=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hook FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 3.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Peter Pan 3.2 Rufio 3.3 Ace 3.4 Pockets 3.5 Thudbutt 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== Grapple walk into enemy Pick Up Object press A when on top of item Use Weapon press A after picking up weapon Get Up Faster shake joystick and tap A and J rapidly after being knocked down Special Attack J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Peter Pan * ******************************************************************************* Reach: ********** Power: ******** Speed: ****** Basic Moves ----------- Downward Slice A Second D. Slice A Downward Slice must hit the enemy for this to come out Arm Drag Behind d/u + A Second Downward Slice must hit the enemy for this to come out Uppercut Slice A Second Downward Slice must hit the enemy for this to come out Direct Stab A Uppercut Slice must hit the enemy for this to come out Whirlwind tap A rapidly after the Uppercut Slice must hit the Uppercut Slice enemy for this to come out Jump Kick b+J/f+J/J, A you can use b/f during the actual Jump Kick to switch directions as you descend Finishing Stab d + A during jump you can use b/f during the actual Finishing Stab to switch directions as you descend; can hit grounded opponent Wall Jump jump toward the wall, the wall, in this sense, is then press J a literal wall (NOT the edge of the screen) Jump Kick A you can use b/f during the actual Jump Kick to switch directions as you descend Finishing Stab d + A you can use b/f during the actual Finishing Stab to switch directions as you descend; can hit grounded opponent Kneeling Elbow stand over downed enemy and tap A rapidly Grapple Moves ------------- Face Punch A if the first, second, third, or fourth punch does not KO the enemy then the grapple will remain "locked" and you can choose to perform another Face Punch or one of the other grapple moves listed below; note that performing another Face Punch after the fourth punch will actually result in an Arm Drag Arm Drag f + A Arm Drag Behind b + A Jumping Grapple J Piledriver A Arm Drag f + A Arm Drag Behind b + A Special Moves ------------- Push Kick f, A Neverland Spiral J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.2 Rufio * ******************************************************************************* Reach: ****** Power: ******** Speed: ********* Basic Moves ----------- Quick Blade A Second Blade A Blade Uppercut A Shoulder T. B. d/u + A two of the above attacks (the Quick Blade, Second Blade, or Blade Uppercut) must hit the enemy in succession for this to come out Knee A two of the above attacks (the Quick Blade, Second Blade, or Blade Uppercut) must hit the enemy in succession for this to come out Side Kick A Knee must hit the enemy for this to come out S. Stab A Side Kick must hit the enemy for this to come out Flip Kick tap A rapidly after the Side Kick must hit the enemy Side Kick for this to come out; unlike the other characters, the A button must be tapped considerably fast for this part to come out Helicopter Spin b+J/f+J/J, A Double Dagger d + A during jump can hit grounded opponent Wall Jump jump toward the wall, the wall, in this sense, is then press J a literal wall (NOT the edge of the screen) Helicopter Spin A Double Dagger d + A can hit grounded opponent Stomp stand over downed enemy and tap A rapidly Grapple Moves ------------- Knee Strike A if the first, second, third, or fourth knee does not KO the enemy then the grapple will remain "locked" and you can choose to perform another Knee Strike or one of the other grapple moves listed below; note that performing another Knee Strike after the fourth knee will actually result in a Shoulder Toss Shoulder Toss f + A Shoulder Toss Behind b + A Jumping Grapple J Piledriver A Shoulder Toss f + A Shoulder Toss B. b + A Special Moves ------------- Straight Stab f, A Glider Crash J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left; hold a direction during this special move to guide where the glider goes after it is tossed away ******************************************************************************* * 3.3 Ace * ******************************************************************************* Reach: ******** Power: ******* Speed: ******* Basic Moves ----------- Down Hammer A Hammer Swipe A Hammer Toss B. d/u + A the two above attacks (the Down Hammer and Hammer Swipe) must hit the enemy in succession for this to come out Blunt Bump A the two above attacks (the Down Hammer and Hammer Swipe) must hit the enemy in succession for this to come out Roundhouse A Blunt Bump must hit the enemy for this to come out Top Spin tap A rapidly after the Blunt Bump must hit the Blunt Bump enemy for this to come out Hammering b+J/f+J/J, A can hit grounded opponent Rock Landing d + A during jump Wall Jump jump toward the wall, the wall, in this sense, is then press J a literal wall (NOT the edge of the screen) Hammering A can hit grounded opponent Rock Landing d + A Hammer Smash stand over downed enemy and tap A rapidly Grapple Moves ------------- Chest Crush A if the first, second, third, or chest strike does not KO the enemy then the grapple will remain "locked" and you can choose to perform another Chest Crush or one of the other grapple moves listed below; note that performing another Chest Crush after the fourth chest strike will actually result in a Hammer Toss Hammer Toss f + A Hammer Toss Behind b + A Jumping Grapple J Piledriver A Hammer Toss f + A Hammer Toss Behind b + A Special Moves ------------- Roundhouse f, A Penguin Dance J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left; use the joystick to move during the special ******************************************************************************* * 3.4 Pockets * ******************************************************************************* Reach: ****** Power: ******** Speed: ********** Basic Moves ----------- High Orb A Mid Orb A Second Mid Orb A Foot Launch B. d/u + A two of the above attacks (the High Orb, Mid Orb, or Second Mid Orb) must hit the enemy in succession for this to come out Low Orb A two of the above attacks (the High Orb, Mid Orb, or Second Mid Orb) must hit the enemy in succession for this to come out Kick Behind A Low Orb must hit the enemy for this to come out Streak Orb tap A rapidly after the Low Orb must hit the enemy Low Orb for this to come out; unlike the other characters, the A button must be tapped considerably fast for this part to come out Cannonball b+J/f+J/J, A can hit grounded opponent Hand Stand d + A during jump can hit grounded opponent Rapid Strike stand over downed enemy and tap A rapidly Grapple Moves ------------- Stomach Kick A if the first, second, third, or fourth kick does not KO the enemy then the grapple will remain "locked" and you can choose to perform another Stomach Kick or one of the other grapple moves listed below; note that performing another Stomach Kick after the fourth kick will actually result in a Foot Launch Foot Launch f + A Foot Launch Behind b + A Jumping Grapple J Piledriver A Foot Launch f + A Foot Launch Behind b + A Special Moves ------------- Kick Behind f, A Toy Treasure J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.5 Thudbutt * ******************************************************************************* Reach: ******* Power: ********** Speed: ****** Basic Moves ----------- Backfist A Second Backfist A Backfist must hit the enemy for this to come out Power Toss B. d/u + A Second Backfist must hit the enemy for this to come out Third Backfast A Second Backfist must hit the enemy for this to come out Drill H. A Third Backfist must hit the enemy for this to come out Earhquake tap A rapidly after the Third Backfist must hit the Third Backfist enemy for this to come out Drill Kick b+J/f+J/J, A Body Splash d + A during jump can hit grounded opponent Short Air Walk J, move b/f Drill Kick A Body Splash d + A can hit grounded opponent Short Stomp stand over downed enemy and tap A rapidly Grapple Moves ------------- Crunch Uppercut A if the first, second, third, or fourth punch does not KO the enemy then the grapple will remain "locked" and you can choose to perform another Crunch Uppercut or one of the other grapple moves listed below; note that performing another Crunch Uppercut after the fourth punch will actually result in a Power Toss Power Toss f + A Power Toss Behind b + A Jumping Grapple J Piledriver A Power Toss f + A Power Toss Behind b + A Special Moves ------------- Drill Headbutt f + A Beaverquake J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Irem Corp. -Gamefaqs -And me for writing this FAQ