=============================================================================== ===========================Super Bomberman 4=================================== =============================================================================== --written by Azn Psycho =============================================================================== ============================Table of Contents================================== =============================================================================== A. Version History B. Controls C. Basics D. A Semi-Walkthru E. Types of Bombs, Power-Ups, etc F. Enemy Index G. Bosses H. Multiplayer I. Legal Junk =============================================================================== ===========================A. Version History================================== =============================================================================== 1.0 First Release 1.1 Well First Attempt Was Rejected. Second Attempt At First Release 1.5 Put Some Things In An Easier-To-Read Chart Added Things in the Semi-Walkthru 2.0 Finished Semi-Walkthru Finished Boss Section 2.2 Changed A Few Things, Starting Enemy Index 2.3 Added a Few Things, Still Not Starting Enemy Index =============================================================================== ============================B. Controls======================================== =============================================================================== A Button: Place A Bomb, throw bombs (with glove power-up) B Button: Detonate Remote Bombs X Button: Y Button: Punch A Bomb (with boxing glove power-up), some creaturn abilities L Button: R Button: Start: Pause Select: =============================================================================== ===========================C. Basics of the Game=============================== =============================================================================== You are Bomberman and your goal is to basically to defeat all enemies and go to a blue column before the time limit is over. The number inside the heart in the upper-left corner is the number of lives you have (you start with 3). Next comes your score in the rectangle next to Bomberman's head. The time limit of the level is in the middle of the top. To go through a level, you would have to use your bombs to blow up "soft walls" with your bombs. In this game you can go back to each level after finishing off the boss of the stage ------------------------------------------------------------------------------- | /-\/-\ |----| |-----------------| |----| |-------------------| | | \ 3 / | || | | 100| 2:59 | || | | 100| | | \ / |____| |-----------------| |----| |-------------------| | |-----------------------------------------------------------------------------| This is basically the top of the screen. As you can see there are two scores. The one on the left is player one and the one on the right is player two. If a player is not present, then there will be a "PRESS START" instead at that spot. Both players share the lives. For example, we have 3 lives here. If either player was to die and to continue, a life would be used so we would be down to 2. Pro/Cons to 1-Player Game: + Don't have to share lives + Don't have to share power-ups + Don't have to worry about the partner - Death equals restarting the level - More time is used in each area - Can't access bonus level on certain level Pro/Cons to 2-Player Game: + Each area/boss is finished more quickly + Death of either character does not result in a restart + Can access bonus level on certain level - Shared lives (major pain when restarting an area as that takes 2 lives) - Shared power-ups - Partner might be horrible =============================================================================== ==============================D. A Semi-Walkthru=============================== =============================================================================== Well to be honest, I can't really give a walkthrough as enemies have random movement patterns and the soft walls give random power-ups. What I can do is list the enemies and things that appear in each area. *IF SOMEONE GOT ME THE OFFICIAL NAMES IT WOULD HELP A LOT!!!!!!!!* 1-1: Green Dinosaur (3) 1-2: Brown Hoppers (4), Cage (1) 1-3: Green Dinosaur (2), Brown Hoppers (2) 1-4: Blue Fuzzies (4), "Throne" (1), Cage (1) 1-5: Blue Fuzzies (1), Blue Fuzzies on Machine (2) 1-6: Ugly Fishes (4), Cage (1) 1-7: BOSS 1 (Bomberman Form) 1-8: BOSS 1 (Machine Form) 2-1: Red Ninja (3), Cart (1) 2-2: Blue Ninja (3), Cart (1) 2-3: Green Ninja (3), Cart (1) 2-4: Mechanical Fish (2), Bub-Things (2) 2-5: Blue Toys (2), Mechanical Squid (2), Cage (1) 2-6: Green Ghost (2), Flying Saucer (2), Cage (1) 2-7: BOSS 2 (Bomberman Form) 2-8: BOSS 2 (Machine Form) 3-1: Monkey Soldier (2), Monkey Soldier on Missle Fish (1), Alarm (1) 3-2: Missle Fish (3), Ray Gun (1), Alarm (1), Cage (1) 3-3: Purple Skunk (2), Missle Fish (2), Alarm (1) 3-4: Purple Skunk (2), Ray Gun (2) 3-5: Ray Gun (2), Green Bird-Head (2) 3-6: Blue Mallets (4), Alarm (1), Cage (1) 3-7: BOSS 3 (Bomberman Form) 3-8: BOSS 3 (Machine Form) 4-1: Ghost (2), Hopping Chick (2) 4-2: Ghost (2), Jester Head (2) 4-3: Jester Head (2), Blue Fuzz-Head (2) 4-4: Blue Fuzz-Head (2), Kid (2) 4-5: Kid (1), Pink Bird (3) 4-6: Dreamers (4), Cage (1) 4-7: BOSS 4 (Bomberman Form) 4-8: BOSS 4 (Machine Form) 5-1: BOSS 1 (Bomberman Form) 5-2: BOSS 2 (Bomberman Form) 5-3: BOSS 3 (Bomberman Form) 5-4: BOSS 4 (Bomberman Form) 5-5: BOSS 5 (Bomberman Form) 5-6: ALL BOSSES IN THEIR MACHINE FORMS =============================================================================== ====================E. Types of Bombs, Power-Ups, etc...======================= =============================================================================== Types of Bombs: Bomberman drops these...out of where I don't know... A Regular Looking Bomb: nothing special, the type of bomb you start with -Bomb- A Bomb With Spikes: this bomb penetrates through more than one soft wall -Spike Bomb- A Bomb That Looks Like A Toy: pressing B will detonate the bomb, timeless fuse -Remote Bomb- (my fave!!) -Power-UPs- These give Bomberman certain abilites or affect his bombs Power-UP Effect -------------------------------------------------------------------------------- | Bomb |Increases the number of bombs you can drop at one time(max. 8) | Fireball |Increases the range of bombs by one | Skate |Increases Bomberman's speed | Clock |Freezes time and enemies | Blue Glove |Bomb Throw enabled | Spike Bomb |Spike Bomb enabled | Boxing Glove |Bomb Punch enabled | Heart |Gives Bomberman another hit before he loses a life | Leg |Bomb Kick enabled | Food Item |Bonus points | Red P |Bomb Punch enabled with the ability to hit other Bombermen | "Moving" Bomb |Bomb Walk enabled | Bomberman |1-UP | "Moving" Wall |Wall Walk enabled | Heart with Bomb|Remote Bombs enabled | Yellow Fireball|Gives bombs maximum range | Sandals |Slow you down | Skull |Gives a random curse (quite contagious) | Vest |Temporary Invincibility -------------------------------------------------------------------------------- -Creatures- -------------------------------------------------------------------------------- |When Bomberman rides on one of these, he is able to do certain things. Each | |creature can be divided either as living or machine. Machines have this black| |egg while living have a "normal" egg. Whatever creature Bomberman is riding | |on determines what kind of eggs he can have follow him. Bomberman at any one | |time can have two of the same kind of egg follow him such as two machines or | |two living. The following eggs can be destroyed by bomb blasts if they happen| |to be in the way. If Bomberman loses the creature he was riding on but has an| |egg, the egg will automatically "hatch" into a creature. | -------------------------------------------------------------------------------- *Some abilities require you to use the Y Button to use it* Creature - Name of the Creature Type - Living (L) or Machine (M) Y/Auto - Y (need to use the Y Button) or Auto (ability is passive) Ability - Do I really need to explain this?! Creature Type Y/Auto Ability -------------------------------------------------------------------------------- |Green Dinosaur | L | Auto |Spike Bomb enabled | |A Machine | M | | | |Ugly Fish | L | Auto |Bomb Walk enabled | |Mechanical Fish | M | Y |Bomb Punch enabled | |Mechanical Squid| L | Y |Runs quickly in one direction | |Blue Toy | M | | | |Flying Saucer | M | Y |Line Bomb enabled | |Missle Fish | M | Y |Launches missle at expense of creature | |Ray Gun | M | Y |Shoots a ray to slow down enemies | |Green Bird-Head | L | Y |Removes all soft walls | |Jester Head | L | | | |Blue Fuzz-Head | L | | | |Dreamers | M | Y |Releases music notes to freeze enemies | -------------------------------------------------------------------------------- -Miscellaneous- -------------------------------------------------------------------------------- Cage |Blowing this up gets you a cpu-controlled Bomberman with you for the | |remainder of the level. This Bomberman is invinicible. | -------------------------------------------------------------------------------- Red Alarm|Blowing this up will make all enemies speed up. | -------------------------------------------------------------------------------- "Throne" |Blow this up with 8 bombs otherwise Blue Fuzzies will regenerate here| -------------------------------------------------------------------------------- Rail Cart|Going into this will move the cart along a track. Anything that the | |cart hits is destroyed (walls or enemies). | -------------------------------------------------------------------------------- White floor with a blue warp | Go into the bonus stage and skip current stage | | | -------------------------------------------------------------------------------- =============================================================================== ==================================F. Enemy Index=============================== =============================================================================== (coming soon) =============================================================================== ================================G. =Bosses===================================== =============================================================================== Each stage has its own boss. The "Bomberman" form and a machine form. You go against the "Bomberman" form in the ?-7 area and the machine form in ?-8 area. Each boss has its own number of hits and abilities. *I may be off with my numbers but the number of hits should be close to how* *many times the boss needs to be hit before the boss dies. * ------------------------------------------------------------------------------- |Bomb Type| Special Abilites | Hits | ------------------------------------------------------------------------------- Stage 1 (1-7):| Spike | A black spiked ball that goes around him | 3 | | | and contact will knock away your power-ups. | | |---------|----------------------------------------------|------| (1-8):| None | If he walks over a bomb, the bomb will be | | | | destroyed and not blow up. | 9 | | | When he is hit by a bomb, two flames will be | | | | coming from his head. These will blow up the| | | | bombs on contact. | | |---------|----------------------------------------------|------| Stage 2 (2-7):| Normal | Uses rocket to charge in one direction. The | 4 | | | flames can kill. | | |---------|----------------------------------------------|------| (2-8):| Normal | Shoots bombs from cannon arms. If bombs land| 9 | | | on you, you lose a power-up. | | | | Will destroy any bombs he "runs over". | | |---------|----------------------------------------------|------| Stage 3 (3-7):| Normal | Uses a ray gun to make you lose a power-up. | 4 | |---------|----------------------------------------------|------| (3-8):| None | Flys around. Will occasionally drop down to | 9 | | | ground (this is the only time you can hit). | | | | Shoots missles into the sky upon dropping. | | | | Releases clouds upon landing (if blown up the| | | | clouds will explode with maximum range). | | |---------|----------------------------------------------|------| Stage 4 (4-7):| Normal | Has a flamethrower that has maximum range | 5 | |---------|----------------------------------------------|------| (4-8):| None | Shoots web to slow you down. | 13 | | | Brings body parts together to push bombs | | | | Body parts are targetable | | | | If the head is blue, I think that's when the | | | | boss takes more damage as oppose to red | | |---------|----------------------------------------------|------| Stage 5 (5-5):| Normal | Can make himself invulnerable to bombs | 5 | |---------|----------------------------------------------|------| | *ALL MACHINE FORM RE-MATCHES TAKE 5 HITS EACH* | |---------------------------------------------------------------| (5-6):| None | First Form | | | | - Releases 3 "B" ball enemies | 5 | | | - Will always make more balls to keep the 3 | | |+++++++++| Final Form |++++++| | None | - Will send along clouds of flame in each | | | | direction for maximum range | 5 | | | - Will move around at times | | | | - Contact will result in lost power-ups | | | | - Can destroy bombs when moving around | | |---------|----------------------------------------------|------| =============================================================================== ===============================H. Multiplayer================================== =============================================================================== This is basically the "BATTLE GAME" mode. When you select it, you will see a screen with 3 choices. The first choice leads to another menu with either SINGLE MATCH TAG MATCH Choosing either will lead to the screen where you can decide who is human, computer, or off. There can only be up to three players as OFF otherwise we would only have one bomber. Then another menu comes up. The first option is the difficulty in the color of BLUE, GREEN, or RED respectively meaning EASY, NORMAL, HARD. The second option is the number of rounds need to win per match (1-5). Third is the time limit in each roundand we have 1:00, 2:00, 3:00, 5:00, or infinite. Finally there are 3 other options that you can turn off or on. I have been informed about the translation of the three options... OPTION 1: Battle Royale Mode OPTION 2: Champion Mode OpTION 3: Maniac Mode If you are playing a TAG MATCH, you will decide who goes on which team now. Afterwards, you choose your characters then you choose which stage. Remember each stage is different in its own way! The game will tell you to "HURRY UP" when time is low and will drop blocks in a certain pattern to shrink the playing field. Getting hit by the blocks will kill you. Usually this starts when there is only 1:00 left. If the time was set at 1:00, this would start at :40. The one who wins the match gets to play a little car game to give him an edge in the next match. Prizes range from an extra bomb to a heart to the evil sandals. The second choice gives you a menu to choose between SINGLE MATCH TAG MATCH Basically this is some tournament where you try to take out the bosses again. All of them have their abilities here so you are going to be in a very tough fight. In this mode, when the game tells you to "HURRY UP", it isn'tto the death. The playing field is just half the size. This mode is best of out 5 rounds. Time is automatically set as 3:00. If you have chosen MANIAC MODE, it leads you to another menu of 3 options after you seleced the characters. The first option allows you to decide which power-up is allowed during the game and you are allowed up to 60 power-ups with a max of 9 of any type. The second option lets you decide how many hits each player gets (up to 5) The third options puts you in a game that is 3 rounds with a time limit of 3:00 =============================================================================== ================================I. Legal Junk================================== =============================================================================== I like to thank.... CJayC - For setting up GameFAQs.com which allowed this to exist antimoz89@yahoo.com - for various little tidbits (too lazy to list) Just to let people know... I will use your email address if I do not have an username in the email at the bottom or top. instantly_oatmeal@yahoo.com -that is my email address for if you have to address one of the following 1. Any MAJOR error 2. Any contributions 3. Appropriate Comments (negative ones are ok as long as they are mature ones) 4. Asking for permission to post this FAQ 5. Any question regarding this game that is not answered in any other FAQ 6. Alerting me of a site that is not suppose to have this FAQ posted -Don't send anything else Sites that may have this posted somewhere: http://www.GameFAQs.com Copyright 2004 Elric Chou (Azn Psycho) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without permission. Use of this guide on any other web site or as a part of any public display is prohibited.