MECHWARRIOR FAQ/WALKTHROUGH By Randy Joseph Mangubat Alias Neo ( Neo_GameFAQs@Yahoo.com ) Version 1.05 ( September 13, 2003 ) ------------------------------------------------------------------------------- TABLE OF CONTENTS ------------------------------------------------------------------------------- I. Disclaimer II. Introduction/Version History III. Story IV. Characters V. Controls VI. Game Menus VII. Mech Weapons VIII. Mech Engines IX. Mech Upgrades X. Game Tips XI. Walkthrough/Missions Guide XII. Special Thanks/Contact Info ------------------------------------------------------------------------------- DISCLAIMER ------------------------------------------------------------------------------- This document Copyright 2003 Randy Joseph Mangubat. This document may not be reproduced in any way, either in part or as a whole, except for personal, private, non-profit use only. The only websites with authorization to display this document are : http://www.GameFAQs.com http://www.Cheats.de All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- INTRODUCTION/VERSION HISTORY ------------------------------------------------------------------------------- Welcome to my MechWarrior FAQ/Walkthrough for the Super Nintendo Entertainment System. This guide was written using Microsoft Notepad, under Windows XP Home Edition. Version Number Release Date Version Information Version 1.00 June 24, 2003 First version of the guide submitted to GameFAQs. Includes a full walkthrough and a few helpful game lists. The guide is essentially complete, and no future updates are planned unless I receive e-mails about any mistakes or suggestions. Version 1.01 June 25, 2003 Fixed some minor spelling and grammar mistakes. Haven't received any e-mail yet, so hopefully this will be the only update I'll need to make. Version 1.02 July 16, 2003 Added another website with authorization to host this guide, and added some information about the invincibility code in the Game Tips section. Version 1.03 September 8, 2003 Added information on how to get 1,000,000 extra C-Bills near the beginning of a new game in the Game Tips section, and made a few minor changes in the guide's layout. Version 1.04 September 9, 2003 Added some information about the Practice Mode in the Game Tips section. Version 1.05 September 13, 2003 Made some minor revisions. Hopefully, this would be the final version of this guide. ------------------------------------------------------------------------------- STORY ------------------------------------------------------------------------------- The game puts you in control of Herras, a mercenary. He has been training for 10 long years, refining his mechwarrior skills in order for him to be able to get his revenge on the people who murdered his family all those years ago. Throughout the game Herras finds clues on the whereabouts of his family's killers, and he goes after all of them, with hopes of finally being able to achieve his goals of revenge that has long been overdue. ------------------------------------------------------------------------------- CHARACTERS ------------------------------------------------------------------------------- Herras - The "hero" of the game. He has a personal vendetta against the Dark Wing Lance mercenaries, the ones who killed his family 10 years ago. He has spent the past 10 years training, waiting for the moment when he can have his revenge. Dark Wing Lance Mercenaries - Renegade mercenaries that have recently been declared as outlaws. Herras is trying to find them, to get his revenge. Cearle - A man with a cybernetic eye, he is the bartender of the club where Herras hangs out. He provides Herras with various information throughout the game, and is Herras' friend and confidant. Larman Sholest - An old mercenary who usually hangs out in the club. He often helps Herras by giving him hints and various words of wisdom. Lana Mann - A female mercenary who is also after the Dark Wing Lance members. You only get to see her through holovids. She is the first one to uncover the true identity of the Dark Wing Lance's leader. She tries to tell this to Herras, but ends up saying it too late. Meece Yerta - A fellow mercenary who often asks Herras to help him in some of his missions. He gives Herras additional rewards if Herras helps him with his missions and if the missions come out successfully. Roden Wull - A cyborg mercenary who is working for Herras. He often goes to the club or sends you holovids, giving you various leads on the whereabouts of the Dark Wing Lance members. Wolf Glupper - A rogue member of the Dark Wing Lance mercenaries. He is the first member of the group that Herras gets to face in battle. Yerg Gantor - A mercenary who Herras first sees in a holovid. He was just ripped-off by Wolf when you first see him in the holovid, and he swears he'll get his revenge. After you have beaten Zach, he'll try to kill you by way of an ambush to teach you not to mess with your fellow mercenaries, but he fails in doing so. A little later after you thwart his ambush, he starts to see how good you really are and hires you for a few missions. By the end of the game, he is the one who will send you to your fight with the leader of the Dark Wing Lance mercenaries. Vermin Minter - A female mercenary who is trying to find the location of the Dark Wing Lance members. You only get to see her through some holovids. Zach Slasher - The second member of the Dark Wing Lance mercenaries that Herras gets to face in battle. Duff Skully - The third member of the Dark Wing Lance mercenaries that Herras gets to face in battle. ------------------------------------------------------------------------------- CONTROLS ------------------------------------------------------------------------------- CITY/CLUB/G.H.Q./MECH COMPLEX MENUS A or X - Cancel/Previous Menu. B or Y - Confirm selected option. Directional Buttons - Next/Previous option. L, R, Start, and Select Buttons - No function. MECH CONTROLS A - Turns Jumpjets On/Off. B - Press to fire selected weapon/Hold to fire all weapons ( Cycling ). X - Turns Radar View On/Off. Y - Hold to move the target crosshair using the directional buttons. Directional Buttons - Makes the mech move forward/backwards or turn left/right Also used in combination with the Y button to move the target crosshair. L and R Buttons - Selects the next/previous weapon. Start Button - Pauses the game. Select Button - No function. ------------------------------------------------------------------------------- GAME MENUS ------------------------------------------------------------------------------- TITLE SCREEN MENU - These are the menu options while at the title screen. Start Game - Starts a new game. Practice - Starts up a "Protect the base" type practice mission where you are given a random mech that apparently seems indestructible. Stereo/Mono - Sets the game sound. Load Game - Loads up a previously saved game. CITY MENU - These are the menu options while at the city, from left to right. Start Mission - Lets you choose the mech you wish to use for the current mission and starts the mission. Club - Lets you enter the club to gather information. General Headquarters ( G.H.Q. ) - Lets you enter the General Headquarters to sign up for missions or save your game. Mech Complex - Lets you enter the Mech Complex to repair, reload, or upgrade your mech, buy or sell weapons, or buy or sell mechs. CLUB MENU - These are the menu options while in the club, from left to right. Bar - Lets you go to the bar and talk to Cearle. Converse - Lets you talk to the various people inside the club. View Holovid - Lets you view the holovids in your possession. >>> - Loads up the next holovid. > - Plays the selected holovid. /\ - Unloads the holovids and returns you to the Club Menu. News Net - Lets you read about the latest news in the Inner Sphere. G.H.Q. MENU - These are the menu options in the G.H.Q, from top to bottom. O.K.! - Signs you up for the selected mission. -> - Shows the next mission option. <- - Shows the previous mission option. $$$ - Lets you negotiate with the House Of Davion regarding your payment for a successful mission. O.K.! - Confirms your payment request. UP - Adds 5,000 C-Bills to your payment request. DOWN - Deducts 5,000 C-Bills to your payment request. iNFO - Gives you information about the selected mission, such as the number of enemy units present, the type of enemy units present, the type of terrain you'll be fighting on, the temperature on the planet, and the amount of gravity present in the planet. Save - Lets you save your game on one of three save slots. MECH COMPLEX MENU - These are the menu options while at the Mech Complex, from left to right. Repair/Reload - Lets you repair and/or reload your mechs. -> - Shows your next mech. Repair - Lets you repair the damage on the selected mech. Reload - Lets you reload the weapons of the selected mech. Customize - Lets you buy weapons and upgrades for your mechs. -> - Shows your next mech. Heatsinks - Lets you add or remove heatsinks to the selected mech. Armament - Lets you buy or sell weapons for the selected mech. BUY - Lets you buy weapons for the selected mech. -> - Shows the next weapon for sale. <- - Shows the previous weapon for sale. BUY - Buys and equips the selected weapon. SELL - Lets you sell weapons off of the selected mech. Engine - Lets you buy a new engine for the selected mech. -> - Shows the next engine for sale. <- - Shows the previous engine for sale. BUY - Buys and equips the selected engine. Armor - Lets you add or remove extra armor to the selected mech. -> - Increases the amount of armor on the selected mech. <- - Decreases the amount of armor on the selected mech. O.K. - Confirms the changes you made on the mech's armor. Jumpjets - Lets you add or remove jumpjets to the selected mech. -> - Adds a jumpjet to the selected mech. <- - Removes a jumpjet from the selected mech. O.K. - Confirms the changes you made on the mech. Buy Mech - Lets you buy additional mechs. -> Shows the next mech for sale. BUY - Lets you buy the selected mech. Sell Mech - Lets you sell off one of your extra mechs. -> - Shows the next mech that can be sold. SELL - Sells off the selected mech. ------------------------------------------------------------------------------- MECH WEAPONS ------------------------------------------------------------------------------- Short Ranged Missile Weight : 3.0 Heat : 2 Cost : 42,000 C-Bills Damage : Light Range : Short Maximum Ammunition Capacity : 50 Short Ranged Homing Missile Weight : 4.0 Heat : 2 Cost : 51,000 C-Bills Damage : Light Range : Short Maximum Ammunition Capacity : 50 Medium Ranged Missile Weight : 4.0 Heat : 3 Cost : 65,000 C-Bills Damage : Moderate Range : Medium Maximum Ammunition Capacity : 40 Medium Ranged Homing Missile Weight : 5.0 Heat : 3 Cost : 72,000 C-Bills Damage : Moderate Range : Medium Maximum Ammunition Capacity : 40 Long Ranged Missile Weight : 5.0 Heat : 4 Cost : 83,000 C-Bills Damage : High Range : Long Maximum Ammunition Capacity : 20 Long Ranged Homing Missile Weight : 6.0 Heat : 4 Cost : 120,000 C-Bills Damage : High Range : Long Maximum Ammunition Capacity : 20 Machine Gun Weight : 1.0 Heat : 0 Cost : 35,000 C-Bills Damage : Very Low Range : Very Short Maximum Ammunition Capacity : 254 Small Laser Weight : 0.5 Heat : 1 Cost : 40,000 C-Bills Damage : Low Range : Medium Maximum Ammunition Capacity : Infinite Medium Laser Weight : 1.0 Heat : 3 Cost : 62,000 C-Bills Damage : Moderate Range : Medium Maximum Ammunition Capacity : Infinite Large Laser Weight : 5.0 Heat : 8 Cost : 84,000 C-Bills Damage : High Range : Medium Maximum Ammunition Capacity : Infinite Particle Cannon Weight : 7.0 Heat : 10 Cost : 105,000 C-Bills Damage : High Range : Long Maximum Ammunition Capacity : Infinite ------------------------------------------------------------------------------- MECH ENGINES ------------------------------------------------------------------------------- Note : The speed values are based on the default mech, without any changes made on the armor, heatsinks, jumpjets, and weapons. It should give you a fair idea on the true speed output of the engines. The maximum ground speed is 197 km/h. LTV Rating : 160 Weight : 6.0 Speed : 125 Cost : 78,000 C-Bills DAV(1) Rating : 170 Weight : 6.0 Speed : 133 Cost : 88,000 C-Bills DAV(2) Rating : 180 Weight : 7.0 Speed : 135 Cost : 98,000 C-Bills DAV(3) Rating : 190 Weight : 7.5 Speed : 136 Cost : 108,000 C-Bills PITBAN(1) Rating : 200 Weight : 8.5 Speed : 138 Cost : 118,000 C-Bills DAV(4) Rating : 210 Weight : 9.0 Speed : 145 Cost : 128,000 C-Bills DAV(5) Rating : 220 Weight : 10.0 Speed : 146 Cost : 138,000 C-Bills LEENEX Rating : 230 Weight : 10.5 Speed : 147 Cost : 148,000 C-Bills PITBAN(2) Rating : 240 Weight : 11.5 Speed : 148 Cost : 158,000 C-Bills MAGNA(1) Rating : 250 Weight : 12.5 Speed : 150 Cost : 168,000 C-Bills MAGNA(2) Rating : 260 Weight : 13.5 Speed : 150 Cost : 178,000 C-Bills VOX(1) Rating : 270 Weight : 14.5 Speed : 151 Cost : 188,000 C-Bills VOX(2) Rating : 280 Weight : 16.0 Speed : 152 Cost : 198,000 C-Bills PITBAN(3) Rating : 285 Weight : 16.5 Speed : 150 Cost : 203,000 C-Bills OMNI Rating : 290 Weight : 17.5 Speed : 149 Cost : 208,000 C-Bills VLAR Rating : 300 Weight : 19.0 Speed : 150 Cost : 218,000 C-Bills MAGNA(3) Rating : 310 Weight : 20.5 Speed : 146 Cost : 228,000 C-Bills PITBAN(4) Rating : 320 Weight : 22.5 Speed : 120 Cost : 238,000 C-Bills VOX(3) Rating : 330 Weight : 24.5 Speed : 110 Cost : 248,000 C-Bills VOX(4) Rating : 340 Weight : 27.0 Speed : 102 Cost : 258,000 C-Bills MAGNA(4) Rating : 350 Weight : 29.5 Speed : 91 Cost : 268,000 C-Bills ------------------------------------------------------------------------------- MECH UPGRADES ------------------------------------------------------------------------------- Heatsink x 1 Weight : 1.0 Cost : 10,000 C-Bills Armor x 8 Weight : 0.5 Cost : 10,000 C-Bills Jumpjet x 1 Weight : 1.0 Cost : 16,000 C-Bills ------------------------------------------------------------------------------- GAME TIPS ------------------------------------------------------------------------------- The Practice Mode puts you in a "Protect the base" type of mission. The type of mech you will be allowed to use is determined at random. The weapons equipped on the mech, however, will always be the same: a machine gun with 160 bullets left, a large laser, a particle cannon, 15 long range homing missiles, a machine gun with 60 bullets left, and 20 short range missiles. The types and number of enemies present on the mission will also vary, but the map is always the same: a C-shaped island with one base to protect. Also, as far as I know, the mechs you use in the practice missions are all virtually indestructible. When you start a new game, sign up for the following missions in this order: Riot Duty on Zhada, Riot Duty on Solaris, Planetary Assault on Quilon, and Siege Campaign on Dalview. All four missions must be completed before you first talk to Cearle in the club. After you complete the fourth mission, Larman will be waiting for you inside the club, and he'll give you an envelope containing 1,000,000 C-Bills, claiming that it's from a good friend of yours. Keep in mind that if you go through all of these extra missions, the maximum values and enemy units listed on this guide would become slightly higher as you continue on through the game. When you lose the first mission while having only a few money left, You'll be given 100,000 C-Bills by someone claiming to be your uncle. You'll only be able to do this once though. Always repair and reload your mech after each mission. Try not to overload your mech. When your mech has too much weight, it will overheat quickly. Try to have at least one laser weapon or machine gun on your mech. If you rely heavily on missiles, you'll usually run out of ammunition when there are over eight enemy units to dispose of. Always engage with the enemies one on one, and stick to one target until it is destroyed. Also, try to finish off the weaker mechs first. This will greatly increase your chances of having a successful mission. If a mech has arms and those arms are destroyed, the mech will still be able to fight, but it will lose the use of some weapons. If one leg of a mech is destroyed, the mech will be unable to walk, but it will still be able to turn around sideways. If both legs of a mech is destroyed, the whole mech will be destroyed. Try to avoid fighting enemies while you are near some landmines, since your mech's legs can be destroyed by as few as 2 landmines. Always try to save the game before negotiating, accepting missions, or modifying your mech. That way, you can reload the game when something goes wrong. Always try to keep the enemy mechs at a distance. Once the enemy mechs get too close to you, they'll start using their jumpjets to fly around all over you, making them harder to hit. Don't underestimate the jumpjets. They are great for maneuvering around enemies and is a good means for escape. They also allow you to move around even when one of your mech's legs is destroyed. What Cearle tells you at the beginning of the game is true. Homing missiles are the best. However, they are quite expensive to use, since they have limited ammunition, requiring you to reload them after every mission. If you want to have an all-missile mech configuration, it would be better to just have the short ranged homing missiles instead of the longer-ranged ones. Their damage is lower, but they have a lot more ammunition with them. Coupled with a laser cannon or a machine gun, they could take out every enemy you may encounter. In the first few missions, try using a particle cannon. It deals a huge amount of damage to the enemy mechs at a nice range, destroying them with only a few hits, and it doesn't need to be reloaded after every mission. When negotiating on a contract, you'll know that you've asked for too much or you've already reached the maximum amount possible when you get a message saying that "The House Of Davion is grievously offended by your excessive demands". There is an invincibility code in the game. To make your mech invincible for one mission, pause the game while on the battle screen and press the buttons A,L,L,Y,A,L,L,Y,A,L,L,Y, the word " ally " spelled out three times. You'll know you've done it correctly when your mech's cockpit lights up for a moment and the word " INVINCIBLE " appears in the middle of your screen. Entering this code toggles your mech's invincibility on or off. Take note that you'll have to enter this code for every mission you wish to be invincible in, since its effect wears off after every mission. ------------------------------------------------------------------------------- WALKTHROUGH/MISSIONS GUIDE ------------------------------------------------------------------------------- Notes : The numbers written as the value of each mission are the maximum amounts I was able to get through negotiating. The actual starting and maximum values will vary from each game, but it should give you the general idea on how much the mission is really worth. The number and types of enemy mechs in each mission will vary in every game, especially if you do/don't sign up for the optional missions, or if you take different paths throughout the game's progress. I just listed the enemy lists I got in my third playthrough. The differences in them are minimal for the most part, and the general difficulty of the missions aren't really changed by much. Be warned that this walkthrough has a bunch of spoilers, so If you would rather discover the story on your own, I would advise for you to not read ahead of the parts where you are currently on. Finally, keep in mind that the missions included in this walkthrough are only the ones needed to move on with the story, with a only a few exceptions. If you feel that you need to earn a little more money, feel free to sign up for the missions other than the ones listed here, they shouldn't be that much harder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ " It has taken me ten years to develop and refine my skills to the point where I am Now ready to face the Dark Wing Lance, that renegade mercenary cartel that destroyed my family all those years ago. " Go to the club. The bartender introduces himself as Cearle. He tells you that if you want some work, you should find some on Galeton. He then says that if you hear anybody drop some planet names, you should remember them and select a contract with that same planet name at the G.H.Q. because its sure to lead you to more information. Finally he advises you to go to the Mech Complex and upgrade your mech's armor and weapons systems before heading off to Galeton, adding that homing missiles are the best. You may take Cearle's advice and go upgrade your mech, but it really isn't necessary at this point. Your mech is already adequately equipped for the easy mission ahead. Its weapons aren't fully loaded, but you have more than enough ammunition for the job. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 1 Contract : Garrison Duty Planet : Galeton Maximum Value : 147,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 0 Heavy Mechs - 0 Assault Mechs - 0 Planetary Data : Terrain Type - Earth Temperature - 30 Gravity - 1.0 Mission Objectives : Destroy all of the enemy mechs Difficulty : Very Easy Strategy : Well, considering the fact that this is the easiest mission in the whole game, you shouldn't have trouble in it. Even without making any upgrades to your mech, this mission is a breeze. If you do find yourself having trouble in completing this mission, then I suggest that you upgrade your mech's armor all the way up. Go talk to Cearle in the club. He asks about how well you did on your first mission and tells you that if you're up for something a little different, you should try to get work on Zacapa. He then reminds you to repair and reload your mech before you head for battle, and upgrade your mech's weapons and armor if you still have money left over after that. You'll also get to meet Larman Sholest in the club for the first time, but he won't provide any useful information for now. You'd better take Cearle's advice and head on over to the Mech Complex to repair and reload your mech. The next mission isn't any different from the first, but since your mech is still very weak at this point, it would really help to keep your mech fresh after each battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 2 Contract : Garrison Duty Planet : Zacapa Maximum Value : 164,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 0 Heavy Mechs - 0 Assault Mechs - 0 Planetary Data : Terrain Type - Ice Temperature - -71 Gravity - 0.9 Mission Objectives : Destroy all of the enemy mechs Difficulty : Very Easy Strategy : Same as before. If you didn't have trouble with the first mission, then you won't have any trouble here as well, since you've probably upgraded your mech by now. Or you may leave your mech the way it was when you started, it won't make the mission any harder. Go talk to Cearle in the club, and he tells you all about the holovids. He then shows you a holovid that some mercenary accidentally left behind. Go and take a look at the holovid Cearle shows you. It seems that a female mercenary named Lana Mann is also after the Dark Wing Lance members. She says that her next report will be from Kagran. So go repair, reload, and upgrade your mech as you like, and go sign up for a mission in Kagran. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 3 Contract : Offensive Campaign Planet : Kagran Maximum Value : 177,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 0 Heavy Mechs - 0 Assault Mechs - 0 Planetary Data : Terrain Type - Ice Temperature - -30 Gravity - 0.4 Mission Objectives : Stop the enemy mechs from destroying the base Destroy all of the enemy mechs Difficulty : Very Easy Strategy : There are 3 enemy mechs this time around, and you have to destroy them before they destroy the base. Don't worry too much about the base, it can take quite an amount of damage from the enemy mechs since the enemy mechs are pretty weak. Just concentrate on the enemies one at a time and everything will be fine. The enemies will usually just ignore you and concentrate on destroying the base anyway, so you won't have much problem dealing with them. Go to the club. A cyborg mercenary under your employ named Roden Wull has left you a holovid. Apparently, one of the Dark Wing Lance mercenaries are on a recon raid mission on Zhada, and that they've already stashed their ammunition reserves on that planet. There's also a person in the club who introduces himself as Meece Yerta, and he wants some help with some security duty he's conducting on Rostov. He also says that there will be a big bonus in it for you if you accept. It's completely optional, but since you really need money at this point of the game, I would highly suggest that you take his offer. If you wish to go help out Meece, proceed to Mission 4. If you'd rather try and search for the Dark Wing Lance member on Zhada and move on with the story, proceed to Mission 5. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 4 Contract : Security Duty Planet : Rostov Maximum Value : 195,000 C-Bills Enemy Units : Light Mechs - 4 Medium Mechs - 0 Heavy Mechs - 0 Assault Mechs - 0 Planetary Data : Terrain Type - Enemy Base Temperature - 20 Gravity - 2.2 Mission Objectives : Protect the bases Destroy all of the enemy mechs Difficulty : Very Easy Strategy : There are 2 bases here that you need to protect. You will lose the mission if even one of the bases are destroyed. The enemies are the same as before though, ignoring you in favor of the very tough bases. Just pick off the enemies one by one, and don't worry too much about the bases. Go talk to Meece at the club and collect your reward, a whopping 81,000 C-Bills. He apologizes for not being able to join you at the mission, but he hopes that he can work with you again in the future. Go repair, reload, and upgrade your mech as you like, and sign up for a mission on Zhada. It's time to follow up on that lead Roden gave you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 5 Contract : Recon Raid Planet : Zhada Maximum Value : 214,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 1 Heavy Mechs - 0 Assault Mechs - 0 Planetary Data : Terrain Type - Earth Temperature - 67 Gravity - 1.5 Mission Objectives : Locate and retrieve the ammunition stash Difficulty : Very Easy Strategy : In this mission you'll have to find the ammunition reserves stashed by the Dark Wing Lance. One of the enemy mechs will drop it once destroyed. The mech carrying the ammunition stash is random in each game, so just destroy every mech you meet until you find the right one. If you're lucky, it'll be dropped by your first kill. This is the first mission where you will encounter a medium- sized enemy mech, but it isn't much of a threat. It does have a bit more armor than the light mechs, so you'll probably need to dish out a little more firepower in order to destroy it. You may even skip fighting it if you want, since you won't always need to destroy all enemy mechs to complete the mission. Also, you may go trigger-happy with your missiles in this mission if you like, since the ammunition stash you get will reload your mech's weapons after the mission. I don't see any point in trying to destroy all the enemies here anyway, since you won't get any bonus rewards even if you do. Go to the club and read what's on the News Net. It seems that the Dark Wing Lance mercenaries are involved in large scale uprisings on the planets Quilon and Puxi, engaging in large scale guerilla operations. At this point you could either go first to Puxi, and then go to Quilon, or you could skip Puxi and just head on over to Quilon right away to move on with the story. If you wish to go to Puxi and gain a few extra money, proceed to Mission 6. If you'd rather go to Quilon and move on with the story, proceed to Mission 7. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 6 Contract : Security Duty Planet : Puxi Maximum Value : 233,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 2 Heavy Mechs - 0 Assault Mechs - 0 Planetary Data : Terrain Type - Ice Temperature - -55 Gravity - 0.7 Mission Objectives : Protect the bases Destroy all of the enemy mechs Difficulty : Very Easy Strategy : Again, just destroy the enemy mechs one by one, they'll often be too preoccupied with trying to destroy the 2 bases to cause you much harm. Go to the club and talk to Larman. He says that the real action is going on in Quilon. Well then, it's time to join in on the real action. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 7 Contract : Security Duty Planet : Quilon Maximum Value : 257,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 4 Heavy Mechs - 0 Assault Mechs - 0 Planetary Data : Terrain Type - Lava Temperature - 120 Gravity - 3.4 Mission Objectives : Protect the base Difficulty : Easy Strategy : Larman wasn't kidding, the action really is in Quilon. There are 7 enemies in total this time around, with 4 of them as medium mechs, and only one base to protect. If you haven't upgraded your mech since the first mission, then now would be the time to do so. The enemy mechs can destroy the base within minutes, so you'll have to work fast in destroying them. If you haven't done so, I would suggest that you upgrade your mech's armor to the fullest prior to this mission, and buy some additional weapons, since 50 short ranged homing missiles and a small laser won't be enough to finish the job. Alternatively, you could buy yourself a new mech that you could use for this mission, but it would be a lot better if you save up for the stronger mechs that you can buy later. Go to the club. Roden is waiting there for you. He says that there might be a connection between a man named Wolf Glupper and the Dark Wing Lance. Talk to Cearle. He gives you a free soda, and says that he overheard one of the mercenaries talking about Wolf. It seems that Wolf is working for Marik, and that he is currently in Dalview. Head off to Dalview. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 8 Contract : Offensive Campaign Planet : Dalview Maximum Value : 248,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs -3 Heavy Mechs - 0 Assault Mechs - 0 Planetary Data : Terrain Type - Earth Temperature - 49 Gravity - 1.6 Mission Objectives : Stop the enemy mechs from destroying the base Destroy all of the enemy mechs Difficulty : Easy Strategy : By now, you should have already upgraded your mech's armor to the fullest, and bought some new weapons, preferably a particle cannon and/or some additional homing missiles. You may remove your mech's jumpjets if you like, to provide additional space for extra armor or some extra weapons. Just like before, attack the enemies one by one and you won't find any difficulty in completing the mission. Go to the club. Some people left their holovids lying around. One of them shows a man named Yerg Gantor. It seems that Yerg was ripped-off by Wolf, and Yerg wants to get some revenge. The other holovid is from Lana. It seems that an emergency has broken out on Solaris. They discovered a spy at one of their intelligence installations, but the spy has wired the place with explosives. If they don't find and disarm the remote detonator immediately, they're finished. I guess it's up to you to help them out. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 9 Contract : Recon Raid Planet : Solaris Maximum Value : 256,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 3 Heavy Mechs - 2 Assault Mechs - 0 Planetary Data : Terrain type - Lava Temperature - 115 Gravity - 3.1 Mission Objectives : Locate and disarm the detonator Difficulty : Easy Strategy : Much like in Mission 5, one of the enemy mechs here will drop the detonator once it is destroyed. Just keep fighting off all of the enemy mechs you meet until you destroy the right one, and just save your ammunition and forget about the rest. This is also the first mission where you'll face the heavy mech type, but they don't give much of a challenge. Go to the club. There's another holovid. A government agent, Vermin Minter, is trying to find the location of Wolf. She has found out that Wolf caused the guerilla attacks on Galeton and Zhada. Go read what's on the News Net. It seems that there are more uprisings on Galeton, fuelled by a supply of stolen property hidden somewhere on the planet. It also says that the House Of Davion strongly advises mercenaries to stay away from the dangerous planet. Since you like danger, head on over to Galeton. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 10 Contract : Objective Raid Planet : Galeton Maximum Value : 301,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 3 Heavy Mechs - 1 Assault Mechs - 0 Planetary Data : Terrain Type - Earth Temperature - 30 Gravity - 1.0 Mission Objectives : Locate and retrieve the property Difficulty : Easy Strategy : Once again, you must keep destroying the enemy mechs until one of them drops the property. Just try to engage enemies one at a time, and grab the property as soon as you can to conserve ammunition. Go talk to Larman in the club. He tells you that Wolf is laying low on the planet with 2 large icebound areas. Prepare your mech for a very tough fight, and head on over to Zacapa. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 11 Contract : Riot Duty Planet : Zacapa Maximum Value : 297,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 0 Planetary Data : Terrain Type - Ice Temperature - -71 Gravity - 0.9 Mission Objectives : Destroy Wolf Glupper's mech Difficulty : Moderate Strategy : This would be the first "boss battle" in the game. To start off, you will be attacked by 3 normal mechs. After you've destroyed them all, Wolf Glupper shows up in a mean-looking heavy mech and fights with you alone. He really isn't that hard, just try to keep your distance, along the boundary of the short ranged weapons and the medium ranged weapons would be the ideal distance. If he manages to get close enough to you, he will start using his jumpjets to fly around above you while constantly firing his machine guns. If that happens, just keep moving around and keep on firing your homing missiles. He will soon need to land when his mech starts to overheat, so use this moment to gain back a little distance between the two of you. After you destroy Wolf's mech, the other enemy mechs in this mission won't show up. " Well I've certainly taught Wolf Glupper a lesson he'll never forget. But I will not be able to rest until I have brought the remaining Dark Wing Lance members to justice. " Go to the club, Roden is waiting there for you. He says he got hold of a garbled note. Written at the bottom of the note were the initials "Z.S." and "D.S.", and underneath the initials were the words "D.W.L. Members". Some people left their holovids lying around again. One of them shows Vermin, saying that she has just found out that Wolf was put out action in a spectacular fight on Zacapa. However, they don't know the identity of Wolf's opponent. The other holovid shows Lana, reporting that some mercenaries are trying to disrupt the current government on Kagran. She says that there might be something a lot larger going on that they are not aware of. Time to repair your mech after the beating it took from fighting Wolf, and head on over to Kagran. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 12 Contract : Security Duty Planet : Kagran Maximum Value : 352,000 C-Bills Enemy Units : Light Mechs - 4 Medium Mechs - 2 Heavy Mechs - 3 Assault Mechs - 0 Planetary Data : Terrain Type - Ice Temperature - -30 Gravity - 0.4 Mission Objectives : Protect the base Destroy all of the enemy mechs Difficulty : Moderate Strategy : This is when the missions start to get a bit harder. There are 9 enemy mechs in total, so make sure to pack a lot of ammunition. There is only one base here for you to protect, so quickly destroy the enemy units before they get the chance to deal damage to the base. Three missile launchers, preferably the short ranged homing ones, would be enough to finish the job. You can also add a Particle Cannon to finish off weak enemy mechs. Go to the club and read what's on the News Net. It looks like there's some trouble brewing between the mercenary ranks. Cearle tells you that the Houses probably won't have any luck in fixing the situation, since he heard that some of the mercenaries are already heading down to fight on Drena. Larman on the other hand tells you that it would be better for you to take some work with the mercenaries trying to set up a planetary assault, instead of heading down to Drena yourself. By now you should already have enough money to buy the biggest mech being sold at the Mech Complex, the one being sold for 2,432,000 C-Bills. If you are still short on money, try selling your current mech's weapons, heatsinks, jumpjets, and armor pieces until you have enough. Once you have enough money, go to the Mech Complex and buy your new mech. You might need to exit and re-enter the Mech Complex until the biggest mech shows up on the mech list. Once you buy the new mech, you may sell off your old mech to gain some money you can use to upgrade your new mech. I suggest you replace your mech's machine guns and medium laser with some short ranged or medium ranged homing missiles. Now on to your next mission. You could either sign up for a siege campaign on Drena, or you could sign up for a planetary assault on Dalview. This is where the story branches out into interweaving paths. It might become a bit too confusing to just list the missions, so I've included a diagram on how the next handful of missions flow together. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mission 13 Mission 14 Drena Dalview Siege Planetary Campaign Assault | / | \ | / | \ | / | \ | Mission 15 | \ | Zhada | \ | Riot | \ | Duty | \ | | | | | | | | | | | | | | Mission 16 | | | Galeton | | | Garrison | | | Duty | | | / | | | / | | | / Mission 17 | /----------------/ Rostov | / Offensive |/ /Campaign /-------------\ / | | / | | / Mission 18 Mission 19 / Escalon Dalview / Planetary Planetary / Assault Assault / | | / | | / | | / Mission 20 Mission 21 / Puxi Escalon / Security Offensive / Duty Campaign / | \ / | \ / | \ / | /------------------\ | | | | | | | | | Mission 22 Mission 23 Mission 24 Jamison Cawdor Puxi Garrison Riot Offensive Duty Duty Campaign | \ / | | | \ / | | | \ / | | | Mission 25| | | Qutang | | | Recon | | | Raid | Mission 26 | / | Qutang | / | Objective | / | /Raid | / | / Mission 27 | / Rostov | / Planetary -------/ / Assault / |\ Mission 28 | \ Drena | \ Security | \ /Duty | Mission 29 / | | Kagran / | | Siege ------/ | | Campaign | | / | | / | | / | Mission 30 | Galeton | Riot ---------------------/ Duty +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you wish to join the siege campaign on Drena, proceed to Mission 13. If you'd rather join the planetary assault on Dalview, proceed to Mission 14. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 13 Contract : Siege Campaign Planet : Drena Maximum Value : 346,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 0 Planetary Data : Terrain Type - Enemy Base Temperature - 32 Gravity - 2.8 Mission Objectives : Destroy the enemy base Difficulty : Very Easy Strategy : Just head for the enemy base, and hold the B button as soon as it falls within your weapons' firing range. Don't bother fighting with the enemy mechs, just concentrate on the enemy base and the mission will end within a couple of seconds. Head on over to the club. Vermin has left another holovid. She has sent her best men to track down a man named Zach Slasher. It seems that Zach is trying to launch a planetary assault on either Escalon or Dalview. If you wish to search for leads on Escalon, proceed to Mission 18. If you'd rather search for leads on Dalview, proceed to Mission 19. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 14 Contract : Planetary Assault Planet : Dalview Maximum Value : 373,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 4 Assault Mechs - 0 Planetary Data : Terrain Type - Earth Temperature - 49 Gravity - 1.6 Mission Objectives : Stop the enemy mechs from destroying the base Destroy all of the enemy mechs Difficulty : Moderate Strategy : Just stay close to the base and you won't have much trouble dealing with the enemy mechs. Try to work as fast as you can since the base won't be able to take much damage from the enemy mechs. Go to the club. Larman is happy that you were able to pull off the planetary assault on Dalview, and comments that you must be learning. He tells you that there are rumors about Meece intercepting a holovid with some vital information on it. He adds that Meece is a real wimp though, and he always makes other people do his dirty work, unless it's garrison duty on Galeton or something else that's real easy. Meece will immediately speak with you after your conversation with Larman. It looks like Larman already told him that he's got something you're after pretty bad, but he says it's going to cost you big this time. If you choose to buy the holovid from Meece, he sells you the holovid for 75,000 C-Bills. The holovid is from Roden. He has just confirmed that Zach really is a member of the Dark Wing Lance. He says he's heading off to Rostov to see what else he can dig up. If you choose not to buy the holovid from Meece, he tells you that that's one of the biggest mistakes you'll ever make, and he guesses that you're probably going to be stuck on Zhada now. Right now, you could either search for leads on Zhada, if you didn't buy the holovid from Meece, or you could follow Roden to Rostov, if you did buy the holovid from Meece, or you could search for leads on Galeton. If you wish to search for leads on Zhada, proceed to Mission 15. If you'd rather search for leads on Galeton, proceed to Mission 16. Or if you'd rather follow Roden to Rostov, proceed to Mission 17. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 15 Contract : Riot Duty Planet : Zhada Maximum Value : 390,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 0 Planetary Data : Terrain Type - Earth Temperature - 67 Gravity - 1.5 Mission Objectives : Destroy all of the enemy mechs Difficulty : Moderate Strategy : There's not much strategy needed here. Just try to destroy enemy mechs one at a time, preferably from a distance. Head on over to the club. Vermin has left another holovid. She has sent her best men to track down a man named Zach Slasher. It seems that Zach is trying to launch a planetary assault on either Escalon or Dalview. If you wish to search for leads on Escalon, proceed to Mission 18. If you'd rather search for leads on Dalview, proceed to Mission 19. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 16 Contract : Garrison Duty Planet : Galeton Maximum Value : 387,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 0 Planetary Data : Terrain Type - Earth Temperature - 30 Gravity - 1.0 Mission Objectives : Destroy all of the enemy mechs Difficulty : Moderate Strategy : There's not much strategy needed here. Just try to destroy enemy mechs one at a time, preferably from a distance. Head on over to the club. Vermin has left another holovid. She has sent her best men to track down a man named Zach Slasher. It seems that Zach is trying to launch a planetary assault on either Escalon or Dalview. If you wish to search for leads on Escalon, proceed to Mission 18. If you'd rather search for leads on Dalview, proceed to Mission 19. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 17 Contract : Offensive Campaign Planet : Rostov Maximum Value : 393,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 0 Planetary Data : Terrain Type - Enemy Base Temperature - 20 Gravity - 2.2 Mission Objectives : Stop the enemy mechs from destroying the bases Difficulty : Moderate Strategy : Try to stay in the area between the bases so you can easily go after the enemy mechs that come near. Work quickly in destroying the enemy mechs since the bases won't be able to last long under enemy attack. Go to the club, Roden is waiting there for you. He has confirmed that Zach is indeed a member of the Dark Wing Lance. He is watching Zach's every move, and tells you that Zach has just caught a ride to Cawdor. Lana has left another holovid. She has managed to infiltrate a small underground network on Puxi that might lead to some important information. Right now, you could either follow Zach to Cawdor, or you could search for some leads on Puxi. If you wish to follow Zach to Cawdor, proceed to Mission 23. If you'd rather go and search for some leads on Puxi, proceed to Mission 24. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 18 Contract : Planetary Assault Planet : Escalon Maximum Value : 376,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 2 Heavy Mechs - 4 Assault Mechs - 0 Planetary Data : Terrain Type - Desert Temperature - 80 Gravity - 2.0 Mission Objectives : Stop the enemy mechs from destroying the base Destroy all of the enemy mechs Difficulty : Moderate Strategy : There are a lot of heavy enemy mechs present in this mission, so try to stay close to the base and quickly destroy the enemies that get too close. Try aiming for the weaker mechs first, to quickly lessen the amount of enemies pounding at the base. Go to the club and take a look at another holovid left by Vermin. It seems that the planetary assault on Escalon was a decoy, and Zach is now trying to destroy some desperately needed supplies of mech parts on Puxi. Proceed to Mission 20. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 19 Contract : Planetary Assault Planet : Dalview Maximum Value : 374,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 4 Assault Mechs - 0 Planetary Data : Terrain Type - Earth Temperature - 49 Gravity - 1.6 Mission Objectives : Stop the enemy mechs from destroying the base Difficulty : Moderate Strategy : Work as fast as you can in dealing with the enemy mechs. The base won't be able to last long, so try going after the enemy mechs nearest to the base first. Go to the club and talk to Cearle. He says he heard a few mercenaries talking about something that sounded real important. He says that they headed off to Escalon to see what they can find, and he suggests that you go on there to follow them yourself. Vermin has left another holovid. In it, she states that they have been able to confirm several points about the Dark Wing Lance. She says that there are in fact 4 members, but neither Wolf nor Zach are the brains behind the operation. She then goes on to say something about the other 2 members of the Dark Wing Lance, but the holovid becomes damaged, ending the message. I guess you'd better head on over to Escalon then. Proceed to Mission 21. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 20 Contract : Security Duty Planet : Puxi Maximum Value : 385,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 2 Heavy Mechs - 4 Assault Mechs - 0 Planetary Data : Terrain Type - Ice Temperature - -55 Gravity - 0.7 Mission Objectives : Protect the bases Destroy all of the enemy mechs Difficulty : Moderate Strategy : Destroy the enemies closest to the bases first, then go after the others. Try to aim for the weaker mechs first to quickly lessen the number of enemies. Go talk to Larman in the club. He is thankful that Zach was stopped, but he says that Zach appeared to have escaped to Jamison. Proceed to Mission 22. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 21 Contract : Offensive Campaign Planet : Escalon Maximum Value : 394,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 2 Planetary Data : Terrain Type - Desert Temperature - 80 Gravity - 2.0 Mission Objectives : Stop the enemy mechs from destroying the base Difficulty : Moderate Strategy : There's only one base to protect, so you'll have to destroy the enemy mechs quickly. The assault mechs show up for the first time in this mission. They're only a little stronger than the heavy mechs, they are also slower, so you'll probably have no trouble dealing with them at a distance. Go to the club, Roden is waiting there for you. He has confirmed that Zach is indeed a member of the Dark Wing Lance. He is watching Zach's every move, and tells you that Zach has just caught a ride to Cawdor. Lana has left another holovid. She has managed to infiltrate a small underground network on Puxi that might lead to some important information. Right now, you could either follow Zach to Cawdor, or you could search for some leads on Puxi. If you wish to follow Zach to Cawdor, proceed to Mission 23. If you'd rather go and search for some leads on Puxi, proceed to Mission 24. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 22 Contract : Garrison Duty Planet : Jamison Maximum Value : 401,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 3 Heavy Mechs - 4 Assault Mechs - 0 Planetary Data : Terrain Type - Enemy Base Temperature - 26 Gravity - 2.5 Mission Objectives : Destroy all of the enemy mechs Difficulty : Moderate Strategy : Since there are a lot of enemies present here, try to conserve your ammunition. Homing missiles would be your best weapon against them. Go to the club. Lana has left another holovid, saying that Zach was able to escape from them, again. However, she also says that they've tracked a drop ship that is leaving for Rostov, with Zach probably in it. Meece is also looking for you. He says that he needs someone with a good eye, and asks you if you'd want to help him. If you offer to help him, he will ask you to return to him the stuff he left in Qutang, since his mech is all busted up at the moment. He says there might be a big wad of C-Bills in it for you. On the News Net, you'll read that the House Of Davion has placed Zach on the "Most Wanted List" due to his alleged connections to the Dark Wing Lance. It says that anyone with information should contact the proper authorities immediately, and that reward is negotiable. Right now, you could either search for Meece's stuff in Qutang, or you could try to go after Zach in Rostov and move on with the story. If you wish to go help out Meece, proceed to Mission 25. If you'd rather try to go after Zach in Rostov, proceed to Mission 27. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 23 Contract : Riot Duty Planet : Cawdor Maximum Value : 382,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 0 Planetary Data : Terrain Type - Lava Temperature - 127 Gravity - 3.7 Mission Objectives : Destroy all of the enemy mechs Difficulty : Moderate Strategy : Another simple mission, just destroy everything that comes in your way. Try to keep the enemy mechs at a distance to minimize the amount of damage done to your mech. Go to the club. Lana has left another holovid, saying that Zach was able to escape from them, again. However, she also says that they've tracked a drop ship that is leaving for Rostov, with Zach probably in it. Meece is also looking for you. He says that he needs someone with a good eye, and asks you if you'd want to help him. If you offer to help him, he will ask you to return to him the stuff he left in Qutang, since his mech is all busted up at the moment. He says there might be a big wad of C-Bills in it for you. On the News Net, you'll read that the House Of Davion has placed Zach on the "Most Wanted List" due to his alleged connections to the Dark Wing Lance. It says that anyone with information should contact the proper authorities immediately, and that reward is negotiable. Now, you could either search for Meece's stuff in Qutang, or you could try to go after Zach in Rostov and move on with the story. If you wish to go help out Meece, proceed to Mission 25. If you'd rather try to go after Zach in Rostov, proceed to Mission 27. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 24 Contract : Offensive Campaign Planet : Puxi Maximum Value : 410,000 C-Bills Enemy Units : Light Mechs - 3 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 0 Planetary Data : Terrain Type - Ice Temperature - -55 Gravity - 0.7 Mission Objectives : Stop the enemy mechs from destroying the bases Difficulty : Moderate Strategy : There are 2 bases here for you to protect, so that should keep the enemy mechs busy enough for you to have no problems in destroying them one by one. Try to stay in the area between the 2 bases so you can easily go after enemies that go near them. Go to the club and take a look at another holovid left by Lana. She has just been informed that Zach is believed to be operating from a particular location nearby. She suggests that an objective raid should be organized immediately after his ammunition supply has been located. It's time for you to sign up for an objective raid on Qutang. Proceed to Mission 26. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 25 Contract : Recon Raid Planet : Qutang Maximum Value : 419,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 2 Heavy Mechs - 4 Assault Mechs - 1 Planetary Data : Terrain Type - Earth Temperature - 41 Gravity - 1.2 Mission Objectives : Locate and retrieve the goods Difficulty : Moderate Strategy : Like the other raid-type missions, you need to keep destroying enemy mechs until one of them drops the goods. Try going after the weaker mechs first, and grab the goods as soon as you can, to minimize the amount of damage to your mech and to conserve your ammunition. Head on over to the club and get your reward from Meece, a whopping 150,000 C-Bills. He says that if you come see him later, he'll be sure to throw some more work your way. Now it's time for you to try and go after Zach in Rostov. Proceed to Mission 27. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 26 Contract : Objective Raid Planet : Qutang Maximum Value : 415,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 4 Assault Mechs - 1 Planetary Data : Terrain Type - Earth Temperature - 41 Gravity - 1.2 Mission Objectives : Locate and retrieve the ammunition stash Difficulty : Moderate Strategy : The same as the other raid missions, you'll need to keep destroying the enemy mechs until one of them drops the ammunition stash. Don't hold back on the use of your missiles, since the ammunition stash will fully reload your mech's weapons after the mission. Go to the club and take a look at yet another holovid left by Lana. She has just reported that the recent mission was unsuccessful. They believe that Zach was tipped off just minutes before the raid. However, she is now following up on another lead on Drena. Proceed to Mission 28. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 27 Contract : Planetary Assault Planet : Rostov Maximum Value : 444,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 3 Heavy Mechs - 4 Assault Mechs - 1 Planetary Data : Terrain Type - Enemy Base Temperature - 20 Gravity - 2.2 Mission Objectives : Stop the enemy mechs from destroying the bases Destroy all of the enemy mechs Difficulty : Moderate Strategy : There are a lot of enemy mechs in this mission, but at least there are 2 other targets to keep them busy. Be quick in destroying the enemies though, since those bases won't be able to last for very long. Head on over to the club and talk to Cearle. It seems that Zach stopped by the club earlier. He says he heard Zach talking about 2 planets, one was Kagran and the other was a planet which had an island resembling the shape of a bat. Right now you could either go to Kagran and look for more leads, or you could try and look for Zach on the planet with the bat-shaped island, Galeton, and move on with the story. If you wish to look for more leads on Kagran, proceed to Mission 29. If you'd rather go and look for Zach on Galeton, proceed to Mission 30. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 28 Contract : Security Duty Planet : Drena Maximum Value : 424,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 3 Heavy Mechs - 4 Assault Mechs - 1 Planetary Data : Terrain Type - Enemy Base Temperature - 32 Gravity - 2.8 Mission Objectives : Protect the base Destroy all of the enemy mechs Difficulty : Moderate Strategy : Stay close to the base. Quickly destroy all of the enemy mechs that get close, aiming for them one at a time. Try to destroy the weaker enemy mechs to make it easier. Head on over to the club and talk to Cearle. It seems that Zach stopped by the club earlier. He says he heard Zach talking about 2 planets, one was Kagran and the other was a planet which had an island resembling the shape of a bat. Right now you could either go to Kagran and look for more leads, or you could try and look for Zach on the planet with the bat-shaped island, Galeton, and move on with the story. If you wish to look for more leads on Kagran, proceed to Mission 29. If you'd rather go and look for Zach on Galeton, proceed to Mission 30. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 29 Contract : Siege Campaign Planet : Kagran Maximum Value : 433,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 3 Heavy Mechs - 4 Assault Mechs - 1 Planetary Data : Terrain Type - Ice Temperature - -30 Gravity - 0.4 Mission Objectives : Destroy the enemy base Difficulty : Very Easy Strategy : Quickly head for the enemy base, and hold the B button once it falls within your weapons' range. Don't bother fighting with the enemy mechs, and the mission will end in just a few seconds. Go to the club and look over another holovid Roden left for you. He was able to bribe some mercenaries into telling him about someone trying to hire them for riot duty on the planet with the bat-shaped island. He tells you that that someone has got to be Zach. Prepare your mech for some serious punishment, then head on over to Galeton. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 30 Contract : Riot Duty Planet : Galeton Maximum Value : 462,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 2 Heavy Mechs - 4 Assault Mechs - 1 Planetary Data : Terrain Type - Earth Temperature - 30 Gravity - 1.0 Mission Objectives : Destroy Zach Slasher's mech Difficulty : Moderate Strategy : Much like the first "boss battle", Zach will only come out once you've destroyed the first 3 enemy mechs. Zach fights in exactly the same way as Wolf, but his mech is a bit slower on land and faster in the air. Again, try to keep him as far away as possible. 6 medium ranged homing missile launchers should be enough to take him down while keeping him at the edge of your radar screen. He may be tougher the Wolf, but he isn't that much harder. After you destroy Zach's mech, the other enemy mechs in this mission won't show up. " I'll have to play it a bit cooler if I'm going to locate the other Dark Wing Lance members. If word gets out that I took out the first two, the other guys in the Lance will be sure to come after me! " Go to the club and talk to Cearle. He advises you to watch your back. It seems like some of the mercenaries didn't like what you did to Zach. He guesses that maybe that's because they don't want you to hassle your fellow mercenaries. Vermin has left another holovid. She has just realized that someone else besides her is after the Dark Wing Lance members, since the second member of the group was recently defeated. She guesses that the one who took out Zach is the same person who took out Wolf. Go read what's on the News Net. It looks like the House Of Davion is requesting for the help of mercenaries for some riot duty on Cawdor. Go patch up your mech after the punishment it took from fighting Zach, and head on over to Cawdor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 31 Contract : Riot Duty Planet : Cawdor Maximum Value : 534,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 3 Heavy Mechs - 2 Assault Mechs - 2 Planetary Data : Terrain Type - Lava Temperature - 127 Gravity - 3.7 Mission Objectives : Destroy all of the enemy mechs Difficulty : Moderate Strategy : Again, just try to engage enemy mechs one at a time, and try to fire at them from a distance. Go to the club and take a look at another holovid that Roden left for you. He says that he's been asking around for people with the initials D.S., and that the only one who has a name that fits is Duff Skully. Roden asks you to send him Duff's profile as soon as possible. Larman is also in the club. He tells you that some of the other mercenaries are planning something, but he doesn't know who it's against. However, he does know that they've already sent supplies ahead of them to Solaris. So head on over to Solaris. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 32 Contract : Objective Raid Planet : Solaris Maximum Value : 523,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 3 Heavy Mechs - 2 Assault Mechs - 2 Planetary Data : Terrain Type - Lava Temperature - 115 Gravity - 3.1 Mission Objectives : Locate and retrieve the supplies Difficulty : Moderate Strategy : Once again, you'll need to keep destroying enemy mechs until one of them drops the supplies. Engage the enemies from a distance one at a time, and grab the supplies as soon as possible to conserve your ammunition. Go to the club. Lana has left another holovid. She has found out that the mercenaries have been playing it "low key" since the latest message on the News Net. She recommends offering garrison assignments on Zhada to maintain the new onset of peace. Meece is also in the club, and he asks you for some help in finding some Lostech that was said to be left on Zacapa. He says that if you can find it, he will cut you in on some of the profits. Right now you could either search for the Lostech on Zacapa, or you could sign up for some garrison duty on Zhada and move on with the story. If you wish to go help out Meece, proceed to Mission 33. If you'd rather go to Zhada and move on with the story, proceed to Mission 34. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 33 Contract : Recon Raid Planet : Zacapa Maximum Value : 575,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 3 Heavy Mechs - 4 Assault Mechs - 2 Planetary Data : Terrain Type - Ice Temperature - -71 Gravity - 0.9 Mission Objectives : Locate and retrieve the Lostech Difficulty : Moderate Strategy : This is almost the same as the previous mission, but with some additional enemy mechs. Just keep destroying the enemy mechs until one of them drops the Lostech. Go talk to Meece at the club and collect your reward, a whopping 250,000 C-Bills. He advises you to spend the money wisely. It's time to head on over to Zhada for some garrison duty. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 34 Contract : Garrison Duty Planet : Zhada Maximum Value : 526,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 3 Heavy Mechs - 4 Assault Mechs - 2 Planetary Data : Terrain Type - Earth Temperature - 67 Gravity - 1.5 Mission Objectives : Destroy Yerg Gantor's mech Difficulty : Moderate Strategy : You are ambushed! Well, don't worry much about it. Yerg fights in exactly the same way as the other 2 bosses before him, except that his mech is a bit slower and he doesn't fly much. Use the same tactics as before, just destroy the first 3 enemy mechs and Yerg will appear to fight with you alone. You probably won't have much trouble in keeping your distance from him, since his mech is a bit slow. After you destroy Yerg's mech, the other enemy mechs in this mission won't show up. Go to the club and talk to Cearle. He heard about the holovid you picked up from Yerg after you put an end to his little ambush. He says that Yerg will definitely be red-faced now. Go take a look at the holovid you got from Yerg. It shows him talking about his planned ambush for you during the last mission. Lana has left another holovid. It shows her requesting for some time off from her superiors, due to the recent disappearance of one of her informants. She says she will be unable to go to Rostov to carry on with House work, but will instead be working on Jelenia. Also, read what's on the News Net. The House Of Davion is instigating a full scale siege campaign on Rostov where intelligence reports suggest Duff is located. It looks like Duff broke into a high security section of a Davion installation and stole top secret documents. Right now, the story branches out into 2 short paths. You could either search for Duff in Rostov, or you could follow Lana to Jelenia. If you wish to search for Duff in Rostov, proceed to Mission 35. If you'd rather follow Lana to Jelenia, proceed to Mission 39. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 35 Contract : Siege Campaign Planet : Rostov Maximum Value : 600,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 3 Heavy Mechs - 4 Assault Mechs - 3 Planetary Data : Terrain Type - Enemy Base Temperature - 20 Gravity - 2.2 Mission Objectives : Destroy the enemy bases Difficulty : Easy Strategy : There are 2 bases here for you to destroy, but the mission is still relatively easy. Since the 2 bases are always near each other, head for the area between them and hold the B button to start attacking right away. After the first base is destroyed, just turn around and aim for the second one. Don't mind the enemy mechs, the mission should be over before they could do any major damage to your mech. Go to the club. Meece wants you to do him another favor. He says that he heard rumors about a big pile of C-Bills stashed somewhere on Zhada. He says that if you find it, there should be enough money there to make you both rich. Roden has left you another holovid. He tells you that Duff is nowhere near Rostov. He says that it looks like somebody real smart set up a decoy which managed to throw everyone off, except him. He says that Qutang is Duff's new location. Right now, you could either go find the C-Bill stash on Zhada, or you could go search for Duff in Qutang and move on with the story. If you wish to help out Meece, proceed to Mission 36. If you'd rather go and search for Duff in Qutang and move on with the story, proceed to Mission 37. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 36 Contract : Recon Raid Planet : Zhada Maximum Value : 559,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 2 Planetary Data : Terrain Type - Earth Temperature - 67 Gravity - 1.5 Mission Objectives : Locate and retrieve the money Difficulty : Moderate Strategy : Once again, just keep destroying enemy mechs until one of them drops the money stash. Grab the money as soon as you can to minimize the damage to your mech and to conserve your ammunition. Go talk to Meece at the club and collect your reward, a whopping 150,000 C-Bills. He says that he knew he could count on you, but he adds that you wouldn't have caught him risking his mech on such a dangerous mission. It's time to head on over to Qutang and search for Duff. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 37 Contract : Garrison Duty Planet : Qutang Maximum Value : 585,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 4 Planetary Data : Terrain Type - Earth Temperature - 41 Gravity - 1.2 Mission Objectives : Destroy all of the enemy mechs Difficulty : Moderate Strategy : There are quite a number of enemy assault mechs in this mission, so try to keep your distance from them to keep you from getting too overwhelmed. Go to the club and talk to Cearle. He tells you that he heard rumors about Duff hanging out on Kagran, but he says that it could be wrong. Lana has left another holovid. She is giving a report to her superiors, saying that somebody is in the background masterminding some sort of plot. She adds that they shouldn't underestimate the part that Duff plays in all of this. Since you have no other leads to follow, head on over to Kagran. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 38 Contract : Security Duty Planet : Kagran Maximum Value : 660,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 4 Planetary Data : Terrain Type - Ice Temperature - -30 Gravity - 0.4 Mission Objectives : Protect the base Destroy all of the enemy mechs Difficulty : Moderate Strategy : Stay close to the base. Destroy the enemy mechs one by one as they approach the base. Try to conserve your ammunition for the heavily armored enemy mechs. Go to the club. Vermin has left behind another holovid. She is giving a report to her superiors. She says that intelligence reports indicate that Duff is definitely laying low on a lava planet that contains several small lava pools. She's going there now to put a stop once and for all to any other evil plans that he may have. You wouldn't be able to take your revenge on Duff if Vermin got to her first, so you'd better prepare your mech for the tough battle coming up, head on over quickly to the lava planet, Cawdor. Proceed to Mission 42. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 39 Contract : Offensive Campaign Planet : Jelenia Maximum Value : 554,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 3 Heavy Mechs - 4 Assault Mechs - 3 Planetary Data : Terrain Type - Desert Temperature - 91 Gravity - 2.3 Mission Objectives : Stop the enemy mechs from destroying the base Difficulty : Hard Strategy : There are a lot of enemy mechs in this mission, and there's only one base to protect, so you'll have to stay on top of the base and let your mech become a damage buffer between the base and the enemy attacks. Just remember to upgrade your mech's armor fully prior to this mission. Also, since there are quite a number of enemy mechs present which you need to destroy, you'll most definitely run out of missiles before the mission ends, so try to make each missile count. You might also want to equip your mech with a particle cannon, if you hadn't already done so, to make sure that you'll have a weapon to use when your missiles run out. Go to the club. Lana has left another holovid. She needs your help. It seems like the same people that have recently captured her informant has now captured her as well. She says the only way for her to be released is to hand over the plans she has stashed on Cawdor. Since you're a good guy and all, head over to Cawdor and look for those plans. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 40 Contract : Objective Raid Planet : Cawdor Maximum Value : 588,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 2 Heavy Mechs - 4 Assault Mechs - 2 Planetary Data : Terrain Type - Lava Temperature - 127 Gravity - 3.7 Mission Objectives : Locate and retrieve the plans Difficulty : Moderate Strategy : Just keep destroying the enemy mechs until one of them drops the plans. Grab the plans as soon as you can to conserve your ammunition and to minimize the damage to your mech. Go to the club and talk to Larman. He tells you that one of his many reliable sources has just told him about something going down on Solaris. He says that somebody's after some information that a spy has intercepted. He adds that it doesn't make sense to him, but maybe you'll know what to do about it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 41 Contract : Riot Duty Planet : Solaris Maximum Value : 570,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 2 Planetary Data : Terrain Type - Lava Temperature - 115 Gravity - 3.1 Mission Objectives : Destroy all of the enemy mechs Difficulty : Moderate Strategy : There's nothing special about this mission. Just destroy enemy mechs one by one until none of them remains. Go to the club. Lana has left a holovid for you. She thanks you for saving her from her captors. She knows that you're after Duff, so as a reward for saving her, she tells you that you should find him in Cawdor. Prepare your mech for the tough battle coming up, then head on over to Cawdor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 42 Contract : Riot Duty Planet : Cawdor Maximum Value : 654,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 1 Heavy Mechs - 3 Assault Mechs - 3 Planetary Data : Terrain Type - Lava Temperature - 127 Gravity - 3.7 Mission Objectives : Destroy Duff Skully's mech Difficulty : Hard Strategy : Again, this mission would be the same as the other "boss battles". 3 enemy mechs will start up the mission, and Duff will appear to fight with you alone after the first 3 enemy mechs are destroyed. You should try to keep your distance from him as much as possible, but since the outer parts of the mission map are covered in lava, it would be difficult to keep your mech's temperature low. So, you should load up your mech with a few heatsinks prior to this mission, especially if you are using one or more laser weapons. Another way to fight him would be to load up your mech with 6 medium homing missile launchers and just hold the B button as soon as he comes within range, praying that you could deal a lot more hits and damage than he does. After you destroy Duff's mech, the other enemy mechs in this mission won't show up. " Hmmm. Three down, one to go. But this next one looks like he's going to be the hardest one to track down by far. Nobody knows who the head of the Dark Wing Lance really is. " Go to the club. Vermin has left another holovid. She has just found out that Duff has also been taken out by the unknown individual who took out the first 2 members of the Dark Wing Lance. Go talk to Cearle. Yerg, the one who tried to kill you off in an ambush not too long ago, left him a holovid to give to you. Go take at that holovid you just got. It seems that Yerg has been really impressed with the work you've done so far, and he's wondering if you'd do some work for him. He says he'd pay you top dollar of course, and he'll even give you a bonus - the location of the head of the Dark Wing Lance. He tells you to head on over to Quilon if you're in. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 43 Contract : Offensive Campaign Planet : Quilon Maximum Value : 575,000 C-Bills Enemy Units : Light Mechs - 1 Medium Mechs - 1 Heavy Mechs - 2 Assault Mechs - 4 Planetary Data : Terrain Type - Lava Temperature - 120 Gravity - 3.4 Mission Objectives : Stop the enemy mechs from destroying the base Difficulty : Hard Strategy : The missions become quite hard from this point onwards. You'll find a huge amount of heavily armored enemy mechs that deal a lot of damage, and you'll usually find yourself constantly running out of missiles before each mission is over. Anyway, just head on over to the base and stay on top of it. The base won't last very long under the continuous barrage of enemy fire, so you'll have to stay near it and try to soak up some of the damage. Just remember to equip your mech with all the armor it can carry. As for your weapons, you should equip your mech with a particle cannon and 5 homing missile launchers, preferably the short ranged ones. You could also use the medium ranged homing missiles instead, but you'll risk running out of ammunition in the middle of battle. It would probably take you a good number of tries before you complete this mission, so just keep trying. Go to the club and take a look at another holovid that Yerg left for you. He tells you that you did real good. He says that your next mission, if you decide to take it, will be a little more dangerous. The mission is a siege campaign on Rostov. Vermin has also left another holovid. She is telling her superiors that if she was the head of the Dark Wing Lance, she'd start to panic since it looks like the mercenary that has already gone after the first 3 members of the Dark Wing Lance is now going after the last surviving member. Well then, you'd better head on over to Rostov for your next mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 44 Contract : Siege Campaign Planet : Rostov Maximum Value : 644,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 1 Heavy Mechs - 4 Assault Mechs - 4 Planetary Data : Terrain Type - Enemy Base Temperature - 20 Gravity - 2.2 Mission Objectives : Destroy the enemy bases Difficulty : Easy Strategy : There are a lot of heavily armored enemy mechs in this mission, but they shouldn't concern you. Just pump out as much ammunition as fast as you can on the bases and the mission will end. Go to the club. Lana has left another holovid. She says that her suspicions were right, that since some of the head honchos have been stopped, the remaining people have been recruiting new members. She says that she is currently looking into who they might be. Go and take a look at what's on the News Net. It looks like the security at a high level intelligence installation on Jelenia has been compromised by a break-in, and that security forces will be stepped-up in the region. Go on and sign up for a mission on Jelenia. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 45 Contract : Security Duty Planet : Jelenia Maximum Value : 626,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 4 Assault Mechs - 4 Planetary Data : Terrain Type - Desert Temperature - 91 Gravity - 2.3 Mission Objectives : Protect the base Destroy all of the enemy mechs Difficulty : Hard Strategy : With heavy mechs and assault mechs making up over half of the enemy units, you will have to work extra hard and extra fast in destroying them. They can destroy the base you are supposed to protect in only a few moments. Head straight for the base and stay on top of it for your mech to block off some of the damage. Try to equip your mech with 6 short ranged missile launchers prior to the mission. The 300 missiles they have should be enough to finish the mission, but try your best to conserve your ammunition, aiming for the enemy mech bodies, to make sure that they don't run out. It would probably take you quite a number of tries before you complete this mission, but you should be able complete it eventually. Go to the club. Yerg has left a holovid for you. He says he's sorry you weren't able to find him, because something else came up. He tells you that there's some more work they want to be done on Zacapa, or, if you feel like you're up to it, they've got a real dangerous job on Drena. If you wish to sign up for the job on Zacapa, proceed to Mission 46. If you'd rather sign up for the dangerous job on Drena, proceed to Mission 47. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 46 Contract : Garrison Duty Planet : Zacapa Maximum Value : 621,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 1 Heavy Mechs - 4 Assault Mechs - 4 Planetary Data : Terrain Type - Ice Temperature - -71 Gravity - 0.9 Mission Objectives : Destroy all of the enemy mechs Difficulty : Hard Strategy : There's a lot of heavily armored enemy mechs in this mission, so try to conserve your ammunition so that you don't run out. Again, just engage the enemy mechs one at a time to lessen the damage done to your mech. Go to the club and talk to Meece. He tells you that he got a real big tip this time. He says that a whole lot of money has been lost on Jamison, and asks you to go on over there and make the both of you rich. Cearle also tells you it's good that you're in with the boys now, but there's something he doesn't like about Yerg. He advises you to lay low for a little while, and maybe pick up some easy work on Galeton. Right now, you could either go look for the lost money on Jamison, or you could go sign up for some work on Galeton and move on with the story. If you wish to help out Meece, proceed to Mission 48. If you'd rather sign up for some work on Galeton and move on with the story, proceed to Mission 49. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 47 Contract : Planetary Assault Planet : Drena Maximum Value : 605,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 4 Planetary Data : Terrain Type - Enemy Base Temperature - 32 Gravity - 2.8 Mission Objectives : Stop the enemy mechs from destroying the base Destroy all of the enemy mechs Difficulty : Hard Strategy : Try to stay on top of the base and quickly destroy all of the enemy mechs that come near it. Work fast in destroying the enemy mechs since the single base won't be able to last long under enemy fire. Go to the club and talk to Meece. He tells you that he got a real big tip this time. He says that a whole lot of money has been lost on Jamison, and asks you to go on over there and make the both of you rich. Cearle also tells you it's good that you're in with the boys now, but there's something he doesn't like about Yerg. He advises you to lay low for a little while, and maybe pick up some easy work on Galeton. Right now, you could either go look for the lost money on Jamison, or you could go sign up for some work on Galeton and move on with the story. If you wish to help out Meece, proceed to Mission 48. If you'd rather sign up for some work on Galeton and move on with the story, proceed to Mission 49. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 48 Contract : Recon Raid Planet : Jamison Maximum Value : 635,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 3 Planetary Data : Terrain Type - Enemy Base Temperature - 26 Gravity - 2.5 Mission Objectives : Locate and retrieve the money Difficulty : Moderate Strategy : Just like the previous missions of this type, just destroy the enemy mechs you encounter until one of them drops the money. Try going after the weaker enemy mechs first to conserve your ammunition, and grab the money as soon as you can to minimize the damage done to your mech. Go talk to Meece at the club and collect your reward, a whopping 400,000 C-Bills. He says you've really hit the jackpot this time, and adds that he doesn't know about you, but he's going to take an extended vacation. Since you've got nothing else to do, you'd better take Cearle's advice now and sign up for some easy work on Galeton. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 49 Contract : Riot Duty Planet : Galeton Maximum Value : 694,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 4 Planetary Data : Terrain Type - Earth Temperature - 30 Gravity - 1.0 Mission Objectives : Destroy all of the enemy mechs Difficulty : Hard Strategy : Destroy the enemy mechs one by one, aiming for the weaker mechs first. You shouldn't have any trouble here. Go to the club and talk to Larman. He tells you that you've come to the right person if you want to know what's going on. He then says that some of the key mercenaries are now working from Quilon. Vermin has left another holovid. She says that the head of the Dark Wing Lance mercenaries has apparently decided that it's time to expand, and that is where the mercenary underground has come from. Go take a look at the News Net for some additional information. It seems like the House Of Davion is employing all available resources to combat the mercenary underground, and will continue to do so until every member has been found. It adds that anyone with information will be well rewarded for their efforts. You'd better follow up on Larman's lead and head on over to Quilon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 50 Contract : Siege Campaign Planet : Quilon Maximum Value : 680,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 2 Heavy Mechs - 2 Assault Mechs - 3 Planetary Data : Terrain Type - Lava Temperature - 120 Gravity - 3.4 Mission Objectives : Destroy the enemy base Difficulty : Easy Strategy : This will be the last easy mission in the game. Don't worry about all of the enemy mechs in the mission. With the right weapons, you could destroy the single base in just a few seconds, so just head to the direction the base is on and unload all of your ammunition on it as quickly as you can. Go to the club. Vermin has left another holovid. She says that intelligence agents have learned that the mercenary underground has organized a hit on Zhada. She adds that they've planted bombs at a number of installations, and that the detonator is rumored to be hidden somewhere on the planet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 51 Contract : Objective Raid Planet : Zhada Maximum Value : 682,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 1 Heavy Mechs - 4 Assault Mechs - 4 Planetary Data : Terrain Type - Earth Temperature - 67 Gravity - 1.5 Mission Objectives : Locate and disarm the detonator Difficulty : Moderate Strategy : Quite possible the hardest raid-type mission in the game, but not too hard. If you're lucky, the detonator will be dropped by the first enemy mech you destroy. Try to conserve your ammunition, just in case you need to destroy each and every one of the enemy mechs in this mission. Go to the club. Three people left some holovids. Vermin says that the mercenary underground has definitely been run by the Dark Wing Lance. Apparently, the head of the Dark Wing Lance has been recruiting other mercenaries to do his dirty work. Lana says that she thinks she's onto something bigger than they've ever imagined. She says that if her hunch is correct, the head of the Dark Wing Lance has been under their noses the whole time. Finally, Yerg tells you that you've done real good. He says that as he promised, he'll tell you where the head of the Dark Wing Lance is. He tells you to meet him on the base planet that has a battle arena in the center and he'll set up a meeting between the both of you. Well then, this is the moment you've been waiting for. Prepare your mech for the tough battle ahead against the head of the Dark Wing Lance, and head on over to Jamison. ******************************************************************************* Before the mission starts, Lana contacts you, saying that you've been set up. She says that Yerg has been using you, and that he is the head of the Dark Wing Lance! Yerg then terminates Lana's transmission, and talks to you himself! He tells you that you might think you're smart, but you're not. He says that he's been controlling your destiny from under your very nose. He says that all good things must come to an end, and your end is only moments away... ******************************************************************************* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 52 Contract : Riot Duty Planet : Jamison Maximum Value : 695,000 C-Bills Enemy Units : Light Mechs - 2 Medium Mechs - 1 Heavy Mechs - 4 Assault Mechs - 3 Planetary Data : Terrain Type - Enemy Base Temperature - 26 Gravity - 2.5 Mission Objectives : Destroy Yerg Gantor's mech Difficulty : Very Hard Strategy : This is it, the final mission. As always, 3 enemy mechs will start up the mission, and Yerg will come out to fight with you alone once you've destroyed them all. I suggest that you equip your mech with 6 short ranged homing missile launchers prior to this mission. It should have just enough ammunition to destroy all of the enemy mechs you'll encounter in this mission. Try to conserve your ammunition when fighting the first 3 enemy mechs you encounter. Once Yerg comes out, try to keep your distance while firing at him. He'll be able catch up with you anyway, but keeping your distance from him while you still can enables you to fire some clean shots at him while being free from the return fire of his machine guns. Once he comes near enough, he'll start using his mech's jumpjets to start flying around all over you while blasting away using his machine guns. At this point, you should try to keep moving around, so you'll be able to avoid some damage from his machine guns. It might take you quite some time before you finally take him down, so be patient. Once you deal enough punishment, Yerg's mech explodes, completing the mission and ending the game. " No goal was more important, no cause was more noble, than to restore your family's honor. And there you were... Shot after shot rang out as each weapon blasted away at the rapidly disintegrating mech. Finally, in one great explosion, Gantor's mech collapsed into a smoking heap. Only now can you breath a sigh of relief and rest assured that the Dark Wing Lance's reign of terror has finally been stopped - by you!!! " ******************************************************************************* Congratulations! You've just beaten the game! ******************************************************************************* ------------------------------------------------------------------------------- SPECIAL THANKS/CONTACT INFO ------------------------------------------------------------------------------- http://www.GameFAQs.com - The best gaming site on the web. CJayC - The man who owns and operates GameFAQs. http://www.Cheats.de - Germany's largest cheats community. II Hex II - Gave some information on how the invincibility code works. http://www.GameWinners.com - Provided some info on how to get 1,000,000 extra C-Bills near the beginning of a new game. http://www.FreeWebs.com/RealmOfEnigma - My website, currently under construction. If you wish to put my guide on your website, or if you have any corrections to some information written on my guide, or if you have any suggestions, remarks, or questions about the game, you may send me an e-mail at the address Neo_GameFAQs@Yahoo.com. I only check my e-mail once a week though, so don't expect to receive a reply from me overnight. You may also contact me through the GameFAQs Message Boards, I am usually logged on under the names Arjay Hunter, ArjayHunter, or Access. Copyright 2003 Randy Joseph Mangubat ( End Of File )