MAKERUNA! MAKENDOU 2 © 1995 - Datam Polystar - For Super Famicom ----------------------------------- Ver.Final ----------------------------------- In this mini faq you will see; -In-game menu system translated -Magic and Keys -Characters Move list -Cheat codes I hoje you enjoy!!!! :) ---------------------------------- (((((Description of in-game menu system:))))) In the title screen you'll see three lines for our menu selection. Like many fi ghting game genre have different story, which actually is just a summary: -The first line: Mode Story Mode: You'll have to use each character Makendo beat players one through which to further understand the storyline of the game (of course I said in case you know the language Japan but otherwise after watching a few Cut Scene ArtWork and some of the game that you feel free to click through for quick start). -The second line: antagonistic game mode (versus). On the back you will see thefollowing screen appears: On the left is for Player 1 (P1), the right is Player 2 (P2). Line 1: Choose players for players P1 or P2. Line 2: Select the computer-controlled players if you want to play with the mac hine. Line 3: Refine the keypress function. Line 4: Set the level (level) magic bar. Line 5: Select difficulty level versus machine. The default is Normal but ultim ately it very hard. Line 6: Selection of venues. A. Makendo stage. Two. Masoccer stage. 3. Makkey stage. 4. Madonna stage. Five. Maririn stage. 6. Macho stage. 7. Makenka stage. 8. Makenro stage. 9. Makenpo stage. Line 7: Select the time of the match. Line 8: Selecting play mode. You want to play with the machine (Man (p1) vs Com p or Comp vs Man (p2)), against other players (Man vs. Man) or watching two machines against each other (Comp vs Comp) is here. Line 9: (unknown effect). Line 10: OK. Start no. -Line 3: Customize the story mode. Exactly the same as tuning in game menu antagonists. There are also additional items Sound so you can enjoy the soundtrack or audio in the game. (((((About the magic and Keys))))) -While playing Makeruna! 2, apart Makendo red bar indicates the character's HP, you also see a blue bar. That's the magic of your reserves. In the game you can use the magic of this for many different purposes such as healing reduction or damage the enemy launched way supreme (Supreme Move) when you are falling into a dangerous situation (Desperation). Remember that magic stick can only be used once only in a game and can not be filled again. -Convention keypress; Y: weak punch B: weak kick X: strong punch A: strong kick R: use magic (A + b): press a and b together. (A, b) a press release and press b. (A <> b) hold a 5 second release and press b. f: forward df: forward + down b: back (defend) uf: forward + up u: up (jump) ub: back + up d: down (crouch) db: back + down -Supreme Move: Only when the amount of development may take your HP down to 20-30%and reserves of magic to 100% intact. When you perform this technique successfully to a competitor of magic immediately reduced to 0% reserves even if not successful, remains untouched. Remember that the supreme blow-guard move can not be mild support. Try to avoid the consumption-avoidance. (((((( CHARACTERS MOVE LIST )))))) =-=MAKENDO=-= Special move; -Cannon Fist: d, df, f + or-Y or X Makendo launched a ball filled with internal resources toward opponent. -Consecutive shots: Press X or Y continuously and repeatedly. Des: Makendo launched a series of purlins fast and hard. This technique can create combo from 15 to 16 rush there. -Makkadasshu: f, df, d, df + X or Y Des: Makendo free ourselves up, one wreathed in flame red. Anti Air this afternoon while other Upper seem cut out of Ryu -Optical communication leg: d, db, b + A or B Des: forming a rock combo string of continuous rotation direction of the opponent. Causes range from 4 to 5 rush. -Use Magic Metabolism increased damage: b, db, d, db, b + R. Des: Purple. -Healing Metabolism: d, db, b + R. Des: Red. -Supreme Move Tues brawl Magic: f, b, db, d, df, f + R. Des: Launching a series of combo easy as long as 20 to rush their opponents to face the dark and ended up being a throw move. =-=MASOCCER=-= Special move; -Majikarushuto: b <> f + A or B. Des: Masoccer kicked a ball hit on the opponent. -Hanmaheddokikku: d <> u + A or B. Des: Large bowl san behind back then dealt with a dumbbell weight 100kg right f oot down the first enemy. -Chute Tornado: d, db, b, db, d, df, f + A or B. Des: start rolling two very pear kicks towards the opponent. -Use Magic Increased metabolic defense: d, df, f + R. Des: yellow. -Metabolism increased damage: b <> d, db, b, db, d + R. Des: purple. -Supreme Move Red card-Off: d, db, b, db, d, db, b + R. Des: "Give" red card for an opponent to lose 50% of hit points. =-=MAKKEY - Zombie Comedian=-= Special move; -Fist decomposed: d <> u + X or Y. Des: Makkey up "contract" for a while. But do not look so wild that comes close to or jump at him this time slightly. -Patchin blood: f, b, db, d, df, f + A or B. Des: Jumping butt in the air like Michael Jackson. -Cum Jo: f, df, d, db, b, ub, u (near opponent) + X or Y. Des: Ha Makkey his big mouth out and then "swallow" the opponent taking, "torturing" them in that moment. -Use Magic Reduced metabolic defenses: b, db, d, df, f + R Des: Pink -Metabolic damage reduction (effect on your opponent): f, df, d, db, b + R des: the blue . -Supreme Move The curse of the Makkey: b, db, d, df, f, df, d, df, f + R. Des: Makkey spray a curse on enemy inflicting casualties. =-=MADONNA - Madonna de Swann=-= Special move; -Magic Waltz: d, df, f + X or Y. Des: Madonna turned to fly high throughout the body gives off hot flame. -Swan will kick: f, b, db, d, df, f + A or B. Des: I do not know the subject, this ballet called What action. Tentatively called the swan kick it. -Madajo: f, df, d, db, b + X or Y. Des: Madonna performed a short ballet. This created four dance combo rush there . -Use Magic Healing Metabolism: d, db, b + R. Des: red. -Reduced metabolic damage (the effect on competition): f, df, d + R. Des: blue. -Supreme Move Mazuruka: d, db, b, db, d + R Des: Tues brawl similar to the Makendo Magic, Madonna released a ballet, this time it was a long time and ended up prettier. =-=MARIRIN - Kimottamaririn=-= Special move; -Puyoyon Attack: d, df, f + A or B. Des: Maririn free ourselves up to the competition and that as a non-straight tothe ball. -Korokorogoron: b <> f + A or B. Des: I roll on the opponent and gave him a pointed drill. -Aunt samba: d, db, b, ub, u + P (near opponent) + X or Y. Des: grab the opponent with a bag containing goods and "put out" he was like a cotton. -Use Magic Healing Metabolism: d, db, b + R. Des: red. -Metabolism increased damage: b, db, d, db, b, db, d + R. Des: purple. -Supreme Move Full Punishment: b, f, b, f + R Des: so were the hands. The trick to de-stress with nothing. You do try to take risks will see ^ ^. =-=MACHO - Le Fin Mermaid=-= Special move; -Shakuatakku: d, df, f, df, d, df, f + Xor Y. Des: rising from the ground adjacent opponent then launched a fist. -Love Muscle: b <> f + X or Y. Des: Macho diving to "hug hun" his opponent, causing them to suffocate. Beze courtship: d, df, f, uf, u (near opponent) + X or Y. -User magic Metabolism increased damage: b, db, d, db, b, db, d + R. Des: purple. -Reduced metabolic defenses (acting on the opponent): d, df, f + R Des: Pink -Supreme Move Love Rendezvous: f, df, d, db, b, f (near opponent) + R Des: Expressing love dearly "too" warm ^ ^. =-=MAKENKA - Remodeled Human=-= Special move; -Hand Gun: d, df, f + X ory. Des: Makenka firing a laser beam with his gun towards the opponent. -Makishimamubusuto: f, df, d, df + A or B. Des: launching a flame from low to high scan rates. -Acceleration super: f, b, db, d, df, f + A or B. Des: gearing dives at risk accelerating before damage to the enemy. -Use Magic Metabolic damage reduction (effect on your opponent): f, df, d, db, b + R des: the blue. -Increased metabolic defense: d, df, f + R. Des: yellow. -Supreme Move Handgun Go!: D, df, f + R Des: Fires out a laser beam killer. =-=MAKENRO - Monster Tennis=-=- Special move; -Rose shot: d, df, f + X or Y. Des: develop a flaming tennis ball in stature. -Gurandorozushotto: d, df, f + A or B. Des: found a tennis ball on fire at low altitudes. -Rose smash: f, df, d, db, b + X or Y. Des: Makenro rushed towards the enemy and pounding on his face with a bat in hand blows. -Use Magic: Healing Metabolism: d, db, b + R. Des: red. -Increased metabolic defense: d, df, f + R. Des: yellow. -Supreme Move Buraddirozu: d, db, b, db, d, df, f + R Des: Make a nice range of about 15 rush combo. =-= MAKENPO - The Pharaoh=-= Special move; Judgement Fire: b, db, d, df, f + X or Y. Des: blow out a blast of fire burned everything. Harassment of the Pharaohs: b, db, d, df, f + A or B. Des: Using the skull of a beast as a weapon and headed towards the opponent Curse of the Pharaoh: f, df, d + X or Y. Des: Summons a giant skull with rocks falling from above the enemy. Flooding of the Nile: (enemy close) b, db, d, df, f + X. Des: lift the opponent up and launched a series of punches that put them "broke n" back. Use Magic Healing Metabolism: d, db, b + R. Des: red. Metabolism increased damage: b, db, d, db, b, db, d + R. Des: purple. Supreme Move Wrath of God: b, df, f, df, d, db, b + R Des: The "Mummy" is his rival in a cloud of dust and obscurity "of things" in it. ((((( Cheat Code ))))) -In the title screen (the screen that have the Push Start), type the following key sequence: up, down, left, right, L, R, Up, Down, Left, Right, L, R for processing Bijuaruserekuto the story. -In the title screen, press A (according to the name of the joypad) 10 times andpress start. This allows you can start the story mode at any time of any cut scene. -In the title screen you enter the keys in the correct order follows: X, Y, A, B, X, Y, A, B. If you enter the correct character Makenpo will appear in the play list mode antagonists.