______ ___ ___ ___ ______ _____ /\ __\\ \_\ \\ \\ _ \\ __\ \ \ \___\ __ \\ \\ __\\__ \ \ \_____\\__\ \__\\__\\__\ \ \____\ \/_____//__/\/__//__//__/ \/____/ ______ ___ ___ ______ ___ ___ _____ ______ ______ _____ /\ __\\ \_\ \\ __ \\ \ \ \ \ __\\ \\ __/\ __\ \ \ \___\ __ \\ \\ \__\ \__\ _\_\ \ \\ \_ \\ _\_ \ \_____\\__\/\__\\__\__\\____\\____\\____\\__\__\\_____\\____\ \/_____//__/\/__//__/__//____//____//____//__/__//_____//____/ -= C H I P ' S C H A L L E N G E =- .----------------------------------------------------------------------. | FAQ/Walkthrough || Version 1.33 || June 18, 2003 | |----------------------------------------------------------------------| | by Michael Gonzalez (Coffee) <mpgonzalez@gmail.com> | | http://www.geocities.com/coffeefaqs | '----------------------------------------------------------------------' Contents: 1) Introduction 2) Basic Information - Story - How to play - Scoring 3) Walkthrough 4) Passwords 5) Best Times 6) Tips and secrets 7) Frequently Asked Questions 8) Credits & Info Version 1.33 (06/18/2004): - Changed email address (Gmail!) Version 1.32 (01/26/2003): - Changed introduction Version 1.31 (11/25/2002): - Formatting changes - Updated website URL Version 1.3 (03/05/2001): - Spellchecked everything, that's all Version 1.2 (01/29/2000): - Switched to a new alias, Coffee Version 1.1 (12/03/1999): - Corrected some small errors and spelling mistakes - Updated special thanks and copyright disclaimer - Added introduction Version 1.0 (07/18/1999): - The walkthrough is finally complete ,----------------------------------------------------------------------. | 1) INRODUCTION | '----------------------------------------------------------------------' - Chip's Challenge - Most video game sites and magazines judge a game by categories, such as graphics, sound, control, and gameplay. But if Chip’s Challenge were to be judged that way, it would fail miserably. In fact the only thing it has going for it is its charming simplicity and sheer challenge. The game is indeed a challenge, and not for the faint of heart. What’s truly amazing is how the game’s creators were able to do so much with so little. Even with its limited game mechanics, we still get a game with a stunningly well sculpted 149 levels of challenge. Enjoy. ,----------------------------------------------------------------------. | 2) BASIC INFORMATION | '----------------------------------------------------------------------' Basic information is all the stuff found in the Chip's Challenge help file. You must have read that if you're a REAL Chip's Challenge player. But if you stole this game from a friend without getting the help file, you've come to the right place! Read on... wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<<<<<< STORY >>>>>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm [NOTE: This is the exact same story you'll find in the Chip's Challenge help file. I only copied it for the sole purpose of having a story section. The story doesn't make any difference in the gameplay and it will just confuse you. Actually, the Chip's Challenge story sucks. Anyway, on with the story...] Chip is willing to do anything for Melinda the Mental Marvel, more than anything, because he wants to join Melinda's exclusive computer club, the Bit Busters. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic computer chips along the way. If that sounds easy, then you've never been to Melinda's magical clubhouse. It's awesome inside, but tricky, and a little scary too. There are teleports, invisible walls, force floors, water traps, locked doors, and plenty of monsters. There's magic, mystery, and behind the scenes there is Melinda, keeping score on your progress and providing helpful hints. As you succeed in helping Chip move through each level of the clubhouse, Melinda gives you a secret password that allows you to return. And Melinda rewards perseverance. If she thinks Chip has tried long enough and hard enough on a level, she'll let him sneak through to the next level. But it takes a lot of perseverance to impress her. How big is the clubhouse? 144 levels is the rumor. But some claim that Melinda is still building. In any case, it defies dimensions so don't get lost. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<< HOW TO PLAY >>>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm [NOTE: The "How to Play" section of this guide is very extensive. I will not only tell you basic information here, but I will cover every other facet of playing you will ever need to know in Chip's Challenge. If you are knew to the game and just want to start playing, read only the first three or four paragraphs. Reading the rest of this section will only confuse you... you will learn everything else as you continue playing.] Like in most games, you beat the game by passing through all of the levels. And in this game, there are a total of 149 levels! To pass through a level you must find the exit square. This exit square is usually blocked by a chip socket which you cannot pass through without getting all of the chips. So in most stages, the objective is to find all the chips, pass through the chip socket, and go in the exit square. However, several levels do not have any chips-- and the only objective is to get to the exit square. Although this sounds easy, it can be very very hard. Oh yes, the very basic basic information: To control Chip, use the arrow keys on you keyboard (at least that's what I use). You can also use the numeric keys at the left of your key board. Another way of playing which feels extremely awkward, is to control Chip with the mouse. To use the mouse in controlling Chip, click on the square you want him to go to. Unfortunately, you cannot control the path Chip takes in getting to that square. He will attempt to get there in a strait line. If there is an obstacle in Chip's way, he will smash right into it (whether it is a wall, monster, or whatever). I prefer to use the arrow keys. As you play, there are two windows for you to pay attention to: The Action Window and the Information Window. The Action window shows you all the action, it shows Chip in his surroundings. The information window shows you other important stuff. This window is divided into four sections: The level, time, chips left, and inventory. The level is the number of the level that Chip is currently on (out of 149 levels). The time display shows you the seconds remaining that Chip has to complete the level (sometimes you have unlimited time). If the time runs out before you can finish the level, you will restart. The "chips left" display shows you the remaining number of chips you need to collect in order to pass through the chip socket (sometimes you don't need any chips... and other times there are more chips than you actually need). And finally, the inventory box at the bottom displays the items you have collected in that stage (these items are not passed on to the next stage). Sometimes, you may find a question mark symbol on a square. If you step on this square, a hint box will appear in the information window, covering the chips remaining display and inventory box. This appears in the 8 lesson stages (level 001-008). After that, the question mark square appear only very rarely. There are several items you'll find that Chip can use to pass through the different levels. There are the keys... and the boots. There are four different kinds of key: Red key, green key, yellow key and blue key. The key allows you to pass through the lock of the same color (ex: red key lets you pass through the red lock). You can only use the key once, and you can NEVER use a key for a lock of a different color. Just like the keys, you will find four different types of footwear: the flippers, the fire boots, the ice skates, and the suction boots. The flippers allow you to swim through the water without drowning. The fire boots let you walk through the fire without getting burned. Ice skates let you walk on the ice without sliding. The suction boots let you walk on a force floor without getting "forced" in a direction. Not all of these items are found in every stage. Also on this hellish clubhouse, you will encounter obstacles and traps along your way. Here is a table presenting the different obstacles: Walls - They are dark gray squares. They form the boundaries of the level. Chip cannot go through them. Thin walls - These are thin walls that block the passage between two squares. Blue walls - These walls take up one block and are colored green- blue. When you touch it, it may or may not be real. Invisible walls- This kind of wall cannot be seen or noticed until you bump into it. It may or may not become visible. Recessed walls- Recessed walls look like a large gray dot. They pop up when you step on it... but they do not kill you. Colored doors - Colored doors require a key of the same color for Chip to pass through. I usually refer to them as "locks". Toggle doors - Toggle doors look like walls with a green border. They open and close when a green button is pushed. Bear traps - This will trap anything that steps on it. You can open the bear trap by holding down the brown button. Bombs - Bombs will kill anything that touches it. To get rid of these bombs, use a monster or a block on it. Force floors - Force floors will push Chip in the direction it is pointing unless Chip has suction boots. Fire - Fire burns Chip (of course). Chip will not get hurt if he steps on fire with fire boots. Water - Water drowns anything that steps into it. You won't get hurt if you are wearing the flippers. Ice - When Chip steps on ice, he will slide wildly out of control... unless you have the ice skates. Teleport - A teleport looks like a large blue dot. It will warp Chip to another teleport if he steps on it. Clone machines- This will create a clone of a monster or a block. It is activated by pushing a small red dot. Blocks - You can use these blocks to make a bridge on water, detonate bombs, hold open bear traps, and other stuff. Dirt - Dirt is like normal floor... but monsters cannot step on it. It turns to normal floor when you step on it. Gravel - Gravel serves the same purpose as dirt: monsters can't step on it. But it doesn't turn back to normal floor. Also in this clubhouse of death, you will find several monsters of different types. These monsters have different movement patterns and abilities. But all of them will kill you if you touch them. Here's the table of all the kinds of monsters: Blobs - Blobs have a completely random movements. They go around and are unpredictable. See level 023 :) Pink balls - Pink balls go back and forth and bounce back when they hit a wall. Bugs - Bugs follow the wall on their left side. They often appear in large groups. Fireballs - Fireballs turn right when they hit a wall or any object. You are not protected by the fire boots! Gliders - Gliders have a pattern similar to the fireballs-- but they turn LEFT when they hit a wall or object. Paramecia - These little guys follow the wall at their right side. It amazing that they can hurt Chip (paramecium) Tanks - Tanks can be controlled by stepping on a blue dot. At other times, they remain stagnant. Teeth - These are deadly! They try to follow you when ever you go in a straight line. You can out run them. Walkers - Walkers turn in a random direction whenever they hit a wall or object. Very unpredictable. Spies - These do not kill you. Instead, they take your items from the inventory box. wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<<<<<<<< SCORING >>>>>>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm No, you don't have to keep your own score in this game. This section is intended to help you understand the score showed to you at the end of each level... At the end of each level, the score for that level is displayed to you. It consists of four parts: The time bonus, the level bonus, the level score, and the total score. The time bonus is the bonus points you get for the time you have remaining. The seconds remaining is multiplied by 10 for this score. For example: If you have 50 seconds left, the time bonus would be 500. Some levels are not timed, and therefore you will not get any time bonus for that level. The level bonus is the score you get for defeating this level at all! To get this score, you multiply the level number by 500. So if you just beat level 6, your score would be 3000. If you had to restart this level, this score is subtracted by 20% each time you restart. To prevent losing points after you die, choose "Best Times" from the Game menu... then double click on the level you are now on. The level score is the total score of adding both the time bonus and the level bonus. This is what is displayed beside the level number in the "Best Times" window. The total score is the ultimate score for your game. It is the total of adding all of the level scores from every stage you have completed so far. ,----------------------------------------------------------------------. | 3) WALKTHROUGH | '----------------------------------------------------------------------' LEVEL 001 - LESSON 1 Password: BDHP This is the fastest route I've tried. First, go right and get the chip and two red keys. Go into the red lock on the upper right and get the yellow key and the chip. Go out and get the chip and two blue keys on the left side. Go through the blue lock on the upper left and get the chip and yellow keys inside. Next, go through the red lock on the bottom left and get the chip inside. Now go through the two yellow locks at the bottom and get the keys and chips there (also get the chip between the two yellow locks). Go through the blue lock at the bottom right at get the chip. And finally, go through the two green locks at the top to get the final chips. Of course, go through the socket and into the exit square. LEVEL 002 - LESSON 2 Password: JXMJ First get the easy two chips at your right. Then push those two brown blocks to form a bridge across the water. Remember that you need to pound the blocks into the water to make them become solid. Cross your bridge. Avoid the bugs going around the area and get the chips at the top and bottom. Great, now you have all the chips. Pass through the socket and into the exit square. LEVEL 003 - LESSON 3 Password: ECBQ This is the stage where you get to try on your boots! First, pick up the flippers. The flippers let you swim in water without drowning, so get the chip and the ice skates from the island in the middle of the water. The ice skates let you stand on ice without slipping, so get the fire boots and the chip from the ice at the left. The fire boots let you step in fire without getting burned, so get the suction boots and the chip from the fire at the right. The suction boots let you step on force floors without getting pulled, so get the chip from the force floor at the bottom (the green floor) and go around to pass through the socket and into the exit square. LEVEL 004 - LESSON 4 Password: YMCJ First, go into the passage at the bottom that leads to a room with five blocks forming an "X". The four blocks on the outside have chips under them. But the center block has fire under it! So push the four outside blocks to get the chips. When you're done with that, go back to where you started and into the place at the left. Stepping on the green dots in this place open or close the "toggle walls" (the walls with a green border). Get the four chips from this toggle wall maze (I don't think this requires a detailed walkthrough). When you got all 4 chips from that place, go to the left of where you started. Stepping on the blue dots makes the tanks change position. So step on the blue dot, then on the other one, and the other one and get the chip. Do the same process to get out of the tank maze. Go through the socket and into the exit square. LEVEL 005 - LESSON 5 Password: TQKB First, go up the passage at the right and step on the green dot to open the toggle wall. Step on the green dot again when the pink ball in on the left side of the toggle wall, now he's trapped there. The use of this is to prevent him from making fireball clones. Now go back down to where you started and get the red key at the left side of the fire. Go up again and go through the red lock. Step on the brown dots to release the glider. Step on the other brown dot to release the glider again and make him get rid of the bomb. Go into the exit square. LEVEL 006 - LESSON 6 Password: WNLD See the green walls on your left and right? Those are called "blue walls". When you push yourself against the wall, it will either disappear or turn into a gray (permanent) wall. There are also some invisible walls that appear only when you bump into them. And there are some invisible walls that don't appear at all! Okay, enough with the lessons. First, go through the second blue block to the bottom on your left side. Now an invisible wall is there between you and the chips. Go through a blue block above you and again go through a blue block above the chips. Get the four chips and backtrack to the place where you started. Go through the socket and into the exit square. LEVEL 007 - LESSON 7 Password: FXQO Some things to remember before you get started here: The spies take all your items, and the blue dots transport you to another blue dot. Okay? First, go through the blue dot. Go through the spy and get the chip. Go back through the spy again and go UP into the blue dot. Get the flippers. Go into the blue dot from the LEFT, and again from the RIGHT, and once more from the LEFT. Do not get the fire boots! Just go straight into the water and ride the force floor to a chip and the spy. Now you are back in the room where you started. Enter the blue dot from the LEFT, and again from the RIGHT to bring you to the fire boot room. Get the fire boots and enter the blue dot from the BOTTOM. Go through the fire and ride the force floor to the final chip and the spy. You are in the beginning room again. Go through the blue dot and through the socket... into the exit square. LEVEL 008 - LESSON 8 Password: NHAG Okay, you start this level on the left side of the gravel and dirt. The gravel and the dirt is separating you from the teeth on the hard concrete. You need to get only one chip... and that chip in on the cement that the teeth is standing on. You need to trick the teeth: move up to lure him upwards, then quickly move down and run past him. Hurry and get the lone chip at the center of the cement and continue to the exit square at the right side. LEVEL 009 - NUTS AND BOLTS Password: KCRE This is the first "challenging" level. First, go down and get the yellow key (watch out for the fireballs!). Go back up, get the chip and go past the yellow lock. Go to the top square at the left of the force floors and hold right to go through a blue block and into a place with four brown blocks. Use the four brown blocks to make a bridge across the water (remember to step on the blocks to make them solid) and get the red key. Go through the red lock and take this path on the ice: Right, down, left, up, left, down, right, up, left, down, right, right, down, left, up, left, up. If you followed the path correctly, you must have gotten the chip and arrived at the next place. Now cross the green dot and go up to the blue key. Step on the green dot to open/close the toggle walls, and use the blue key to get the yellow key. Continue this process to get the green and red key. Before taking the ice path behind the red key, be sure that you won't bump into any fireballs. The ice path leads you to a place where bugs are moving along a path. Wait until there are no nearby bugs before you get the two chips on this path. Take the path on the left and go through the blue block at the bottom to get the chip. Go back to the bug room and take the path at the bottom. Move the four blocks so that they destroy the four bombs. Get the chip where the four blocks where, get two more chips in the place with a bunch of other bombs, and get the chip hiding under the remaining brown block. Backtrack to the "bug room" and go through the socket on the right. You're in a whole new room! Move the brown block over the small brown block to open the beartrap and release the fireball. Quickly move over the beartrap and enter the exit square (before the fireball gets back). LEVEL 010 - BRUSHFIRE Password: UVWS This level doesn't have any chips. It's all about action! Well, not too much action really. You need to navigate yourself through a maze of fire and avoid any bugs you might encounter here. The method I usually use is to follow the wall on Chip's left-hand side. Eventually, I am able to see the exit and get there. But if you really need the shortest way to get there, here's the shortest path to the exit square: 4D-4R-4U-12R-3D- 3L-U1-L7-7D-1L-3D-8R-1U-10R-10D-4R-2U-1L-3U-1R-2U-1L-6U-3R-18D-5L-2U-10L -7U-5R. For the above path, D means DOWN, U means up, L means LEFT, and R means RIGHT. A number before the letter means that's how many steps to take (ex: 8R means eight steps to the right). LEVEL 011 - TRINITY Password: CNPE Trinity means "three". And there are three parts to this stage! First, get the three keys. The red key is in the upper-left part of the stage with a fireball. The yellow key is at the bottom part of the stage with a bug. The blue key is at the upper-right part of the stage with a glider. Once you have all three keys, return to the center part of the stage and use the three keys on the three locks to get the three boots. Get the chip from the water. Get the chip from the fire. And get the chip from the left part of the ice. Then go to the right part of the ice to pass through the socket and into the exit square. LEVEL 012 - HUNT Password: WVHI This stage is probably called "Hunt" because you're "Hunting" for chips. In this stage you will need to find 652 of them in 400 seconds (don't worry too much about the time, it's enough for you). You will also need to worry about the two teeth in here. It's best to work your way around the outside edges first before going inside with the teeth. When you finally need to go inside, go fast! Be sure to check the chip meter because there's more than 652 chips in this place. When you've collected everything you need, enter the exit square in the center. LEVEL 013 - SOUTHPOLE Password: OCKS I was stuck in this stage for about a week until a found out a clue from the name "SOUTHPOLE". Its not just called "SOUTHPOLE" because it's cold all around, but also it tells you the directions to take in this monolith maze of ice. There's no need to worry about the time because it's unlimited! Anyway, here's the 6-step path to take: Down, down, down, down, down, down. LEVEL 014 - TELEBLOCK Password: BTDY First, get the red key and go through the teleport. Now you're in a room with four red locks around you. Go into the bottom lock and push one brown block into the teleport without going in yourself. Now enter the teleport through a DIFFERENT direction (ex: if you pushed the block in the teleport from the bottom, enter from the left, right, or top). Now you are in a "water room". Push the brown block into the water and step on it to make it hard. Go into the teleport and go in again to transport to the room with the red locks. Go into the bottom, get the key, and push the block into the teleport. Go in through a different direction and complete the bridge you started earlier with the other block. Go back to the lock room and continue the process. [NOTE: Be sure to go through the lock on the right LAST because there is no red key inside.] LEVEL 015 - ELEMENTARY Password: COZQ First, go left and get the red key. Go through the lock directly below you a push the brown block to the bomb to destroy it. While you were pushing that brown block, you got the flippers that was hidden under it! Okay, get the blue key there. Get out to the main area and go straight up to enter the blue lock. Push the brown block into the bomb again and get the red key there. This time, you got the suction boots that were hidden under the block. Go back to the central area and go to the RIGHT side. Get the blue key there and enter the red and blue lock and do the same thing you did at the other side (getting the fire boots and ice skates along the way). Now there are four section for you to finish: the ice, the fire, the water, and the force floors. Go into each section one at a time and get THREE CHIPS and ONE KEY from each one. You need to be fast because your time here is very limited. When you are done with these areas, go back to the central area. Unlock the blue and red lock. Now, get rid of the socket and push the brown block over the small brown block to keep the bear trap open. Yay, you can walk over the bear trap to the exit square. LEVEL 016 - CELLBLOCKED Password: SKKK This stage is completely composed of recessed walls (walls that pop out of the ground as soon as Chip steps on them). This means that is Chip makes a single mistake, he will have to start the level all over again. This level isn't timed so you have all the time in the world to make mistakes. To find the exit square: Go right four steps, go down twelve steps, go four steps right. Now you should change direction at every chance you get unless you are obviously going to hit a dead end. That should help you find the exit. The highest score possible on this level is 8000 (if you didn't restart the level). LEVEL 017 - NICE DAY Password: AJMG This level is shaped like a HUGE happy face. There are six chips each composing the eyes, and the other 36 chips are composing the mouth. While getting these chips, be very careful to avoid the pink balls and the walkers (there's a lot of them!). When you have all the chips you need, go into any of the exit squares at the four corners of the level. LEVEL 018 - CASTLE MOAT Password: HMJL This stage is much easier than it seems to be. Although it looks like to need to build a bridge of brown blocks over the water, all you need to do is find the flippers and use them to swim over the water! First, follow the obvious path around until you reach the part with all the brown blocks. Now try to find a path to the brown block near the top- right corner of this brown block maze. Push away the block and you'll receive the flippers! Now retrace you steps back to the water place. Swim across the water (avoiding the fire) to the castle. Go through the sockets and into the exit square. [NOTE: You went through the sockets without getting a single chip! Actually, there are no chips in this stage. Therefore you don't need to get any (obviously).] LEVEL 019 - DIGGER Password: MRHR This stage is full of teeth and chips. You need to collect all 146 of them! First, try getting all of the chips but DON'T get the chips that would allow the teeth to get free. Also remember not the free the teeth by digging a path in the dirt for them (the teeth can't go on the dirt). After getting all of the chips except the ones that would free the teeth, carefully trick the teeth into going one way-- then quickly run to get the chip. You need to be very quick in this part. Get all of the remaining chips while avoiding the teeth. When all the chips are collected, go through the socket and into the exit square (as usual :) LEVEL 020 - TOSSED SALAD Password: KGFP There's something very strange about this stage that you should know about: Even though it says "15 chips left", there is NO socket that you need to go through. That means you don't need to collect any chips! Okay, take the path around to the bottom right where you cross some gravel. Cross it and step into the blue dot to transport yourself to the other side of the room. Now go downward carefully and avoid the blue tanks going back and forth. At the end of the path you will find a red key. Get that key and slowly take the same path back to the red lock. After passing through the red lock, you will go across a force floor path and see four chips surrounded by fire. Don't worry about that (remember: you don't need to get any chips!). Cross the path of ice, get the fire boots, and cross another force floor path. Go to the place where the pink ball is crossing and wait. When it is on your right side, quickly move down and left and up to safety. Follow the path across a tile of force floor and another tile of fire. Take the force floor path at the left to arrive near some blue tanks going back and forth. Right after the tanks move, go down and get the yellow key. Run back up to the part above the tanks... then cross the part where the pink balls are going back and forth to reach the yellow lock. Go through the yellow lock and enter the exit square. LEVEL 021 - ICEBURG Password: UGRW See the small red dot at the left side? Stepping on that dot causes a brown block to appear. Okay, make a block and push it into the bridge of ice. Follow it and pound it into the ground to make it permanent. Do this two more times to form a *complete* bridge going all the way to the chip socket. But the only problem is that we don't have the chips yet :( Go back to the beginning. If you stand beside the water at the top part of the land, you can see an incomplete ice bridge located two blocks to the right of the bridge you just completed. So use three brown blocks to complete that bridge. At the end of the bridge is a new island with the chips! Get all nine of the chips and go back to the beginning. Take the original bridge you made to the socket and the exit square. LEVEL 022 - FORCED ENTRY Password: WZIN The name says it all for this level. The entire floor is composed of a huge jumble of force floor that will try to pull you all around this place like crazy. You start this level in the upper left corner. The exit square is at the complete opposite end of the room: the lower right corner. Of course, there is a socket blocking the exit square and you need to collect the chips from all around the mess of force floors. There is a blue teleport block near the start that will bring you to the socket blocking the exit square (but you don't have the chips). You need to "force your way through". The frustration can be very intense. Just keep cool and be patient-- you have lots of time. LEVEL 023 - BLOBNET Password: HUVE This level take a lot of time-- and a lot of patience. There are chips scattered around the level and they are protected by an army of blobs. Remember that you are safe from them on the black gravel and they can't get to you there. To make sure you don't get hurt by the blobs while getting the chips, wait until there are no blobs on the squares surrounding the chip you want to get. Then quickly get the chip and move back on the gravel. You need to get a total of 88 chips in this level. Be very patient and be sure to follow the tip above for every time you get a chip or each time you pass on the cement. This level isn't really hard, the only problem is that you'll get impatient easily and get killed by the blobs. When you've collected all 88 chips, go to the exit square in the middle. LEVEL 024 - OORTO GELD Password: UNIZ Oorto Geld is an anagram for "Toggle Door". This place is full of toggle doors that must be operated by the gliders. You start the stage in the center of the level. First go to the third brown block from the left at the top wall (the one over the first exit square). Push the brown block up so that it touches the wall at the upper left corner of the green switch. Soon the gliders will come and start going around in a loop, automatically hitting the green switch. Now the toggle doors are opening and closing in a pattern: long open and quick close.. or long close and quick open. In any case, enter each of the rooms and get the chips from their chambers. If you want the pattern of opening and closing to switch, simply hit one of the green switches. Watch out for the gliders patrolling the individual rooms. When you're done collecting the chips, go to the exit square in the center (where you started). LEVEL 025 - BLINK Password: PQGV This is really a bad ass level. You need to go around this stage collecting chips by going through the teleports a bunch of times. It's almost impossible to tell where you're going and that's what makes this level so hard. To do this level, you either do it alone... or follow my instructions step by step from the beginning to the end. Okay? So here goes: Go up through the teleport and continue up to get the chip. Go back down through the teleport and get another chip. Go up through the teleport and follow the path to another chip. Go back down through the teleport and get the chip there (don't go through the new teleport). Go up through the teleport and get a chip. Go down through the teleport and get the chip at the left (ignore the new teleport again). Go up through the teleport and get a chip... this time go right through the new teleport. Get the chip, ignore the new teleport, and go left through the old teleport. Get the chip and go back. Get the two chips. Now go in the teleport and go back in again. Get the chip and go back. Get the chip and go back. Get the chip and go back. Now you are back at the part where you switched teleports. Go in the teleport and go in the new teleport. Get the chip. Go in the teleport and go in again. Get the chip and go back (only 12 chips left!). Go back in the teleport. Get the two chips and go back in (vertically). Get the two chips and go back. Get another two chips and go back................ Oh damn I'm lost! Well, I'm sure you can do the rest by yourself, right? You only have 6 chips left to find. Good luck! LEVEL 026 - CHCHCHIPS Password: YVYJ First, get the 11 chips along the left wall. Then get the 9 chips along the top wall (watch out for the pink ball!). Now you may notice that there is a group of chips in the middle with a paramecium crawling all over it. Remember that he crawls along the wall at his right side. So get as much chips as you can while keeping at a safe distance away from him. Then get all but one of the chips. Then carefully get the last one, avoiding the paramecia. If you die, start over and try again. Now get the chips around the pink ball at the bottom left part of the level... but DO NOT get the one blocking the pink ball from the clone switch. That switch controls the cloning of teeth. Now get the chips along the bottom floor. Follow the path and continue to get all of the chips at the bottom right of the level. You should now have about 34 chips left. Next, get the chips along the right wall and follow the path of chips and get all of them until you only have 1 chip left. Remember the chip between the pink ball and the clone switch? Get that one and run up to the upper left corner to the exit square. LEVEL 027 - GO WITH THE FLOW Password: IGGZ See that force floor path right below you? Take that path and turn left where there is a chip and a blue switch. Get the chip and hit the blue switch ONCE. Continue on the force floor path an immediately turn left at your next chance to get a chip. Continue on the force floor path and ride it until you reach solid ground. Now you should see a line of water below you. Push the four blocks to form a bridge to the other side of that water to get the flippers. Go back to near the beginning of the force floors. There is some fire boots at your left? Watch out for the tank and get them. Now get on the force floors and turn left at the first chance you get. Go past the recessed wall and go down passed the water (you have the flippers) to the chip. Go up the water and out the other recessed wall. Get back on the force floors and turn left at your second chance to hit the blue switch. Get back on the force floors and turn left at the parts where there are three chips to get them. Zero chips left! Go to the place with the blue tanks. Watch out for them and enter the exit square. LEVEL 028 - PING PONG Password: UJDO The first thing you should do here is do the only thing you can: Ride the force floors around. While you go around, try pushing against the blue blocks to make them solid. When you're getting close to the place where you first started, push down on the second to the last block to go through. Now you're in the main area. Go down and get the Chip on the left wall (watch out for the pink ball). Now go right and get the two chips there. Continue and go to the right side and get the two chips there. Go back to the left where the brown blocks are. You need to make a bridge across the water with these blocks. Be sure not to waste any because you will still need two blocks for later. When you're done with that bridge, cross it to go to the next area. Get the Chip at the left side and go right to get two more chips. There are pink balls all over now, be careful. Continue to the right side for another Chip. Now cross the ice and get the four chips on this strip of land. Now you need to make another bridge across the water. Go back up to the place with the brown blocks, you should have two blocks left. Bring them down to the next body of water and build a bridge over it. Get the four chips from this area, then go down across the ice for the final four chips. Now you have all the chips! Go up to the top and enter the exit square. LEVEL 029 - ARTICFLOW Password: QGOL You start this level on a land with five brown blocks. Use those five blocks to build a bridge across the water. Now you have arrived at ANOTHER piece of land with five brown blocks. Again, use those blocks to build a bridge across the water. Now you only have three brown blocks. Build another bridge ALONG THE UPPER WALL. If you build it anywhere else it won't reach the land. Follow the narrow path to three blocks with a paramecia going around them. Push the middle block two spaces to the left. The push another block to continue the bridge you just started. Now the paramecia going around one block. Push that block once to the left so that is beside the water... the paramecia will drown there. Now use the final block to complete the bridge. There is another paramecia crawling around the new set of blocks now. Be careful and push the middle block into the water at the left. Pound it down and put another block in the water there to complete the bridge. Cross that bridge and take the ice path all the way to the flippers. You can't take the ice path going back since you crossed a force floor on your way here. Just find a path to swim back. When you get back to the place where the blocks are, swim down into the water and get all the chips there. Take the path back to the socket and swim to the exit square. LEVEL 030 - MISHMESH Password: BQZP This level is a maze of blue blocks. Some of them are real blocks, some of them are not. To get through this maze you need to go around pushing yourself again these blocks trying to get to the chips. I won't tell you the EXACT directions on how to beat this level (that would be too long and hard to follow). Instead, you should just try to clear everything you can (push yourself against all the blue blocks to see if they're real or not). When most of them are done, you should be able to find a path to each of the 36 chips in this level. This level isn't really as hard as it seems, as long as you have patience in doing it. When you have collected all the chips, go to the exit square (as usual). LEVEL 031 - KNOT Password: RYMS This is a hard level because of the extremely limited time you are given. You only have 29 seconds to get all 118 chips! Here's the path to take: Go forward to the first chip, then turn up to the force floor, right to another force floor, down to a place between four fires, then left to the first chip. Now move down to the force floor, left to the place between four fires, down to a force floor (go around it), left to another force floor (go around again), up to the place between four fires, then left until there are no more chips. Now go up and left to another place between four fires. Next go up six steps, right six steps, down six steps, left six steps, down six steps, right six steps, and up six steps. By now you only have 2 or 3 seconds left so hurry to the exit square to finish the level. LEVEL 032 - SCAVENGER HUNT Password: PEFS This level is a large maze with thin walls. There are only three chips that you need to get, but these chips are guarded by fire, water, or a force floor. To get past these barriers, you must find the appropriate boots for the barrier (the flippers, the fire boots, or the suction boots). The fire boots are found at the bottom left, the suction boots are near the top, and the flippers can be found at the upper right corner of the level. After getting these, you can now go find the three chips! The chip guarded by the force floor is at the left side, the chip guarded by the fire is near the middle, and the chip guarded by the water is at the right side. When you got all these, go to the exit square at the center. LEVEL 033 - ON THE ROCKS Password: BQSN Like so many other levels, patience is the key for this level. You start on this little island with a block cloning machine. Most of the level is water, so you need to start using the blocks to build a path to the different chips and eventually the exit square (located at the upper right corner). It's a good thing that this level isn't timed, cause it's going to take you a looooong time. Along the way you'll find other block cloning machines to help you. Good luck! LEVEL 034 - CYPHER Password: NQFI Ha! This level is so easy that is seems like a bonus! Anyway, you can easily follow the path of letters and collect the needed chips along the way. Avoid the bugs and eventually you will reach the exit square. By the way, do you know the secret meaning of those letters? If you make a map of the level and view it from far, you will see that there are three rows of four letters each. Each row tells you a different password for another level in Chip's Challenge. The first row tells the password for level 082: LLIO. The second row tells the password for level 137: HPPX. And finally, the third row shows the password for level 146: JHEN. LEVEL 035 - LEMMINGS Password: VDTM There are two parts of this level: The outside, which really has nothing but a few blocks in the lower right corner, and the inside, which has a bunch of fireballs guarding the chips. Go to the inside and stay beside the entrance to the fireball part. The trick to getting the chips there without being damaged by the fireballs is the first lead them out of their pattern and make them go into the pool of water. So get a brown block from outside and put in on the third block from the right side at the place where the fireballs are. Then push it one step to the right so that it is over the other gray block. After a while, they will start going into the water... but there are still some others left. Disrupt their pattern by pushing a block in their way. Hopefully, they'll find their way to the water and not hurt you. When most of them are gone, you should be able to get all the chips... and when you are finished doing that, go to the lower left corner of the inner area. Get the chip socket and quickly move away, allowing the fireball to pass through. Go into the exit square. LEVEL 036 - LADDER Password: NXIS First, go left and get the blue chip, but don't go past the recessed wall. Go right and down until you reach the first recessed wall at the left. Pass by there and get the two chips, then go down through another recessed wall and get two more chips. Continue doing this until you reach the bottom (you should have only 12 chips remaining). Exit through the right and go down until you reach the second recessed wall at your left. Take that path and collect the chips and the blue key. When you reach the end, take the top path of recessed walls to go back. Now go up and turn left (at the place without recessed walls) into a long passage. Go passed the blue lock at the end. There's a brown button there-- push it and quickly step down to avoid getting hit by the tank. Go around and pass by the bear trap that the tank was on. Ignore that second tank (for now) and go left to a place with lots of bear traps. The switch to open each bear trap is at its left. So be sure not to step on any open bear traps and push the brown block over the brown button to hold the bear trap open. Then step on the green button and go down to open the next bear trap (remember not to step on any). Continue doing this until you reach the bottom and get the chip. Now go back to the top where the second blue tank is. Hit the brown switch and step away to avoid him. Go up past the bear trap and go left where there's a lot of other bear traps. This is the same thing as before, except this time it's going up. Do the same thing you did in the other place until you reach the chip at the top. Then go back down and right to the third tank. Again, step on the brown switch and step away. Do this again to the next one. On the last one, take two steps up to get the chip, and quickly take two steps down to avoid the tank. Pass through the blue lock and get the red key (DO NOT go through the recessed wall!). Go down to the very bottom to the path where you got a lot of chips. Take the bottom path of recessed walls, through the red lock, through the chip socket, and into the exit square. LEVEL 037 - SEEING STARS Password: VQNK In this stage, there are 56 chips you need to collect. Each of these chips are in groups of two... and each group of two chips is behind a "barrier" of water. In order to collect these chips, you must use the blocks to form a land bridge over the water. But make sure you use only ONE block for each barrier of water, because you will need all the blocks you have! Try to be careful not to push the block into a corner or any position where it would get stuck. You have plenty of time on this level, 800 seconds. When you are done collecting all the chips, you might have as many as two extra blocks that you didn't use to cover the water. The exit square is at the place where you started. LEVEL 038 - SAMPLER Password: BIFA In this level, you must go through the teleporter and collect different items in order. Follow these directions: First, get the green key. Then go through the teleporter *vertically* four times. Now there is a green lock at the bottom right corner-- go through it and get the suction boots. Enter the teleporter once to return to the beginning. Now, go through the teleporter four times through the *side*. Cross the force floor at the bottom right corner to get the chip. Enter the teleporter once to return to the beginning. Go through the teleporter twice vertically. Go through the socket at the corner and get the red key. Go through the teleporter four times vertically. Get the blue key from behind the red lock (at the bottom corner). Go through the teleporter four times to return to the beginning. Now go through the teleporter twice through the *side*. Get the fire boots at the bottom right corner behind the blue lock. Enter the teleporter again (once) and get the flippers from behind the fire. Go through the teleporter twice to return to the beginning. Go through the teleporter three times *vertically*. Hit the green button behind the water. Go through the teleporter two times vertically... then once from the side. Get the yellow key at the bottom right corner. Enter the teleporter four more times... and go into the exit square at the bottom right corner (behind the yellow lock). LEVEL 039 - GLUT Password: ICXY This is a very easy level... when you realize that there is another exit