SATURDAY NIGHT SLAMMASTERS II: RING OF DESTRUCTION MOVE LIST By au_ad (au_ad@yahoo.com) 3/6/01 Ver .2 Slammasters 2 is the second and last installment of the Slammasters series. This game adds four new characters: Black Widow, Saber, Victor Ortega, and Wraith. It has also changed more toward a normal fighting game. Characters can no longer move up and down the ring, and there are no pins or give-ups. Overall, it's a pretty good game if you haven't played the original. Updates: Ver .2- Added new move for Scorpion. Thanks droped@hanmail.com. I. Button Key II. Basic Moves III. Character Moves 1. Biff 2. Oni 3. Stingray 4. Grater 5. Black Widow 6. Saber 7. Jumbo Flapjack 8. Gunloc 9. Titan 10. Haggar 11. Rasta 12. Ortega 13. Wraith 14. Scorpion IV. Thanks _____ I. BUTTON KEY: u: up d: down b: back t: towards ub: up-back ut: up-towards db: down-back dt: down-towards GR: grab P: punch K: kick 2P: two punchs 2K: two kicks _____ II. BASIC MOVES: Running: Double-tap l or r Bouncing against the ropes: Run toward ropes. When character bounces off ropes, press and hold the opposite direction. Grabbing: Press GR. Default Throw: Press GR to grab an opponent. Don't do anything, and your character will eventually do their default throw. Pressing GR again will make the default throw come out more quickly. Escaping Throws: If an opponent has grabbed your character and has not pressed P, K or GR, you can tap GR to make your character escape from a grab. Taunting: Press a P and K of the same strength together. This will make the next move performed more powerful Turning Red: If your character is getting knocked around, he may turn red. His moves do slightly more damage while he is red. _____ Super Moves: All super moves are performed after a grab. A super has two levels of power. If the joystick motion itself is just performed, the weaker super will come out. If grab is pressed again after the joystick motion, a more powerful version of the super will come out. The word "super" will flash across the screen if one is done right after a taunt. Taunting will also make a super more powerful. If a super is performed and defeats the opponent, the opponent will go through the mat. _____ III. MOVES: --- 1. Biff: Sonic Wave- d,dt,t P Rapid Punch- tap P repeatedly Foot Lunge- d,db,b K *Super- u,ub,b GR --- 2. Oni: Spin Kick- 2P or 2K Hair Swipe- d,dt,t P Body Double- b,t P Flip Kick- d,u K *Super- t,dt,d,db,b,ub,u,ut,t GR --- 3. Stingray: Flaming Lunge- d,dt,t P Flaming Drop- 2P Rope Spin- 2K Back Flip- d,db,b K *Super- t,d,dt GR --- 4. Grater: Hand Slap- tap P repeatedly Flying Feathers- d,dt,t P Running Fist- b,t P *Super- t,ut,u GR --- 5. Black Widow: Web Throw- d,dt,t P Uppercut- t,d,dt P Spin Kick- d,dt,t,ut K *Super- d,b,u GR --- 6. Saber: Shovel Swipe- 2P or 2K Running Bomb- d,dt,t P Grenade Throw- b,t P Ground Crawl- b,db,d,dt,t K (forwards) OR t,dt,d,db,b K (backwards) *Super- dt,ub GR --- 7. Jumbo Flapjack: Pancake Poison- 2P or 2K Fire Spit- d,dt,t P Body Lunge- b,t P *Super- b,db,d,bt,t GR --- 8. Gunloc: Rapid Punch- tap P repeatedly Sonic Wave Kick- t,d,dt K Foot Lunge- d,db,b K *Super- u,ub,b GR --- 9. Titan: Spinning Sweep- 2P or 2K Lunging Chop- d,dt,t,ut P Flying Fist- d,db,b K *Super- db,d,u GR --- 10. Haggar: Spinning Clothesline- 2P or 2K Two-Fisted Swing- b,db,d,dt,t P Running Overhear Smash- b,t P *Super- t,dt,d,db,b,ub,u,ut,t GR --- 11. Rasta: Monkey Throw- d,dt,t P Spinning Jump- d,u P Body Flail- b,t P Leg Flail- d,u K *Super- d,u GR --- 12. Ortega: Hand Smash- d,db,b,ub P Fire Throw- b,db,d,dt,t P Running Uppercut- b,t P *Super- b,d,db GR --- 13. Wraith: Ghost Spin- 2P or 2K Snake Bite- d,dt,t P Body Spin- b,db,d,dt,t K *Super- t,ut,u GR --- 14. Scorpion: Handstand Spin- 2P or 2K Spin Kick- b,t K Flip Kick- d,u K Upward Kick- t,d,dt K Teleport- b+GR+2P (backwards) OR t+GR+2P (forward) *Super- u,d GR If you have any questions or corrections, feel free to e-mail me. If anyone has the real Japanese translations of the moves, they can contact me at my e-mail address. I would really like to have the real move names in the move list. _____ IV. Thanks: 1. The person who discovered caffeine. 2. Capcom. 3. Cps2shock for their scan of the arcade machine. It really helped me revise the super moves. 4. Everyone else I forgot. Copyright 2001 au_ad You can copy this blah blah give me credit blah blah massive inferiority complex blah blah need to be in the spotlight constantly blah blah. Thank you.