_ _ _ _ _ | | | | | | | | | | | |__ | | __ _ ___| | _| |_| |__ ___ _ __ _ __ ___ | '_ \| |/ _` |/ __| |/ / __| '_ \ / _ \| '__| '_ \ / _ \ | |_) | | (_| | (__| <| |_| | | | (_) | | | | | | __/ |_.__/|_|\__,_|\___|_|\_\\__|_| |_|\___/|_| |_| |_|\___| For the Super Nintendo Version 0.65 COPYRIGHT This document was created by J.T. It is for individual use only. Questions, comments and concerns go to jt@flipmode.com ---------------------------------------------------------- 1. Introduction 2. Story (Very Long) 3. The Mines of Galadril 4. The Forest of Onehand 5. The Wastelands of Thoros 6. The High Tower of Sarlac 7. Gracias ---------------------------------------------------------- 1. That's pretty weird. This game looks, sounds and plays like Flashback. It probably IS Flashback, but under a different name and story with different characters. What were Interplay and Blizzard thinking? Oh well it's ok I guess, this is a little better than Flashback. Less complicated in controls but the story is more intricate. Kyle Blackthorne is the name; recovering the Light Stone is his game. Bah humbug . . . 2. HISTORY OF TUUL Tuul had been a peaceful world. That was centuries ago--a time when only One race of people inhabited the planet. Their ruler was a great priest/shaman Who, as the legend goes, was blessed with all knowledge. The position was passed down from father to eldest son through hundreds of generations...until twin boys were born to Thoros, the ninety-ninth in the line of priests. The path of succession was dubious--exhaustive tests of intellect revealed that Neither boy was superior to the other. One day, the two would-be-rulers and their father ventured out into the Desert - now known as the Sands of Sorrow--to determine the next ruler of Tuul. The sons returned three days later, bearing with them two large gems: one light, one dark. Their father was dead, they announced. His body had transformed into the two gems they now held. His wisdom and knowledge were contained in those gems and each of the sons had chosen one for their own. The repercussions of this event would forever be felt throughout Tuul: From that day forward, Tuul consisted of two distinct populations. Some chose To follow the son who held the Light stone; north of the desert, they Established a kingdom that would become known as Androth. Others followed the Guardian of the Dark Stone, settling south of the desert in a region they Called Ka'dra'suul. Androth flourished--the people kept the revered Light Stone in a central Courtyard surrounded by gardens of exotic flora that flourished under the Stones vibrant energy. The Ka'dra'suul chose instead to bury their stone deep in the catacombs Beneath the central keep of their great castle. Although the Ka'dra'suul grew In strength and numbers, they suffered physical as well as psychological Mutations. Its people had neglected the Dark stone, and it responded by molding the Ka'dra'suul into a cruel race of beings. Fortunately, the two peoples were separated by the great desert and thus had little contact with one another. Eventually, the Ka'dra'suul's supply of Xandralite--the soft, energy- radiating metal used by both races for heat and light--was nearly exhausted. The vampire Dark Stone was effectively draining them of their life-giving fuel. A young warrior then arose among the people. Sarlac was his name and he preached against Androthi to the north, claiming that they enjoyed an unfair share of Tuul's blessed resources and that it was the duty of the Ka'dra'suul, to set right this wrong. Sarlac was soon swept into power, ruling a great Castle he called his Shadow Keep, and led his people against the Androthi in the north. Unprepared, the Androthi were quickly overrun and enslaved by Sarlac's hordes. They were forced to work their own Xandralite mines under Armed guard; the results of their labor was shipped south to Ka'dra'suul, Where it was used to feed the Dark stone. KYLE BLACKTHORNE Two MPs dressed in olive drab uniforms strode across the dusty compound, An orderly in fatigues was following behind them. They headed for the isolated Concrete and steel bunker on the other side of the fenced-in camp where the Prisoner was currently held. The larger of the MP's--a sandy-haired, freckle Faced sergeant--offered some advice to the newly arrived MP corporal. "The prisoner must be kept under the restraint at all times," the Sergeant cautioned them. "Captain Blackthorne is an extremely dangerous man, Trained in all forms of armed and unarmed combat. Maximum caution must be Exercised at all times." The warning really wasn't necessary. The corporal already knew all about Blackthorne, despite the fact he'd been in the region only a couple days. Blackthorne had turned mercenary early in his military career after receiving a medical discharge from the Corps. He had since fought in a dozen or more different military actions all over the world. Cold, shrewd, and calculating, Blackthorne was said to be absolutely merciless. He was charged with the war crimes and scheduled to stand court martial tomorrow morning. "Some people say Captain Blackthorne is innocent," the corporal told the Sergeant as they marched along. "They say he's been sold out--that the charges are false and all part of the peace agreement they're trying to hammer out of Moswali." The Warlord Moswali was the last stumbling block in a peace agreement That the U.N. hoped to negotiate in this small, war-torn East African Country. By most accounts a thief and a cutthroat; Moswali had firm control of the large territories and their populace. Without Moswali's cooperation, establishing a peace treaty that would finally bring stability to his ravaged country was nearly impossible. Moswali had a personal grudge with Blackthorne dating back several years and, along with other concessions, had demanded the Captain's court-martial. "I'm afraid that's not true corporal," the sergeant reprimanded the Corporal. "Blackthorne's guily--no doubt about it. He's a vicious savage. He should consider himself lucky we didn't turn him over to Moswali like he demanded." Moswali had first insisted that Blackthorne be handed over to him for trial at the Warlord's hands: a demand that even the merciless U.N. commanders could not see fit to honor. The deal struck that Blackthorne would stand court-martial at the hands of his troops. His eventual conviction and a long sentence were nearly guaranteed. The corporal said no more. In the mere two days he'd been assigned to his post he'd already decided he didn't like this sergeant. Blackthorne was known as a rebel--a man the sergeant could not tolerate. Finally reaching the small, concrete bunker that served the prisoner's holding cell, the party halted. Without preamble, the sergeant beat his hammy fist on the heavy door. "Prisoner! To the door! Hands out!" A narrow opening was cut in the door about waste-height, used to pass food trays back and forth and kept sealed with a padlocked bar. At the nod from the sergeant, the corporal unlocked the bar and stepped back. A pair of hands emerged from the opening, fists clenched, wrists held together. The hands were large, strong, lined with cords and muscle. "Put the handcuffs on him corporal," ordered the Sergeant. Fumbling slightly with unfamiliar restraints, the corporal finally locked them around the extended wrists. Cuffs secured, the sergeant ordered the prisoner to move back to the rear of the cell while the door was unlocked and opened. Carefully, the corporal stepped inside the bunker, baton at ready. Moving toward the doorway, Kyle crouched in the opening, peering across the compound, the unfamiliar sunlight bright and painful to his eyes. The area seemed clear, only a few men were around. On the far side of the camp a helicopter prepared for take-off, the sound of its turning rotors chop-chopping across the camp. Without further hesitation, Blackthorne made his break. Out the door sprinting across the compound, he ignored the shouts behind him. Reaching the helicopter, he took the crewman out with a fist to the jaw that sent the man sprawling on the ground. A second crewman, aboard the craft near the open side door tried to make his move but Blackthorne already had his hands on him. Dragging him out of the chopper to throw him to the tarmac. Leaping aboard, Blackthorne slammed and latched the door then scrambled forward to the cockpit. The craft's pilot, taken by surprise, stared wide-eyed at the intruder. "Captain Blackthorne?" he said, not really believing what he saw. "Out!" ordered Blackthorne. The chopper was amazingly swift and maneuverable in the capable hands of it's Captain. Blackthorne looked back in the distance as his enemies fired another rocket. It was a futile attempt and Blackthorne knew it. He and his craft were already out of range. Blackthorne landed the helicopter in an area obscured by brush, safely on the other side of the border. He was amazed at how weak he'd become. He checked himself for wounds but found none. What was wrong? He thought to himself. Slowly, he climbed out of the chopper. It took all his strength just to open the door and step outside. Once outside, he immediately fell to his knees. ALL WENT BLACK. Running, running, running. The dream was the same one Blackthorne had experienced over and over since childhood. Kyle Blackthorne--a small boy--running in terror as fast as he could, racing through dark halls made of stone, vaulted ceilings rising overhead, walls decorated with hanging skulls and tapestries. Light poured from countless chandeliers, there hundreds of candles casting but feeble, yellow light--a light that seemed swallowed up by the great inky blackness surrounding all. In this dream he heard a voice--the same familiar voice he knew he could trust. "This way Kyle. Hurry! Follow me!" The voice sounded nearby and distant at the same time. In the dream he sought the source of the voice but he never saw the face. Always, though, he chased after it, obeying its commands knowing that his life depended on following its instructions. And again he found himself overlooking a large chamber where a man--tall gray-haired, dressed in a splendid robe--faced off against a giant, shadowy form. As Kyle watched, the two spoke for a moment, then the giant form stepped from out from out of the shadows--a huge man with powerful arms and shoulders. Laughing evilly, the stranger drew forth a great sword and, raising it over his head, struck the older man down. Kyle, paralyzed by the scene unfolding before his eyes, stood dumbstruck. But powerful hands took hold of his small shoulders and, without warning, lifted him off his feet and hurled him into the vast reaches of the darkness and could, tears pouring down his face as he thought of the man struck down in the chamber. He knew it was his father... Blackthorne awoke to find himself laying face down in the sand. His head throbbed and he was disoriented. Slowly coming to his senses, he realized he'd had the dream again--one of the many odd dreams that had haunted him all his life. He pulled himself to his feet and assessed his situation. It was getting dark. How long had he been unconscious? How much ground had the UN forces gained on him? He knew there was no chance that they would abandon their search for him. He had to find his friends and fast. Scrambling up to a nearby ridge, he saw the highway below that his allies had frequently used. Maybe they still did. He went back to the helicopter to grab some gear along with a rifle he found under the seat. He must get to safety, Blackthorne thought to himself as he began the steep descent to the road below. The Androthi depended upon him, he told himself. HE must free his people from the cruel Ka'dra'suul. With a sudden shock he realized he was reliving another of the mysterious dreams that plagued him, but now it was becoming more real, more urgent than his current predicament. He picked up his pace and tried to shake the strange thoughts that plagued him. No matter how hard he tried, he could not. He saw himself standing in some sort of cave or mine. Others were around--men working by dim light, sweating and trolling, mining strange mineral from the walls of the cave. Others, the not actively at work, were chained to walls of the cave. To his horror Blackthorne saw that some of the canters were no more than corpses and skeletons. Long ago picked clean of their flesh, they were against the walls in upright positions. Kyle pitied these people. Somehow he knew they were called the Androthi. And again came that mysterious voice, ringing in his ears: "Kyle. Come to me. Your people have fallen slaves to the Warlord Sarlac and the evil power of the Dark Stone. You must free them. You are their only hope. You must seek me out so that I may teach you the secrets of the Light Stone. My name is Galadril. You know me. Find me." The Androthi prisoners welcomed him as a friend. Their language was foreign yet familiar to his ears. They begged for help and he promised it to them, not knowing exactly what that would mean. They ran though in terror. Something was coming. "Ka'dra'suul!" they shouted as they fled. Something hulked into view. Blue-skinned, with long, curving tusks, it had obviously once been a man but was now something else. The thing grinned at Kyle and then cracked its evil-looking black whip. Blackthorne was still remembering that evil face when the sound of a rapidly approaching helicopter reminded him of his present situation. They'd caught up to him. "You had better get a hold of yourself Blackthorne," he told himself, ducking into a narrow crevice, trying to keep out of sight. His head continued to ache but he knew if he didn't keep his mind on the problems facing him he'd have worse to worry about. He crouched in the eroded gully and watched as the U.N. camp's chopper passed slowly overhead. If they spotted him and radioed back his position, he would never escape. Apparently failing to spot Blackthorne through the darkness, the helicopter passed over him without slowing. He breathed a sigh of relief. "The Golatrix complex," he told himself. "I must reach it." Again he was shocked to find his memories confused. He was a living dream--a dream from long ago. He tried to concentrate on what lay before him but still the other thoughts kept intruding, insisting that his precarious trek through the desert was dwarfed in significance by the unusual thoughts that raced through his head. He was crossing a vast desert in search of the Golatrix Complex. Sweltering from the heat, he trudged on. He felt the presence of someone or something but he saw nothing. Enemies lurked everywhere beyond the sand dunes and windswept hills surrounding him. Ka'dra'suul was their name. Once human, they were now twisted and degenerate, their lives and souls warped by Sarlac. Enslavers of the Androthi, Blackthorne hated them and they feared him. The Golatrix Complex--his goal--was a far-flung military outpost built long ago by the Androthi but now abandoned. He did not know why he had to reach this place, only that he must desperately attain his goal. Something he needed-something important to the task at hand--lay inside, and he must retrieve, Here, there was no voice to guide him. He was on his own. A shot rang out, a distant rifle firing from the other side of the highway. The slug kicked up dirt in front of Blackthorne as it buried itself in the ground near his feet. A sniper! Blackthorne threw himself on the ground, rolling and scrambling until he got himself behind a low line of rocks just barely high enough to afford him cover. Was this sniper a friendly force unable to recognize him in the Darkness? He quickly ruled out that possibility. He was sure that the sniper was one of Moswali's men probably assigned specifically to hunt down and capture Blackthorne, dead or alive. Pinned flat to the ground, his slightest movement was answered by the crack of a rifle and a slug ricocheting off rocks shielding him. The only thing he knew for sure was that the sniper was holed in a narrow crevice on a mountain across the highway. Entrenched high above him, the sniper could keep Blackthorne pinned down indefinitely. He pulled out the rifle and attached the infrared scope. The snipers shots continued to ricochet dangerously close to his position. The enemy appeared as a shadowy figure through the rifles sight. Blackthorne fired two quick shots. He continued to watch through the sight as the sniper stumbled and fell forward on the mountain. He wasn't the first to fall victim to Blackthorne's sharp shooting prowess and he wouldn't be the last. Blackthorne hopped to his feet. There was little time left. There was no way of knowing if the Warlord's sniper was in radio contact with Moswali's camp but the gunfire and air traffic over the hills would go unnoticed. He was only a few hundred feet from the highway now. "I must find Onehand," Blackthorne told himself. "The Seer dwelling deep within the Karellian Swamps." Blackthorne again found himself slipping into one of his eerie visions. He was plodding through the swamp filled with dark, evil-smelling water, surrounded by strangely twisted tress. No birds sang but skitterings and shufflings could be heard among the rushes and briars on the banks. The degenerate Ka'dra'suul lurked here, in the great Karnellian swamp. Blackthorne was seeking the refuge of a woman known only as the Seer Onehand. It was Onehand who kept the secret Blackthorne needed to defeat the great evil that lay beyond the swamp. Other things lurked here as well--things far worse than Ka'dra'suul. The great evil plaguing this world had also unleashed creatures from other worlds--other dimensions--to stalk his desolate land. These creatures were barely mortal and impervious to Blackthorne's weapons. He was wary of them--and their stealthy approach. He never could recall if he'd found whom he'd been searching for. The name Onehand remained a haunting enigma. He tried to shake the feelings off, telling himself again and again that they were only the fragments of half-remembered dreams--but inexplicably he knew there was more to it than that. "Kyle!" A voice spoke to him in his head--the voice familiar to him from his dreams. He ignored it, running on. He finally reached the side of a highway and could see what looked like a jeep heading toward him. It was about a mile away. "Kyle! It is time!" The voice came to him again. The vehicle closed quickly. Prepare yourself Kyle!" the voice commanded. "The time draws near." Blackthorne clutched at his head, trying to drive the voice out. He sat by the roadway. Was he going mad? He had to block out the voice. The jeep thundered past him. Blackthorne held out his hand to stop the vehicle but they didn't see him. Perhaps they couldn't see him. He recognized the occupants of the jeep as faces he had long fought alongside only a short time ago. "Now!" vibrated the voice inside his head. Kyle Blackthorne suddenly found himself surrounded by cold and darkness, hurtling through the vastness of space as stars whirled by at dizzying speeds. "Your time has arrived," came the voice again, this time nearer, and more familiar. "You are of age and well trained. IT is time to fulfill your destiny." "Galadril?" asked Blackthorne. "It is I," answered the voice. "Your mentor and tutor from years gone by." "I remember," said Blackthorne. "You were the favorite of my father, King Vlaros." "And his advisor and sorcerer" added the voice. "Your memories are returning, I see." Blackthorne agreed. "I remember the murder of my father. I dreamt of it many times. He was slain by a man who stepped from the shadows," he said turning slightly grim. "Yes, the evil lord Sarlac," said the voice that was Galadril. "He still reigns, Kyle, and our world is worse for it. IF not stopped soon he shall be the end of us all. The world of Tuul--your world--needs you desperately. Too many years have the Androthi lived under the yoke of Sarlac and his people, the twisted Ka'dra'suul. Sarlac possesses the Dark Stone and if allowed to continue his evil ways will eventually destroy our world and all that is good in it. You must use the power of the Light Stone to bring an end to his reign. To protect you, your father and I sent you to Earth. After Sarlac discovered the Dark Stone and began his rise to power, the Seer Onehand predicted that Sarlac could not be stopped--that his destiny was to rule Tuul in twenty years. At the end of that time this destiny could not be changed, but only through the power of the Light Stone wielded the proper heir to the throne. Hence we sent you to Earth, far from the treacherous eyes of Sarlac. To further safeguard you; your memories were hidden from you. But it appears that some have escaped over the years." "The dreams..." said Kyle. "Yes. The dreams were your old memories escaping their magical bounds. But only some of them. Others were prophecies of things to come--of your destiny." "What am I to do?" "Seek me out, young Kyle. You will soon return to that place from which you were sent, the Xandralite mines of Androth, now a prison camp run by the evil Ka'dra'suul. I cannot meet you there for reasons you will soon learn. I wait beyond the mines. Seek me out..." "How can Sarlac be stopped?" Blackthorne asked the voice. "With the power of the Light Stone," answered Galadril. "You must use it against Sarlac..." The voice faded away. The fate of Kyle Blackthorne now lies in your hands. Your mission is to guide the resourceful warrior through the perilous regions of Tuul and find Sarlac. Use Blackthorne's mercenary abilities; along with the weapons and items you will acquire, to assist you in your quest. 3. ------------------------------------------------- The Mines of Galadril ------------------------------------------------- Mine 1 Get acquainted with the controls in the Practice Mode first. It's really helpful. After that's done in Level 1 scale the ladder. If you talk to the slaves you get game tips. Pull yourself up and press down on the items. Press select then choose the item. Press X to throw it and annihilate the door. Here is your first monster! Do him well by filling him with slugs. Take the bomb, get up the ladder, blast another door then blast yet another door. Press up and the guy will give you a potion for your health. Go up the ladder now, press up to go inside the hole. Kill the monster on the bottom, snatch the bomb and destruct the door. Kill another monster then press fire to jump across the space. Loose a hover bomb on the door then hit up to move. Mine 2 Two shots will put the brown monster away, if you're on the edge you'll just get pushed off. Press up to fade in the darkness and not get shot. Blast this one then press down to sink down. Go inside the orifice, leap on the right edge to find some slaves. Throw a bomb at the mech warrior at the top. Take the bridge key, talk to the slave he'll give you a bomb. Now leap left, insert the key inside the slot. A green bridge will take you across 3 screens; climb up the edge and past your fellow Androthi. Get up 2 ledges then climb up the right. The guy gave the monster some sleeping pills! Let fly bullets and receive a potion w/ a hover bomb. Kill the next monster then stand in front of the machine. It says fully operational. Lets see if we can't fix this. Crouch down and roll a bomb then the machine explodes. Head right then shoot one bullet for the next monster. Move upward on the brown elevator. Mine 3 Shooting this machine turret is pointless so continue on. At the bottom of the waterfall is a potion. Past the Androthi is a monster so send him away. Don't fall down the elevator shaft. Bound over it then use the key. In the middle of the bridge, press up and receive a potion from the guy. Activate the yellow machine, take your key out then go back to the chasm. Press down then when it stops press down again. Go right and let loose a bomb on the tech warrior. Move directly left and pierce the monster. Jump over the gray switch so a turret doesn't come out then up the ladder and up the sides. Ruin the next monster and the other one. Blast the wasp before it gets to you. Climb up the ledge across from the gun and blow him up. Kill the purple guy and acquire 2 remote wasps. Remember the room with 2 Androthi and a mech warrior? Get back there but be careful while climbing down. Whip out a remote wasp and guide it up then left to the force field machine. Detonate it and enjoy the sparks. Ride on the elevator to the area you went past to arrive down here. Wrack the two Graggs then open the bridge, bomb the door and destruct another Gragg. Execute a running jump (if you went to practice you'd know how) across the pit. Inside grab two hover bombs and chat with the guy. Bend down to chalk up the Levitator. It acts as an extender when you press up on top of it. Take your bridge key again and ride the elevator to the top then go right. Employ the Levitator then reuse your bridge key. Parley with the guy and secure a potion. Blast the Gragg then the Whar'ork. Scurry up the elevator to meet another bum. Mine 4 Shatter the Gragg, pick up the bomb then throw it at the Whar'ork in the next screen for the key. Escalate up then go down the bottom and inside the waterfall, obtain a bridge key and a potion. Execute a running jump to get to the other side. Try to jump over the spider, as it is explosive. Activate the bridge, mount up the overhangs. You can just make it with a running leap, so climb up. Hop over both spider bombs and zip down the ladder. Do away with the brown monstrosity and take his hover bomb. Dodge the next Gragg's shot and get him, at the bottom let the Whar'ork have it. Snatch the levitator, turn the bridge back on and fare back to the beginning of this level. Before your there be sure to take the key out of the slot. Drop the levitator on near the dead guard and go inside the opening. The Androthi guy gives you an upgrade to your weapon! Climb down slowly and use it to discover faster firing. Keep cruising left while jumping carefully to discover another Gragg. Take his iron key and the bridge key just in case. Now advance right past the upgrade Androthi and move down. Use the iron key and fill the Gragg with lead and the next one. Plunder his remote wasps then go in the middle of the waterfall. Kill the Gragg then progress right and down the elevator. Hop over a stray spider then do away with a Gragg for a bomb. Throw it at the Whar'ork and take the iron key. Go back to the elevator and up past the waterfall. Insert the key and it says security fields functional. Remedy that and get back to the waterfall, leap up then perambulate on. The wizard, Galadril will tell you some stuff then give you speed, which increases your health. Next is an interlude with that demon king, Sarlac. 4. ------------------------------------------------- The Forest of Onehand ------------------------------------------------- Tree 1 Hmm, it's raining. Stroll right in to fight a battle between the bad and good Androthi. Unless you step in, the bad one will win. Go down a ladder and receive a bomb. In the next place help the Androthi kill the evil one and he'll give you a potion. Run all the way right and when you see the grass moving in the air don't touch it. It's a trap. Shoot each of them, (there's three) and make a running jump. Kill some more plants and a remote wasp. Go over to where one of the plants where and step on the switch. Travel left and upward. Get an iron key from the A. Advance to the ladder and use the key to turn off the force field. Run then past the spider the A. will hand over another potion. If you can get behind the bad A., just let fly bullets at them. At the bottommost place, you can get another bomb from the A. Move back to the place where the grass fell and drop. Drop again then climb and blast the evil A., you don't have to, it's optional. Move left and near the Gragg to gain the Levitator. Find the Purple Gragg, use the levitator for a boost and gain his remote wasps. Get your levitator back and get to the blue force field. Maneuver your wasp up, then right, and then BOOM! Grab the potion & wreck the fiend. Stand at the edge and let a firebomb loose. Ride up into the next area. Tree 2 Immediately draw your improved shotgun and terminate a traitor. Next kill the Gragg and get a firebomb. Drop down and let them hit you. Stand at the next edge and let it fly. Climb the ladder, take the potion and help the good A. Help another good A. and move on. Scrag the bad A. and the Gragg to get an iron key. While your up here, turn on the elevator. Then descend the ladder for a firebomb and back down the elevator and another ladder. Go to where a blue force field is. Turn it off, pick up a firebomb and get into a furor on the bad A. Take the Gragg by surprise and hop over the spider trio. On the elevator draw your gun and slay yet another bad A. To the left a good A., will fork over an iron key. Move back to the spiders and open the field and up the ladder we go. The Gragg will give up a levitator. Left ward is a potion. Past the spiders and up another ladder is a Gragg with a bridge key. Move down then right until you find a wall holding 4 plant creatures. Exercise the levitator and use the bridge key up there. Walk across and talk to a guy about some Seer. Ascend on the elevator into another area. Tree 3 Communicate with the A. for a bomb and pick up another bomb. Climb up for a G Vs. E battle and help the G for a potion. On the wooden platform is a key. Jump over and down past the spiders for a good old Gragg. Take him out quick then leap up right and butcher a bad A for a potion. Up the ladder is another one so send him to an early grave also. Move left, and down hit the switch and 10 hits will destruct the turret. Hit it again and climb up quick past the barrier. The bad A. hands over a firebomb. Climb down and witness yet another battle. Down the ladder and ledges are some plant creatures so launch a firebomb at them and obtain a levitator. Journey to the beginning of the stage and move right. Use the levitator when you are at the wall. Let the plants have some fire and the fiend to the left holds a hover bomb. Surmount up the ladder to find a purple Gragg. Blast him and take his remote wasps then get the iron key on the ground. A good A will give you a bridge key also. Turn the shield off and escalade on up. Awaken the walkway and disregard the ladder. Take the potion and a switch will reveal a turret. 9 hits will put it away and 5 more will put the bad A. away. Up the ladder use the wasp to destroy the security field. Climb back up and put the last Gragg way then ride up. Tree 4 For starters, go up the ladder and assist the good A. Climb up a ladder to view a good A. shooting a Gragg. Help him but a bad A is waiting in the wings. Right will reveal a convention of bad guys. Take out the bad A., then the wasp then the purple Gragg. His gun is upgraded to a machine gun so watch out. He yields two remote wasps so take them. The good A on the left platform will give a potion. Now walk past where the bad A here was and see more battles going on. You can help him or jog away. Down the ladder and right get a firebomb from the Gragg. Travel left now to see some lightning. The guy will give you a levitator pad. On the ladder side use a firebomb on the Venus flytraps, get back to the place where an Androthi is high on a ledge. Use the levitator to assist up there and grab a bridge key. Move to the beginning then when you see the ladder next to two ladders move left then down. Destruct the four plants and the turret. Sneak attack on the bad A and blow up the security machine. Get back to the first group of plants and turn on the switch then bolt past it. Actify the bridge and blast a bad A. In the middle of the bridge drop the levitator and rise to get an iron key. Use his firebomb on the plants and destruct the turret. There is another turret and a good guy will stop you and give you an upgrade that you saw earlier. It's automatic! Put it to use in the next screen then open the shield with the iron. A new blue Gragg that has the same weapon wants to fight. Finish him off then hop across the pillars for a potion. Up there is another advanced Gragg. Drop down then lay down the levitator to scurry up. You finally meet the mysterious Seer, Onehand. She tells you some vital information. 5. ------------------------------------------------- The Wastelands of Thoros ------------------------------------------------- Wasteland 1 Match guns with the blue Gragg and another one after him. Move cautiously down the platforms and destroy the plants. Back up and a guy will hand over a bomb. Down where the plants were open it up and the rock creature will reveal itself. Throw the bomb you just obtained and receive a bridge key. Advance up then right and activize the bridge. Run past the rock monster and if you want to waste health on the blue duo that's fine. Fare right past another pit of plants and a brown Gragg. Leap up and past the spider inside the hole. Blast another duo of dastardly demons (pun) and get two firebombs. Shoot the plants with your gun. When you see the blue shield, climb up the edge then another. Annihilate the rock monster for an iron key then go back down and shut it off. Dash past another rock man and climb down. Throw a firebomb at the plants, and then head right. Bash the turret then project another firebomb to shatter the security systems. Then escalade up the escalator. Wasteland 2 Take care to expel the Gragg carefully and gain a firebomb. Hop up past the Gragg and a rock monster then another rock monster then down and in the orifice. Inside the orifice a good guy will give a bridge key. Start up a conflagration using the Venus flytraps for fuel. Leave then keep jogging left and use your key. The good guy will give a potion so use it. Dispatch the rock monster for an iron key. In the middle climb up the ladder and run left for a levitator pad. Run right and leap over the hole and shoot the Gragg for two firebombs. Now back to the hole you leaped over and drop down. Head right and over the spider for a potion then blaze the flytraps. Turn on the gray switch and head left posthaste. Bound down the right side and step on the switch for a potion and a turret. Just hold down the fire button on both turrets. Move up and demolish the Gragg for a hover bomb. Fall down off the falling wire and press B to the left. Raze the plants and step on the switch. Climb up quick and annihilate both rock monsters. Let down your levitator and use it as a boost up to the ladder. Snatch the potion and insert your iron key. Do away with both Graggs for a firebomb. Go in the hole then leap, and drop down to the second platform and go left. Move down then launch a firebomb on all five flytraps. After this is another showdown with two more Graggs, one holds a firebomb. Climb down off the end and pick up a hover bomb. If you want another firebomb make the jump across and down the ladder. But if you want to leave before you jump across for the ladder drop down and pull up. Destroy some more flytraps and loose your hover bomb on the security machine. Twiddle your thumbs on the long ride up. Wasteland 3 All the way right under some flytraps is a potion. Climb up then up then cancel both Graggs. Take the firebombs then make a running jump onto the left platform. Walk onto the switch to lift the solid block. Throw a firebomb onto the plant you see with some gifts. You get a potion + iron key. Wow those plants kill even Graggs. Don't waste a firebomb on the next plant, just go down and an Androthi will give an I. key he found. Use it in the hole as a shortcut. To make this next part be quick, step on the gray switch then run over the flytraps and make the leap. Un-melt the rock monster and to the right there's a potion. Crash the Gragg party and massacre them. Aim at the plants across from you and butcher them. Blow the wasp up and run past the rock monster for an elixir. There's nowhere else to go so crest the ladder. At the edge of the platform you're on, press B. Annihilate the Graggs + flytraps. Climb down for another Gragg and bound over the plants. Drop then fire on the flytraps. Stir the switch and the elevator comes down. A cheap trick for slaying the Graggs is shoot one then when they dodge move down then up. It works so hey ;) Wreck the rock monster for a bridge key. Now head ALL THE WAY back to the beginning and turn the bridge on. But, before you do that head up on the ladder in the center and use the wasp to ruin the security machine. Then get to the bridge and move past. Put the Gragg to sleep and waste everything up if you feel like it. Surmount up the elevator. Wasteland 4 Put a stop to this constant Gragg partying. When that's done, go up the ladder and the left side. An Androthi will give a newer gun. It's loud and more powerful than ever! Then get to where you saw grooves on the wall and hop them and run across all the screens. Inside the opening kill the Gragg, then a rock monster, then a wasp, and a purple Gragg for some wasps. Step on the switch and dash there for a potion and get back out. Cruise to the beginning and right. Make the jump, because if you don't there are some flytraps willing to catch you. Shoot the miscreation with your improved gun then leap across the plants for a firebomb. Next is a mammoth convention, it's your job to clear it out. Set fire to the flytraps and take the potion. Drop down to the bottom ledge and run jump over to the elevator. Go up and see a lot of Graggs. Deprive them of life one by one; you get an iron key and firebomb. Now return to the beginning and head left now. Burst the flytraps and whip out your trust wasps. Destroy the 'fully functional' security machine and clamber up to the top. Clamber back down to the bottom and switch on the switch. Make the giant walk to the center and shin the ladder. Scramble up then left and down the elevator. Smash all the rock monsters and obtain a levitator. Then before you get to the center, go right and up two ladders. Use up your iron key then jump across all the ledges to reach the gray switch. Put on your expeditious boots and bolt all the way to the machine, which is left of the iron key slot. Blow it up then get up there where the blue shield used to be. Dodge the seven spiders or use a wasp to clear them. Go in another orifice then use the levitator at the base of the wall. Climb down more ledges carefully then cruise until you reach the giant statue of Thoros. He tells you his accomplishments and you get a power upgrade. 5. ------------------------------------------------- The High Tower of Sarlac ------------------------------------------------- Tower 1 The Androthi tells you where Sarlac is to be found. Shoot the plants then the turret. Lift yourself up and to the right is an improved Gragg. Take his bridge key then get back up there. Now move right and ruin the stronger rock monster. Turn the bridge on then fight a bad A. on top of the ladder. Obtain a firebomb from the good one. Now jump right and kill another bad A. for another firebomb. Now climb down the ladder and step on the gray switch across from the block. Step on it, then run left and take your key out of the slot, and get back to the gray switch. Climb back up then advance right which holds a Gragg with an iron key. Actify the bridge to grab it. Jog back across and take your key just in case. Past the fading blue shields and the rock monster is an iron switch. Relax on the two elevators then do away with two Graggs. To the right are two rock monsters then another one. Crouch down and shoot the wasp then unleash a firebomb on the flytraps and if you have good timing the Graggs. On the bottom to the right is an invisible cavern. When you're over the potion take it and use it. Grab the iron key that the Graggs drop and move hastily to the ladder. Use your b key and see that the A has killed a Gragg. Get his levitator pad then move down. Throw a firebomb on the plants and destruct the turret if you want, then kill another bad A. Use the levitator here on the platform. Upwards is a rock monster and remote wasp. Let yourself be hit unless you are skilled. Take the purple monster's wasps rapaciously then use them back at the security terminal. Use the levitator one last time then rise to the next place. Tower 2 Fire at the rock monster since he can't reach you. Shoot another rock monster from a distance, if you want take care of the turret. Then go up then left. Stifle both Graggs then make a running leap. Activate the escalator then use that to get a firebomb. Use that cheap trick abovementioned (wasteland 3) on the bandersnatch and take his levitator. Step on the gray switch by the turret and head up the elevator again and go right. Shoot the wasp then the Gragg for two wasps. Fall down the hole and weed out the plants. Take the Gragg's bridge key then fare left for a potion. Use the levitator where the turret is (was) and move on. When you're on the spider platform leap up then take care of the turret. Leap up and finish the miscreation for a firebomb. Awaken the green walkway and surmount the ladder. The A will hand over an I key and use a wasp for the security machine. Move down past the spider infested platforms and work the I. key. Rise up and melt down the rock monster for a firebomb. Dispatch the Gragg and hop over the plants. Use your firebomb on the flytraps and scrag the magma monster. Across the spider-mine and fading shield is a Gragg. Run across the fading shield and exit. Tower 3 Dodge the spider-mines, when you get to the turret, destroy it while dodging. Crest up and melt the lava monster. Hurdle across the hole and get a bridge key, which makes a turret come down. Left and up the ladder slay the Gragg and see out the window, which is where Sarlac is. Make a leap to the left and open the bridge. Up the ladder, and past the blue shields a fellow good guy gives an I. Key. Take your bridge key out and drop down. Deprive the lava monster and the plants of life and acquire a levitator. Fare to where the blue shields were, then use the levitator to reach up there. After the magma monster and brown monstrosity are gone, snatch his iron key. Travel to where the window was, then use up the I. Key. Ruin the turret and collect the wasp. Use your levitator for the last time to put away the magma monster. Before you kill the Gragg, left of the spider-mine is a; hover bomb, potion and firebomb. Then, deprive the next two Graggs of life. Then across from the lava monster, shoot at him safely. Turn on the switch then fare to the elevator. Operate the blue shield and up you go. Use the next brown guy's gray pad to leap across and scramble the ledges. Shoot the next brown guy then up the ladder. Re-use your bridge key then throw your hover bomb at him. Guide your wasp up to the security machine and ka-BANG! Walk right past there and actify the escalator, then escalate. Tower 4 Escalate right up to meet a lava monster. Introduce yourself then move on. Smite the bad Androthi when the shield goes down and take care of the Gragg too. Mince the lava monster then hop over the spider-mine to meet another bad A. Make the running leap well timed then shred the Gragg. Another running leap will make you kill another A. for an I. Key. Bound across to grab a potion, you'll need it. Down the hangs is another bad A. with an attitude (firebomb). Down the ladder we go to use our iron key. Then we talk to both Androthi to obtain a levitator pad. Up the ladder then press down two times to face two magma men with some spider-mines. Leap up then up again and left. Past the spiders step on the gray switch then get back to the gray block. Bomb the plants and maneuver past the blue shields. On top of the turret switch is an I. Key. Run right all the way to the elevator you came down on and go up. Turn off the blue shield then run all the way back where you got the I. Key. One hit from your gun destroys the security machine. Alternate between each Androthi and then get rid of the rock monster and take his bridge key. Use it back where the iron switch was, then use the levitator to reach the bad Androthi, who has nothing at all. Stand behind the ladder where he can't touch you and discharge power bullets. Raze the whole multitude of minions then some more and up the ladder is another turret. A combination of a rock man, Androthi and Gragg is there. There are 6 ways to kill them so take your time. Go back and step on the switch to gain access to Galadril, who says it is time to fight Sarlac. You receive a health upgrade and he sends you here. FINAL BATTLE - SARLAC Considering you have to shoot him 25 times this battle is hard. You have to back up Blackthorne's words by showing prowess and skill. That's the source of his strength right there, the purple Dark Stone. Shoot him immediately then roll away. When he puts his hands together, either roll away or dodge it. His attacks consist of thrashing you, throwing firebombs out of the sky, making energy come out of the ground, and shooting a bomb at you. When the energy comes out just roll around randomly. Every time he speeds around the room, immediately shoot then withdraw. Sometimes he'll do one right after another so be on guard. Keep using this strategy until he dies. I killed him with 1 arrow left! The ending is short but well suitable for me anyways. 7. Gracias Thanks to: Dallas - For giving the place to find ASCII art - http://dallastm.cjb.net Crazy Bone X - for providing me with the story ;0 Myself - For writing such a thorough and complete FAQ You - For reading my thorough and complete FAQ http://www.m-w.com - Their Thesaurus is excellent Last Updated On: May 13, 2001