Mobile Suit Gundam F91: Formula Wars 0122 Platform: Super Nintendo Entertainment System Genre: Strategy Version 1.0 Written by Necropenguin Started: October 12, 2002 Finished: November 21, 2002 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version History: Version 1.0: -Hey it's the first version! All done too! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This document is copyrighted to Necropenguin@yahoo.com, that's me, and this document may NOT be altered, reproduced, sold for profit, or especially plagiarized in any way shape or form without my permission, which you won't get so don't ask. As of today November 21, 2002, GameFaqs is authorized by my decree to display this document for public use. If I find out that my hard work (well not really hard, but you sit here and try doing this) is being ripped off I will be forced to take a rather unhappy legal action, plus Ill just plain find you and hurt you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ======================================================================= ======================================================================= 1) Introduction 2) Game Basics 3) Game Controls 4) Game Combat Screen 5) Mobile Suit Deck 6) Mission Overview 7) Enemies Lists 8) Tips 9) Thanks and Shameless Plugs ]============================[Introduction]===========================[ While perusing through the mound of titles heaped up in the FAQ bounty section, I spied a familiar face. Gundam F91. Oh the exhilaration I used to get smoking Zaku after Zaku with precise beam rifle shots. There was nothing funnier than seeing a Rick Dom literally torn asunder by a precise V.S.B.R. shot to the torso. And yet no one else shared my enthusiasm, at least not to a point where to do what I'm about to do. Yes it is time to give this old game the glory it deserves, and me filled with all kind of self-worth from my last FAQ is ready to take on this challenge...even though I can't speak Japanese! ]============================[Game Basics]============================[ The object of the game is for you, the pilot, to whip the sorry bums of various rebel uprisings of the Gundam Universe. As the plot thickens you'll get up to four butt kicking Gundams at your personal disposal. In other words you have to blow up all the bad guys and not die. Sound simple, well it is! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ There are three different types of screen displays used to either move the story along, or to actually do some good ol' fashioned robot bashing to further the story. Type 1: Story Mode- This really isn't a 'stage' so to say, this is the games story mode. It is full of all kinds of happy dialogue between characters, and plays out the plot of the current situation in the game. Unless you can read Japanese you will just want to skip this. Type 2: Movement Map- A flat map of the battlefield that displays all of the units engaged in combat. On the map there are several characters to be aware of. -The red square is your cursor, use that to select your suit, and to move. -The blue mobile suit is your Gundam. -The off-white mobile suits are your allies, a squadron of RGM-109 Heavygun. -The white ship you all launch from is the Abylum, it is your headquarters. -The orange plane is the Garwish; it serves as your base on Earth. -The green mobile suits are hostile enemy squadrons. If you touch them than the combat mode will begin. Type 3: Combat- Oh yeah! This is what you play the game for, pure carnage. This is where all the flying around and shooting and killing the evil bad guys takes place. ]---------------------------[Game Controls]---------------------------[ The games basic controls are very simple; they are the same no matter what suit you choose, so have fun. Story Mode Controls: A button - next message X button - skip entire briefing and go to map Movement Map Controls: D-Pad Up - move cursor up D-Pad Right - move cursor right D-Pad Down - move cursor down D-Pad Left - move cursor left A Button - select mobile suit to view/ confirm move B Button - cancel mobile suit selected Combat Controls: D-Pad Up - move Gundam forward D-Pad Right - move Gundam right D-Pad Down - move Gundam back D-Pad Left - move Gundam left A Button - confirm attack/ confirm weapon selection B Button - cancel attack/ cancel weapon selection X Button - ship movement turn Start Button - pause game/ unpause game Right Shoulder Button - rotate Gundam torso right Left Shoulder Button - rotate Gundam torso left ]-------------------------[Game Combat Screen]------------------------[ The screen is cut into two halves, the top half will show all of the battle animation from you flying about aimlessly, to shooting at foes and being shot at yourself. The bottom half is your cockpit display. It houses all the real game data. -The orange bar on the left is your fuel gauge, as your Gundam flies around it depletes. If it empties you are out of fuel and its game over. -The green bar on the right side of the screen is your armor gauge. As you take damage it will deplete. After reaching a certain point it will begin to flash red, that is not a good sign. If the armor gauge is completely empty, your mobile suit will implode and it's game over for you. -The box to the left displays a picture of the mobile suit you are currently piloting; it's name and its ability statistics. During your attack sequence, the selected weapon will flash red. You can either use that weapon or switch to another weapon. When a weapon is selected it will display the weapons name and under it either the number of ammunition remaining, or for beam weapons a sideways '8' to signify the ammunition is infinite. -During normal flight in a battle the right box will act as a radar. The tiny yellow dots are enemy suits. The yellow dot with the lines around it is that unit's command mobile suit. Red 'X' marks are recently defeated enemies. The 45-degree arc at the top of the radar is your line of sight. You can only attack what is in that area. The arc is separated into three quadrants. The close-range quadrant, the medium-range quadrant, and the far-range quadrant. Certain weapons are a little better at different range. -During attacks the box on the right will display data on the enemy suit that you are locked onto. The enemy suit will change color depending on how much damage it has received. An undamaged or lightly damaged suit is light blue, while a damaged suit is yellow, and a critically damaged suit is red. ]-------------------------[Mobile Suit Deck]--------------------------[ The following is a description of the different Mobile Suits that you pilot and an in-game weapons layout. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F90A Gundam F90 Assault Type The Gundam F90 was built around the central unit, which is itself, the Gundam F90. By attaching different 'mission packs', which are basically assortments of weapons and mechanisms to hard points on its body. By having a Gundam that can just change parts like cloths it gains the ability to adapt to whatever combat circumstance it needs to. One of the first mission packs available is the Assault Type. It consists of huge back and leg mounted thrusters, and long range weapons to give it extreme mobility to carry out quick precision hit and run strikes against the enemy. Height: 14.8 Meters Base Weight: 7.5 Metric Tons Equipped Weight: 17.8 Metric Tons Weapons Layout: -2 60mm Vulcan Guns, located in the head -1 Beam Rifle, hand carried -2 Beam Sabers, stored in recharge racks on its back -2 Machine Cannons, located on back booster unit -2 Beam Cannons, located on back booster unit -1 Mega Beam Bazooka, stored on its back Map Movement: 2x2 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F90D Gundam F90 Destroid Type The second Gundam F90 mission pack you initially have is the Destroid or D-Type. It is designed to carry out massive assaults on enemy implacements and bases at long range with missiles and rockets, and then moving in to finish the job with close range weapons. Height: 14.8 Meters Base Weight: 7.5 Metric Tons Equipped Weight: 17.8 Metric Tons Weapons Layout: -2 60mm Vulcan Guns, located in the head -1 Beam Rifle, hand carried -2 Beam Sabers, stored in recharge racks on its back -2 Cracker Grenades, stored on front skirt armor -1 Mega Gatling Gun, located on left torso -2 4xRocket Propelled Grenade Launchers, located on shoulders -2 5xTube Rocket Launchers, located on forearms Map Movement: 1x1 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F90P Gundam F90 Plunge Type Height: 14.8 Meters Base Weight: 10.7 Metric Tons Equipped Weight: 32.5 Metric Tons The third mission pack you will see is the Plunge Type, or F90 P-Type. It is seen during a short scene between Acts 4 and 5. It is designed to shield the Gundam during atmospheric re-entry. It has very limited weaponry, because it is only designed as a method of transportation. It works by covering the F90 with wing like shields and larger back wings, making it more streamlined and cutting friction, reducing damage during atmospheric entry to near zero. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F90V Gundam F90 V.S.B.R Type The Gundam F90 V-Type served as the test subject for two new types of advanced armaments. The first was the beam shield, and the second was the Variable Speed Beam Rifle. The V.S.B.R. was basically a beam gun connected directly to the mobile suit's reactor, making it incredibly powerful. But it's weapons generated vast amounts of heat, so to counteract this the V-Type was built with several radiator fins on its shoulders and legs to help disperse heat. Height: 14.8 Meters Base Weight: 7.5 Metric Tons Equipped Weight: 17.8 Metric Tons Weapons Layout: -2 60mm Vulcan Guns, located in head -1 Beam Rifle, hand carried -2 Beam Saber, stored in recharge racks on left torso -1 Mega Gatling Gun, located on right forearm -2 Variable Speed Beam Rifles, located on backpack Map Movement: 2x2 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F91 Gundam F91 The combined data from the Gundam F90 test mobile suit came to good use with the creation of the Gundam F91. Featuring several new generation weapons, such as the V.S.B.R. and a beam shield, it was truly top of the line. It also featured a new computer system called the Bio- Computer. This system sent combat data directly into the pilot's mind, heightening his abilities several fold. Height: 15.2 Meters Base Weight: 7.8 Metric Tons Equipped Weight: 19.9 Metric Tons Weapons Layout: -2 Vulcan Guns, located in head -1 Beam Rifle, hand carried -2 Beam Sabers, stored in recharge rack on left torso -2 Mega Machinecannons, located in upper torso -2 Variable Speed Beam Rifles, located on backpack -1 Beam Launcher, hand carried Map Movement: 2x2 ]--------------------------[Weapon Description]-----------------------[ Different weapons work better at different ranges. That kind of makes sense, its like its realistic or something! The following will describe the weapons effective ranges and ammo for the different combat mobile suits you can pilot in the game. Get to know your weapons, and they will serve you well. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F90A Gundam F90 Assault Type Weapons Layout: -60mm Vulcan Guns: Close Range/ 20 ammo -Beam Rifle: Medium Range/ infinite -Beam Sabers: Close Range/ infinite -Machine Cannons: Medium Range/ 20 ammo -Beam Cannons: Far Range/ infinite -Mega Beam Bazooka: Far Range/ infinite +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F90D Gundam F90 Destroid Type -60mm Vulcan Guns: Close Range/ 20 ammo -Beam Rifle: Medium Range/ infinite -Beam Sabers: Close Range/ infinite -Cracker Grenades: Close Range/ 2 -Mega Gatling Gun: Medium Range/ 30 ammo -Rocket Propelled Grenade Launchers: Far Range/ 08 ammo -Tube Rocket Launchers: Far Range/ 08 ammo +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F90V Gundam F90 V.S.B.R Type Weapons Layout: -60mm Vulcan Guns: Close range/ 20 ammo -Beam Rifle: Medium Range/ infinite -Beam Saber: Close Range/ infinite -Mega Gatling Gun: Medium Range/ 30 ammo -Variable Speed Beam Rifles: Far Range/ infinite +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ F91 Gundam F91 Weapons Layout: -Vulcan Guns: Close Range/ 20 ammo -Beam Rifle: Medium Range/ infinite -Beam Sabers: Close Range/ infinite -Mega Machinecannons: Medium Range/ 30 ammo -Variable Speed Beam Rifles: Far Range/ infinite -Beam Launcher: Far Range/ infinite ]---------------------------[Mission Overview]------------------------[ When the mission begins, you will sit through the story for a while. After being prepped on what's going on. Your fleet will launch and it will switch to the games map mode. You begin on the mobile suit select screen, pick one of the available Gundams and press Start to choose to pilot it. Pressing A will bring up a list of the weapons the Gundam is equipped with, pressing A again on one of the weapons will display a verbal description of it. Mission victory is usually obtained by destroying all enemy forces on the map. Missions can be failed in many more ways though: -If your Gundam runs out of fuel -If your Gundam is destroyed by too much battle damage -If all your allies are wiped out -If the Abylum is destroyed So seeing that, you must conserve your fuel, avoid taking damage by destroying enemies before they have a chance to return the favor. Wipe out enemy squadrons as quick as possible so you can move on to the next squad so your Heavygun allies won't be killed off as quick. And make sure to keep enemies away from your capital ship. Things still happen while you are in combat mode, if the situation gets desperate the radio operator will contact you with details, and request you hurry up. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 1 Setting: Open Space Enemies: -Squad A: 3xRF Zaku -Squad B: 3xRF Zaku, 1xRF Rick Dom -Squad C: 2xRF Zaku, 1xRF Rick Dom -Squad D: 3xRF Zaku, 1xRF Rick Dom -Squad E: 3xRF Zaku This mission is fairly simple and the map is quite small making it easy to keep an eye on enemy movement. It's you and three comrades against five squadrons of mostly RF Zakus and a RF Rick Dom here and there. Make sure to stay close to the ship since your comrades will leave gaps for the enemy to blitz through, and so you can quickly refuel because at this point in the game you will expend fuel very rapidly. Change Gundams at least once so you will have them both upgraded for the next mission. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 2 Setting: Asteroid Field Enemies: -Squad A: 1xRF Gelgoog, 2xRF Gelgoog (red variation) -Squad B: 3xRF Gelgoog -Squad C: 2xRF Gelgoog, 1xRF Gelgoog (red variation) -Squad D: 4xRF Gelgoog -Squad E: 3xRF Gelgoog -Squad F: 2xRF Gelgoog, 1xRF Gelgoog (red variation) -Squad G: 1xRF Gelgoog, 2xRF Gelgoog (red variation) Nothing but Gelgoogs and asteroids far as the eye can see. The stage is lengthy so scroll over to see where the enemies are hiding to prevent any sneak attacks. The fights are still pretty easy. Make sure to refuel periodically and switch out Gundams to get a new weapon for each on the next stage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 3 Setting: Colony Cylinder Inside Enemies: -Squad A: 2xRF Rick Dom, 1xRF Zaku -Squad B: 3xRF Rick Dom -Squad C: 3xRF Rick Dom, 1xRF Zaku -Squad D: 3xRF Zaku -Squad E: 2xRF Rick Dom -Squad F: 2xRF Rick Dom, 2xRF Zaku This mission consists of you and four allies taking on seven enemy units attacking from all sides. This mission can be tricky considering you are surrounded from virtually from every side. Choose the F90 A- Type to make the mission easier. When battle begins, the enemies directly to your sides will usually fall back to the bottom of the map to distract you. Chase them down as they fall back. The main force will charge up the middle. Fight off a few enemy units so your allies aren't destroyed and then move to intercept the enemy units that are heading back up the sides towards your ship. They will usually beat you there, but when you get to the ship, switch out to the F90 D-Type and destroy as much as you can. Your fighting will tear open holes in the side of the colony and after battle ends you will leave. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 4 Setting: Earth Atmosphere Enemies: -Squad A: 3xRF Zaku -Squad B: 3xRF Gelgoog (red variation) -Squad C: 2xRF Zaku, 2xRF Rick Dom -Squad D: 3xRF Rick Dom -Squad E: 2xRF Gelgoog (red variation), 2xRF Rick Dom -Squad F: 2xRF Zaku, 2xRF Rick Dom -Squad G: 2xRF Zaku, 1xRF Rick Dom -Squad H: 2xRF Gelgoog (red variation), 1xRF Zaku -Squad I: 2xRF Rick Dom, 2xRF Zaku -Squad L: 4xRF Rick Dom Take the F90 A-Type and stick with it the entire mission. The stage is long so scroll over to see how the enemies are positioned. Start moving to the right and watch your Heavyguns allies to see where they leave an opening. The enemies will break into three groups of three, one heading to the top, middle, and bottom of the map. Head off the group that your allies leave an opening for and destroy them. Then help out the nearest allied unit. Head back to the ship to refuel when you get low, and then hurry back to destroy the enemies that will have broken through. A new unit will appear in the top-left of the screen and head straight for the Abylum. Destroy it to end the mission. You will see the Gundam F90 switch to P-Type and re-enter earth's atmosphere. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 5 Setting: Desert Enemies: -Squad A: 3xRF Gouf -Squad B: 2xRF Desert Dom, 1xRF Gouf -Squad C: 1xRF Desert Dom, 1xRF Gouf -Squad D: 3xRF Gouf -Squad E: 2xRF Desert Dom, 1xRF Gouf -Squad F: 3xRF Desert Dom, 1xRF Gouf -Squad G: 2xRF Desert Dom, 1xRF Gouf -Squad L: 4xRF Desert Dom The desert is a large stage on all sides, look the area to see where the enemies are. They will usually be in two groups of three, and one on its lonesome. You will also notice that you have a new base since the Abylum did not accompany you to Earth, the mobile suit carrier Garwish. The Garwish is a large orange plane shaped map symbol incase you missed it. Skip your turns and stay near the Garwish. Watch the movement of your allies to notice any opening in your defense and go off to destroy any suits that get close, but DO NOT by any means stray very far from the Garwish. You WILL lose if you go off! After a few turns an additional squadron of enemies will appear. Every enemy on the board will make a mad rush straight for the Garwish. If you were smart and stayed close destroy the enemies as fast as possible because they can destroy the Garwish easily if given a large enough time frame. Remember, they are still attacking while you are in a fight, so finish quickly. As long as you can keep them off the Garwish you are in good shape. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 6 Setting: The Ocean Enemies: -Squad A: 2xRF Z'Gok -Squad B: 3xRF Z'Gok -Squad C: 4xRF Z'Gok -Squad D: 4xRF Z'Gok -Squad E: 4xRF Z'Gok -Squad F: 3xRF Z'Gok -Squad G: 4xRF Z'Gok -Squad H: 2xRF Z'Gok Nothing but water and Z'Goks! This board can be tough. It will most likely be the first mission where you will take massive amounts of damage at a rather quick rate, which is not a good thing. It is very easy to die from taking excessive damage so limit fight length by killing stuff before it kills you, and return to base often if you are damaged. With that said, you get a sweet new ride. You are presented with the new mission optional parts for the Gundam F90, allowing it to become the hella powerful Gundam F90 V-Type. You will start off surrounded on most every side. Get to know your new friend the F90 V- Type, you will grow fond of the V.S.B.R.'s. Trust me. Watch and see where your consorts go, and where they leave huge openings for schools of Z'Goks to swarm in. Try to fill in any gaps and destroy the Z'Goks. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 7 Setting: Snow Fields Enemies: -Squad A: 3xRF Gouf -Squad B: 2xRF Gouf, 2xRF Cold Climate Dom -Squad C: 1xRF Gouf, 2xRF Cold Climate Dom -Squad D: 1xRF Gouf, 3xRF Cold Climate Dom -Squad E: 1xRF Gouf, 3xRF Cold Climate Dom -Squad F: 2xRF Gouf, 1xRF Cold Climate Dom -Squad G: 3xRF Cold Climate Dom This mission is pretty difficult. You will start off in a corner surrounded from every side. The enemies are really nothing new, a few Goufs and some different colored Doms but they will wipe out your allies like nothing. This will give them plenty of chance to attack the Garwish. Move with your allies and destroy anything that tries to break through any holes in your defense. Then help your allies, and go stop any enemies that have made it through and destroy them before the Garwish takes to much damage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 8 Setting: Spaceport Enemies: -Squad A: 2xRF Rick Dom, 1xRF Z'Gok -Squad B: 2xRF Gouf, 2xRF Z'Gok -Squad C: 2xRF Gouf, 1xRF Rick Dom -Squad D: 3xRF Rick Dom, 1xRF Z'Gok -Squad E: 1xRF Z'Gok, 2xRF Rick Dom, 1xRF Gouf -Squad F: 1xRF Z'Gok, 3xRF Rick Dom -Squad G: 3xRF Gouf, 1xRF Rick Dom -Squad H: 1xRF Rick Dom, 3xRF Z'Gok -Squad I: 1xRF Gouf, 1xRF Rick Dom -Squad L: 4xRF Rick Dom -Squad M: 4xRF Rick Dom This board can get really tough. You start in a corner with three enemy squads below you. They will move away, ignore them they are just acting as bait. You can go off and destroy the few enemies on your right side, but if you stray far from the ship you will be in trouble. The main attack will come straight up the middle from the bottom of the screen. Almost every enemy will rush straight up the middle to the Garwish. Destroy them as they come, as quickly as possible. Go back for repairs cause you will get pretty banged up. After you dispatch most of the enemies, an additional two squads will appear near the Garwish. Destroy all the enemies to finish the Act. You will be shot back into space, and see a new peril. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 9 Setting: Deep Space Enemies: Squad A: 1xRF Gelgoog (red variation), 2xRF Gelgoog Squad B: 1xRF Gelgoog (red variation), 2xRF Gelgoog Squad C: 1xDen'an Zon, 2xRF Gelgoog Squad D: 3xDen'an Zon, 1xRF Gelgoog (red variation) Squad E: 2xDen'an Zon, 1xRF Gelgoog (red variation) Squad F: 3xRF Gelgoog, 1xDen'an Zon Squad G: 3xDen'an Zon, 1xRF Gelgoog (red variation) Squad H: 1xDen'an Zon, 1xRF Gelgoog Squad I: 3xRF Gelgoog (red variation), 1xDen'an Zon Squad J: 4xRF Gelgoog Squad K: 2xDen'an Zon, 1xRF Gelgoog Well your back in space on the ol' Abylum, plus you get your newest and final Gundam in this mission, the Gundam F91. Its gotta be good, the game is named after it! This mission is rather easy compared to the last few. You will usually start at the bottom with eleven enemy squads around you at the top. Use the F91, and accompany your allies to the upper right and destroy as many enemy squads as possible before the other squads ho straight down the middle of the map towards the Abylum. Return to the ship and get your Gundam repaired and just destroy the enemies as they come. After the mop up near the Abylum, just go destroy what ever is left. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 10 Setting: Lunar Orbit Enemies: -Squad A: 3xDen'an Zon -Squad B: 1xBerga Dalas, 2xDen'an Zon -Squad C: 1xBerga Dalas, 2xDen'an Zon -Squad D: 1xBerga Dalas, 2xDen'an Zon -Squad E: 1xBerga Dalas, 2xDen'an Zon -Squad F: 2xBerga Dalas, 2xDen'an Zon -Squad G: 1xBerga Dalas, 3xDen'an Zon -Squad H: 3xDen'an Zon -Squad I: 3xDen'an Zon -Squad J: 1xBerga Dalas, 3xDen'an Zon -Squad K: 3xDen'an Zon This mission is difficult given the sheer number of troops being thrown at you. Plus you will have lots of trouble with the Berga Dalas's that occasionally appear, they are the purple guys that just won't die. They will take at least three V.S.B.R. shots, and that's if it isn't a commander. Take the F-91 when the mission starts and head to the right. When you get low on armor, or when the Crossbone Vanguard troops start charging up the side and middle towards the Abylum go back and get repaired and destroy all the suits charging the Abylum. You will get heavily damaged rather easily so repair after every few fights. After the main force is destroyed, go mop up any remaining enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 11 Setting: Moon Surface Enemies: -Squad A: 1xBerga Dalas, 2xRF Rick Dom -Squad B: 3xDen'an Zon -Squad C: 3xDen'an Zon -Squad D: 3xBerga Dalas -Squad E: 3xDen'an Zon -Squad F: 2xBerga Dalas, 1xDen'an Zon -Squad G: 1xBerga Dalas, 3xRF Rick Dom -Squad H: 2xBerga Dalas, 1xDen'an Zon -Squad I: 3xBerga Dalas -Squad J: 1xBerga Dalas, 2xRF Rick Doms -Squad K: 1xBerga Dalas, 2xDen'an Zon -Squad L: 3xDen'an Zon -Squad L: 4xBerga Dalas -Squad M: 1xBerga Dalas, 2xRF Rick Dom -Squad M: 4xBerga Dalas This mission is incredibly hard. The number of Berga Dalas around has increased so that alone will be a huge pain. You will start off somewhere along the right border of the map. All of the enemy will be gathered around the left of the map. There will usually be a group of enemies relatively close to your start point. Go and exterminate them, but be warned a large enemy force will swarm towards the Abylum soon. Get back, repair, and engage them. Repair often, the Berga Dalas will tear you up. After the enemy charge is taken care of, start working on the enemy that are else where. When you destroy your third to last enemy squad, two more squadrons each with FOUR $#^@!%& Berga Dalas will show up near the middle of the map. They can be really tough. If you manage to beat them just hurry up and kill whatever enemies are left before your allies are all destroyed. That will most likely be the hardest part of this board, keeping your allies alive. If you can manage that, you're in good shape. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Act 12 Setting: Asteroid Infrastructure Enemies: -Squad A: 1xDen'an Zon, 3xRF Rick Dom -Squad B: 1xDen'an Zon, 2xRF Rick Dom -Squad C: 1xDen'an Zon, 3xRF Rick Dom -Squad D: 3xRF Rick Dom -Squad E: 3xBerga Dalas, 1xDen'an Zon -Squad F: 2xBerga Dalas, 2xDen'an Zon -Squad G: 3xBerga Dalas, 1xDen'an Zon -Squad H: 2xDen'an Zon, 2xRF Rick Dom -Squad I: 1xBerga Dalas, 3xDen'an Zon -Squad J: 2xDen'an Zon, 1xBerga Dalas -Squad K: 2xDen'an Zon, 2xBerga Dalas -Squad L: 3xBerga Dalas, 1xDen'an Zon -Squad M: 1xDen'an Zon, 3xBerga Dalas -Squad N: 1xBerga Dalas, 3xDen'an Zon -Squad O: 1xGelgoog (Sharul Rochester Type), 3xBerga Dalas -Squad P: 4xBerga Dalas This is the final mission, and thankfully it isn't as hard as the last one. It begins with a nice long setup, where you see the crew yacking. You see Sharul Rochester and his custom Gelgoog. And then are hurtled into the fight. You and twelve Heavyguns are up against sixteen enemy squads. Make sure you scroll all around the map so you know where all the enemy forces are. A huge enemy charge will start as soon as the mission does. Fight as many as you can as soon as you can. Destroy them as quick as possible because they will chew through your Heavyguns easily. That is the only real problem you will have. The enemy will keep you fairly close to the ship, so you can repair easily if needed. Sharul Rochester will usually hang in the back until there are very few units left. Then he will charge from the lower part of the screen. He is rather tough, but he shouldn't be too much of a problem. Just don't let your allies die and this mission should be a breeze. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hey congratulations, you beat the game! Take that Crossbone Vanguard! Yeah yeah, watch the credits, and you unlock the 'Next Game' option, which basically automatically boots you to the last Act you got to. ]----------------------------[Enemies List]---------------------------[ OMS-06RF RF Zaku Used by the Oldsmobile Army, this aging relic was once the main stay force of the Principality of Zeon. Redesigned to keep it on par with the mobile suits thirty years after its time, the RF (RF meaning ReFined) Zaku is now a heavily used frontline mobile suit. Height: 18.0 Meters Base Weight: 24.6 Metric Tons Equipped Weight: 45.8 Metric Tons Close Range Attack: Beam Tomahawk Close Range Attack: Cracker Grenade Medium Range Attack: Beam Machinegun Far Range Attack: Beam Launcher +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OMS-07RF RF Gouf Another Zeon mobile suit adapted by the Oldsmobile Army, the Gouf has been given an over haul to keep it up to date. The addition of head vulcans, and remaking its heat rod weapon are a few changes made to this artifact. Height: 18.7 Meters Base Weight: 26.3 Metric Tons Equipped Weight: 48.0 Metric Tons Close Range Attack: Beam Saber Close Range Attack: Heat Rod Medium Range Attack: Hand Machinegun Far Range Attack: Beam Launcher +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OMS-09DRF RF Desert Dom Height: 19.0 Meters Base Weight: 31.7 Metric Tons Equipped Weight: 53.3 Metric Tons A variant of the old Principality of Zeon's Dom mobile suit, it has been updated and refitted for use in desert climates. Also there are variations adapted to work in cold climates. Close Range Attack: Beam Saber Close Range Attack: Scattering Particle Guns Medium Range Attack: Beam Rifle Far Range Attack: Beam Bazooka +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OMS-09RF RF Rick Dom Height: 18.6 Meters Base Weight: 30.9 Metric Tons Equipped Weight: 52.1 Metric Tons A variation of the Principality of Zeon's Dom mobile suit that saw service during the One Year War. It has been refitted to optimize it to meet the higher standards of the era it now serves in and is out-fitted for space operations. Close Range Attack: Beam Saber Close Range Attack: Scattering Particle Guns Medium Range Attack: Beam Rifle Far Range Attack: Beam Bazooka +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OMS-14RF RF Gelgoog This mobile suit was originally Zeon's answer to the threat of the Gundam, now almost forty years later they have been re-designed to serve as cannon fodder for the Gundams of the new generations. Besides the basic green and white Gelgoog, there also exists a red variation. They are outfitted for skilled pilots, and are a little more powerful than he average Gelgoog. Height: 19.6 Meters Base Weight: 28.2 Metric Tons Equipped Weight: 49.5 Metric Tons Close Range Attack: Beam Naginata Medium Range Attack: Beam Rifle Medium Range Attack: Arm Missiles Far Range Attack: Beam Launcher +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OMS-14SRF RF Gelgoog (Sharul Rochester Type) Height: 21.0 Meters Base Weight: 32.8 Metric Tons Equipped Weight: 52.4 Metric Tons The Gelgoog custom designed to fit the taste of Oldsmobile Army ace pilot Major Sharul Rochester. It has been equipped with a new beam shield model stolen from the Earth Federation's F90 trials. Close Range Attack: Dual Beam Saber Medium Range Attack: Beam Rifle Far Range Attack: Beam Bazooka +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OMSM-07RF RF Z'Gok An aquatic mobile suit originally designed by Zeon, now was redesigned for use by the Oldsmobile Army. Among its greatest improvement is its superheated claws, which greatly improve its close range combat capabilities. Height: 18.4 Meters Base Weight: 57.9 Metric Tons Equipped Weight: 65.1 Metric Tons Close Range Attack: Heat Claws Medium Range Attack: Claw Beam Gun Far Range Attack: Head Missiles +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ XM-01 Den'an Zon The cannon fodder front line soldier of the new Crossbone Vanguard, it incorporated several new technologies, including the beam shield, and a melee weapon resembling a giant knight lance, called a shot lancer. Height: 14.0 Meters Base Weight: 7.9 Metric Tons Equipped Weight: 17.4 Metric Tons Close Range Attack: Beam Saber Close Range Attack: Shot Lancer Medium Range Attack: Shot Lancer Machinegun Far Range Attack: Twin Arm Cannon +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ XM-04 Berga Dalas The Berga Dalas was a high-performance unit designed for use by higher- ranking Crossbone Vanguard pilots. It also incorporates the new shot lancer and beam shield technology. Height: 15.8 Meters Base Weight: 9.3 Metric Tons Equipped Weight: 22.1 Metric Tons Close Range Attack: Beam Saber Close Range Attack: Shot Lancer Medium Range Attack: Shot Lancer Machinegun Far Range Attack: Shelf Nozzle Machineguns ]--------------------------------[Tips]-------------------------------[ -Get the hang of flying so you can get the enemies in your sights quicker. The faster you attack them, the less opportunity they have to attack you. -If you miss on an attack, attack again immediately. As long as you don't score a hit, the enemy will remain in front of you. -Know the effective range of your weapons. Different weapons work better at different ranges, trying a close-range weapon to hit a far away enemy will result in either a miss or pitiful damage. -Abuse the fact that beam weapons have infinite ammo! V.S.B.R. shooting frenzies will eliminate any foe! -If an enemy suit is behind you, go forward instead of back. After awhile the enemy will appear in front of you, and you don't run the risk of getting shot. -Return to your base to switch out Gundams, or to refuel and make field repairs on your current mobile suit. -In early missions switch Gundams around so both will be upgraded with new weapons and better performance before the next mission. -Remember that even though you are in combat, things are still happening in other places. ]-----------------------[Thanks and Shameless Plugs]------------------[ -GameFaqs for kicking that much ass! (And hopefully posting this FAQ.) -Yoshiyuki Tomino for creating the Mobile Suit Gundam universe! -The Coca-Cola Corporation for deciding to once again produce Cherry Coke! -The Muse who inspired me to write this jibberish! -And especially you, who are reading this. I hope it helps! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This document is copyrighted to Necropenguin@yahoo.com, that's me, and this document may NOT be altered, reproduced, sold for profit, or especially plagiarized in any way shape or form without my permission, which you won't get so don't ask. As of today November 21, 2002, GameFaqs is authorized by my decree to display this document for public use. If I find out that my hard work (well not really hard, but you sit here and try doing this) is being ripped off I will be forced to take a rather unhappy legal action, plus Ill just plain find you and hurt you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++