern continent. Now then, there's lots of sidetracking to do because we can now explore the Western and Eastern continents, and part of the Northern continent. Here, I'm gonna list some of the many shops you can explore that have changed. Any items you aint got yet I'll also put down. If you wish to skip any sidetracking whatsoever, head to your next destination which is Karn in the Northern continent. Get there using a Heg Shrine right next to the town. TOWN OF AVDOL (OPTIONAL) ------------- Items: Magic Leaf, Rem Herb, Nuad Herb, Black Bag This town seems to be infested with zombies. The building with a door to the West of the inn has a Magic Leaf inside one of the drawers. Collect it and leave the house. You can rest in the inn for free if you call at the counter, there's also a Rem herb in the drawer of the building in the Southeastern part of town and a Nuad herb in one of the pots upstairs. Also in the southeastern part of town you'll find a house to the left of the bottom of the stairs. In this house, go downstairs and use the secret passage behind the plant here to find a drawer containing a Black Bag. PORT TOWN ORIAB (OPTIONAL) --------------- Items: None You can get here again from the Heg Shrine at Avdol. O------------------------------------O------------------------------O |ORIAB FORGE |ORIAB BAZAAR | O------------------------------------O------------------------------O |Balthazar.....2990 Ragu ATK + 87 |Rem Herb.......100 Ragu | |Hound Knife...2110 Ragu ATK + 57 |Nuad Herb......500 Ragu | |Thunder Bow...2700 Ragu ATK + 104 |Tasty Water.....30 Ragu | |Rebio Shield..1230 Ragu DEF + 11 |Panacea........300 Ragu | |Lucius Armor..3600 Ragu DEF + 36 |Alarum.........200 Ragu | |Varo Mail.....2790 Ragu DEF + 30 O------------------------------O |Pot-Pourri......80 Ragu MGD + 5 |DOCTOR CASTAGIA'S | O------------------------------------O------------------------------O |Flight Stone..1400 Ragu | |Purifier......1000 Ragu | |Red Bag.........30 Ragu | |Green Bag.......60 Ragu | |White Bag......100 Ragu | |Black Bag......300 Ragu | |Clothing Bag...400 Ragu | |Mystery Bag....500 Ragu | O------------------------------O EREMIA'S MANOR (OPTIONAL) -------------- Items: Hector Armor, Purifier, Cosmo Gun This place is near Port Town Oriab. Head through the side entrance for a Hector Armor, a Purifier, and a Cosmo Gun. That's it here. GRAHAM'S TOMB (OPTIONAL) ------------- Items: Hamlet, Gregory Armor, Aegis Shield Another building near Oriab. At the entrance, take your first right, the other doors in this room lead to dead ends. When you reach 2F, go through the thin passage leading up to the right to find a chest containing a Hamlet. Head back down the thin passage, past the stairway you came through and make your way left to the first stairway you see. Continue through a series of other stairways until you reach 6F. Head to the Northwestern corner of this room and take the stairway leading up. On this floor you should see a very large doorway, walk straight past it and into the next room which has three chests. Open two of the chests here for some Gregory Armor and an Aegis Shield, the middle chest is an incomplete mantra CORBO?IS. The mantra here is CORBOLIS which increases an ally's defense. RUINED CITY (OPTIONAL) ----------- Items: Voice Armor, Daniel's Robe, Life Leaf, Magic Leaf, Rinon Helm The ruined City is West from Port Town Oriab on a fallen island. Get there from the Heg Shrine at Avdol. O------------------------------------O------------------------------O |RUINED CITY FORGE |RUINED CITY BAZAAR | O------------------------------------O------------------------------O |Theseus.......1630 Ragu ATK + 50 |Medical Herb....20 Ragu | |Hamlet........1680 Ragu ATK + 48 |Rem Herb.......100 Ragu | |Rondine.......1870 Ragu ATK + 74 |Tasty Water.....30 Ragu | |LucilleShield.1510 Ragu DEF + 13 |Panacea........300 Ragu | |Gregory Armor.2310 Ragu DEF + 25 |Alarum.........200 Ragu | |Varo Mail.....2790 Ragu DEF + 30 O------------------------------O |Baker's Cap...1780 Ragu DEF + 9 | |Beze Wing......600 Ragu MGD + 8 | O------------------------------------O First things first, buy a Baker's Cap for all four members of your party, not only is this the only place you can buy them, but they are their best helms in the game. Beze Wings are also cool, you may like to get one for each character if you have the cash, they are very useful later in the game. A lizard next door to the Forge teaches the mantra MOZEFLAM. The house just right from the station used to be locked, but you can go inside it now and get the Voice Armor and the Daniel's Robe. The house next but one to the right has two chests inside it aswell, open them for a Life Leaf and a Magic Leaf. There's a clock door in the Southwest of this town, enter it and grab the chest for a Rinon Helm which you might want to sell for hard cash. THOR VOLCANO (OPTIONAL) ------------ Items: Tasty Water, Medical Herb This place is found Northwest of Avdol, the items aren't worth getting, but explore here if you wish. TOWN OF KARN ------------ Items: None The shops have not changed at all. Okay, here you can now do a sidequest for Riza listed in the sidequest section of this FAQ, the Netherworld Cave. Head into Zeku's house and he will tell Riza to visit Zora at Mantra Peak. MANTRA PEAK ----------- Items: None Head to see Zora, she'll tell Riza that the destruction is nigh and it is now that the chosen one will be tested. Riza comes to the conclusion that Meifa is behind the cycle of destruction and regeneration but Zora tells her that she's wrong. Zora tells Riza to look for Meifa in the Northern continent. Leave Mantra Peak. Before we go back to the Northern continent, let's explore the Western continent a little first. Head through the Sacred Forest, the Chieftan enemy here drops the Cyprus weapon for Marina, her ultimate weapon. When you're ready to continue, head back to the Town of Karn. TOWN OF DANELF (OPTIONAL) -------------- Items: None You can get back here by crossing through the Sacred Forest and the Spirit Temple. A mistress of mantras here teaches the mantra EXPIA which kills the user to fully resurrect and heal all allies, how useful is that! Very useful that's what. O------------------------------------O------------------------------O |DANELF FORGE (ARMS DEALER) |DANELF BAZAAR | O------------------------------------O------------------------------O |Balthazar.....2990 Ragu ATK + 87 |Medical Herb....20 Ragu | |Dion..........2350 Ragu ATK + 70 |Rem Herb.......100 Ragu | |Rafale........3030 Ragu ATK + 86 |Nuad Herb......500 Ragu | |Fokker........2580 Ragu ATK + 72 |Tasty Water.....30 Ragu | |Wild Knife....2630 Ragu ATK + 70 |Alarum.........200 Ragu | |Hound Knife...2110 Ragu ATK + 57 |Panacea........300 Ragu | |Fire Bow......2340 Ragu ATK + 97 |Purifier......1000 Ragu | |Ice Bow.......1830 Ragu ATK + 81 O------------------------------O O------------------------------------O |DANELF FORGE (ARMOR DEALER) | O------------------------------------O |Beluga Shield.1790 Ragu DEF + 15 | |Rebio Shield..1230 Ragu DEF + 11 | |Braham Shield.1390 Ragu DEF + 15 | |Voice Armor...4190 Ragu DEF + 42 | |Lucius Armor..3600 Ragu DEF + 36 | |Cassius Mail..3190 Ragu DEF + 34 | |Varo Mail.....2790 Ragu DEF + 30 | |Zeland Helm...2030 Ragu DEF + 10 | O------------------------------------O TOWN OF KARN ------------ Items: None The barkeep teaches the mantra MOONLIGHT Take the boat in the Southwestern corner of the village to reach the Statue of Meifa. --------------------------------\ RIZA'S SCENARIO: DAY 12 (RIZA12)(O------------------------------------- --------------------------------/ STATUE OF MEIFA --------------- Items: Horn Water, Purifier, Nuad Herb, Dusk 909, Queen's Coat Head inside the statue. The first few floors here are pretty straight- forward, when you come to your first split leading North or South, go South to find a mantra chest. The mantra here is PIKUGA?ERO. PIKUGAZERO lowers the magical defense of an enemy as does its base mantra ZERO. Continue on up this time until you come to another split path. Head down first, through the stairs and collect the Horn Water and the Purifier from the chests, now go back to the split and take the stairs. On this floor, you'll see some chests, none of which you can get yet, make your way to the next floor. On this floor, head East, then South and you'll see a gap in the wall to your right, it's a passage. Go through the passage and continue on until you find a Nuad Herb in a chest. Grab the Herb, go North in this area and head West into a secret passage. Head upstairs to find a jar of crystal-clear water, the go back down and continue the path until you find the two sealed chests you saw earlier, open them for a Dusk 909 and a Queen's Coat. Go back now to where you headed into the path East to get here and take the path South and upstairs. Meifa should be here. Meifa wants to fight Riza and Riza can not understand why, Meifa tells her that there is no need for explanations. BOSS: Meifa ----------------------------------------------------------- HP: 6,492 MANTRAS: PELGSHEET. COANAZEHILI, CAFOOTAC, COANANISARI, HIXOLSOM EXP: 10,494 RAGU: 1,845 DROPS ITEM: Nothing STRONG AGAINST: Light WEAK AGAINST: Dark This boss I've noticed has low magical defense. Stack ESPIRINA and have Riza and Marina use CONTSERETEUM or any other dark based spell you've managed to notch up. If you have any Pure Rings, they should be equipped for this battle, you'll be buggered otherwise if Meifa uses the Holy Star technique two times in a row. For defense, use MOENMEGAMI to heal as always and possibly SOANAREEM if you need it. ----------------------------------------------------------------------- Meifa gets straight to the point, she tells Riza that the destroyer of races can be found on the moon. (the destruction comes from the heavens, remember anyone telling you that)? The name of the destroyer is Sodom and in four days, Sodom will try to annihilate all life using the moonlight. Meifa is ready to send Riza's party to the moon. With this, the bell of destruction rings and the Statue of Meifa ascends into the heavens. --------------------------------\ RIZA'S SCENARIO: DAY 15 (RIZA15)(O------------------------------------- --------------------------------/ The party awakes and asks Meifa if they are really on the moon, Meifa tells them they are. Meifa tells Riza's party to seek out and destroy Sodom before he destroys all life on Earth. Marina asks Meifa, what link does she have with Sodom? Meifa says that she has already told her, either destroy Sodom or Sodom will destroy all of you. Yes, three days have passed since the trip from Earth to the moon. Head downstairs and West to the elevator, take it to ground level. Now take the South door into Sodom's base. SODOM'S LAIR ------------ Items: Amrita, Zeland Helm, Mirage, To the West is a chest with an Amrita and to the East is a chest with a Zeland Helm inside it. South from each of these chests are switches. Turn them both on and use the elevator in the middle path next to the save point and the jar of crystal-clear water. The elevator will take your party to a new floor, continue forth here and you'll find a door. Enter it and the party will be in a room where they can see Earth. A robot is here, it senses lifeforms nearby.. It's Sodom. Sodom ejects the party using moonlight, they are sent flying from the room. Riza suggests that the party go back and turn both switches off. Let's do it! Go back and press the switch on the elevator, your party will be on a new floor. Grab the sealed chest here for a Mirage, then go back and press the elevator switch again. You'll be on another floor this time, come back here later, press the switch once again. Back in the main room, turn both switches off and return to the elevator. Once again, you'll be on a new floor. At the end of this path, fight two Bifrons and then press the emergency shutdown switch disabling the moonlight weapon. Now head back to the elevator again. Return to the main room and push both switches again, now then, before you continue, you may wich to use up any remaining Life Leaves or Magic Leaves you have remaining on Riza. save your game on the statue, if you're playing this game using a ROM, save it at the statue anyway for status related reasons. Heal at the jar and head to Sodom. This is the final battle. BOSS: Sodom ----------------------------------------------------------- HP: 14,424 MANTRAS: YUVUSUC, HORDAMAR, PEDEMNU, LUCFULLSUTA, KUESUC, BILAPEMINU, KINGCOAST EXP: 13,042 RAGU: 1,907 DROPS ITEM: STRONG AGAINST: Water WEAK AGAINST: Fire There's a typo in one of Sodom's mantras here, KUESUKU is actually KUESUC from what I'm able to gather. AQUNAREEM is a must for this battle. Cast it and then cast VIRUS on Sodom to reduce his spirit. This battle can be awkard because Sodom's physical defenses are high, you will need to eliminate it with mantras. Attacking magically will require a good fire mantra (I made CONTIGTEUM), casting ESPIRINA to raise party spirit, and PIKUGAZERO to lower Sodom's magical defenses. All of these spells will stack, roughly twice. Try not to let Sodom kill any of your party members, if you are reduced to two or less living allies, the mantra EXPIA is a good bet. Heal using MOENMEGAMI and make sure you use AQUNAREEM once every three turns. ----------------------------------------------------------------------- The gang did it, they saved the world. Riza and the party then head to seek Meifa so that they can return to Earth. Meifa tells the party that the Humans are strong, but they have yet to defeat Mitra. Mitra is the great creator of the Earth and the moon. Mitra created Sodom to eliminate old races, Marina comes to the conclusion that Mitra must be defeated to stop another Sodom from being built. Meifa tells of the four greats, Mitra, Hausen, Meifa, and Saizou, they together vanquished powerful enemies, only the power of the jades can defeat Mitra, the four jade holders must come together. Without all four jades, defeating Mitra is impossible. Riza has already met them.. Sion, Dune, and Surlent. The bell of destruction rings.. Riza awaits the others. Epilogue... Prophecies of the Danans, chapter four. In time, a messenger of destruction shall herald the end of all living things. The river of life shall run, ushering in a new age and new prosperity. As the ages come and go, one who has been chosen to end this cycle shall appear. The great hero shall then, bearing a brilliant light, once again heralding all life, redeem the masses and sit as the lord of nature, the chosen savior of the planet. Upon visiting a land distant from all, the chosen shall deliver all life, and bestow upon it the highest blessing. Riza's Scenrio -- The End. *********************************************************************** FINAL SCENARIO *********************************************************************** The final scenario begins depending on which scenario you completed last. In this scenario, the four jade holders will combine forces against the ultimate evil, every other party member will soon leave for good. All of your item stock and mantras will carry forward only from the last scenario that you completed it with, if you're not happy about that, save the game at some point during day 16 then load that persons scenario and complete it again. Depending on which scenario you last completed, go to the following section. Sion: Final Scenario: Sion Day 15 Surlent: (Without Apocalypse Blade): Final Scenario: Surlent Day 15A Surlent: (with Apocalypse Blade): Final Scenario: Surlent Day 15B Riza: Final Scenario: Riza and Dune Day 15 -------------------------------------\ FINAL SCENARIO: SION DAY 15 (FINAL00)(O-------------------------------- -------------------------------------/ Saizou reappears. He tells Sion that his fight nears its end. Sion believes that now that Gomorrah has been defeated, the fight is over, Saizou proves him wrong by telling him that he is stronger than Gomorrah. Sion challenges Saizou but Saizou responds by telling him that his body is not here, it is on the moon. He tells that Gomorrah controlled the birth of life, but the original creators of the Humans live on the moon. Saizou tells Sion that getting to the moon is possible by using the combined power of the jades and the technology of the Danans. Sion wonders who the jade holders are, Foxy names Surlent as one, Ture mentions the thief from the ruins (Dune), and Ramyleth mentions Riza. Sion is told that only the jades can participate on the battle on the moon, no other would stand a chance. Saizou is looking forward to his encounter with Sion, he then vanishes. Head through the left doorway, Sion will see Rostam and Huey here, they will use the last of their strength to lift the party to the above floor. Head to leave Shumisen, Sion will meet with Surlent on the way out, Surlent tells Sion that he heard a voice telling him to go to the trench. Leave here, go through Tarach. then head Southeast to the Deep Sea Trench. DEEP SEA TRENCH --------------- Items: Rem Herb x2, Horn Water There is no encounter rate as of yet, grab the Rem Herb from the chest ahead, then find the switch, push it, and head for the newly opened passage. Grab the Horn Water from a chest here then continue on to find a dead end. Surlent and Dune are here. Dune looks at Sion and recognises him, Sion tells him that he did not save his life. Dune resents Sion's comment, he tells him that he just might this time though because he's taking the Brasnir to the moon. Why? Because a voice told him to, spooky. The voice told Dune that the ultimate treasure can be found on the moon. Surlent points out that the four jade holders are the treasures that Dune seeks, Sion and Surlent wish to prevent the apocalypse but Dune is simply after treasure. Follow Dune and Surlent, now is the time to unequip your ENTIRE party. Grab the Rem Herb from the chest along the way and go to the Brasnir. BRASNIR ------- Items: None Talk to any one of Sion's three companions, he'll tell them that the he's going to the moon alone. Foxy and Ture are disappointed, Sion tells them that they'll be killed if they come, Saizou said so. Sion especially thanks Foxy, there's probably a bit of romance going on between them! Ture also, being the last of the Giants. He tells them that the battle now belongs to the four jade holders. Foxy cries, Ramyleth seems to understand. Foxy, Ture, and Ramyleth leaves the party. Outside, everyone is here except Ramyleth, he left without warning. Ture, Foxy, Legin, Lolo, and Sork leave, Surlent and Sion board back onto the Brasnir. Talk to Dune and the gang will head for the moon. Dune and Surlent joins the party. Dune becomes the new group leader. Observe the controls, Brasnir plots a course for the moon. (Now go to Final Scenario: Final Day 16) -----------------------------------------\ FINAL SCENARIO: SURLENT DAY 15A (FINAL01)(O---------------------------- -----------------------------------------/ Head to leave Shumisen. A voice looms telling Surlent to make his way to the trench to meet a friend. Back in the main hall, Surlent will meet with Sion. Sion tells him that he also heard the same voice that told him to go to the trench. Leave here, go through Tarach. then head Southeast to the Deep Sea Trench. DEEP SEA TRENCH --------------- Items: Rem Herb x2, Horn Water There is no encounter rate as of yet, grab the Rem Herb from the chest ahead, then find the switch, push it, and head for the newly opened passage. Grab the Horn Water from a chest here then continue on to find a dead end. Dune is here, he got here through a cave in the abyss. Surlent tells him that he needs to pass the wall to get to the surface. Sion arrives, Dune looks at Sion and recognises him, Sion tells him that he did not save his life. Dune resents Sion's comment, he tells him that he just might this time though because he's taking the Brasnir to the moon. Why? Because a voice told him to, spooky. The voice told Dune that the ultimate treasure can be found on the moon. Surlent points out that the four jade holders are the treasures that Dune seeks, Sion and Surlent wish to prevent the apocalypse but Dune is simply after treasure. Follow Dune and Sion, now is the time to unequip Legin, Lolo, and Sork. grab the Rem Herb from the chest along the way and go to the Brasnir. BRASNIR ------- Items: None Talk to any one of Surlent's three companions, he'll tell them that the airship is going to drop them off at the surface. Legin and Sork are disappointed, Surlent tells them that the last battle requires only the four jade holders. The three protest, but Surlent diesn't even know if he'll return alive. Surlent apoligizes. Outside, everyone is here except Ramyleth, he left without warning. Ture, Foxy, Legin, Lolo, and Sork leave, Surlent and Sion board back onto the Brasnir. Talk to Dune and the gang will head for the moon. Dune and Sion joins the party. Dune becomes the new group leader. Observe the controls, Brasnir plots a course for the moon. (Now go to Final Scenario: Final Day 16) -----------------------------------------\ FINAL SCENARIO: SURLENT DAY 15B (FINAL02)(O---------------------------- -----------------------------------------/ Surlent is released from the body of Rudra when Sion's party killed it. Surlent races back to find his party alive and well. Head South. A voice looms telling Surlent to make his way to the trench to meet a friend. Back in the main hall, Surlent will meet with Sion. Sion tells him that he also heard the same voice that told him to go to the trench. Leave here, go through Tarach. then head Southeast to the Deep Sea Trench. DEEP SEA TRENCH --------------- Items: Rem Herb x2, Horn Water There is no encounter rate as of yet, grab the Rem Herb from the chest ahead, then find the switch, push it, and head for the newly opened passage. Grab the Horn Water from a chest here then continue on to find a dead end. Dune is here, he got here through a cave in the abyss. Surlent tells him that he needs to pass the wall to get to the surface. Sion arrives, Dune looks at Sion and recognises him, Sion tells him that he did not save his life. Dune resents Sion's comment, he tells him that he just might this time though because he's taking the Brasnir to the moon. Why? Because a voice told him to, spooky. The voice told Dune that the ultimate treasure can be found on the moon. Surlent points out that the four jade holders are the treasures that Dune seeks, Sion and Surlent wish to prevent the apocalypse but Dune is simply after treasure. Follow Dune and Sion, now is the time to unequip Legin, Lolo, and Sork. grab the Rem Herb from the chest along the way and go to the Brasnir. BRASNIR ------- Items: None Talk to any one of Surlent's three companions, he'll tell them that the airship is going to drop them off at the surface. Legin and Sork are disappointed, Surlent tells them that the last battle requires only the four jade holders. The three protest, but Surlent diesn't even know if he'll return alive. Surlent apoligizes. Outside, everyone is here except Ramyleth, he left without warning. Ture, Foxy, Legin, Lolo, and Sork leave, Surlent and Sion board back onto the Brasnir. Talk to Dune and the gang will head for the moon. Dune and Sion joins the party. Dune becomes the new group leader. Observe the controls, Brasnir plots a course for the moon. (Now go to Final Scenario: Final Day 16) ----------------------------------------------\ FINAL SCENARIO: RIZA AND DUNE DAY 15 (FINAL03)(O----------------------- ----------------------------------------------/ Unequip your ENTIRE party at this time. The party decide to leave the rest to the other jade holders. Head to the Escape Pod next to the Statue of Meifa. Pipin and Marina go in first. Garlyle stops to talk to Riza, he tries to convince Riza to return to Earth with them but she wishes to fight Mitra. Riza appreciates Garlyles concerns, Garlyle enters the pod. Meifa talks to Riza at this time to tell her that her friends cannot become involved with Mitra or they will die because only the jade holders can confront Mitra. Riza launches her friends to Earth, she opts to stay behind and wait for the others. Garlyle, Pipin, and Marina leaves your party. You'll see a cutscene at this point involving Dune and Cid. Dune and Cid are looking for the ten treasures of the Rudras. Brasnir calls telling them they can't. Cid and Dune question Brasnir but the voice tells them that they are talking to Mitra. Mitra tells them that she has the treasures that they seek and to get them, the two must go to the moon. Mitra tells Dune and Cid to go to the Deep Sea Trench in the ocean to meet with the other jade holders. You now control Dune! Exit the ship to enter the Deep Sea Trench. DEEP SEA TRENCH --------------- Items: None Continue forward to find Surlent. Surlent tells him that he needs to pass the wall to get to the surface. Sion arrives, Dune looks at Sion and recognises him, Sion tells him that he did not save his life. Dune resents Sion's comment, he tells him that he just might this time though because he's taking the Brasnir to the moon. Why? Because Mitra told him to that's why! The voice told Dune that the ultimate treasure can be found on the moon. Surlent points out that the four jade holders are the treasures that Dune seeks, Sion and Surlent wish to prevent the apocalypse but Dune is simply after treasure. Before we go, there is one sidetrip you can make. Exit to the Nethwerworld due South and head Northwest to the Town of Tarach if you wish to shop here. TOWN OF TARACH (OPTIONAL) -------------- Items: None O------------------------------------O------------------------------O |TARACH FORGE |TARACH BAZAAR | O------------------------------------O------------------------------O |Volsung.......3470 Ragu ATK + 100 |Medical Herb....20 Ragu | |Tomcat........3130 Ragu ATK + 96 |Rem Herb.......100 Ragu | |Perdita.......3230 Ragu ATK + 126 |Nuad Herb......500 Ragu | |Mirage........3670 Ragu ATK + 99 |Horn Water ....300 Ragu | |Heavy Shield..2520 Ragu DEF + 31 |Panacea........300 Ragu | |Octave Mail...4080 Ragu DEF + 42 |Flight Stone..1400 Ragu | |Marcus Armor..5280 Ragu DEF + 51 |Purifier......1000 Ragu | |Hecate's Robe.3190 Ragu MGD + 33 O------------------------------O O------------------------------------O Once you're done shopping, let's not keep Sion and Surlent waiting any longer, head back to the trench and board the Brasnir. BRASNIR ------- Items: None Talk to Cid or Brasnir, while you do, Surlent and Sion say goodbye to their friends, it seems Ramyleth left before everyone else. Sion and Surlent appear, after Dune's little speech, Sion and Surlent joins your party. Observe the controls, Brasnir plots a course for the moon. (Now go to Final Scenario: Final Day 16) --------------------------------\ FINAL SCENARIO: DAY 16 (FINAL04)(O------------------------------------- --------------------------------/ Head into the left room of the Brasnir to find Ramyleth, he stayed onboard. Ramyleth said that he was worried with what Saizou said. Sion tells Ramyleth to stay put and not leave the Brasnir, Ramyleth seems fine with that. In the bottom room, Cid is selling items, I'll list the prices later when Riza joins your ranks. Leave for the moon, Sion is surprised to see that everything is made from iron here, Dune unlocks the door infront of them, at this point, Surlent finally acknowledged Dune as a Treasure Hunter, of course he's nothing more than a thief. CRATER BASE ----------- Items: None Anyone else noticed a bug here? When Dune becomes the party leader, the equipment that your main character held before this time will become default as to what he/she was using when you completed that characters scenario. Any equipment worn at this time will be REPLACED with it. e.g. I took the Apocalypse off Sion and when Dune became my leader, it was back on him again. The game loaded his equipment from when Sion's party killed Gomorrah. I noticed then that I held two Apocalypse Blades and that my Dithras and Hercules was lost in the process being replaced by Apocalypse and Marcus Armor. (You can duplicate a Hercules for Dune this way also). Dune's party and Riza finally meet and the four jades are finally together. Riza joins your party. Revise your parties equipment and head back to the Brasnir. BRASNIR ------- Items: None While we're here, I'm gonna display everything Cid sells... He's nice enough to give you a discount but not nice enough to give you free items, I mean it's not like we're trying to save the world.. O------------------------------O |BRASNIR BAZAAR (CID) | O------------------------------O |Medical Herb....10 Ragu | |Rem Herb........70 Ragu | |Nuad Herb......380 Ragu | |Tasty Water ....20 Ragu | |Horn Water ....300 Ragu | |Alarum.........150 Ragu | |Panacea........100 Ragu | |Purifier.......700 Ragu | O------------------------------O Head to the cockpit and take off, the party will head for Urd's Gate. A malfunction will occur, Brasnir will tell Dune that his consciousness has been infected, he will summon Dune to the engine room. Go now to the upper floor of the ark and observe the strange metal pillar here, the jades will shine and the way will be revealed. The party will meet Brasnir here, it seems that he wants to destroy your party. BOSS: Brasnir --------------------------------------------------------- HP: 6,000 MANTRAS: PEKIHAKUE, PEKIHAPERU, PEDEPIPER, MACROPOTEY, KIDEOHPIPER, KIDEREMNU EXP: 14,140 RAGU: 1,929 DROPS ITEM: Amrita STRONG AGAINST: Fire WEAK AGAINST: Water Okay, from here on in, I'm really gonna break out the mantras. At this point I've replaced WENBOLIS with SOFT and I've powered it up using the prefix PIKUGA. Brasnir is not strong on HP, using PIKUGASOFT twice on him, then BRACKEEMNA twice on your party and APSOROU on Sion seems to bring on the pain. Heal using KAAMEGAMI at this point. IGNAREEM is useful (if you really need it). ----------------------------------------------------------------------- Brasnir dies, without Brasnir, nobody is piloting the ship. Only a Danan can do it. Sion is a bit glum but he seems to be forgetting something... Ramyleth struts his stuff like John Wayne, he walks up to the engine and links with the ship by turning back into stone. Okay I guess now we're safe right? The Brasnir will land at Urd's Gate. URD'S GATE ---------- Items: Daniel's Robe, Octave Mail, Hecate's Robe, Dark Bow, Flat Shield, Death Falcon, Meio Shield, Peschel Boots. There are four paths here, I'll begin by going through them in clockwise order nearest from the door. Lower left path: Grab the chests here for a Daniel's Robe and an Octave Mail. There's a boss further on here. BOSS: Ravana ---------------------------------------------------------- HP: 3,822 MANTRAS: LUCWARKAPU, LUCCUKONESS, IGTEUM, GRANIGNA, WARKILEB, FULLDAMPOTEY EXP: 4,000 RAGU: None DROPS ITEM: Orpheus Robe STRONG AGAINST: Fire WEAK AGAINST: Water ----------------------------------------------------------------------- Upper left path: Grab the chests here for a Hecate's Robe and a Dark Bow. There's a boss further on here aswell. BOSS: Setaviza -------------------------------------------------------- HP: 3,822 MANTRAS: MORAQU, KAAHORLT, HORDAMAR EXP: 4,000 RAGU: None DROPS ITEM: Purifier STRONG AGAINST: Water WEAK AGAINST: Fire ----------------------------------------------------------------------- Upper right path: Grab the chests here for a Flat Shield and a Death Falcon. Another boss lies further on. BOSS: Abilijer -------------------------------------------------------- HP: 3,822 MANTRAS: None EXP: 4,000 RAGU: None DROPS ITEM: Nothing STRONG AGAINST: Nothing WEAK AGAINST: Nothing ----------------------------------------------------------------------- Lower right path: Grab the chests here for a Meio Shield and a pair of Peschel Boots. A fourth boss lies ahead. BOSS: Lazm ------------------------------------------------------------ HP: 3,822 MANTRAS: None EXP: 4,000 RAGU: None DROPS ITEM: Nuad Herb STRONG AGAINST: Nothing WEAK AGAINST: Nothing ----------------------------------------------------------------------- When all four mini-bosses have been defeated, proceed North to find a familiar face. Surlent introduces the others to Hausen, Hausen tells them that Mitra will destroy them, in any case, he decides to have a go first. Prepare to fight the real Hausen! BOSS: Hausen ---------------------------------------------------------- HP: 8,220 MANTRAS: MARLUCSERE, SUUMEDACOL, METASEHNIU, SUPERBIT, KAATAOHGUA, TERASORGIG EXP: 17,080 RAGU: 1,979 DROPS ITEM: Magic Leaf STRONG AGAINST: Thunder WEAK AGAINST: Wind I find Hausen's untrue form stronger back on Earth, how odd. Hausen's weaknesses have reversed, he is now weak against wind. You shouldn't have much trouble beating him so I'll let you get on with it. You should know enough strategy to beat this one without my advice. ----------------------------------------------------------------------- Hausen is astounded, only now does he realise how foolish he has been for his actions. Hausen tells Sion to go to the Gate of Skuld to find Mitra. Hausen tells you to beware Mitra's extremely powerful wind mantras. Hausen dies. Time to head back to the Danan ark, can we call it Brasnir now that he's dead? I guess so. SKULD'S GATE ------------ Items: Life Leaf, Amrita, Magic Leaf There is a long hallway here, it consists of a number of rooms. In each of these rooms grates can be found on the floor, stepping on one triggers a fight. Returning back through a room will result in having your party transported into a new room with four chests, each containing a MimicL56. The good thing here is that the MimicL56 always drops Magic Leaves, keep repeating this if you want to obtain a limitless amount of them. The four Mimic chests must be opened in order to leave this room, leaving it will bring you back to the beginning of Skuld's Gate. If you head into the fourth room heading North, head back from this room to find a secret room with a Life, Leaf, an Amrita, and a Magic Leaf. At the end of Skuld's gate is a save point and a jar of crystal-clear water, use whichever is needed and proceeed through the final door North. Saizou is here, his true form atleast, Surlent demands to know where Mitra is but Saizou will only tell if he is beaten in battle. BOSS: Saizou ---------------------------------------------------------- HP: 10,728 MANTRAS: None EXP: 20,300 RAGU: 2,020 DROPS ITEM: Life Leaf STRONG AGAINST: Nothing WEAK AGAINST: Nothing Saizou is indeed alot harder than before. He will use a mixture of physical techniques that hit one opponent only and some elemental techniques, Air Wing hits all your party for thunder damage. Simply repeat any previously stated strategies to dispatch this boss. ----------------------------------------------------------------------- Saizou admits defeat but tells the gang that they don't have what it takes to destroy Mitra. He also says the same thing Hausen told them, that they need a good wind defense against Mitra. Saizou tells of Mitra's location, he says that she is at the divine temple of verdandi, Saizou dies. Head back to the Brasnir and go to Verdandi's Temple. VERDANDI'S TEMPLE ----------------- Items: Mirror Shield, Pure Ring, Zeland Helm, Keats Helm, There is a statue of Meifa here, observe it and the party will teleport to a new realm. Head along for a bit and the gang will meet with Foxy, Garlyle, and Legin. The three will tempt the gang to follow them. They are only apparitions, do not follow them, head South and touch the statue of Meifa once again to teleport to the temple. Head North and take your first left, it leads to a Mirror Shield in a chest. The right path leads to a Pure Ring. Upstairs, two more doors can be found, the left leads to a save point and the right leads to a jar of crystal-clear water. This is a good place to train for EXP as the Ozric enemy here gives a hell of alot of EXP and they're easily defeated too. Upstairs once more leads to another pair of doors on the left and right. Left leads to a Zeland Helm and the right leads to a Keats Helm, best equipped on Sion if you ask me. Head through the passage North to find a statue of Meifa, observing it results in a monster being called forth. You have the option to fight or not fight. You'll have to kill it eventually, remove all dark based armor and prepare for a reasonably tough battle. BOSS: Chaos Ein ------------------------------------------------------- HP: 9,372 MANTRAS: PECUKOREU, SOATEUM, NILUCMOLAS EXP: 22,366 RAGU: 2,042 DROPS ITEM: Pure Ring STRONG AGAINST: Light WEAK AGAINST: Dark This boss has extremely powerful light mantras, ensure you are not wearing any dark defensive equipment which you might be using such as Black Shields, Marcus Armor, or Octave Mail. His mantra CUKOPEREU is strong, it's also spelt wrong! I tested this one a bit and concluded that the mantra here is actually PECUKOREU. Cast VIRUS on Chaos Ein if his mantras are too much for you. use the BRACKEEMNA strategy, BRACKEEMNA, PIKUGASOFT, and APSOROU. Surlent's Death Falcon Weapon, Dune's Dark Bow and Sion's Volsung tend to work well here but remember that bows and scythes cannot perform critical strikes. Chaos Ein can falsely lead you with his weaknesses and techniques as he does indeed cast a dark mantra NILUCMOLAS. If your party happen to be using light based equipment, expect to take around 300+ damage per person. This battle is going to be fifty percent defense, regularly heal with KAAMEGAMI, you may need to assign two members as regular healers during this battle. ----------------------------------------------------------------------- Use the statue of Meifa to teleport to the next area of the temple. The path here is very straightforward, carry on until you find another statue of Meifa, grab the two chests either side of it for a Moon Ring and an Orpheus Robe. Inspecting the statue will call forth another boss. BOSS: Chaos Zwei ------------------------------------------------------ HP: 6,560 MANTRAS: KAACUKOMEN, KIPRATAHNA EXP: 22,366 RAGU: 2,042 DROPS ITEM: Nuad Herb STRONG AGAINST: Thunder WEAK AGAINST: Wind This boss makes Chaos Ein look like Mitra! In all honesty, I think you should have enough strategy to take this bad guy out without my help. ----------------------------------------------------------------------- Okay, THIS IS THE POINT OF NO RETURN!!! I suggest that you go back and train before you continue ahead. You will experience great difficulty if your party are not within the ranks of around level 70 or more. Do the following before you continue... * Equip the Apocalypse on Sion and the Lars on Riza if you need the extra manpower * Ready the mantra TEONAREEM * Equip Logical Caps instead of Baker's Caps * Equip Beze Wings on anyone who still needs wind defense * Fully recover HP and MP keeping a fair amount MP recovery items at your parties disposal. Now then, continue your journey. The party will find a large mirror here, Mitra comes forth. Mitra doesn't seem to think you stand a chance in battle, let's find out! ____________ BOSS: Mitra \__________________________________________________________ _____________\________________________________________________________/ HP: 10,000 MANTRAS: LARTEOMEL, FULLTENU, KAAKIPEBUL, SEHREBUL, RALLYJIN, SUUDAMJIN EXP: None RAGU: None DROPS ITEM: Nothing STRONG AGAINST: Wind WEAK AGAINST: Thunder Mitra has got absolute minimal magic defense and magical attack power requires ESPIRINA and PIKUGAZERO. Use a good thunder mantra, I managed to notch up KAAKITOUTEUM which did over 1,000 damage easily. _______________________________________________________________________ Easy? Of course it was, that part was just meant to deceive you. __________________________ BOSS: Mitra (second form) \____________________________________________ ___________________________\__________________________________________/ HP: 30,000 MANTRAS: XOLHISHEET, NANICOAHILI, WARKIPEREU, GIGAPUSSPECK EXP: None RAGU: None DROPS ITEM: Nothing STRONG AGAINST: Wind WEAK AGAINST: Thunder Okay, don't give up just because Mitra transformed, it aint over yet. This time, you need a good pysical side, and you know the drill for this don't you? APSOROU, BRACKEEMNA, and PIKUGASOFT. I had Dune equipped with the Freedom dagger at this point, have Dune and Sion as your two primary attackers, keep Surlent as a reserve healer and have Riza heal regularly. _______________________________________________________________________ Okay, now the real show begins! ________________________ BOSS: Mitra (true form) \______________________________________________ _________________________\____________________________________________/ HP: 25,000 MANTRAS: None EXP: 30,000 RAGU: None DROPS ITEM: Nothing STRONG AGAINST: Dark WEAK AGAINST: Light Mitra has some very useful techniques against you this round, Flow can cause high damage, about 180 to all opponents, Riot can cause thunder damage and confusion, and her extremely annoying move, the aptly named "Attack" which dispels your entire party and restores Mitra's status. If you have LEFINI, use it to cure confusion status, otherwise use a Panacea. Repeat the same strategy you used in the battle with Mitra's second form, whenever your party has been dispelled, use APSOROU, PIKUGASOFT and BRACKEEMNA again. I made a stronger healing spell at this point, KAALUCMEGAMI. Use it! (Or any better healing spell for that matter). _______________________________________________________________________ Congratulations! You've completed the game, I hope it was a fulfilling experience for you. I won't give away the ending but I can assure you that it really explains just about everything. The ending is really good (unlike most other games). You'll also see some nifty official artwork here of the main party too. ======================================================================= SIDEQUESTS ======================================================================= In the game of Rudra no Hihou, there is plenty of sidetracking that can be done. Some areas of the game though are completely optional. Here I will list some of those areas and anything else that I can think of that can be relevantly added to this sidequest section. ------------------------------------\ DRAGON GOD RUINS SIDEQUEST (QUEST00)(O--------------------------------- ------------------------------------/ The Dragon God Ruins is located on the Eastern continent next in between Port Town Oriab and the Sakkara Desert. On Riza's scenario, she will come here during her travels whether she likes it or not. I'll start the sidequest from inside the ruins. DRAGON GOD RUINS ---------------- Items: Rem Herb, 590 Ragu, Alarum, Moon Ring, Horn Water, 2,480 Ragu Head North and go downstairs keep going and when you get to B2, take the stairs to your right down to B3, the left past leads to a save point. The red lizard in front of you is a boss, prepare for a boss battle. BOSS: FireLizard------------------------------------------------------- HP: 2,172 MANTRAS: None EXP: 1,086 RAGU: 956 DROPS ITEM: Alarum STRONG AGAINST: Fire WEAK AGAINST: Water This boss Has high magic defence and HP, his attack power is not too great though. Your main offense is going to be regular attacks. Use any one character as your main healer and any remaining characters to attack. The boss will eventually start using Phoenix Wave, his best attack which deals about 45 damage to each ally. As long as you constantly heal it is no threat because this boss is also very slow in speed, you should normally always get your turns in first. The other problem is how often this boss dodges aswell. You should beat him with my strategy, and if you need MP, just use a tasty water. The key to long battles is healing and patience. ----------------------------------------------------------------------- Head up to the inscription on the wall and when you look at it, a path will open. There are four paths here, depending on which jade holder you control, a different path will open. Sion, Surlent, and Riza should be able to open a path each and when you open a path with one of them, that path will be open for the other characters aswell. Sion's path: Rem Herb, 590 Ragu, Alarum Surlent's path: Moon Ring Riza's path: Horn Water, 2,480 Ragu Dune's path: A note, Dune's already taken the treasure. -------------------------------\ LUGH SHRINE SIDEQUEST (QUEST01)(O-------------------------------------- -------------------------------/ Sion and Riza can do this quest on Day 11, Surlent can do it at an earlier time or return later if he wants to. The Lugh Shrine is on one of the floating islands near the Garal Tunnel. On Day 8, it will drop to the surface world. The clock door inside the shrine must be open to do the sidequest. Be warned, once the quest has been complete on any one scenario, it can not be done on any other scenario. LUGH SHRINE ----------- Items: Life Leaf, Magic Leaf, Amrita, Light Sword There are three doors, the left and right lead to fights with Red Fangs, the left rewards a Life Leaf and the right rewards a Nagic Leaf for beating them. The center door leads to a fight with a Green Nail. You'll receive an Amrita for killing this one. NAME: Red Fang NAME: Green Nail HP: 3,180 HP: 4,620 MANTRAS: RAIGMEL, WARKAPU MANTRAS: LUCTEOLUS, LUCTEOMEL EXP: 2,380 EXP: 5,180 RAGU: None RAGU: None DROPS ITEM: Nothing DROPS ITEM: Nothing STRONG AGAINST: Fire STRONG AGAINST: Wind WEAK AGAINST: Water WEAK AGAINST: Thunder After killing the Green Nail, leave the room and go back in again, this time there's a new monster standing there. This one's pretty damn tough aswell. BOSS: Blue Horn-------------------------------------------------------- HP: 8,484 MANTRAS: WARKAPU FULLSUTA TOUTEUM LUCTEOLUS EXP: 9,100 RAGU: None DROPS ITEM: Nothing STRONG AGAINST: Water WEAK AGAINST: Fire Blue Horn will attack using four different elements, fire, water, thunder, and wind. At this stage of the game, Sion, Riza, and Surlent will have learned the mantra POWERUP so I'll use it's name. Have your least powerful physical attacker use POWERUP from the front of the queue and the rest of your party physically attack. Defensive-wise, if Blue Horn hits a character with a spell they are weak against, that character is probably dead. You'll need to be using your best healing spells and try to keep your whole party alive. If your characters do keep continually dying, MP loss is not an option, use Horn Waters. If you have a magical barrier mantra that targets all allies, you may want to use it. Sometimes the lizard may choose to physically attack your party aswell though. If you have any really tough fire based spells, use them to dish some damage. This is a tough battle, if you are not finding it easy to beat Blue Horn, you should come back when your party has reached a higher level. ----------------------------------------------------------------------- End of sidequest. ----------------------------------------------\ RIZA: THE NETHERWORLD CAVE SIDEQUEST (QUEST02)(O----------------------- ----------------------------------------------/ The quest an be done on day 11 before you depart karn to look for Meifa. You can only gain this quest if you had Riza pray for the villagers at the statue of Buddha in Karn before she departs for Oriab from Babel. Where the statue used to be is now a cave, enter it to begin your sidequest. NUKAI ----- Items: Life Leaf Grab the sealed chest along the way here for a Life Leaf. Continue to the South exit. NETHERWORLD CAVE ---------------- Items: Horn Water, Romeo, 1,760 Ragu, Juliet Head East and open the chest for a Horn Water. Go back now and head to the very Northwest of the cave and head South. In this area, you should see a sealed chest, open it for a Romeo, the games ultimate rifle, equip it on Garlyle immediately. Head back once again and take the center path down this time. Head to the Southwestern area and get the chest here for 1,760 Ragu. Now head to the center of this area and prepare for a boss battle before you speak to the person standing here. The man sees that Riza has a jade, he wants it for himself. BOSS: ZombieSurt------------------------------------------------------- HP: 7,618 MANTRAS: None EXP: 10,018 RAGU: 1,830 DROPS ITEM: Life Leaf STRONG AGAINST: Dark WEAK AGAINST: Light I hammered Surt by stacking POWERUP, using it twice was enough for Garlyle to do 500 damage a hit. Surt will mostly use a series of physical attacks that will never target more than one person, some will do enough damage to kill anybody in front row. Use ANIMUS to resurrect any fallen allies and MOENMEGAMI to heal. CORBOLISNA and WEAK can be of help aswell. ----------------------------------------------------------------------- When the battle is over, you know he was just hiding some treasures in that cave behind don't you? Enter it and pick up the Juliet from the sealed chest, it is Riza's ultimate Rapier. Use PEACE to warp out. End of sidequest. -------------------------------------\ NURK THE WANDERING MERCHANT (QUEST03)(O-------------------------------- -------------------------------------/ WHO IS NURK? ------------ Nurk is a merchant who travels from place to place during the course of the game. Originally seen at his base store at Ompross during Sion and Surlent's scenario. This is his shopping list... O------------------------------O |NURK | O------------------------------O |Spirits........100 Ragu | |Purifier......4000 Ragu | |Rem Herb.......400 Ragu | |Horn Water....1680 Ragu | O------------------------------O Okay, so what is exactly so great about Nurk? He sells Spirits, an item which puts an ally in madness status. Spirits rise in price by 100 Ragu after every sale too. Is that all he does? Nurk actually does a pretty amazing thing.. You can sell items to him and they will appear in his inventory at four times the original price. Why is this so great? It isnt't, but anything sold to him can be bought back regardless of which scenario you're playing!! Ever wanted the ultimate rifle for Legin? It's on Riza'a scenario, the Romeo. Simply have Riza sell this weapon to Nurk for 1,990 Ragu, save your game, then have Surlent buy it from Nurk for 15,200 Ragu (ouch). WHERE CAN YOU FIND NURK? ------------------------ There is a book at Ompross which tells of his travels but I have yet to confirm if this book actually tells of his wearabouts. You can find Nurk in the following areas.. * Ompross (any day). If your party rests at the inn, Nurk will be at his store. * Roma (days 8 or 9). Nurk will beside the counter in the bazaar. * Oriab (day 10 +). Nurk will be beside the counter in the bazaar. ======================================================================= STORY ======================================================================= -------------------------------\ CHARACTER INTRODUCTION(STORY00)(O-------------------------------------- -------------------------------/ JADE HOLDERS ------------ SION Sion is a soldier of Cryunne Castle who lives with his brother Doug in the town of Vad. Sion strives to be the strongest man in the land, he participates in the Tower of the Valiant competition to put his strength to the test. He longs to outmatch his mentor Taurus, the strongest warrior of Cryunne. Sion becomes holder of the Life Jade during the course of the game. WEAPONS: Broadswords, Swords ARMOR: Heavy Armor, Light Armor RACE: Human OPINION: Strong physical attacker with mighty defense. A terrible spellcaster with low MP. SURLENT Surlent is a desciple of the prophet Solon who lives in a secluded cavern on the Thor Volcano. Nearing the end of the millenium, Solon prophecises that the end of the world is due and the link can be found in the secret of the Lago Stones. Surlent is sent to investigate. He begins his investigation by working with a man named Dr. Muench who is a researcher on the stones. During the course of the game, he becomes the holder of the Revivial Jade. WEAPONS: Canes, Knives, Scythes ARMOR: Light Armor, Robes RACE: Human OPINION: Long ranged with scythes but can't perform critical hits with them. A good spellcaster with high magical defense. RIZA Riza was born with the Holy Jade embedded in her forehead. Granddaughter to the monk Zeku, founder of the Town of Karn, she sets out on a quest one day to live up to the prophecies of the Danans. The Danans state many prophecies of the Holy Jade and the holder is recognized as the one who will purify the Earth. WEAPONS: Canes, Rapiers, Bows ARMOR: Light Armor, Robes RACE: Human OPINION: Long ranged with bows, a stronger spellcaster than Surlent. DUNE Dune is a thief who claims himself to be a treasure hunter. Dune and his companion Cid travel the world over seeking glorious treasures. After stealing two holy receptacles, the Holy Grail, and the Holy Robe, Dune one day comes into contact with a shining gem at the Tuhla Ruins. Upon further inspection, the gem binds with him, it is noneother than the Death Jade. After stealing the Danan ship Brasnir, Dune and Cid are led to search for the ten divine treasures of Rudra in order to turn the world into a paradise with the guidance of Brasnir who is able to communicate with its pilot. WEAPONS: Knives, Crossbows, Rifles, Machineguns ARMOR: Heavy Armor, Light Armor RACE: Human OPINION: A good range of equipment. Probably a good idea to keep Dune in front row. An all around fighter. SION'S PARTY ------------ FOXY Foxy is the daughter of Eremia, a man who is good friends with King Cryunne. Foxy gains information on a cult known as the Rudra Cult who have recently been kidnapping children to sacrifice to their god Rudra. After apprehending a cultist, she leads it to Cryunne castle where it is to be held captive. During this trip, Foxy encounters Sion for the first time. WEAPONS: Knives, Whips ARMOR: Light Armor RACE: Human OPINION: Half power, half spellcaster. TURE Not much is known about Ture. Ture is one of verY few Giants remaining in existance. Ture was imprisoned by another giant named Surt for trying to stop him in his plans. Ture wishes to find his friend Ramyleth who is held captive by Surt. WEAPONS: Maces ARMOR: Big Robes, Big Shields, Big Helms RACE: Giant OPINION: The strongest character in the game. Ture has lots of MP, HP, and the best attack power. Triumphed by other characters in terms of spellcasting but still decent. RAMYLETH A wise old man, Ramyleth is infact the king of the Danan race. The only person able to pilot the Danan ark Brasnir, he is held captive by a man named Surt who forced him to pilot him to the lower world so that he could locate a Jade. WEAPONS: Canes, Crossbows ARMOR: Light Armor, Robes RACE: Danan OPINION: Best spellcaster in Sion's scenario. Useful for attacking all enemies with his crossbow. SURLENT'S PARTY --------------- LEGIN Surlent's companion, call him an apprentice if you will. Legin is the son of Dr. Castagia, an inventor from the town of Oriab. Not much to say about Legin, he's simply Surlent's buddy who likes to talk alot. He also has really big buckteeth that could shock a beaver. WEAPONS: Rifles, Machineguns, Knives ARMOR: Light Armor RACE: Human OPINION: Best kept in back row. Not a great character, has a bad assortment of armor and has low MP. Best used for ranged attacking and hitting all opponents with a machinegun. SORK Another desciple of the prophet Solon. Sork is Solon's right hand man. Solon requests Sork to help Surlent in his mission, a decision he should have thought twice about if you ask me! WEAPONS: Broadswords, Swords ARMOR: Heavy Armor, Light Armor RACE: Human OPINION: Very much like Sion with more speed. A strong physical attacker with high defense and very low MP. LOLO Lolo is saved by Surlent's party from the clutches of the Rudra cult. When rescued, it appears that he has suffered from amnesia. Lolo snuck out of his hometown the Hidden Village with his friend Pipin. He gets seperated from Pipin at the Great Forest and falls into the hands of a cultist. He later realises that he is a Danan. WEAPONS: Canes, Bows, Crossbows ARMOR: Light Armor, Robes RACE: Danan OPINION: Although Legin is stronger, Lolo has much more MP. Better used in back row, useful for hitting all enemies with a crossbow. RIZA'S PARTY ------------ GARLYLE Leader of a small resistance in the City of Babel, literally, they're all kids (except him). Garlyle meets Riza while on the run from the Guards at Babel. Riza and Garlyle team up together to use the purified air that is being distributed to the city to purify the air everywhere. Afterwards, he decides to offer his services to Riza in purifying the world. He also got a thing for her aswell, it's kinda cute. WEAPONS: Rifles, Machineguns, Swords ARMOR: Heavy Armor, Light Armor RACE: Human OPINION: Garlyle has a good assortment of armor, in many ways he's like Dune. Although he has good defense, you have to wonder if it's worth keeping him in back row because they don't get targeted alot. Strong physical attacker and ranged attacker, machineguns are useful. PIPIN The young kid prince of the Reptiles. Pipin escaped from the Hidden Village with his friend Lolo. After Pipin was caught by a carnivorous plant in the Great Forest, they became seperated. Pipin is saved by Riza's party and overstays his welcome from then on. Pipin's original motive was to resurrrect the Rudra of the Reptiles so that his race could rule the world once more. WEAPONS: Claws, Knives ARMOR: Light Armor RACE: Reptile OPINION: Built solely for physical attack. Not exactly a juggernaught though, probably the weakest physical attacker for his class in the game. Pipin also has very low MP. MARINA Marina is a Mermaid who joins Riza's party in the Netherworld, but I don't see the logic as to why she was there in the first place. The village elder sent her to the netherworld by using a mantra. Her mission is to find clean unpolluted water for the egg in her possesion. The egg contains an unborn guardian sea deity known as a Heg, a large Merfolk species. WEAPONS: Canes, Tridents ARMOR: Light Armor, Robes RACE: Mermaid OPINION: The best spellcaster and physical attacker in Riza's scenario. Her HP isn't so great but who cares? Chuck her on the offense. ======================================================================= MANTRA GUIDE ======================================================================= ---------------------------------------\ A BEGINNERS GUIDE TO MANTRAS (MANTRA00)(O------------------------------ ---------------------------------------/ ABOUT MANTRAS ------------- Obtaining, learning, and ultimately using mantras is probably one of the highlights of the game Rudra no Hihou. This section is a guide to using mantras. Please be aware that you will find spoilers as you venture further into this section of the walkthrough. Mantras are magic spells, every word containing twelve or less letters is a mantra, the possibilities are boundless. Every word is a possible spell and there are alot of spells in Rudra no Hihou. There are roughly over 400 spells in the game, every word you type can be one of these. Your basic mantra can consist of what is called a prefix, the mantra itself, and a suffix. Here is an example... YOULEFNA During the course of the game, you'll learn that LEF is a spell that recovers health. This mantra consists of a prefix, a suffix, and the mantra itself. The prefix is the word that can be added before the name of the mantra. YOU is a prefix that strengthens the mantra but increases its MP cost. The suffix is the word that can be added after the name of the mantra. NA is a suffix that causes the mantra to target all allies but increases its MP cost. YOU - LEF - NA There you have it! You should learn more mantras on playing further into the game. You will also find more prefixes and suffixes. ELEMENTAL DAMAGE ---------------- Like the majority of RPG's, Rudra no Hihou consists of spells that deal elemental damage. There are six primary elements in the game.. Fire, water, thunder, wind, light, and dark. The purpose of elemental properties in the game is that your party or the enemy party can have the ability to become strong against an element or weak against an element in terms of damage. Sometimes you need to observe an enemy to be able to tell its strengths and weaknesses, for example.. An octopus can be assumed to be of the water type, thus it is probably vulnerable to fire damage and strong against water damage. There are also two other spell types, void damage has no strengths or weaknesses. Earth damage also exists, it has no strengths or weaknesses and cannot harm aerial targets, it also costs alot of MP. All mantras will be learned during the course of the game. TIPS ON USING MANTRAS --------------------- You can add more than one prefix to a mantra but a mantra can only hold one suffix. Some mantras cannot have a suffix either. If adding more than one prefix to a mantra doesn't turn out the way you wanted it, swap the order of your prefixes. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - There are different kinds of mantras, here are some of the kinds that you may encounter.. Healing mantras, offensive mantras, status inflicting mantras, stat increasing/decreasing mantras e.g. Prefixes and suffixes affect mantras differently, certain prefixes can prove to be stronger than others. Effectiveness can be better measured in spell damage, this effectiveness can also benefit other mantras such as ones that are stat increasing/decreasing e.g. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - An all-time classic, try lowering an enemies defense/magic defense with a mantra and increase an allies strength/spirit at the same time. When attacking/casting an offensive spell, the effects of the two mantras will work with eachother. There's also a mantra that ensures an ally will perform critical hits without fail, this is an additional bonus. ------------------------------\ DEFAULT MANTRA LIST (MANTRA01)(O--------------------------------------- ------------------------------/ In this section, I'll list all spells in their respective categories. All spells listed here are seen in the game. They can be learned in the field, or they can be seen being used by enemies, they're all here. (Without any prefixes or suffixes attached, you may not even recognise some of them). I have tried and tested all spells. All damage and healing values have been tested using an unequipped level 1 Surlent with 18 spirit fighting Killer Bees with all offensive spells and Balnapocks for earth damage. Mantra effectiveness will be measured in how much damage it can cause. _____________________________________________________________________ / RECOVERY SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |ANIM | 5 MP | Revives an ally with 1 HP. | One | O------------O-------O-----------------------------------------O------O |ANIMUS | 8 MP | Revives an ally with some HP. | One | O------------O-------O-----------------------------------------O------O |EXPIA | 20 HP | Kills user. Revives & greatly heals all.| All | O------------O-------O-----------------------------------------O------O |LEF | 2 MP | Restores some HP. | One | O------------O-------O-----------------------------------------O------O |LEFINI | 6 MP | Cures abnormal status. | One | O------------O-------O-----------------------------------------O------O |MEGAMI | 8 MP | Cures alot of HP. | All | O------------O-------O-----------------------------------------O------O |PERSUAN |99 MP | Purifies pollution status. | One | O------------O-------O-----------------------------------------O------O |RUMEHATI | 9 MP | Cures abnormal status. | All | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / STATUS RELATED SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |AQUREEM | 9 MP | Defense against water. | One | O------------O-------O-----------------------------------------O------O |APSONMO |12 MP | Causes attacks to never miss. | One | O------------O-------O-----------------------------------------O------O |APSOROU |12 MP | Causes attacks to be critical hits. | One | O------------O-------O-----------------------------------------O------O |BRACKEEM | 8 MP | Attack power plus. | One | O------------O-------O-----------------------------------------O------O |CORBOLIS | 8 MP | Defense plus. | One | O------------O-------O-----------------------------------------O------O |ERRATE |20 MP | Causes madness status. | One | O------------O-------O-----------------------------------------O------O |ESPIRI | 8 MP | Spirit plus. | One | O------------O-------O-----------------------------------------O------O |FAT | 7 MP | Speed down. | One | O------------O-------O-----------------------------------------O------O |HALF |12 MP | Attack power down. | All | O------------O-------O-----------------------------------------O------O |IGREEM | 9 MP | Defense against fire. | One | O------------O-------O-----------------------------------------O------O |KOWTOW | 8 MP | Agility plus. | One | O------------O-------O-----------------------------------------O------O |MOONLIGHT |12 MP | Dispels entire field. | Glob.| O------------O-------O-----------------------------------------O------O |PATEIE |12 MP | Magic defense plus. | One | O------------O-------O-----------------------------------------O------O |PHEMEL | 8 MP | Speed plus. | One | O------------O-------O-----------------------------------------O------O |POWERUP |13 MP | Attack power plus. | All | O------------O-------O-----------------------------------------O------O |SEREREEM | 9 MP | Defense against dark. | One | O------------O-------O-----------------------------------------O------O |SOAREEM | 9 MP | Defense against light. | One | O------------O-------O-----------------------------------------O------O |TEOREEM | 9 MP | Defense against wind. | One | O------------O-------O-----------------------------------------O------O |TOUREEM | 9 MP | Defense against thunder. | One | O------------O-------O-----------------------------------------O------O |PUSSPECK | 8 MP | Magic defense down. | All | O------------O-------O-----------------------------------------O------O |VIRUS | 7 MP | Spirit down. | One | O------------O-------O-----------------------------------------O------O |WENBOLIS | 7 MP | Defense down. | One | O------------O-------O-----------------------------------------O------O |ZERO | 7 MP | Magic defense down. | One | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / OTHER SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |ADSON |24 MP | Kills user to deal strong damage. (451) | All | O------------O-------O-----------------------------------------O------O |DIGG | 8 MP | Lethal. | One | O------------O-------O-----------------------------------------O------O |ERRNTE |24 MP | Kills user to deal strong damage. (451) | All | O------------O-------O-----------------------------------------O------O |INPULSE | 8 MP | Casts random offensive spell. | ???? | O------------O-------O-----------------------------------------O------O |MOZEFLAM |20 MP | Annihilator. | All | O------------O-------O-----------------------------------------O------O |PEACE | 3 MP | Escapes a fight or town/dungeon. | All | O------------O-------O-----------------------------------------O------O |PULMORA | 1 MP | Absorbs MP. | One | O------------O-------O-----------------------------------------O------O |STELLA | 4 MP | Absorbs HP. | One | O------------O-------O-----------------------------------------O------O |TILLER |10 MP | Annihilator. | One | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / FIRE SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |BIT |11 MP | Fire damage. (270) | One | O------------O-------O-----------------------------------------O------O |CATA | 1 MP | Fire damage. (35) | One | O------------O-------O-----------------------------------------O------O |EERIROG | 3 MP | Minor fire damage, can cause burn. (26) | One | O------------O-------O-----------------------------------------O------O |GNU | 5 MP | Fire damage. (138) | One | O------------O-------O-----------------------------------------O------O |IG | 1 MP | Basic fire spell. (35) | One | O------------O-------O-----------------------------------------O------O |KAPU | 8 MP | Fire damage. (87) | All | O------------O-------O-----------------------------------------O------O |KAU | 3 MP | Fire damage. (95) | One | O------------O-------O-----------------------------------------O------O |MEHAHAME | 4 MP | Fire damage. (61) | One | O------------O-------O-----------------------------------------O------O |NEB | 6 MP | Fire damage. (70) | All | O------------O-------O-----------------------------------------O------O |NEL | 9 MP | Fire damage. (106) | All | O------------O-------O-----------------------------------------O------O |POTEY |19 MP | Fire damage. (200) | All | O------------O-------O-----------------------------------------O------O |TRAPICS | 7 MP | Fire damage, can cause burn. (62) | One | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / WATER SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |ANI | 3 MP | Water damage. (95) | One | O------------O-------O-----------------------------------------O------O |AQU | 1 MP | Basic water spell. (35) | One | O------------O-------O-----------------------------------------O------O |AR | 5 MP | Water damage. (138) | One | O------------O-------O-----------------------------------------O------O |ARIROC | 3 MP | Minor water damage, can freeze. (26) | One | O------------O-------O-----------------------------------------O------O |CRYSTAL | 2 MP | Water damage. (57) | One | O------------O-------O-----------------------------------------O------O |EPYMETHEUS | 7 MP | Water damage, can freeze. (62) | One | O------------O-------O-----------------------------------------O------O |HEAVYANI | 9 MP | Water damage. (213) | One | O------------O-------O-----------------------------------------O------O |HEG |13 MP | Water damage. (106) | All | O------------O-------O-----------------------------------------O------O |LT | 9 MP | Water damage. (106) | All | O------------O-------O-----------------------------------------O------O |MINU |11 MP | Water damage. (270) | One | O------------O-------O-----------------------------------------O------O |NAF | 6 MP | Water damage. (70) | All | O------------O-------O-----------------------------------------O------O |PERU | 1 MP | Water damage. (35) | All | O------------O-------O-----------------------------------------O------O |POLLOCKS |10 MP | Water damage. (86) | All | O------------O-------O-----------------------------------------O------O |ST |19 MP | Water damage. (200) | All | O------------O-------O-----------------------------------------O------O |SUC |14 MP | Water damage. (148) | All | O------------O-------O-----------------------------------------O------O |SUTA | 8 MP | Water damage. (197) | One | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / THUNDER SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |COL | 9 MP | Thunder damage. (106) | All | O------------O-------O-----------------------------------------O------O |DARES | 3 MP | Thunder damage. (95) | One | O------------O-------O-----------------------------------------O------O |DOL | 6 MP | Thunder damage. (70) | All | O------------O-------O-----------------------------------------O------O |GIG |19 MP | Thunder damage. (200) | All | O------------O-------O-----------------------------------------O------O |GIL | 5 MP | Thunder damage. (138) | One | O------------O-------O-----------------------------------------O------O |NIU |14 MP | Thunder damage. (148) | All | O------------O-------O-----------------------------------------O------O |SAINTELMO |19 MP | Thunder damage. (200) | All | O------------O-------O-----------------------------------------O------O |SH | 8 MP | Thunder damage. (197) | One | O------------O-------O-----------------------------------------O------O |TOU | 1 MP | Basic thunder spell. (35) | One | O------------O-------O-----------------------------------------O------O |TRICK |13 MP | Thunder damage. (76) | One | O------------O-------O-----------------------------------------O------O |US |11 MP | Thunder damage. (270) | One | O------------O-------O-----------------------------------------O------O |WALKER | 7 MP | Thunder damage, can cause shock. (62) | One | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / WIND SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| O------------O-------O-----------------------------------------O------O |AIRFLOW | 4 MP | Minor wind damage, can cause float. (7) | All | O------------O-------O-----------------------------------------O------O |BUL |19 MP | Wind damage. (200) | All | O------------O-------O-----------------------------------------O------O |ERI | 6 MP | Wind damage. (70) | All | O------------O-------O-----------------------------------------O------O |ES | 9 MP | Wind damage. (106) | All | O------------O-------O-----------------------------------------O------O |FU | 3 MP | Wind damage. (95) | One | O------------O-------O-----------------------------------------O------O |JIN |11 MP | Wind damage. (270) | One | O------------O-------O-----------------------------------------O------O |KURI | 3 MP | Minor wind damage, can cause float. (7) | One | O------------O-------O-----------------------------------------O------O |MOLFO | 5 MP | Wind damage. (138) | One | O------------O-------O-----------------------------------------O------O |PIT | 5 MP | Wind damage. (138) | One | O------------O-------O-----------------------------------------O------O |TENU | 8 MP | Wind damage. (197) | One | O------------O-------O-----------------------------------------O------O |TEO | 1 MP | Basic wind spell (35) | One | O------------O-------O-----------------------------------------O------O |WORALLEY | 3 MP | Minor wind damage, can cause float. (7) | One | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / LIGHT SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |HEAVEN | 9 MP | Light damage. (37) | All | O------------O-------O-----------------------------------------O------O |HILI | 8 MP | Light damage. (197) | One | O------------O-------O-----------------------------------------O------O |JEEK | 5 MP | Light damage. (77) | One | O------------O-------O-----------------------------------------O------O |REU |19 MP | Light damage. (200) | All | O------------O-------O-----------------------------------------O------O |SARI |14 MP | Light damage. (148) | All | O------------O-------O-----------------------------------------O------O |SHEET | 5 MP | Light damage. (138) | One | O------------O-------O-----------------------------------------O------O |SOA | 1 MP | Basic light spell. (35) | One | O------------O-------O-----------------------------------------O------O |SOM | 9 MP | Light damage. (106) | All | O------------O-------O-----------------------------------------O------O |TAC | 3 MP | Light damage. (95) | One | O------------O-------O-----------------------------------------O------O |UNI | 6 MP | Light damage. (70) | All | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / DARK SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |EERIE |19 MP | Dark damage. (200) | All | O------------O-------O-----------------------------------------O------O |GUA | 8 MP | Dark damage. (197) | One | O------------O-------O-----------------------------------------O------O |LAS |14 MP | Dark damage. (148) | All | O------------O-------O-----------------------------------------O------O |MAI | 6 MP | Dark damage. (70) | All | O------------O-------O-----------------------------------------O------O |MERTON |20 MP | Global dark damage. (200) | Glob.| O------------O-------O-----------------------------------------O------O |MUNY |11 MP | Dark damage. (270) | One | O------------O-------O-----------------------------------------O------O |NESS | 9 MP | Dark damage. (106) | All | O------------O-------O-----------------------------------------O------O |OTH | 3 MP | Dark damage. (95) | One | O------------O-------O-----------------------------------------O------O |SERE | 1 MP | Basic dark spell. (35) | One | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / VOID SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |KUE | 8 MP | Void damage. (197) | One | O------------O-------O-----------------------------------------O------O |MNU |19 MP | Void damage. (200) | All | O------------O-------O-----------------------------------------O------O |NIHI | 1 MP | Basic void spell. (35) | One | O------------O-------O-----------------------------------------O------O |ON | 5 MP | Void damage. (138) | One | O------------O-------O-----------------------------------------O------O |PIPER |11 MP | Void damage. (270) | One | O------------O-------O-----------------------------------------O------O |REPULUS | 5 MP | Void damage. (93) | One | O------------O-------O-----------------------------------------O------O |SUKA | 8 MP | Unknown affect (usually fails) | One | O------------O-------O-----------------------------------------O------O _____________________________________________________________________ / EARTH SPELLS \ |------------O-------O-----------------------------------------O------| |SPELL NAME |COST |DESCRIPTION |TARGET| | | | | | O------------O-------O-----------------------------------------O------O |GEO | 8 MP | Earth damage. (76) | All | O------------O-------O-----------------------------------------O------O |GURAKARA |13 MP | Earth damage. (113) | All | O------------O-------O-----------------------------------------O------O |LEB | 6 MP | Earth damage. (158) | One | O------------O-------O-----------------------------------------O------O |MEN | 9 MP | Earth damage. (220) | One | O------------O-------O-----------------------------------------O------O |PRA | 7 MP | Basic earth spell. (80) | All | O------------O-------O-----------------------------------------O------O |PRATAHNA |18 MP | Earth damage. (188) | All | O------------O-------O-----------------------------------------O------O |PRAXTO | 8 MP | Earth damage. (55) | All | O------------O-------O-----------------------------------------O------O |RAT | 3 MP | Earth damage. (84) | One | O------------O-------O-----------------------------------------O------O |THORSOLON | 12 MP | Earth damage. (134) | All | O------------O-------O-----------------------------------------O------O ---------------------------------------\ MANTRA PREFIXES AND SUFFIXES (MANTRA02)(o------------------------------ ---------------------------------------/ Information on the basic use of mantra prefixes and suffixes can be found in the mantra use for beginners section of this walkthrough. I have compiled a list of every prefix and suffix that I've managed to find while playing the game. I will test every prefix and suffix linked with a basic spell and a more powerful spell of every element. I'll also test each on a barrier or stat increasing/decreasing spell. All spells will also be tested with and without the -NA suffix as some prefixes work better with it. Again, all damage values will be based on an unequipped level 1 Surlent with 18 spirit fighting Killer Bees and Balnapocks for Earth spells. All damage values will be based on singular targeting spells unless the prefix related causes the spell to target all opponents. In the event of this, damage values will be shown according to all targeting. Please be aware that damage boost caused by prefixes is greater on single targeting spells than it is on spells which target all opponents). I'll give each a rating out of 100 but be aware that I'll be valuing single and all targeting prefixes seperately so that single targeting spells are valued out of 100 and all targeting spells are valued out of 100 on a seperate scale. MANTRA PREFIXES --------------- A complete list of all mantra prefixes that can be found within the game. Prefixes can cause many different effects to mantras. Some raise MP cost, some can make a mantra cheaper than usual. To find the most powerful prefixes in the game, you must pay attention to two things, how long the word is, and the damage it can add to a mantra. For example, the mantra DE (+27) is better than the mantra MOEN (+37). This is because the word DE can be added with another two letter prefix. Mantras can hold many prefixes and for the cost of four letters of a maximum of twelve (minus the amount of letters in the mantra), you can make a stronger chain of prefixes. I'll show an example using the IG mantra (35 damage).. MOEN - IG (MOEN + 37 and IG plus 35 = 72 damage) DE - NI - IG (DE + 27, NI + 19 and IG + 35 = 81 damage) MOENIG and DENIIG, both six letters long and both cost 3 MP to use. _____________________________________________________________________ /-------O--------O---------------------------------------O------------\ |PREFIX |MP cost |DESCRIPTION |TARGET AND | | | | |RATING | O-------O--------O---------------------------------------O------------O |BILA |+ 6 |Damage + 112 |One | O-------O--------O---------------------------------------O------------O |CAFOO |+ 1 |Damage + 15, one of the worst prefixes.|One | O-------O--------O---------------------------------------O------------O |COA |- 1 |Damage + 17 |One | O-------O--------O---------------------------------------O------------O |CONT |+ 1 |Damage + 15 |One | O-------O--------O---------------------------------------O------------O |CUKO |+ 1 |Damage + 46 |One | O-------O--------O---------------------------------------O------------O |DAM |+ 5 |Damage + 89 |One | O-------O--------O---------------------------------------O------------O |DE |+ 1 |Damage + 27 |One | O-------O--------O---------------------------------------O------------O |FULL |+ 1 |Damage + 50 |One | O-------O--------O---------------------------------------O------------O |GIGA |+ 4 |Damage + 74 |One | O-------O--------O---------------------------------------O------------O |GINA |+ 12 |Damage + 58 |One | O-------O--------O---------------------------------------O------------O |GOH |+ 1 |Damage + 19 |One | O-------O--------O---------------------------------------O------------O |GRAN |+ 17 |Only works with IG, AQU, TOU, TEO, SOA,|All | | | |SERE, and NIHI. Works only with the NA |(Only works | | | |suffix attached. Causes the mantra in |with the NA | | | |use to be used in its strongest form |suffix. | | | |targeting all foes. GRANIGNA e.g. | | O-------O--------O---------------------------------------O------------O |GREAT |+ 6 |Damage + 105 |One | O-------O--------O---------------------------------------O------------O |HA |+ 1 |Damage + 10 |One | O-------O--------O---------------------------------------O------------O |HAH |+ 1 |Damage + 27 |One | O-------O--------O---------------------------------------O------------O |HARD |+ 2 |Damage + 44 |One | O-------O--------O---------------------------------------O------------O |HET |+ 1 |Damage + 19 |One | O-------O--------O---------------------------------------O------------O |HI |+ 3 |Damage + 51 |One | O-------O--------O---------------------------------------O------------O |HOR |+ 3 |Damage + 51 |One | O-------O--------O---------------------------------------O------------O |JA |+ 1 |Damage + 19 |One | O-------O--------O---------------------------------------O------------O |KAA |+ 3 |Damage + 93 |One | O-------O--------O---------------------------------------O------------O |KI |+ 5 |Damage + 89, best prefix. |One | O-------O--------O---------------------------------------O------------O |KING |+ 6 |Damage + 105, doesn't work with IG. |One | O-------O--------O---------------------------------------O------------O |KUE |+ 6 |Damage + 112, second best prefix. |One | O-------O--------O---------------------------------------O------------O |KUU |+ 1 |Damage + 15 |One | O-------O--------O---------------------------------------O------------O |LAR |+ 11 |Damage + 103 to all with the MEL |All | | | |suffix. LAR works additionally with |(With the | | | |the MEL suffix. Only works with IG, |MEL suffix).| | | |AQU, TOU, TEO, SOA, SERE, and NIHI. | | | | |LARIGMEL, LARAQUMEL e.g. | | O-------O--------O---------------------------------------O------------O |LUC |+ 2 |Damage + 65 |One | O-------O--------O---------------------------------------O------------O |MACRO |+ 3 |Damage + 51 |One | O-------O--------O---------------------------------------O------------O |MAR |+ 6 |Damage + 105 |One | O-------O--------O---------------------------------------O------------O |MEDA |+ 4 |Damage + 74 |One | O-------O--------O---------------------------------------O------------O |MEGA |+ 3 |Damage + 51 |One | O-------O--------O---------------------------------------O------------O |META |+ 5 |Damage + 89 |One | O-------O--------O---------------------------------------O------------O |MO |+ 1 |Damage + 19 |One | O-------O--------O---------------------------------------O------------O |MOEN |+ 2 |Damage + 37 |One | O-------O--------O---------------------------------------O------------O |MOR |+ 7 |Damage + 32 |One | O-------O--------O---------------------------------------O------------O |NANI |+ 8 |Damage + 130 |One | O-------O--------O---------------------------------------O------------O |NAZE |+ 1 |Damage + 32 |One | O-------O--------O---------------------------------------O------------O |NI |+ 1 |Damage + 19 |One | O-------O--------O---------------------------------------O------------O |OH |+ 2 |Damage + 30 |One | O-------O--------O---------------------------------------O------------O |ON |+ 2 |Damage + 43 |One | O-------O--------O---------------------------------------O------------O |PE |- 1 |Damage + 22 |One | O-------O--------O---------------------------------------O------------O |PELG |+ 6 |Damage + 128, Doesn't work with IG. |One | | | |Best four letter prefix. | | O-------O--------O---------------------------------------O------------O |PIKUGA |+ 15 |Only works with mantras that are able |One | | | |to decrease an opponents defense or | | | | |magical defense. Effects are risen by | | | | |roughly 6.7% with this prefix attached.| | O-------O--------O---------------------------------------O------------O |PRO |+ 1 |Damage + 19 |One | O-------O--------O---------------------------------------O------------O |RA |+ 1 |Damage + 10 |One | O-------O--------O---------------------------------------O------------O |RALLY |+ 3 |Damage + 51 |One | O-------O--------O---------------------------------------O------------O |RE |+ 1 |Damage + 19 |One | O-------O--------O---------------------------------------O------------O |RI |+ 1 |Damage + 10 |One | O-------O--------O---------------------------------------O------------O |SEH |+ 5 |Damage + 89 |One | O-------O--------O---------------------------------------O------------O |SHII |+ 3 |Damage + 51 |One | O-------O--------O---------------------------------------O------------O |SOR |+ 6 |Damage + 105 |One | O-------O--------O---------------------------------------O------------O |SUPER |+ 9 |Damage + 148, best five letter prefix. |One | | | |you're better off using better three | | | | |and two letter prefixes though. | | O-------O--------O---------------------------------------O------------O |SUU |+ 4 |Damage + 74 |One | O-------O--------O---------------------------------------O------------O |TA |+ 1 |Damage + 10 |One | O-------O--------O---------------------------------------O------------O |TERA |+ 3 |Damage + 74 |One | O-------O--------O---------------------------------------O------------O |TOTON |+ 1 |Damage + 15, one of the worst prefixes.|One | O-------O--------O---------------------------------------O------------O |VU |+ 1 |Damage + 27 |One | O-------O--------O---------------------------------------O------------O |WA |+ 1 |Damage + 10 |One | O-------O--------O---------------------------------------O------------O |WAR |+ 1 |Damage + 37 |One | O-------O--------O---------------------------------------O------------O |WHI |+ 1 |Damage + 19 |One | O-------O--------O---------------------------------------O------------O |WHIC |+ 5 |Damage + 37 |One | O-------O--------O---------------------------------------O------------O |XOL |+ 5 |Damage + 89 |One | O-------O--------O---------------------------------------O------------O |YOU |+ 1 |Damage + 19 |One | O-------O--------O---------------------------------------O------------O |YU |+ 1 |Damage + 10 |One | O-------O--------O---------------------------------------O------------O *Please note that Riza starts the game with the mantra ALEF. I decided not to add the prefix A because it adds 1 MP to the spell cost, works only on LEF and it doesn't do anything. ======================================================================= FREQUENTLY ASKED QUESTIONS ======================================================================= ----------------------------------------\ F.A.Q's, ASK AND YOU MAY RECEIVE (FAQ00)(O----------------------------- ----------------------------------------/ This Walkthrough is pretty new so there isn't really an F.A.Q. section here just yet. If anyone has any questions regarding the game or story, please don't hesitate to ask. You'll find my contact information on the relevant section of this walkthrough. ======================================================================= LEGAL STUFF ======================================================================= -------------------------------\ COPYRIGHT INFORMATION (LEGAL00)(O-------------------------------------- -------------------------------/ DISCLAIMER ---------- This walkthrough/FAQ is copyright (c) 2008 by Jamie Ryan. This document may not in any shape or form be reproduced under any circumstances other than for personal or private use. It also may not be displayed or distributed publicly without my permission. Under no circumstances whatsoever will I grant permission for any other unmentioned parties not listed in this document to display or distribute this document publicly, please do not contact me for any reasons related to this as the answer will be no. This FAQ/Walkthrough was written by myself, Jamie Ryan. All copyrights and trademarks of any other parties not specifically mentioned but mentioned in this document are fully respected. Failure in being able to comply with this information is copyright violation. Any such information passed to my knowledge on this game provided by anyone who contacts me will be used for this document only with the consent of the person who provided it. I reserve the right to name any such individuals in this document using an agreed alias in the FAQ and credits section. Sites with my permission to use this guide are listed here as follows. http://www.gamefaqs.com I also grant permission to anyone who wishes to use this copyright notice in their FAQ/Walkthroughs for their own use. CONTACTING ME... ---------------- I can be contacted at I will only answer to the following... If you need help, maybe if you're stuck in a certain part of the game. If you think it is a question that should be in the FAQ section, please don't hesitate to ask me for help. Contributing any information unlisted about the game Rudra no Hihou to this document. Contribution is greatly appreciated, I'm very passionate about providing an excellent guide to this game and I can perfect this with any help that you may be able to provide. If you have seen an item I've missed or a mantra that is unlisted in this walkthrough for example, I would be very grateful if a screenshot could also be provided. Correcting any false or incorrectly stated information. Again, any contribution is greatly appreciated. Please know that I will add anyone who helps contribute information to the credits section of this walkthrough with my greatest thanks. There's still alot more that even I am not sure of just yet, but I'm working very hard on trying to capture everything. ======================================================================= CREDITS ======================================================================= ----------------\ CREDITS (CRED00)(O----------------------------------------------------- ----------------/ A special thanks to all of these wonderful people who helped me with this walkthrough. * Squaresoft for creating such a brilliant game, keep up the good work! * AGTP for doing such an incredible job in translating the game. * To myself of course, for making it. * Dante_Hellfyre for beta testing my walkthrough (lol). And ESPECIALLY you for playing Rudra no Hihou and for reading my walkthrough!! I wish all of you the very best, "Nos da" as we say here in Wales! Thank you very much.