=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle K-Road FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Anthony 3.2 Masamichi 3.3 Rick 3.4 Jeff 3.5 Shinsaku 3.6 John 3.7 Wolf 3.8 Dan 3.9 Cyborg D-9F 3.10 Cyborg T-8P 3.11 Mitsuji 3.12 Harimaoh 3.13 Tyssa 3.14 Yuki ----------------------------------------- 3.15 Kumachan (Mr. Bear) 3.16 Kumasama (Mr. Bear) 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward LP - Light Punch P - Any Punch \ | / b - Back MP - Medium Punch K - Any Kick b-- --f u - Up HP - Heavy Punch + - And / | \ d - Down LK - Light Kick / - Or db d df MK - Medium Kick , - Then HK - Heavy Kick qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== 2.1 Basics ---------- Grapple f + HP close Block High b Block Low db Dash Forward qcf Taunt Hold LP for 1 second Dizzy Recovery shake joystick and tap P and K rapidly when dizzied Down: When an opponent is knocked down, the match will stop and both fighters will return to the center. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Anthony * ******************************************************************************* Grapple Moves ------------- Shoulder Toss Piledriver P Rapid Face Slap immediately after grapple Hold P for 1 second, release Driving Knee K Double Launching Knee immediately after grapple Hold K for 1 second, release Basic Moves ----------- Straight Punch LP must block high Stepping Straight Punch f + LP must block high Low Punch d + LP must block low Diagonal Fist LP in air must block high Strong Straight Punch MP must block high Strong Stepping Straight f + MP must block high Gut Punch d + MP must block low Medium Diagonal Fist MP in air must block high Jawing Punch HP must block high Step Jawing Punch f + HP must block high Swing Elbow d + HP must block low Strong Diagonal Fist HP in air must block high High Kick LK must block high Step High Kick f + LK must block high Chopping Kick d + LK must block low Air Knee LK in air must block high Strong High Kick MK must block high Step Strong High Kick f + MK must block high Strong Chopping Kick d + MK must block low Straight Jump Kick MK in air must block high Axe Kick HK 2 hits; must block high Hop Snap Kick f + HK must block high Snap Kick d + HK must block low Strong Straight Jump Kick HK in air must block high Special Moves ------------- Twirl Chop Hold HP for 1 second, must block high release Face Palm Hold HP for 1 second, must block high release while walking forward Low Blade Hold HP for 1 second, must block low release while ducking Smash Chop Hold HP for 1 second, must block high release while in air Roundhouse Hold HK for 1 second, must block high release Scissor Blade Kick Hold HK for 1 second, 2 hits; must block release while walking high forward Back Kick Hold HK for 1 second, must block low release while ducking Somersault Kick Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.2 Masamichi * ******************************************************************************* Grapple Moves ------------- Shoulder Toss Piledriver P Rapid Face Slap immediately after grapple Hold P for 1 second, release Driving Knee K Double Launching Knee immediately after grapple Hold K for 1 second, release Basic Moves ----------- Straight Punch LP must block high Stepping Straight Punch f + LP must block high Low Punch d + LP must block low Diagonal Fist LP in air must block high Strong Straight Punch MP must block high Strong Stepping Straight f + MP must block high Gut Punch d + MP must block low Medium Diagonal Fist MP in air must block high Jawing Punch HP must block high Step Jawing Punch f + HP must block high Swing Elbow d + HP must block low Strong Diagonal Fist HP in air must block high High Kick LK must block high Step High Kick f + LK must block high Chopping Kick d + LK must block low Air Knee LK in air must block high Strong High Kick MK must block high Step Strong High Kick f + MK must block high Strong Chopping Kick d + MK must block low Straight Jump Kick MK in air must block high High Roundhouse HK must block high Hop Snap Kick f + HK must block high Snap Kick d + HK must block low Strong Straight Jump Kick HK in air must block high Special Moves ------------- Twirl Chop Hold HP for 1 second, must block high release Face Palm Hold HP for 1 second, must block high release while walking forward Low Blade Hold HP for 1 second, must block low release while ducking Smash Chop Hold HP for 1 second, must block high release while in air Roundhouse Hold HK for 1 second, must block high release Scissor Blade Kick Hold HK for 1 second, 2 hits; must block release while walking high forward Back Kick Hold HK for 1 second, must block low release while ducking Somersault Kick Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.3 Rick * ******************************************************************************* Grapple Moves ------------- Set And Punch P Double Uppercut immediately after grapple Hold P for 1 second, release Gut Punch K Stomach Punch Rush immediately after grapple Hold K for 1 second, release Basic Moves ----------- Straight Punch LP must block high Stepping Straight Punch f + LP must block high Low Straight d + LP must block low Diagonal Fist LP in air must block high Strong Straight Punch MP must block high Snap Straight Punch f + MP must block high Strong Low Straight d + MP must block low Medium Diagonal Fist MP in air must block high Uppercut HP can block high or low Strong Snap Straight f + HP must block high Low Uppercut Swing d + HP must block low Strong Diagonal Fist HP in air must block high Hook Punch LK must block high Step Uppercut f + LK can block high or low Low Punch d + LK must block low Air Smash Punch LK in air must block high Strong Hook Punch MK must block high Strong Step Uppercut f + MK can block high or low Strong Low Punch d + MK must block low Medium Air Smash Punch MK in air must block high Reaching Straight HK must block high Stepping Hook Punch f + HK must block high Reaching Low Punch d + HK must block low Strong Air Smash Punch HK in air must block high Special Moves ------------- Driving Punch Hold HP for 1 second, can block high or release low Sliding Drive Punch Hold HP for 1 second, must block high release while walking forward Sliding Uppercut Hold HP for 1 second, can block high or release while ducking low Dive Punch Hold HP for 1 second, must block high release while in air Skyward Uppercut Hold HK for 1 second, can block high or release low One Two Combo Hold HK for 1 second, 2 hits; must block release while walking high forward Devastating Hook Hold HK for 1 second, can block high or release while ducking low Diving Smash Punch Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.4 Jeff * ******************************************************************************* Grapple Moves ------------- Set And Punch P Double Uppercut immediately after grapple Hold P for 1 second, release Gut Punch K Stomach Punch Rush immediately after grapple Hold K for 1 second, release Basic Moves ----------- Straight Punch LP must block high Stepping Straight Punch f + LP must block high Low Straight d + LP must block low Diagonal Fist LP in air must block high Strong Straight Punch MP must block high Snap Straight Punch f + MP must block high Strong Low Straight d + MP must block low Medium Diagonal Fist MP in air must block high Uppercut HP can block high or low Strong Snap Straight f + HP must block high Low Uppercut Swing d + HP must block low Strong Diagonal Fist HP in air must block high Hook Punch LK must block high Step Uppercut f + LK can block high or low Low Punch d + LK must block low Air Smash Punch LK in air must block high Strong Hook Punch MK must block high Strong Step Uppercut f + MK can block high or low Strong Low Punch d + MK must block low Medium Air Smash Punch MK in air must block high Reaching Straight HK must block high Stepping Hook Punch f + HK must block high Reaching Low Punch d + HK must block low Strong Air Smash Punch HK in air must block high Special Moves ------------- Driving Punch Hold HP for 1 second, can block high or release low Sliding Drive Punch Hold HP for 1 second, must block high release while walking forward Sliding Uppercut Hold HP for 1 second, can block high or release while ducking low Dive Punch Hold HP for 1 second, must block high release while in air Rolling Double Punch Hold HK for 1 second, 2 hits; must block release high One Two Combo Hold HK for 1 second, 2 hits; must block release while walking high forward Devastating Hook Hold HK for 1 second, can block high or release while ducking low Diving Smash Punch Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.5 Shinsaku * ******************************************************************************* Grapple Moves ------------- Shoulder Toss P Face Crush Elbow immediately after grapple Hold P for 1 second, release Quick Knee K Rapid Knees immediately after grapple Hold K for 1 second, release Basic Moves ----------- High Elbow LP must block high High Punch f + LP must block high Ducking Punch d + LP must block low Diagonal Fist LP in air must block high Strong High Elbow MP must block high Strong High Punch f + MP must block high Reaching Low Punch d + MP must block low Medium Diagonal Fist MP in air must block high Skyward Elbow HP must block high Rushing Skyward Elbow f + HP must block high Uppercut d + HP can block high or low Strong Diagonal Fist HP in air must block high High Kick LK must block high Step High Kick f + LK must block high Shin Kick d + LK must block low Air Knee LK in air must block high Strong High Kick MK must block high Jawing Kick f + MK must block high Shin Cracker d + MK must block low Jump Kick MK in air must block high Snap Kick High HK must block high Step Snap Kick High f + HK must block high Roundhouse Shin Cracker d + HK must block low Strong Jump Kick HK in air must block high Special Moves ------------- Crushing Rush Hold HP for 1 second, 4 hits; must block release high Leaping Elbow Hold HP for 1 second, 3 hits; can block high release while walking or low forward Machine Gun Punch Hold HP for 1 second, 10 hits; must block release while ducking low Dive Elbows Hold HP for 1 second, 4 hits; must block release while in air high Whirlwind Kick Hold HK for 1 second, 2 hits; must block release high Charging Knee Hold HK for 1 second, 2 hits; first hit can release while walking be blocked high or forward low and second hit must be blocked high Roundhouse Low To High Hold HK for 1 second, 2 hits; first part you release while ducking must block low and second hit can be blocked high or low Arc Kick Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.6 John * ******************************************************************************* Grapple Moves ------------- Shoulder Toss P Face Crush Elbow immediately after grapple Hold P for 1 second, release Quick Knee K Rapid Knees immediately after grapple Hold K for 1 second, release Basic Moves ----------- High Elbow LP must block high High Punch f + LP must block high Ducking Punch d + LP must block low Diagonal Fist LP in air must block high Strong High Elbow MP must block high Strong High Punch f + MP must block high Reaching Low Punch d + MP must block low Medium Diagonal Fist MP in air must block high Skyward Elbow HP must block high Rushing Skyward Elbow f + HP must block high Uppercut d + HP can block high or low Strong Diagonal Fist HP in air must block high High Kick LK must block high Step High Kick f + LK must block high Shin Kick d + LK must block low Air Knee LK in air must block high Strong High Kick MK must block high Jawing Kick f + MK must block high Shin Cracker d + MK must block low Jump Kick MK in air must block high Snap Kick High HK must block high Step Snap Kick High f + HK must block high Roundhouse Shin Cracker d + HK must block low Strong Jump Kick HK in air must block high Special Moves ------------- Crushing Rush Hold HP for 1 second, 4 hits; must block release high Leaping Elbow Hold HP for 1 second, 3 hits; can block high release while walking or low forward Machine Gun Punch Hold HP for 1 second, 10 hits; must block release while ducking low Dive Elbows Hold HP for 1 second, 4 hits; must block release while in air high Knee To High Kick Hold HK for 1 second, 2 hits; must block release high Charging Knee Hold HK for 1 second, 2 hits; first hit can release while walking be blocked high or forward low and second hit must be blocked high Roundhouse Low To High Hold HK for 1 second, 2 hits; first part you release while ducking must block low and second hit can be blocked high or low Arc Kick Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.7 Wolf * ******************************************************************************* Grapple Moves ------------- Redirect Toss P Stomach Elbow immediately after grapple Hold P for 1 second, release Dirty Knee K Trap Kick immediately after grapple Hold K for 1 second, release Basic Moves ----------- Straight Punch LP must block high Jabbing Elbow f + LP must block high Gut Punch d + LP must block low Air Elbow LP in air must block high Power Straight MP must block high Step Power Straight f + MP must block high Strong Gut Punch d + MP must block low Medium Air Elbow MP in air must block high Backhand HP must block high Twirling Punch f + HP must block high Reaching Elbow d + HP must block low Strong Air Elbow HP in air must block high Blur Kick LK must block high Step High Kick f + LK must block high Shin Kick d + LK must block low Shin Smash LK in air must block high Strong Blur Kick MK must block high Split High Kick f + MK must block high Strong Shin Kick d + MK must block low Combat Air Kick MK in air must block high Crushing High Kick HK must block high Sobat f + HK must block high Gut Kick d + HK must block low Strong Combat Air Kick HK in air must block high Special Moves ------------- Eye Gouge Hold HP for 1 second, must block high release Trap Piledriver Hold HP for 1 second, can be blocked high or release while walking low; must connect forward (not blocked) to perform entire maneuver Charge And Punch Hold HP for 1 second, can be blocked high or release while ducking low; must connect (not blocked) to perform entire maneuver Air Backhand Hold HP for 1 second, must block high release while in air High Big Boot Hold HK for 1 second, must block high release Rolling Dropkick Hold HK for 1 second, must block high release while walking forward Trap Heel Smash Hold HK for 1 second, can be blocked high or release while ducking low; must connect (not blocked) to perform entire maneuver Triple Air Kick Hold HK for 1 second, 3 hits; must block release while in air high ******************************************************************************* * 3.8 Dan * ******************************************************************************* Grapple Moves ------------- Redirect Toss P Stomach Elbow immediately after grapple Hold P for 1 second, release Dirty Knee K Trap Kick immediately after grapple Hold K for 1 second, release Basic Moves ----------- Straight Punch LP must block high Jabbing Elbow f + LP must block high Gut Punch d + LP must block low Air Elbow LP in air must block high Power Straight MP must block high Step Power Straight f + MP must block high Strong Gut Punch d + MP must block low Medium Air Elbow MP in air must block high Backhand HP must block high Twirling Punch f + HP must block high Reaching Elbow d + HP must block low Strong Air Elbow HP in air must block high Blur Kick LK must block high Step High Kick f + LK must block high Shin Kick d + LK must block low Shin Smash LK in air must block high Strong Blur Kick MK must block high Split High Kick f + MK must block high Strong Shin Kick d + MK must block low Combat Air Kick MK in air must block high Crushing High Kick HK must block high Sobat f + HK must block high Gut Kick d + HK must block low Strong Combat Air Kick HK in air must block high Special Moves ------------- Eye Gouge Hold HP for 1 second, must block high release Dash Elbow And Punch Hold HP for 1 second, 3 hits; must block release while walking high forward Charge And Punch Hold HP for 1 second, can be blocked high or release while ducking low; must connect (not blocked) to perform entire maneuver Air Backhand Hold HP for 1 second, must block high release while in air High Big Boot Hold HK for 1 second, must block high release Rolling Dropkick Hold HK for 1 second, must block high release while walking forward Trap Heel Smash Hold HK for 1 second, can be blocked high or release while ducking low; must connect (not blocked) to perform entire maneuver Triple Air Kick Hold HK for 1 second, 3 hits; must block release while in air high ******************************************************************************* * 3.9 Cyborg D-9F * ******************************************************************************* Grapple Moves ------------- German Suplex P Headbutt immediately after grapple Hold P for 1 second, release Strong Knee K Strangle And Knee immediately after grapple Hold K for 1 second, release Basic Moves ----------- Palm Strike LP must block high Reaching Palm f + LP must block high Downward Punch d + LP must block low Diagonal Punch LP in air must block high Strong Palm Strike MP must block high Strong Reaching Palm f + MP must block high Gut Punch d + MP must block low Medium Diagonal Punch MP in air must block high Wild Swing HP must block high Rushing Wild Swing f + HP must block high Strong Gut Punch d + HP must block low Strong Diagonal Punch HP in air must block high High Kick LK must block high Step High Kick f + LK must block high Shin Tap Kick d + LK must block low Air Knee LK in air must block high Strong High Kick MK must block high Strong Step High Kick f + MK must block high Shin Kick d + MK must block low Straight Jump Kick MK in air must block high Reaching High Kick HK must block high Step Roundhouse f + HK must block high Roundhouse Shin Kick d + HK must block low Strong Straight Jump Kick HK in air must block high Special Moves ------------- Power Backfist Hold HP for 1 second, must block high release Charging Palm Hold HP for 1 second, must block high release while walking forward Charging Uppercut Hold HP for 1 second, can be blocked high release while ducking or low Chop Elbow Hold HP for 1 second, must block high release while in air Double Knees Hold HK for 1 second, 2 hits; can block high release or low Double Air Kicks Hold HK for 1 second, 2 hits; must block release while walking high forward Power Gut Kick Hold HK for 1 second, must block low release while ducking Air Dropkick Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.10 Cyborg T-8P * ******************************************************************************* Grapple Moves ------------- German Suplex P Headbutt immediately after grapple Hold P for 1 second, release Strong Knee K Strangle And Knee immediately after grapple Hold K for 1 second, release Basic Moves ----------- Palm Strike LP must block high Reaching Palm f + LP must block high Downward Punch d + LP must block low Diagonal Punch LP in air must block high Strong Palm Strike MP must block high Strong Reaching Palm f + MP must block high Gut Punch d + MP must block low Medium Diagonal Punch MP in air must block high Wild Swing HP must block high Rushing Wild Swing f + HP must block high Strong Gut Punch d + HP must block low Strong Diagonal Punch HP in air must block high High Kick LK must block high Step High Kick f + LK must block high Shin Tap Kick d + LK must block low Air Knee LK in air must block high Strong High Kick MK must block high Strong Step High Kick f + MK must block high Shin Kick d + MK must block low Straight Jump Kick MK in air must block high Reaching High Kick HK must block high Rising Snap Roundhouse f + HK 2 hits; must block high Roundhouse Shin Kick d + HK must block low Strong Straight Jump Kick HK in air must block high Special Moves ------------- Power Backfist Hold HP for 1 second, must block high release Charging Palm Hold HP for 1 second, must block high release while walking forward Charging Uppercut Hold HP for 1 second, can block high or release while ducking low Chop Elbow Hold HP for 1 second, must block high release while in air Double Knees Hold HK for 1 second, 2 hits; can block high release or low Double Air Kicks Hold HK for 1 second, 2 hits; must block release while walking high forward Power Gut Kick Hold HK for 1 second, must block low release while ducking Air Dropkick Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.11 Mitsuji * ******************************************************************************* Grapple Moves ------------- Hammer Slam P Smash Headbutt immediately after grapple Hold P for 1 second, release Driving Knee K Ragdoll Slam immediately after grapple Hold K for 1 second, release Basic Moves ----------- High Swipe LP must block high Step High Swipe f + LP must block high Low Swipe d + LP must block low Flex Punch LP in air must block high High Palm MP must block high High Slap f + MP must block high Low Palm d + MP must block low Strong Flex Punch MP in air must block high Slap Swing HP must block high Charging Slap f + HP must block high Strong Low Palm d + HP must block low Air Blade HP in air must block high Snap Kick LK must block high Step Snap Kick f + LK must block high Low Kick d + LK must block low Side Jump Kick LK in air must block high High Snap Kick MK must block high Strong Step Snap Kick f + MK must block high Hop Kick d + MK must block low Air Big Boot MK in air must block high High Split HK must block high Rushing High Boot f + HK must block high Low Side Snap Kick d + HK must block low Air Side Snap Kick HK in air must block high Special Moves ------------- Driving Headbutt Hold HP for 1 second, 2 hits; must block release high Slap Rush Hold HP for 1 second, hits multiple times; release while walking must block high forward Slide Smash Hold HP for 1 second, must block low release while ducking Diving Headbutt Hold HP for 1 second, must block high release while in air Sumo Stomp Hold HK for 1 second, 2 hits; must block release high Double Hop Kick Hold HK for 1 second, 2 hits; must block release while walking high forward Cyclone Kicks Hold HK for 1 second, hits multiple times; release while ducking must block low Butt Bump Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.12 Harimaoh * ******************************************************************************* Grapple Moves ------------- Hammer Slam P Smash Headbutt immediately after grapple Hold P for 1 second, release Driving Knee K Ragdoll Slam immediately after grapple Hold K for 1 second, release Basic Moves ----------- High Swipe LP must block high Step High Swipe f + LP must block high Low Swipe d + LP must block low Flex Punch LP in air must block high High Palm MP must block high High Slap f + MP must block high Low Palm d + MP must block low Strong Flex Punch MP in air must block high Slap Swing HP must block high Charging Slap f + HP must block high Strong Low Palm d + HP must block low Air Blade HP in air must block high Snap Kick LK must block high Step Snap Kick f + LK must block high Low Kick d + LK must block low Side Jump Kick LK in air must block high High Snap Kick MK must block high Strong Step Snap Kick f + MK must block high Hop Kick d + MK must block low Air Big Boot MK in air must block high High Split HK must block high Rushing High Boot f + HK must block high Low Side Snap Kick d + HK must block low Air Side Snap Kick HK in air must block high Special Moves ------------- Driving Headbutt Hold HP for 1 second, 2 hits; must block release high Flying Slap Hold HP for 1 second, must block high release while walking forward Slide Smash Hold HP for 1 second, must block low release while ducking Diving Headbutt Hold HP for 1 second, must block high release while in air Sumo Stomp Hold HK for 1 second, 2 hits; must block release high Double Hop Kick Hold HK for 1 second, 2 hits; must block release while walking high forward Cyclone Kicks Hold HK for 1 second, hits multiple times; release while ducking must block low Butt Bump Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.13 Tyssa * ******************************************************************************* Grapple Moves ------------- Shoulder Slam P Head Rattle immediately after grapple Hold P for 1 second, release Quick Knee K Pull Down Stomp immediately after grapple Hold K for 1 second, release Basic Moves ----------- High Slap LP must block high Step High Punch f + LP must block high Down Punch d + LP must block low Diagonal Palm LP in air must block high Strong High Slap MP must block high Strong Step High Punch f + MP must block high Strong Down Punch d + MP must block low Medium Diagonal Palm MP in air must block high Clubbing Slap HP must block high Clubbing Punch f + HP must block high Jet Punch d + HP must block low Strong Diagonal Palm HP in air must block high High Kick LK must block high Step High Kick f + LK must block high Low Tap d + LK must block low Air Knee LK in air must block high Strong High Kick MK must block high Strong Step High Kick f + MK must block high Strong Low Tap d + MK must block low Straight Jump Kick MK in air must block high Swift Roundhouse HK must block high Swift Hopping Kick f + HK must block high Dirty Kick d + HK must block low Strong Straight Jump Kick HK in air must block high Special Moves ------------- Wild Backhand Hold HP for 1 second, must block high release Flying Elbow Hold HP for 1 second, must block high release while walking forward Roll Punch Hold HP for 1 second, must block low release while ducking Dive Axe Handle Hold HP for 1 second, must block high release while in air Skyward Knee Hold HK for 1 second, 2 hits; can block high release or low Missile Dropkick Hold HK for 1 second, must block high release while walking forward Roll Kick Hold HK for 1 second, must block low release while ducking Cannonball Hold HK for 1 second, must block high release while in air ******************************************************************************* * 3.14 Yuki * ******************************************************************************* Grapple Moves ------------- Shoulder Slam P Head Rattle immediately after grapple Hold P for 1 second, release Quick Knee K Pull Down Stomp immediately after grapple Hold K for 1 second, release Basic Moves ----------- High Slap LP must block high Step High Punch f + LP must block high Down Punch d + LP must block low Diagonal Palm LP in air must block high Strong High Slap MP must block high Strong Step High Punch f + MP must block high Strong Down Punch d + MP must block low Medium Diagonal Palm MP in air must block high Clubbing Slap HP must block high Clubbing Punch f + HP must block high Jet Punch d + HP must block low Strong Diagonal Palm HP in air must block high High Kick LK must block high Step High Kick f + LK must block high Low Tap d + LK must block low Air Knee LK in air must block high Strong High Kick MK must block high Strong Step High Kick f + MK must block high Strong Low Tap d + MK must block low Straight Jump Kick MK in air must block high Swift Roundhouse HK must block high Swift Hopping Kick f + HK must block high Dirty Kick d + HK must block low Strong Straight Jump Kick HK in air must block high Special Moves ------------- Wild Backhand Hold HP for 1 second, must block high release Flying Elbow Hold HP for 1 second, must block high release while walking forward Roll Double Palm Hold HP for 1 second, must block low release while ducking Dive Axe Handle Hold HP for 1 second, must block high release while in air Skyward Knee Hold HK for 1 second, 2 hits; can block high release or low Missile Dropkick Hold HK for 1 second, must block high release while walking forward Roll Kick Hold HK for 1 second, must block low release while ducking Cannonball Hold HK for 1 second, must block high release while in air ------------------------------------------------------------------------------- ******************************************************************************* * 3.15 Kumachan (Mr. Bear) * ******************************************************************************* Grapple Moves ------------- Spike Piledriver P Head Bite immediately after grapple Hold P/K for 1 second, release Bear Knee K Basic Moves ----------- Claw Swipe P must block high Flying Bite f + P can block high and low Sobat d + P/K must block low Air Dropkick P/K in air must block high Bear Forearm K must block high Special Moves ------------- Twisting Claw Strike Hold HP for 1 second, 2 hits; must block release high Dragon Punch Hold HP for 1 second, 2 hits; can block high release while walking / or low Hold HP/HK for 1 second, release while ducking / Hold HK for 1 second, release Hurricane Kick Hold HK for 1 second, hits multiple times; release while walking can block high or low forward ******************************************************************************* * 3.16 Kumasama (Mr. Bear) * ******************************************************************************* Grapple Moves ------------- Spike Piledriver P Head Bite immediately after grapple Hold P/K for 1 second, release Bear Knee K Basic Moves ----------- Claw Swipe P must block high Flying Bite f + P can block high and low Sobat d + P/K must block low Air Dropkick P/K in air must block high Bear Forearm K must block high Special Moves ------------- Twisting Claw Strike Hold HP for 1 second, 2 hits; must block release high Dragon Punch Hold HP for 1 second, 2 hits; can block high release while walking / or low Hold HP/HK for 1 second, release while ducking / Hold HK for 1 second, release Hurricane Kick Hold HK for 1 second, hits multiple times; release while walking can block high or low forward =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Corrections and clean up -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Psikyo -Gamefaqs -And me for writing this faq