Snow Bros - FAQ/Walkthrough Version 1.0 Written by MagiKid magikid@frontiernet.net Last Updated: 10/4/05 ------------------------------------------------------------------------ ____ ____ /\ _`\ /\ _`\ \ \,\L\_\ ___ ___ __ __ __ \ \ \L\ \ _ __ ___ ____ \/_\__ \ /' _ `\ / __`\/\ \/\ \/\ \ \ \ _ <'/\`'__\/ __`\ /',__\ /\ \L\ \/\ \/\ \/\ \L\ \ \ \_/ \_/ \ \ \ \L\ \ \ \//\ \L\ \/\__, `\ \ `\____\ \_\ \_\ \____/\ \___x___/' \ \____/\ \_\\ \____/\/\____/ \/_____/\/_/\/_/\/___/ \/__//__/ \/___/ \/_/ \/___/ \/___/ ------------------------------------------------------------------------ Table of Contents 1. Introduction 2. Update History 3. Game Basics 4. Power-ups 5. Enemies 6. Tips and Strategies 7. Walkthrough 8. Closing/Legal Info ------------------------------ 1. Introduction ------------------------------ Welcome to my Snow Bros FAQ. This is based on the original arcade version of the game (there are NES and Genesis ports as well). This is an overlooked yet fun game that I imagine most have never even heard of. Interestingly enough, this game was designed by Toaplan, the now-dead company that was behind Zero Wing, infamous for its horrible translation. Though there is less text in this game, it is clear their English skills have not improved. Let's go Update History! ------------------------------ 2. Update History ------------------------------ Version 1.0 - 10/04/05 Decided I should write an FAQ for the original arcade version of Snow Bros. in its full glory. It's little different from the Genesis version, but considering it's the one that started it all ("it all" being a few ports and a sequel), I think it deserves an extra spot on the site. ------------------------------ 3. Game Basics ------------------------------ In Snow Bros, you play as a snowman who runs through levels of what seems to be a very tall building turning enemies into snowballs. You can then knock them into other enemies, or simply into the wall to dispatch them. Attacking ========= Press Throw to fire a small, short range crescent beam. If the beam comes in contact with an enemy, it will cover them in snow. Continue shooting beams at an enemy until they are entirely covered in snow. When the enemy is no more than a snowball, walk right up next to it and press Throw once more to send the snowball flying off, bouncing off walls until it eventually disappears, disposing of the enemy it once was. Combo Attacks ============= When you launch a snowball, it will destroy any enemy it comes in contact with. When an enemy is hit, it will be knocked into the air for a few seconds, and then come down and leave an item worth varying amounts of points behind. It can also randomly leave a power-up behind as well. Combo attacks are the key to your success; a well-placed snowball can knock out several enemies at once. The Enemy Threat ================ One hit from any enemy will kill you, no matter what enemy or what type of attack it uses. Avoid contact with enemies at all costs. You Are Timed ============= After a certain amount of time on any level (except boss levels), a floating pumpkin will appear. The pumpkin will come after you as soon as it appears. The problem is not the pumpkin itself; you can attack it to make it appear elsewhere. The problem is the ghosts it breathes at you. Not only are these completely immune to your beam, they can pass through walls and will follow until you succumb to their power. The pumpkin will disappear if you die or finish the level. Be prepared to encounter this pumpkin frequently, because the time limits on levels are extremely steep. It has a tendency to appear right as you're finishing off the last enemy, providing a cheap scare. Winning Conditions ================== To finish any given level, you must clear out all the enemies onscreen. When you fulfill this requirement, you will automatically advance to the next floor. If there are any items present, you will be given a chance to collect them before you are taken to the next level. ------------------------------ 4. Power-ups ------------------------------ Power-ups come in the form of jars with colored liquid inside. The color of the liquid will determine what the power-up does. All power-ups will only appear when an enemy is defeated by an incoming snowball. - Red - This will improve your walking speed. You will move and jump twice as fast as you did before. I consider this the most useful of the three basic power-ups. - Blue - Blue power-ups will increase the size of your shots. As a result, it will take less shots to completely cover an enemy in snow. This is useful to quickly dispatch an enemy so you can focus on the others closing in on you. - Yellow - Yellow power-ups will increase the range of your shots. The ability to attack from farther away will make you that much harder to kill. You will still need to approach the enemy to finally defeat them. - Green - This one is interesting. When you get this power-up, your character's size will increase dramatically, and you will be able to float anywhere on the screen and pass through walls. When you touch an enemy in this state, you will instantly defeat them, resulting in an item each time. After a few seconds of pure chaos, you will revert back to normal. - Snowman Head - This does not come in a jar. When you get one of these, the screen will darken and four strange blue creatures will appear. When you defeat one, you will get one letter of the word SNOW. There is typically only enough time to collect one or two letters before the creatures disappear. Spelling out the entire word SNOW will give you one extra life. ------------------------------ 5. Enemies ------------------------------ All enemy names are unofficial. - Goblin - This is a squat red creature with a large nose. They are slow and predictable, making them the easiest enemies to defeat. Do not underestimate them, however, as they can still kill you with the slightest touch. - Yellow Monkey - Yellow monkeys look and act like monkeys, only they are bright yellow with strange blue faces. They are faster than goblins, and can climb walls and drop down to lower levels through the floor. They are still predictable, though, and pose little threat. - Fire Spitter - This is a short green enemy who will frequently open its mouth and let loose a harmful burst of fire. At first they are mostly harmless, as they only fire at a short range, but as they learn new techniques in later levels they will become extremely dangerous. - Tornado Man - This creature is almost ninja-like in appearance. At random times, it will begin to spin around, turning itself into a tornado. In this form, it can pass through walls and is immune to attacks. It will remain a tornado for only a few seconds, and then will turn back and become no different from any other enemy. In later levels, they will throw shurikens in addition to tornado attacks. - Firemonkey - Firemonkeys look like the yellow monkeys, only they are red and have a thick mane. They can do anything the yellow monkeys can do, but they can also throw a ball of fire into the air, which will land a short distance in front of them and leave a small fire burning for a few seconds. The firemonkeys aren't a huge threat, but take care not to go near the explosives they throw. - Ogre - Found only on the final floors, these are like goblins in appearance. That's where the similarities end. Ogres make a habit of charging forward at high speed through the air, making them dangerous in groups. - Bat - Bats can fly, which is something you have not experienced in standard enemies before. They fly slowly in a diagonal pattern, though their direction appears to be random. Depending on the layout, they can be either be a simple obstacle or a major problem. - Sumo - This is not a normal enemy as you cannot defeat him. He will stand at a high, unreachable platform and rain down four bursts of fire in predictable locations. He serves only to make defeating all the other enemies more difficult for you. - Death Pumpkin - The death pumpkin will only appear if you have been in a level too long. It materializes in the center of the level and tracks you down from there. One shot will send it to another location, although it will still come for you. The death pumpkin will disappear if you clear the level or die. - Ghost - These are products of the death pumpkin. They are relentless, and will go through walls in order to get to you. It is impossible to fight against them, so your only option is to finish the level quickly if you wish to survive. ------------------------------ 6. Tips and Strategies ------------------------------ - Snowbound enemies will gradually break out if you leave them alone long enough. If you want an enemy to remain a snowball for an extended amount of time, be sure to hit them with a beam every second or two. - If a launched snowball comes your way, you will get caught up in it and will ride it until you either jump out or it dissipates. Whenever you emerge from riding a snowball, you will be impervious to enemies for a few seconds, so use this to your advantage. You can also use the snowball as a means of quick travel. If there's a power-up on the other side of the screen, chances are you'll plow right into it. - Try to make combo shots whenever possible. It's the only way to get power-ups, and if nothing else, you'll get extra points. - You can push snowballs by walking into them and bump them up a level by jumping from below them. Keep this in mind when you're trying to line up the perfect combo attack. - Never engage an enemy coming at you on a downward slope. Enemies moving downward will move twice as fast, and you often won't have enough time to react before they plow into you. A Few Words About Death ======================= You will die. You will die a lot, often for the most idiotic reasons. This is something you have to accept, because it will happen whether you intend it or not. When you die, provided you have any lives left, you will reappear at the bottom of the level and the game will continue as usual. With that in mind, the only real problem with death is that you lose all of your power-ups every time you're hit. Because of this, you will often spend long periods of time completely unpowered. Keep improving yourself and soon you'll fear no enemy. ------------------------------ 7. Walkthrough ------------------------------ S T A G E 1 ~~~~~~~~~~~~~~ FLOOR 1 ======= 5 Goblins Since this is the first level, take a moment to get used to the game controls. The goblins will pose no threat, and will practically line themselves up for a combo attack. Don't worry if the death pumpkin appears -- he's only a threat if you take an excessively long time to finish the level. FLOOR 2 ======= 4 Yellow Monkeys, 1 Fire Spitter The yellow monkeys are a bit faster than the goblins from the previous level, but are still nothing to worry about. Watch out for the fire spitter. It moves slowly, but can shoot a burst of fire at you in a moments notice. Your best bet is to attack them from behind. Also, if you take advantage of the layout, it is possible to defeat every enemy in the level with one shot. FLOOR 3 ======= 4 Goblins, 2 Fire Spitters Deal with the goblins as you see fit, but wait for the fire spitters to drop down to a lower level before attacking them. This will make it easier to avoid their flaming projectiles. FLOOR 4 ======= 3 Yellow Monkeys, 2 Fire Spitters The fire spitters will be tucked away in small corners, making it difficult to attack them without getting burned. Wait for one of them to move forward, then jump up behind it and start shooting. Then you can take out the other one by launching your newly-made snowball at it when it gets close. FLOOR 5 ======= 4 Goblins, 2 Fire Spitters, 1 Yellow Monkey To quickly clear this level, jump past the two goblins on the left and cover the fire spitter, then launch it at the goblins you just passed. Then jump up to the top where the yellow monkey waits, and launch that at all the enemies on the right. You'll be the only one standing in no time. FLOOR 6 ======= 4 Fire Spitters, 2 Goblins, 1 Yellow Monkey Wait for the two lowest fire spitters to drop to the level of the yellow monkey, then combo all three of them, taking out the goblins as well. Then it's just a matter of tracking down the remaining fire spitters and blowing them away. FLOOR 7 ======= 6 Goblins Nothing you haven't dealt with already. You can jump to the top and try to take them all out with a combo shot, or you can defeat them one by one. Your choice. FLOOR 8 ======= 4 Goblins, 2 Yellow Monkeys, 2 Fire Spitters Eventually the two fire spitters will drop down to your level, allowing you to combo and dispose of them, as well as anything else nearby. Everything else is standard fare. FLOOR 9 ======= 2 Goblins, 2 Yellow Monkeys, 2 Fire Spitters Use the yellow monkey to your left to take out the two goblins that will drop down to the lowest level. Then dispatch the fire spitters one at a time. By the time you've done this, the second yellow monkey should have jumped out of his box allowing you to defeat it. FLOOR 10 - BOSS =============== Behold the first boss of the game, a large green monster, somewhat lizard-like in appearance. It will jump up and down and throw smaller enemies at you, which you can then turn into snow and launch back at him. It is possible to damage the boss by simply shooting at him, but this will have very little effect. Positioning yourself at the bottom will give you more opportunities to hit the boss, but it is safer to stay at the top of the screen, where you will only have to deal with one enemy at a time. If an enemy is hurdling towards you and you don't have time to dodge it, you can knock it out of the air if you hit it with a beam. The boss will occasionally stop what he's doing and roar at you. This serves no purpose and only leaves him vulnerable. After taking about four or five snowballs, the monster will fall. Feel free to hit him while he's down for extra points. S T A G E 2 ~~~~~~~~~~~~~ FLOOR 11 ======== 4 Goblins, 2 Fire Spitters Nothing new here. You should be used to these guys by now. FLOOR 12 ======== 4 Yellow Monkeys, 2 Goblins The enemies are familiar, but the terrain is not. Be very careful of the slope in the middle of the level. If an enemy is moving downward on it, it will speed up considerably, making it that much more dangerous. To remedy this, simply don't stay on the slope when an enemy is approaching it. FLOOR 13 ======== 6 Goblins Take care not to bump into a goblin when you're jumping and, as usual, be cautious of the slopes. Other than that, this is nothing out of the ordinary. Also remember that you can launch snowballs up and down slopes just as easily as you can on level ground. FLOOR 14 ======== 4 Goblins, 2 Tornado Men Enter the tornado man. When you see one start spinning, stay away from it as it will come after you as soon as it finishes transforming. Alternatively, as long as a tornado man hasn't completely transformed, you can still hit him with a beam. As for the level itself, it's possible to knock out five of the six enemies in one shot if you use the slopes to your advantage. FLOOR 15 ======== 2 Goblins, 2 Yellow Monkeys, 2 Fire Spitters Another floor with a large slope in the center. This time it proves to be more helpful than harmful, as you can defeat enemies from across the screen with it. FLOOR 16 ======== 4 Goblins, 2 Fire Spitters, 2 Tornado Men In a matter of seconds, most of the enemies will drop into the lower-middle, right where you are. Use this to your advantage to defeat several of them at once. FLOOR 17 ======== 4 Goblins, 2 Tornado Men Use the nearest goblin to defeat one of the tornado men before it can become a problem. Then use the slopes to defeat the rest of the enemies. If the second tornado man transforms, keep your distance and it will revert soon. FLOOR 18 ======== 4 Yellow Monkeys, 2 Fire Spitters Haven't we seen this level before? This is almost exactly the same as a previous level, only mirrored. You know what to do. FLOOR 19 ======== 4 Goblins, 2 Yellow Monkeys, 2 Fire Spitters Two goblins will drop to your level, which you should promptly defeat. As for the goblins in the enclosed spaces, it is best to defeat them with a launched snowball. Going in and facing them directly is a bad idea. FLOOR 20 - BOSS =============== Watch in amazement as a...thing...rises from the floor. This creature is loaded with cannons that will launch bombs in all directions. For best chances of survival, do NOT stand in front of any of the cannons. To defeat it, cover the bombs it shoots at you in snow and shoot them back. Try not to combo attack the bombs, because they will fly into the air and explode upon landing, which is not good at all for our snowy friend. If the boss rises above your level, it is best not to try and attack it, because you'll be positioned directly in front of one of the cannons. After about five well-aimed snowballs, it will begin to sink, at which point you can mercilessly hit it for points. S T A G E 3 ~~~~~~~~~~~~~ FLOOR 21 ======== 4 Goblins, 4 Fire Spitters Hey, look, the fire spitters have learned a new technique! When you are standing directly below them, they can now fire down at you through platforms. This single move will change them from a minor annoyance to more evil than you can possibly imagine. To defeat them, quickly jump up to the top level while making sure never to stay below them for any period of time. Keep moving at all times. Don't stop for anything. FLOOR 22 ======== 4 Fire Spitters, 2 Goblins, 2 Tornado Men A few seconds in, every non-fire spitter enemy will drop to your level so that you can defeat them all quickly. That leaves the fire spitters to deal with. Start jumping to the highest level while moving back and forth consistently is the best way to avoid the incoming flames. FLOOR 23 ======== 4 Fire Spitters, 2 Goblins, 2 Tornado Men Yes, that's right. It's the exact same thing. The terrain is slightly different, but not enough to make much of a difference. The longer platforms will make it a bit easier to climb to the top. FLOOR 24 ======== 5 Yellow Monkeys, 2 Fire Spitters, Sumo It's time to meet Mr. Sumo. He'll warp into the level about three seconds in, and proceed to hurl orbs of death all over the screen. The surest way to not be hit is to stand directly below the sumo when he's getting ready to attack. Since his platform is unreachable, he can't be defeated by normal means, but you'll advance to the next level as soon as you dispatch all the others. Deal with the rest of the enemies as you normally would; just be sure to keep a watchful eye on the sumo at all times so you can dodge his projectiles. FLOOR 25 ======== 4 Goblins, 4 Tornado Men Take down the tornado men as soon as you can, as they are the primary threat on this floor. If a tornado corners you, try to jump over it and run away. Also be on the look out for shurikens, as the tornado men will throw them quite often by this point. FLOOR 26 ======== 6 Yellow Monkeys, 1 Tornado Man, Sumo The platforms above you are too high to jump to, so you're stuck on the ground for this floor. To lure the yellow monkeys low enough to attack them, stand directly below them and they'll usually jump down. It might take a little while, so patience is the key. FLOOR 27 ======== 6 Goblins, 2 Fire Spitters The goblins will all drop to the ground like the fools they are, so disposing of them will prove an easy task. Afterwards, use the middle set of platforms to jump high enough to engage the fire spitters. FLOOR 28 ======== 4 Yellow Monkeys, 3 Tornado Men, Sumo Once again, you are stuck on ground level. The tornado men will come down to you automatically, and if you're lucky, the yellow monkeys will all jump down at once. If not, lure them down as you did before. Just watch out for the sumo. FLOOR 29 ======== 4 Tornado Men, 2 Goblins, 2 Yellow Monkeys Your primary objective is to get rid of the tornado men. Jump up on the left side, launching any tornado man you encounter. If you're successful, only one goblin will remain, whom you can remove as you see fit. FLOOR 30 - BOSS =============== The infamous boss cue plays once again. As soon as the battle begins, a bird will drop into the stage and start flying upwards, then a second bird will drop in and follow suit. They will lay eggs on each platform that immediately hatch to become smaller birds that run after you. These are the enemies you need to use against them. The thing to keep in mind is that each bird is very weak defensively. To demonstrate this, hit one of them with a beam and it will start bleeding. Each one can only take three snowballs before it loses it feathers and flies off. The idea is to remain on the ground and watch the birds' movements. When one flies up into the air, it will usually come down on the opposite side of the screen. By watching their flight patterns, you can avoid getting trapped in a corner. As soon as one bird is defeated, the other will be an easy target to destroy. S T A G E 4 ~~~~~~~~~~~~~ FLOOR 31 ======== 4 Yellow Monkeys, 2 Goblins, 2 Firemonkeys The firemonkeys make their first appearance here. They're pretty much the same as yellow monkeys, except that they can throw a red orb a short distance that explodes into flame. It's really not that big of a deal. The terrain is great for a nice combo shot, so take advantage of it. FLOOR 32 ======== 4 Yellow Monkeys, 4 Firemonkeys See those enclosed areas on the left and right sides of the screen? Stay out of those. Once you're in one, you can't get out, because the sides are too high to jump over. Watch where you ride snowballs, too, because you might launch yourself into one. The best strategy is to lure the enemies to your level, and when there's only a few left, jump to a higher level and dispatch them. If there's only one enemy left and it's in an enclosed area, it's okay if you jump in there to defeat it. Just make sure it doesn't escape. FLOOR 33 ======== 4 Firemonkeys, 2 Yellow Monkeys, 2 Tornado Men Gradually work your way up, defeating enemies, and you should be fine. FLOOR 34 ======== 7 Firemonkeys The three firemonkeys at the top will all drop down one at a time if you stand underneath them, so cover one of them in snow and then knock it into the others as they follow suit. For the rest of the enemies, simply be cautious of the small platform size. Less maneuverability means harder enemies. FLOOR 35 ======== 4 Firemonkeys, 3 Tornado Men It may be tempting to jump into the boxed in area and dispatch the three enemies while you're still impervious to damage, but I would recommend against it. You can't jump out of there. Stay on the ground level as long as you can, taking care not to enter places you can't jump out of. FLOOR 36 ======== 5 Firemonkeys, 1 Tornado Man The enclosed area on the left is another place you can't jump out of. You'll never need to go in there, though, as the tornado man will transform and bring himself to you. Watch out for firemonkeys that drop into your starting location. FLOOR 37 ======== 4 Firemonkeys, 2 Yellow Monkeys, 2 Tornado Men The enemies in the "cage" of sorts will drop down, so dispose of them quickly. Then jump up on the sides and take care of the survivors. FLOOR 38 ======== 6 Tornado Men This floor isn't as difficult as it might appear. Just watch out for incoming tornadoes. If you have a choice between attacking a normal tornado man or one that is transforming, go after the latter of the two. FLOOR 39 ======== 4 Yellow Monkeys, 4 Firemonkeys It is extremely critical that you do not enter the middle chambers. Not only can you not jump out of them, the enemies are usually too stupid to come after you, so your only option is to wait for the death pumpkin to get you. Otherwise, lure the enemies towards you as usual, being careful of the small space you have to fight in. FLOOR 40 - BOSS =============== In a moment's time, two large troll-like creatures will dive into the playing field. The one thing you must realize is that the fire they spit out is not what you have to shoot back at them. The goblins dropping in are your snow fodder. Shooting the flames will merely make it start a small fire where it stands, though you should not hesitate to do so if one comes towards you. Stay out of the corners at all times. The bosses can trap you in there easily. To effectively combat them, stay in the middle, using the sides of the level only when you need to. Take advantage of the snowballs' ricochet effect to hit the bosses from a distance. Don't forget to shoot the fire whenever it gets in your way. Each boss will fall to 5-6 snowballs, though don't let your guard down when one of them collapses. A lone creature can still be just as dangerous. S T A G E 5 ~~~~~~~~~~~~~ FLOOR 41 ======== 7 Ogres It seems we have a new enemy. Watch out as they dash through the air towards you, and remember that you can still hit them when they are charging. Also keep in mind that if you fall through the bottom of the screen, you will reappear at the top. This is true for the ogres as well, so watch both ends carefully. FLOOR 42 ======== 4 Ogres, 4 Bats The only way to get onto the floating structure is to jump off the screen and land on it from the top. Just be careful not to land on a bat as you fall. FLOOR 43 ======== 6 Bats, 2 Ogres Once again, to get anywhere you must drop through the bottom. The bats will do their best to annoy you, but try not to let them. If you can successfully cover one, there's so many of them that you're certain to manage a decent combo shot. The ogres will not bother you. Go after them when you're done with the bats. FLOOR 44 ======== 6 Ogres, 2 Tornado Men This is a nice break from the chaos of the bats. Fall from the top to take out the tornado men first, then deal with the ogres as you approach you. If you can manage a combo shot, the level will practically hand itself over to you. FLOOR 45 ======== 8 Ogres Don't drop down right away or you'll land on an ogre. Taking down the ogres one at a time is a simple task due to the layout. Also, maybe I got lucky, but I managed to defeat every enemy on the floor with one snowball. FLOOR 46 ======== 6 Ogres, 2 Bats Rather than jumping into the small chambers to engage the ogres, wait for them to come to you. Trust me, they will. If a bat comes near you, dispose of it quickly before it becomes a problem. Don't bother getting to the top of the floor except to take care of any bats around. The ogres will all seek you out at the bottom, making them easy targets. FLOOR 47 ======== 8 Ogres To do this safely, stay on the small piece of land you start on and attack ogres that come near you, while watching for charging ogres on the other side. If one of your snowballs lands on the top of the level, drop down and launch it for a nice combo. FLOOR 48 ======== 5 Ogres, 3 Bats The ogres will come towards you as usual, so you can defeat each of them one at a time. Once you're done with the ogres, jump to the top and take care of the bats. This should be a reasonably simple task due to the open space present. FLOOR 49 ======== 6 Ogres Stay low and so will they. Be especially careful of charging ogres, because it isn't always easy to stop them before they smash you. Otherwise, deal with the ogres as you have been so far. FLOOR 50 - BOSS =============== Here it is. The final battle for the princesses that you're apparently supposed to rescue. There is fire directly in front of each head, so don't get to close to them. The idea is to watch for the bubbles containing the blue enemies to pop, causing them to fall, at which point you can use them for ammo. If you are caught in a bubble yourself, mash attack and directions to escape. Beware of bubbles containing red orbs, as they will become fire when they fall. If you see a bubble with a power-up in it, jump in and escape before it reaches the top, or you'll never get it. Amusing detail that may be hard to notice in the heat of battle: The princesses will shout "OH MY GOD!" if you die and respawn. Guess they're not used to heroes with multiple lives. You should know how these work by now. Your only real concern is to watch for falling objects and enemies. The bosses will never attack you directly, so once you have it figured out, the battle becomes pretty easy. Curiously, if you lose all your lives on this fight, you will start at Floor 49 when you continue. It's an easy floor, though, so it isn't a big deal. After several snowballs to the jaw, each head will burn and deteriorate. ------------------------------------------------------------------------------- Congratulations! You've been reunited with your love interest, and all is well! Sorry, no twist ending to be found here. If you've managed to get this far in a single credit, I commend you. Otherwise, you must've brought more quarters than you're willing to admit. Either way, enjoy the cheesy ending and submit your name to the high score board, assuming you found yourself a place on it. ------------------------------------------------------------------------------- ------------------------------ 8. Closing/Legal Info ------------------------------ Should you need to contact me, my e-mail address is: magikid@frontiernet.net. - Thanks, of course, to CJayC and his website. - Thanks to Toaplan for not only developing this game, but for developing the great Zero Wing, which has provided gamers nationwide with Engrish amusement. - Thanks to Benjamin for telling me what happens if you spell SNOW. This guide may only appear at: www.gamefaqs.com Do not link directly to this FAQ. Instead, link to the main FAQ listing. This FAQ may not be used for any profitable purposes. Do not alter this FAQ in any way or claim it to be your own. © 2005 Michael Brooks All rights reserved. ------------------------------ End