=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tuff E Nuff FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Syoh 3.2 Zazi 3.3 Kotono 3.4 Vortz ----------------------- 3.5 Beans 3.6 Dolf 3.7 Rei 3.8 Gajet 3.9 Sirou 3.10 K's 3.11 Jade 4. Codes 4.1 Play as boss characters in VS CPU mode 4.2 Play as boss characters in 1P vs 2P mode 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== 1.1 Basic Game Legend --------------------- ub u uf f - Forward LP - Light Punch + - And \ | / b - Back HP - Heavy Punch / - Or b-- --f u - Up LK - Light Kick , - Then / | \ d - Down HK - Heavy Kick db d df qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Block High b Block Low db will not block overheads Throw f + HP close different for most characters =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Syoh * ******************************************************************************* Colors ------ 1 player - Red top w/ Blue jeans 2 player - Mint top w/ Gray jeans Throws ------ Wild Toss f/b + HP close f and b determine where opponent is thrown Riding Stomp any direction except u + HK close in air Command Moves ------------- N/A Special Moves ------------- Thunder Spark qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Rising Bolt b, df + P LP=short, HP=long Lightning Cross Charge f for 1.5 short window of seconds, b + HP invulnerability (projectiles can even pass through Syoh) ******************************************************************************* * 3.2 Zazi * ******************************************************************************* Colors ------ 1 player - Blue top w/ Green jeans 2 player - Gray top w/ Gray jeans Throws ------ Wild Toss f/b + HP close f and b determine where opponent is thrown Riding Stomp any direction except u + HK close in air Command Moves ------------- N/A Special Moves ------------- Thunder Spark qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Rising Bolt b, df + P LP=short, HP=long Lightning Cross Charge f for 1.5 short window of seconds, b + HP invulnerability (projectiles can even pass through Zazi) ******************************************************************************* * 3.3 Kotono * ******************************************************************************* Colors ------ 1 player - Green costume w/ Red headband 2 player - Pink costume w/ Yellow headband Throws ------ Catapult f + HP close Crescent Stomp f + HK close Command Move ------------ Double Sweep d + HK both parts must be blocked low Special Moves ------------- Double Kunai Charge b for 1.5 LP=slow, HP=fast; will seconds, f + P collide with other projectiles as both will be "destroyed" in the process Swift Slice qcb + P LP=short, HP=long Spiral Cutter b, f + K LK=short, HK=far ******************************************************************************* * 3.4 Vortz * ******************************************************************************* Colors ------ 1 player - Red bottoms and pads w/ Yellow shirt 2 player - Green bottoms and pads w/ White shirt Throws ------ Hanging Tree Choke f/b + LP close Powerslam f/b + HP close Buffalo Stomp f/b + LK close Brainbuster f/b + HK close Falling Powerslam any direction except u + HP close in air Command Moves ------------- N/A Special Moves ------------- Rising Buffalo qcf + HP Muscle Buster hcf + HP close unblockable Buffalo Charge Charge b for 1.5 LK=short, HK=long seconds, f + K ------------------------------------------------------------------------------- ******************************************************************************* * 3.5 Beans * ******************************************************************************* Colors ------ 1 player - Gold pants, Blonde hair, and Orange shirt 2 player - Purple pants, Purple hair, and Yellow shirt Throw ----- Face Crusher f + HP close Command Moves ------------- N/A Special Moves ------------- Dynamite Punches Charge b for 1.5 seconds, f + HP Emperor Sting b, db, d + HK ******************************************************************************* * 3.6 Dolf * ******************************************************************************* Colors ------ 1 player - Green costume 2 player - Orange costume Throw ----- Bazooka Bash f + HP close Command Moves ------------- N/A Special Moves ------------- Bazooka Blast Charge db for 1.5 will collide with other seconds, f + HP projectiles as both will be "destroyed" in the process Blast Knee u, HK overhead ******************************************************************************* * 3.7 Rei * ******************************************************************************* Colors ------ 1 player - Blue pants and pads 2 player - Red pants and pads Throw ----- Shoulder Toss f/b + HP close f and b determine where opponent is thrown Command Moves ------------- N/A Special Moves ------------- Ground Flame qcf + LP will collide with another ground projectile as both will be "destroyed" in the process Deadly Vortex qcf + HP will collide with other projectiles as both will be "destroyed" in the process Hidden Dragon Charge df for 1.5 seconds, f + HP Tremor Uppercut Charge df for 1.5 seconds, b + HP ******************************************************************************* * 3.8 Gajet * ******************************************************************************* Colors ------ 1 player - Gray costume 2 player - Gold costume Throws ------ Hanging Tree Choke f/b + LP close Powerslam f/b + HP close Choke Hold f/b + LK close Implant DDT f/b + HK close Falling Powerslam any direction except u + HP close in air Command Moves ------------- N/A Special Moves ------------- Rising Buffalo qcf + HP Frankensteiner hcf + HK close unblockable ******************************************************************************* * 3.9 Sirou * ******************************************************************************* Colors ------ 1 player - Purple costume 2 player - Green costume **NOTE: Sirou has no kick attacks** Throw ----- Psychic Slam f + HP close Command Moves ------------- N/A Special Move ------------ Ground Wave qcf + HP will collide with another ground projectile as both will be "destroyed" in the process ******************************************************************************* * 3.10 K's * ******************************************************************************* Colors ------ 1 player - Brown pants and Blonde hair 2 player - Green pants and Pink hair **NOTE: K's has no standing or crouching light kick attacks** Throw ----- Claw Toss f + HP close Command Moves ------------- N/A Special Moves ------------- Lightning Storm hcf + HP goes through other projectiles Steel Pounce Charge b for 1 second, qcf + HP ******************************************************************************* * 3.11 Jade * ******************************************************************************* Colors ------ 1 player - Iris armor 2 player - Gray armor **NOTE: Jade has no crouch animation but still has attacks while using d** Throws ------ Mech Burst f/b + LP close Mech Cannon f/b + HP close Command Moves ------------- N/A Special Moves ------------- Blast Wave HP goes through other projectiles Skyward Blast qcb + HP Plasma Ball Charge db for 1 goes through other second, f + HP projectiles Sonic Knee ub/uf, HK overhead =============================================================================== 4. Codes =============================================================================== By using these codes you will be able to use the boss characters as well as allow both players to choose the same character (thus having access to the 2 Player colors). 4.1 Play as boss characters in VS CPU mode ------------------------------------------- Press Start to get to the main screen. At the main screen enter: Left three times, Right three times, Left seven times, then press Start. An explosion sound will signal that the code was entered correctly. 4.2 Play as boss characters in 1P vs 2P mode --------------------------------------------- Enter the above code first. Then reset the system. Press start again to get to the main screen. At the main screen enter: Right three times, Left three times, Right seven times, then press Start. An explosion sound will signal that the code was entered correctly. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Cleanup and corrections -Any missing moves? -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits - Jaleco - Gamefaqs - And me for writing this faq