Faceball 2000 FAQ By: Josh Machan ======================================================================= Table Of Contents 1. Legal Stuff 2. FAQ History 3. FAQ/Game General Informaton 4. Smiloids 5. Cyberzone 6. Cyberscape 7. Arena 8. Pods 9. Secrets/Codes 10. Contact Me ======================================================================= 1. Legal Stuff (c) 2001 Josh Machan. This FAQ may not be copied and placed on any website other than websites I submit it to. However, it may be stored on a local Hard-Drive for referance. Plagerism or copying of this document of any kind is strictly prohibited, as this FAQ is protected by copyright law. Faceball 2000 (c) 1992 Bullet Proof Software. I am in no way affiliated with Bullet Proof Software or Nintendo of America. ======================================================================= 2. FAQ History 7/19/01- Version 1.0: Initial Release. All smiloid information complete. Levels 1-10 of cyberscape. Cyberzone/Arena descriptions done. Pod info complete. Actually, the first part of this FAQ I had done before. I forgot to save it (DUH) so I had to do it again. -_-() ======================================================================= 3. FAQ/Game General information This FAQ is for the game Faceball 2000 for the Super Nintendo and Gameboy. Faceball 2000 is a first person shooter along the lines of DOOM. However, unlike most other shooters, Faceball 2000 is not bloody or gory at all. Also, you do not play as a human. You play as a giant smiley face. And you face off (no pun intended) against other giant smiley faces called smiloids, who will make your journey a difficult one. To help you along the way are pods. Pods contain helpful items such as armor or extra lives. Most pods, however, contain clues (I think). If you can make it through all 70 mazes, you'll meet the final smiloid. Can you make it to the Maze-Master in level 70: Master's Castle? ======================================================================= 4. Smiloids Smiloids are you giant smilin' enemies. If you are defeated by a smiloid, you will get a picture of him saying "HAVE A NICE DAY!". On the SNES version, you can hear him saying it, too. Smiloids have 3 attacks: Shot, explosion, and bite. Smiloids may explode and shoot both, but a smiloid who bites will neither explode nor shoot. No smiloid has all three attacks. Confused? Read on. Note: Colours refer to SNES version only. ------------------------------- Smiloid Stats ------------------------------- Shootme Attacks: Explosion (SNES) None (Gameboy) Appearence: Cylinder Colour: Yellow Number of hits to kill: 1 Description: A real pushover! He can't hurt you unless you ram into him... and in the Gameboy version he cant hurt you at all. Just do what the name suggests: shoot him. ------------------------------ Shootme 2 Attacks: Explosion appearence: Rounded top, flat bottom. Colour: Yellow Number of hits to kill: 1 Description: Another easy one. He moves around with absolutely no sense of direction. If he hits you, he will explode. Not hard. ------------------------------ Ishoot (SNES)/Ishootu (Gameboy) Attacks: Shot/Explosion (SNES) Shot Only (Gameboy) Appearence: Round top, pointy bottom (SNES) Cylinder (Gameboy) Colour: Yellow Number of hits to kill: 1 Description: This is the first shooting smiloid. He stays in the same spot and spins around and shoots randomly. No biggie. ------------------------------ Ishoot2 (SNES)/Ishootu2 (Gameboy) Attacks: Shot/Explosion (SNES) Shot Only (Gameboy) Appearence: Pointy top, round bottom (SNES) Flat top, round bottom (GB) Colour: Yellow Number of hits to kill: 1 Description: Like a moving Ishoot. Moves and shoots totally aimlessly. Mindlessly easy, yet smartest of the "Moron" smiloids. ------------------------------ Turkey Attacks: Shot Appearence: Flat bottom, pointy top (SNES) Flat top, round bottom (GB) Colour: Green Number of hits to kill: 1 Description: Moves around aimlessly, but if he sees you, he will shoot back. Smartest smiloid so far. Pretty easy. ------------------------------ Gremlin Attacks: Explosion Appearence: A pair of green eyes (SNES) round top, flat bottom (GB) Colour: Green Number of hits to kill: 2 Description: Gremlin will move in a straight line untill he hits a wall. he will then turn around and go in another direction. If he sees you, he will dart towards you.. exploding on contact. The only way they are dangerous is in mass. They can be tough to destroy. ------------------------------ Wally Attacks: Shot Appearence: Flat top, round bottom. Colour: Green Number of hits to kill: 2 (SNES) 3 (Gameboy) Description: Wally will hide behind walls. If he sees you, he will move from wall to wall untill you go into hiding yourself... or destroy him. ------------------------------ Rover Attacks: Shot Appearence: Round Colour: Green Number of hits to kill: 3 Description: If he sees you, he will follow you around untill you are really far away or one of you is defeated. Very dangerous in groups. ------------------------------ Scanner Attacks: Shot Appearence: Flat top, pointy bottom (SNES) Cylinder (Gameboy) Colour: Blue Number of hits to kill: 4 Description: A real toughie! He can't move, but he has great aim, he can see you even if you cannot see him, and he shoots fast. Extremely dangerous in groups. If he somehow cannot see you, he will spin around and around. On the Gameboy version, he bounces up and down. ------------------------------ Bouncer Attacks: Shot Appearence: Diamond (SNES) Flat top, round bottom (Gameboy) Colour: Blue Number of hits to kill: 4 (SNES) 3 (Gameboy) Description: The big blue monster! He will hunt you down and fallow you very closely, shooting all the while. He shoots hard and fast. When shot three times, he will quckly back up, and continue mauling you. If he does not see you, he will bounce between two walls. That, however, is unlikely. On the Gameboy version, he bounces up and down. ------------------------------ Guard Attacks: Shot Appearence: Flat top, round bottom (SNES) Round Sphere (Gameboy) Colour: Blue Number of hits to kill: 4 Description: Territorial. This one seems to be a little easier than bouncer, not because of their skill at shooting you... but because they do not harm you unless you move into their area. On the Gameboy version, he bounces up and down. ------------------------------ Vampire Attacks: Bite Appearence: A pair of blue eyes (SNES) Flat bottom, round top (Gameboy) Colour: Blue Number of hits to kill: 4 Description: Will dart around the room looking around four somebody to bite... and your giant face looks tasty. Tough to kill, but bites only about once per second. On the Gameboy version, he bounces up and down. ----------------------------- Shark Attacks: Bite Appearence: A pair of red eyes (SNES) Flat bottom, round top (Gameboy) Colour: Red Number of hits to kill: I'm not sure Description: First of the red beasts. Alot like Vampire, but a lot less dangerous... if you are in good health. If you are injured, he will come after you like... well, like a shark to an injured fish. If you are healthy, he will only bite you if you bother him. ----------------------------- Kamikaze Attacks: Explosion (SNES) Shot (Gameboy) Appearence: Flat top, round bottom Colour: Red Number of hits to kill: 5 Description: Suicidal. He comes at you from long distances with amazing speed... then explodes. Ridiculously hard to kill. Most likely, he will crash into you before you can kill him. On the Gameboy version, he comes after you with a barrage of bullets. ----------------------------- Sonar (SNES)/Crosseye (Gameboy) Attacks: Shots Appearence: A red mouth (SNES) Cylinder (Gameboy) Colour: Red Number of hits to kill: 6 Description: Sonar/Crosseye cannot see. If you sit very still, he cannot hear you, and he will dart around aimlessly. Very hard to beat, because he moves around alot, and backs away when he only has one hit left. ----------------------------- Ninja Attacks: Shots Appearence: A red pair of eyes (SNES) A round sphere (Gameboy) Colour: Red Number of hits to kill: 6-10 Description: An absolute beast. The second hardest smiloid there is. Will hunt you down from the other side of the maze. There is no escape. Near impossible to defeat in groups. ----------------------------- Maze-Master Attacks: Speed/Shots Appearence: Diamond (SNES) Round Sphere (Gameboy) Colour: Red Number of hits to kill: I'm guessing 10-30. Description: This ravenous monster will rip you apart. There is only one, at the end of level 70: Master's Castle. He will shoot you at a rate of 4 shots per second. You cannot run, as he follows you like a shadow. Can you defeat him to become the new Cyberscape champion? ============================================================================= 5. Cyberzone (SNES Only) Cyberzone is only available in the SNES version. It is much different than Cyberscape. There are a bunch of smiloids in a maze. After killing 10 smiloids, an exit will be revealed near the center of the maze. Flashing smiloids take more hits than usual, but contain helpful pods, which will be explained later. Every 5-10 levels, there is a bonus stage. The Maze-Master is found in level 41: Master Control. ============================================================================= 6. Cyberscape NOTE: To acces Cyberscape on the SNES version, hold the top L and R buttons at the title screen untill after you have selected 1 or 2 players, then release. Another Note: These levels are from the SNES version, and may differ from the Gameboy version. Cyberscape is the ultimate challange in Faceball 2000. Over 70 mazes make up cyberscape, and most of them are quite complex. To beat each level, you must find the flashing door, which is heavily guarded most of the time. Each time this FAQ is updated, I will add the walthroughs for 10 levels. ------------------------ Walkthrough ------------------------ Level one: Find The Exit It can't get any easier. There are two Shootmes between you and the exit. Kill them, and walk through the flashing door. ------------------------ Level two: Shootme2s Blast the two Shootmes, and then walkinto the larger chamber, being careful not to get hit by the suicidal Shootme2s. The exit is there. ------------------------ Level three: Meet Ishootu Kill the shootmes and Shootme2s, then go down the hallway, blasting the Ishoots. There is one "hidden" in a "cubby hole". ------------------------ Level Four: Meet Ishootu2 Blast through the Shootmes, Shootme2s, and Ishoots. In the last room, there are Ishootu2s. Blast them and exit through the back. ------------------------ Level Five: Shoot Doors You start in a small square. Notice that one wall is lighter coloured than the others. Shoot it and it disappeares. Shoot your way through all of the doors, fallowing basically a straight line, untill you reach the exit. This is just like the last level... but with doors. ------------------------ Level Six: Touch pods Similar to the last level, but there is aflashing pod in the second room. Touch in until it splits open, then press B. Proceed to the exit. ------------------------ Level Seven: Floor Buttons The pod tells you about the use of buttons. Walk over one, and a hidden door will open. Buttons are used alot in the game, so get used to it. Avoid walking over the second button, as it will close the hidden door in front of you. Move into the large room, and into the exit. ------------------------ Level Eight: Key to success The clue tells you of keys. Keys are alot like buttons, but they are in pods, and not on the floor. This level is like the last. Walk through the hall, collect 2 keys, go into the big room with the exit. ------------------------ Level Nine: Easy Money After the first pod, step on the button, and collect the 500 point coin, located in the diamond pod. The clue pod beyond the second button tells you that 5000 points earns a life. Collect the other coin, and exit. ------------------------ Level Ten: The First Test The pod tells you how your map works in Cyberscape. Shoot the door, then kill the Ishoot and Ishoot2 on the other side. Go all the way back to the dead end, then turn around to reveal another door. Behind it is a key. Grab it, then turn around. A new path has been opened. Grab the coins, kill the Ishoot, then shoot the door. Hit the button, killthe four Ishoots inside, then shoot yet another door. The pod tells you to check your map. Blast the door and take care of the smiloids inside. Shoot the level's last door. The first pod inside is congratulatory, while the second contains an extra life. To the right of the exit is a pod telling you of a secret warp on level one. That will be explaind in detail later. Exit, and give yourself a pat on the back. ============================================================================= 7. Arena Arena is a fight to the death between you and up to 6 (SNES) or 8 (GB) other smiloids. The smiloids available are: Gremlin, Turkey, Rover, and Bouncer. You can fight in 10 different arenas, and devide the enemies up any way you want. For the ultimate challange, try 6 Bouncers in Feeding Time. ============================================================================= 8. Pods Pods contain items and advice that is helpful to you. Here is a list of items in pods, and what they do. Armor: Increases how many times you get hit before you die. Speed-Up: Makes your face move faster. Auto-Mag (Shots): Lets you have more bullets active at one time. Coins: Adds 500 points to your score. Clues: (Cyberscape Only) Information on enemies, items, and other pods. Band-Aids: (Cyberscape Only) Heals you to full health. Freeze: Stops Smiloids in there tracks. Camo: Enemies will ignore you for a while. Sheild: Temporary invincibility is granted. Extra-Life: Grants you an extra face. Sensor: (Cyberzone Only) Shows the location of enemies, untill you die. Map: (Cyberscape Only) Shows the complete map of the current maze. ============================================================================= 9. Secrets and Codes This section reveals secrets and codes for Faceball 2000. These codes refer to Cyberscape only, unless otherwise noted. ----------------------------- Access Cyberscape (SNES Only) To acces Cyberscape on the SNES version, hold the top L and R buttons at the title screen untill after you have selected 1 or 2 players, then release. ----------------------------- Ultimate Warp On level one, shoot the exit 5 times. You will be taken to a huge area full of enemies and pods, with many exits. Each exit will take you to another level. ----------------------------- Access final 5 levels Even after the Maze-Master is defeated, 5 levels will remain. These levels are extremely difficuly. The final 5 levels are: Guardian Inviport Fox-N-Hounds Hot Persuit Central Matrix in that order. I have only beaten Central Matrix once. If you beat them, you will be taken back to level 60. (I think). How to get there: On level 5: Shoot Doors, Shoot the wall directly to the left ofthe exit, then touch it. You will be transported to an alternate exit. before you leave, shoot the walls to the left and right of you to recieve an extra life and an Auto-Mag. The exit will take you to level 71: Guardian. ---------------------------- Game Setup (SNES Only) This code will work with Cyberscape and Cyberzone. On the main menu, move the cursor to Cyberscape or Cyberzone. Hold the top (L) and (R) buttons, and press start. In this secret menu, you can adjust the level, Armor, Speed, Auto-Mag, lives, and reload. Set reload to zero, and you will get a rapid-fire. ============================================================================= 10. Contact Me I'd like to hear from you! If for any reason you wish to contact me, I am available through E-Mail or AOL Instant messanger. E-Mail: Tornado@att.net AIM: Dovertornado1 Josh Machan Says: HAVE A NICE DAY!