=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fatal Fury 2 FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 3.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Planes 2.3 Obstacles 3. Characters 3.1 Jubei Yamada 3.2 Cheng Sinzan 3.3 Andy Bogard 3.4 Big Bear 3.5 Terry Bogard 3.6 Mai Shiranui 3.7 Joe Higashi 3.8 Kim Kaphwan --------------------------- 3.9 Billy Kane 3.10 Axel Hawk 3.11 Laurence Blood 3.12 Wolfgang Krauser 4. Misc. And Easter Eggs 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward LP - Light Punch P - Any Punch \ | / b - Back HP - Heavy Punch K - Any Kick b-- --f u - Up LK - Light Kick + - And / | \ d - Down HK - Heavy Kick / - Or db d df , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ++++++++++++++ | 2.1 Basics | ++++++++++++++ Crawl hold df Dash Backward b, b invulnerable for a second Block High b Block Low db will not block overheads Throw f/b + HP close Taunt HP from far Strong Attack HP+HK knocks opponent to opposite plane Defensive Attack f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Dizzy Recovery shake joystick and tap P and K rapidly when dizzied Super perform when your occurs when your lifebar lifebar is flashing depletes to around 1/4 red left ++++++++++++++ | 2.2 Planes | ++++++++++++++ Jump To Opposite Plane LP+LK Low Dive Attack LP / HP from overhead opposite plane Back Low Dive Attack b + LP / HP from overhead opposite plane Short Low Dive Attack f + LP / HP from overhead opposite plane High Dive Attack LK / HK / LP+LK from overhead opposite plane Back High Dive Attack b + LK / HK / LP+LK overhead from opposite plane Short High Dive Attack f + LK / HK / LP+LK overhead from opposite plane Roll To Back Plane u from back plane Roll To Front Plane d from front plane ---when both characters are in opposing planes--- front plane character: *can duck but cannot perform any ducking maneuvers *can roll to back plane by pressing u *cannot jump *cannot perform normals, basic moves, command moves, special moves, or supers (the button presses will send them to the opposing plane) *cannot dash backwards *cannot crawl back plane character: *can jump but cannot perform any jumping maneuvers *can roll to front plane by pressing d *cannot duck *cannot perform normals, basic moves, command moves, special moves, or supers (the button presses will send them to the opposing plane) *cannot dash backwards *cannot crawl +++++++++++++++++ | 2.3 Obstacles | +++++++++++++++++ In Fatal Fury 2 there are two kinds of levels, one line and two line stages. In two line stages you are able to fight in both planes. In a one line battle, maneuvers that knock the opponent to the opposite plane will instead send them into an obstacle. They will strike it and fall back into the front plane. Billy, Axel, and Laurence all have one line stages. The rest of the cast have two line stages. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Jubei Yamada * ******************************************************************************* Colors ------ LP - Red vest HK - Green vest Throws ------ Ippon Seoi f + HP close Tawara Nage df + HP close Kumo Koroshi uf + HP close Benkei Nakashi f + HK close Tomoe Nage b + HK close Izuna Otoshi d + HK close in air Basic Move ---------- Crawl hold df Plane Moves ----------- Low Jump Kick LP / HP from overhead opposite plane High Jump Kick LK / HK / LP+LK from overhead opposite plane Command Moves ------------- Rabbit Punch HP+HK knocks opponent to opposite plane Slide d + HK must be blocked low Low Poke f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Senbe Shuriken Charge b for 2 seconds, LP=slow, HP=fast; will f + P collide with other projectiles as both will be "destroyed" in the process Ooizuna Otoshi Charge d for 2 seconds, unblockable u + P close Nihon Seoi Dash Charge b for 2 seconds, LK=short, HK=long; dash in f + K is unblockable Super ----- Dynamite Izuna Otoshi Charge db for 2 unblockable seconds, d, df + LK+HP close ******************************************************************************* * 3.2 Cheng Sinzan * ******************************************************************************* Colors ------ LP - Green shirt HK - Yellow-Green shirt Throws ------ Double Hand Toss f + HP close Headbutts f + HK close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Forward Palm LP / HP from overhead opposite plane High Down Palm LK / HK / LP+LK from overhead opposite plane Command Moves ------------- Glowing Orb HP+HK knocks opponent to opposite plane Double Prop Kick d + HK both parts must be blocked low Side Swipe f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Kiten Hinzan qcf + P LP=short, HP=long; will collide with other projectiles as both will be "destroyed" in the process; can hit low enough that move must be blocked low Belly Drum Blast Charge d for 2 seconds, LP=slow, HP=fast; use b or f u + P to move the LP version Avalanche Crunch Charge b for 2 seconds, LK=short, HK=long f + K Super ----- Bursting Heavens Charge db for 2 seconds, will collide with other qcf + LK+HP projectiles as both will be "destroyed" in the process ******************************************************************************* * 3.3 Andy Bogard * ******************************************************************************* Colors ------ LP - White costume w/ Red trim HK - Green costume w/ Pink trim Throw ----- Shoulder Toss f + HP close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Palm Strike LP / HP from overhead opposite plane High Flip Strike LK / HK / LP+LK from overhead opposite plane Command Moves ------------- Spin Kick HP+HK knocks opponent to opposite plane Stomach Slap f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Hi Sho Ken qcb + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Shoryudan qcf + P LP=short, HP=further Zanei Ken Charge db, f + P / LP=short, HP=long db, f + P Kuhadan Charge db, uf + K / LK=short, HK=further db, uf + K Super ----- Choreppa Dan Charge d for 2 seconds, df, f + LK+HK ******************************************************************************* * 3.4 Big Bear * ******************************************************************************* Colors ------ LP - Black costume HK - Blue costume Throws ------ Power Bomb f + HP close German Suplex b + HP close Lariot Drop df + HP close Choke Hold f + HK close Headbutts b + HK close Overhead Toss df + HK close Basic Moves ----------- Crawl hold df Dropkick HK far low dodge Plane Moves ----------- Low Dropkick LP / HP from overhead opposite plane High Dropkick LK / HK / LP+LK from overhead opposite plane Command Moves ------------- Big Boot HP+HK knocks opponent to opposite plane Ducking Palm f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Giant Bomb Charge db for 2 seconds, LP=short, HP=long; start up f + P is a high dodge Super Dropkick Charge HK for 8 seconds, release Super ----- Fire Breath hcb, f + LK+HP absorbs projectiles ******************************************************************************* * 3.5 Terry Bogard * ******************************************************************************* Colors ------ LP - Red jacket and hat HK - Purple jacket and hat Throw ----- Buster Throw f + HP close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Clothesline LP / HP from overhead opposite plane High Dive Kick LK / HK / LP+LK from overhead opposite plane Command Moves ------------- Hop Kick HP+HK knocks opponent to opposite plane Uppercut f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Power Wave qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Burning Knuckle qcb + P LP=short, HP=long Rising Tackle Charge d for 2 seconds, LP=short, HP=further u + P Crack Shoot qcb, ub + K LK=short, HK=long Super ----- Power Geyser qcb, db, f + LK+HP absorbs projectiles ******************************************************************************* * 3.6 Mai Shiranui * ******************************************************************************* Colors ------ LP - Red costume HK - Purple-Pink costume Throw ----- Fuushakuzushi f + HP close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Needle Kick LP / HP from overhead opposite plane High Needle Kick LK / HK / LP+LK from overhead opposite plane Command Moves ------------- Spin Kick HP+HK knocks opponent to opposite plane Double Foot f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Ka Cho Sen qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Ryu Em Bu qcb + P LP=fast, HP=slow; absorbs projectiles Musasabi Mai Charge d for 2 seconds, can only be performed on her u + P own stage Shinobi Bachi hcf + HK Super ----- Cho Shinobi Bachi f, hcf + LK+HP ******************************************************************************* * 3.7 Joe Higashi * ******************************************************************************* Colors ------ LP - Orange-Red shorts w/ Yellow trim HK - Pink-Purple shorts w/ Pink trim Throws ------ Leg Throw f + HP close Rapid Knees f + HK close Basic Move ---------- Crawl hold df Plane Moves ----------- Low Dive Punch LP / HP from overhead opposite plane High Thai Kick LK / HK / LP+LK from overhead opposite plane Command Moves ------------- Stomach Kick/Wheel Kick HP+HK knocks opponent to opposite plane Slide d + HK must be blocked low High Kick f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Hurricane Upper hcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process TNT Punch With Finish tap P repeatedly Tiger Kick qcf, uf + K LK=short, HK=further Slash Kick Charge db, uf + K / LK=short, HK=long db, uf + K Super ----- Screw Upper f, hcf + LK+HP absorbs projectiles ******************************************************************************* * 3.8 Kim Kaphwan * ******************************************************************************* Colors ------ LP - White costume w/ Blue trim HK - Black costume w/ Red trim Throw ----- Sakkyaku Nage f/b + S close Basic Moves ----------- Crawl hold df Double High HK far Plane Moves ----------- Low Jump Kick LP / HP from overhead opposite plane High Jump Kick LK / HK / LP+LK from overhead opposite plane Command Moves ------------- Side Kick HP+HK knocks opponent to opposite plane Face Kick f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Crescent Moon Slash qcb + K LK=short, HK=long Flying Swallow Slice Charge d for 2 seconds, LK=short, HK=further u + K Hi Sho Kyaku d + K in air HK=steeper angle; move must connect (not blocked) to perform the entire maneuver Super ----- Phoenix Flattner qcb, db, f + LK+HK dash in must connect (not blocked) to perform entire super ------------------------------------------------------------------------------- ******************************************************************************* * 3.9 Billy Kane * ******************************************************************************* Hacked Billy Kane: *Taunting (HP far) will leave him in a fake duck animation until something else is pressed *His Twisting Smack does NOT work in the back plane *Will disappear when in opposite plane from opponent Colors ------ LP/HK - Blue costume Throws ------ Pole Toss f + HP close Pole Strangle f + HK close will toss opponent to back plane whether it's an obstacle or not Basic Moves ----------- Glide hold df Pole Kick LK far low dodge Pole Follow HK either the kick or the pole can connect, but not both Plane Move ---------- Disappearing Change LP / HP / LK / HK / LP+LK from opposite plane Command Moves ------------- Twisting Smack HP+HK knocks opponent to opposite plane; if a two line plane, billy will disappear Disappear f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- San Setsu Kon Charge b for 2 seconds, absorbs projectiles f + HP Sparrow Drop Charge d for 2 seconds, u + HP Whirlwind Pole tap LP repeatedly Power Hi Sho Bonk Charge d for 2 seconds, control descent with b or f u + HK ******************************************************************************* * 3.10 Axel Hawk * ******************************************************************************* Hacked Axel Hawk: *The Hell Bomber and Rolling Buster does not always work for some reason *will have a picture of Cheng appear and disappear when he wins a round *Taunting (HP far) will make Axel disappear for a split second *His Power Blow does NOT work in the back plane *Will disappear when in opposite plane from opponent Colors ------ LP/HK - Orange-Red gloves and boots w/ Light skin Throws ------ Hell Bomber f + HK close Rolling Buster b + HK close Head Crush d + HK close will toss opponent to back plane whether it's an obstacle or not Basic Moves ----------- Glide hold df Quick Disappear HP Plane Move ---------- Disappearing Change LP / HP / LK / HK / LP+LK from opposite plane Command Moves ------------- Upward Swing f/b + HP Strong Uppercut d + HK knocks opponent down Power Blow HP+HK knocks opponent to opposite plane Rising Uppercut f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Wheel Blast Charge b for 2 seconds, will collide with other f + HP projectiles as both will be "destroyed" in the process Smash Bomber qcb + HP Axel Rush Charge b for 2 seconds, f + HK ******************************************************************************* * 3.11 Laurence Blood * ******************************************************************************* Hacked Laurence Blood: *Taunting (HP far) will give Laurence his Ole dodge, which is invulnerable for a second *will have a picture of Billy appear and disappear when he wins a round *His Low Shin move does NOT work in the back plane *Will disappear when in opposite plane from opponent Colors ------ LP/HK - Teal costume Throws ------ Poncho Through f + HP close Poncho Breaker f + HK close will toss opponent to back plane whether it's an obstacle or not Backbreaker b + HP close in air Basic Move ---------- Glide hold df Plane Move ---------- Disappearing Change LP / HP / LK / HK / LP+LK from opposite plane Command Moves ------------- Low Shin HP+HK knocks opponent to opposite plane Low Kick d + LP/LK/HP must be blocked low Slide d + HK must be blocked low Ole Kick f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Special Moves ------------- Bloody Saber Charge b for 2 seconds, f + HK Bloody Spin Charge b for 2 seconds, f + HP Bloody Cutter Charge d for 2 seconds, u + HP ******************************************************************************* * 3.12 Wolfgang Krauser * ******************************************************************************* Hacked Wolfgang Krauser: *cannot duck *has no ducking attacks *will sometimes crash the game when he wins a round *HP will leave him in a pause animation until something else is pressed Colors ------ LP/HK - Red pants w/ Purple hair Throws ------ Knee Thrust b + HP close To The Moon Blow f + HP close Rapid Destruction f + HK close Basic Moves ----------- Glide hold df Disappear any button Stop HP Plane Moves ----------- Low Body Splash LP / HP from overhead opposite plane High Body Splash LK / HK / LP+LK from overhead opposite plane Command Moves ------------- Reach Punch f/b + HP Swipe Away HP+HK knocks opponent to opposite plane Disappear f + LP while blocking you will find this will work if you perform it while blocking a whiffed attack, not one that is striking your block animation Alternate Disappear d + any button Special Moves ------------- High Blitz Ball qcf + HP will collide with other projectiles as both will be "destroyed" in the process Low Blitz Ball qcf + HK will collide with other projectiles as both will be "destroyed" in the process Kaiser Wave Charge b for 2 seconds, will collide with other f + HP projectiles as both will be "destroyed" in the process Leg Tomahawk K far LK=fast, HK=slow =============================================================================== 4. Misc. And Easter Eggs =============================================================================== -Richard Meyer is seen in the snapshot on the left in overalls. This appears after a versus match or after the first 1 Player stage -After the second bonus stage you will see a picture of Michael Max and Hwa Jai beaten down by Krauser -After beating Billy you will see a picture of Duck and Tung beaten down by Krauser -After beating Axel you will now see a picture of Meyer beaten down by Krauser =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Cleanup and corrections -Any other misc. or easter eggs? -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -SNK -Gamefaqs -And me for writing this faq