_____ _ _ _______ _______ _______ / ___ \ | | | | | __ \ | _____| | __ \ \ \ /_/ | | | | | |__| | | | | |__| | \ \ | | | | | _____/ | |____ | ___/ \ \ | | | | | | | ____| | |\ \ _ \ \ | | | | | | | | | | \ \ / /__\ \ | |___| | | | | |_____ | | \ \ \______/ \______| |_| |_______| |_| \_\ _______ _____ _ _ _______ _______ _______ | _ \ / ___ \ | \ / | | _ \ | _____| | __ \ | | | | | | | | | \ / | | | | | | | | |__| | | |/ / | | | | | \/ | | |/ / | |____ | ___/ | _ \ | | | | | |\ /| | | _ \ | ____| | |\ \ | | | \ | | | | | | \/ | | | | | \ | | | | \ \ | |/ | | |___| | | | | | | |/ | | |_____ | | \ \ |_______/ \_____/ |_| |_| |_______/ |_______| |_| \_\ _ _ _____ _ _ _______ | \ / | / ___ \ | \ | | | _____| | \ / | | | | | | \ | | | |____ | \/ | | |___| | | \ | | |_____ \ | |\ /| | | ___ | | |\ \| | \ \ | | \/ | | | | | | | | \ | _ | | | | | | | | | | | | \ | | \___/ / |_| |_| |_| |_| |_| \_| \_____/ ---------------------------------------------------------------------- Version : 3.2 (Fifteenth version) Platform : SNES (Super Nintendo Entertainment System) Date : 03-15-2003 Author : Solomon warrior Author information: http://www.ffrevelation.net/profiles/solomonwarrior.shtml Instant Messanger : AIM Solomonwarrior E-mail : Solomonwarrior_1st@hotmail.com User name : Solomon warrior Contributor page : http://www.gamefaqs.com/features/recognition/23884.html Game name : Super Bomberman 5 FAQ Title : Super Bomberman 5 FAQ/Walkthrough FAQ Type : General FAQ FAQ location : db.gamefaqs.com/console/snes/file/super_bomberman__a.txt Size : 214KB (219,691 bytes long) ---------------------------------------------------------------------- INDEX 1) Version history 2) Introduction 3) FAQ/Walkthrough - Controls - Item List/ Powerups - Cheat codes - Passwords - Roo-eys information - Battle mode information - Walkthrough (Normal Game) - Super bomberman 5 Gold edition information - Bare bone walkthrough 4) About upgrade 5) Copyright issue 6) Contact information 7) Credits ---------------------------------------------------------------------- 1) Version history Version: 1.0 [12-7-2002] - First FAQ. - Walkthrough for Zone 1 is 100% complete. - Map for every stage. - Basic controls. - Item list/ Powerups. Version: 1.1 [12-8-2002] - Second FAQ. - Reformat my FAQ. - Walkthrough for Zone 2 is 100% complete. - Note for Zone 1 is 100% complete. - Note for Zone 2 is 100% complete. Version: 2.0 [12-9-2002] - Third FAQ. - Walkthrough for Zone 3 is 100% complete. - Note for Zone 3 is 100 complete. - Add previous area. - Add next area. - Previous area for Zone 1 is 100% complete. - Previous area for Zone 2 is 100% complete. - Previous area for Zone 3 is 100% complete. - Next area for Zone 1 is 100% complete. - Next area for Zone 2 is 100% complete. - Next area for Zone 3 is 100% complete. - Enemies for Zone 1 is 100% complete. - Enemies for Zone 2 is 100% complete. - Enemies for Zone 3 is 100% complete. - Enemies for Zone 1 is 100% complete. - Map for Zone 1 is 100% complete. - Map for Zone 1 is 100% complete. - Map for Zone 1 is 100% complete. - Start walkthrough for Zone 4. - Add some cheat codes. Version: 2.1 [12-10-2002] - Fourth FAQ. - Walkthrough for Zone 4 is 100% complete. - Previous area for Zone 4 is 100 % complete. - Next area for Zone 4 is 100% complete. - Enemies for Zone 4 is 100% complete. - Map for Zone 1 is 100 % complete. - Map for Zone 2 is 100 % complete. - Map for Zone 3 is 100 % complete. - Map for Zone 4 is 100 % complete. - Start walkthrough for Zone 5A. - Start walkthrough for Zone 5B. - Password section added. Version: 2.2 [12-11-2002] - Fifth FAQ. - Battle mode information. - Next area for Zone 5 is 100% complete. - More information added. - Previous area for Zone 5 is 100 % complete. - Password added. - Battle mode information is 90 % complete. - Battle mode map is 100 % complete. Version: 2.3 [12-11-2002] - Sixth FAQ. - Enemies for Zone 5 is 15 % complete. - Note for Zone 5 is 15 % complete. - Map for Zone 5 is 10 % complete. Version: 2.4 [12-12-2002] - Seventh FAQ. - Enemies for Zone 5 is 70 % complete. - Note for Zone 5 is 70 % complete. - Map for Zone 5 is 70 % complete. Version: 2.5 [12-13-2002] - Eightth FAQ. - Enemies for Zone 5 is 100 % complete. - Note for Zone 5 is 100 % complete. - Map for Zone 5 is 100 % complete. Version: 2.6 [12-14-2002] - Nineth FAQ. - Add Super Bomberman 5 Gold edition information. Version: 2.7 [12-17-2002] - Tenth FAQ. - Add Super Bomberman 5 Gold edition information. Version: 2.8 [12-18-2002] - Eleventh FAQ. - Cover some mistakes. Version: 2.9 [12-31-2002] - twelveth FAQ. - Add some information. Version: 3.0 [10:17 AM Tuesday, February 04, 2003] [177KB] - thirteenth FAQ. - Add bare bone walkthrough. - walkthrough for zone 1 is completed. Version: 3.1 [2:36 AM Thursday, February 06, 2003] [214KB] - Fourthteenth FAQ. - walkthrough for zone 2 is completed. - walkthrough for zone 3 is completed. - walkthrough for zone 4 is completed. - walkthrough for zone 5 is completed. Version: 3.2 [2.36 AM Friday, Mac 14, 2003] [214KB] - Add spike bomb information. ---------------------------------------------------------------------- 2)Introduction I made this guide is to help you to beat the game easily. You can only get this FAQ at www.gamefaqs.com. Sometimes, I received some e-mail. They asked me to give them ZSNES emulator and rom. My advise to you is DON'T ever send that kind of e-mail again. you should find what you want by yourself. Besides, giving rom to you is illegal. It is fully copyrighted . ---------------------------------------------------------------------- 3) FAQ/Walkthrough *-*-*-*-*-*-*-*-* | CONTROLS | *-*-*-*-*-*-*-*-* UP = Move up or push bomb. DOWN = Move down or push bomb. LEFT = Move left or push bomb. RIGHT = Move right or push bomb. A button = Pick up bomb on the ground and throw it away. B button = explode bomb [If you have remote bomb]. X button = Do nothing. Y button = Throw bomb, Rabbit's move. L button = Do nothing. R button = Do nothing. ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-*-*-*-*-* | ITEM LIST / POWERUPS | *-*-*-*-*-*-*-*-*-*-*-*-* Bomb = Let you to put 1 extra bomb. Bomb Walker = Let you walk through bombs. Hyper Fire = Greatly increase range of your bombs. Fire = Increase range of your bomb. Kick = Let you kick bombs away by pressing Y. Heart = You will not die when you were attack or bomb for 1 time. Roller skate = Increase your speed. Iron hand = Let you to pick up bombs. Wall Walker = Let you to walk through walls. Invincible vest = You will become invincible for a while. Gloves = Let you to punch. Skull = Bad effects to your Bomberman. Mine = Mine will become invincible after you put it on the ground. Remote Bomb = Press B when you want your bomb to explode. Spike Bomb = Well, this power up can destroy multiples walls per bomb, i. e., if your bomb power is 5 squares, with the Spike Bomb you will be able to destroy 5 walls in any direction with only one bomb, counting from the bomb position. It also hits any enemies even if the bomb is behind one or more walls. Seeking Bomb = This bomb will follow your enemy. Food = Give you points. Clock = Stop all the enemies for a while. ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-*-* | CHEAT CODES | *-*-*-*-*-*-*-*-*-* ================================================================== MISC CODES ================================================================== Infinite Time : 7E0E1D3B Infinite Lives: 7E1D2309 ============================= ============================== PLAYER 1 CODES PLAYER 2 CODES ============================= ============================== 7E4EBD63:Infinite Bombs 7E4EBE63:Infinite Bombs 7E17CA63:Max Bomb Power 7E17CB63:Max Bomb Power 7E15A205:Invulnerable 7E15A305:Invulnerable 7E166209:Unlimited energy 7E166309:Unlimited energy 7E167A80:Bomb/Wall Jump 7E167B80:Bomb/Wall Jump 7E15EA03:Super Speed 7E15EB03:Super Speed 7E15EA08:Max Speed 7E15EB08:Max Speed 7E4ED5XX:Bomb Type 7E4ED6XX:Bomb Type 00-Normal 00-Normal 05-Remote 05-Remote 14-Spike 14-Spike 40-Seeking 40-Seeking A0-Mine A0-mine FC-Spike + Seeking + Strong FC-Spike + Seeking + Strong FF-Remote + strong FF-Remote + strong ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-*-*-* | PASSWORD | *-*-*-*-*-*-*-*-*-*-* 5656= Start story mode with 9 lives. 0110= Changes all boulders to powerups. 1999= See Good ending. 2657= Start with a lots of power-ups. 0803= See bad ending. 4622= Everyone stay in the center of the map in battle mode. 3879= Fight all bosses. 1103= power-ups (maybe). 0413= Battle mode code. 0926= Battle mode code. ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-*-*-*-* | ROO-EYS INFORMATION | *-*-*-*-*-*-*-*-*-*-*-* ======================= Keroo-ey ======================= - His special ability is kick bomb. Author's comment: I do not like this roo-ey because we can get this ability by getting powerups. ======================= Gyaroo-ey ======================= - Her special ability is kick boulders. Author's comment: This roo-ey is great. You can kick boulders and block your opponent's road and then kill them. ======================= Haneroo-ey ======================= - His special abilty is jump across wall or bomb. Author's comment: This roo-ey is one of my favourite. You can jump through boulders, Wall, hole, bomb..... to escape from the stronger enemies. ======================= Magicaroo-ey ======================= - His special ability is put multi bombs at a time. Author's comment: This roo-ey is one of my favourite also. You can kill all the enemies easily by using this roo-ey's ability. But, You will get killed by your bomb to if you are careless. ======================= Maroo-ey ======================= - His special ability is rolling on the floor with hi speed. Author's comment: This roo-ey is useless because it can only rollong on the floor. ======================= Naguroo-ey ======================= - His special ability is punch and stop opponent for a while. Author's comment: This roo-ey always get killed when you try to punch your opponents. I give him 7 star. ======================= Waroo-ey ======================= - Only evil character can ride this roo-ey. Author's comment: No comment. ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-*-*-*-*-*-* | BATTLE GAME INFORMATION | *-*-*-*-*-*-*-*-*-*-*-*-*-* There are 3 options in Battle mode. - Battle Royal mode. - Maniac mode. - Config mode. ====================================================================== BATTLE ROYAL MODE ====================================================================== ================= MATCH SELECTION ================= You can change the setting by Direction pad. -------------------- | SINGLE MATCH | | | | TAG MATCH | -------------------- ======================== PARTICIPANTS SETTING ======================== The chart show the default setting of the game. You may change it by Direction pad. --------------------- | 1Player MAN | | | | 2Player MAN | | | | 3Player COM | | | | 4Player COM | | | | 5Player COM | --------------------- ======================= CHARACTER SELECTION ======================= All the Alpha stands for the characters in this mode. J is a secret character and you will be able to choose him if your normal game's save file reached 100%. ---------------------- | ______________ | | |__|__|__|__|__| | | | | | | | | 1p 2p | | [A] [B] C D E | | | | F G H I J | ---------------------- ===================== RULES SETTING ===================== You can set comlevel to weak, normal or strong. You can set battle to 1, 2, 3, 4, 5. You can set time to 1:00, 2:00, 3:00, 4:00, 5:00, Unlimited You can set sudden death to random, on, off. You can set missile bomb to random, on, off. You can set bowling bomber to on, off.(single match only) ---------------------- | COMLEVEL WEAK | | | | BATTLE 3 | | | | TIME 2:00 | | | | SUDDEN DEATH RANDOM| | | | MISSILE BOMB SUPER | | | | BOWLING BOMBER ON | ---------------------- ====================== TEAM SETTING ====================== Now, you must devide the players into 2 teams ---------------------- | ______________ | | |__|__|__|__|__| | | | | V S | | ______________ | | |__|__|__|__|__| | | | ---------------------- ======================= MAP SELECTION ======================= Finally, select a map that you wish to play.[There are 10 maps in this mode] ===================================================================== BATTLE MODE MAPS ===================================================================== ================ MAP 1 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 2 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 v<<<<<<<<<<<<<<<< 00 Z = Player 3 [start] 00 00 v00 00 00 00 ^00 00 V = Player 4 [start] 00 v W ^ 00 W = Player 5 [start] 00 00 v00 00 00 00 ^00 00 00 = Wall/ river/ brick/ mud 00 v ^ 00 v = Arrow tiles 00 00 v00 00 00 00 ^00 00 << = Arrow tiles 00 >>>>>>>>>>>>>>>>^ 00 >> = Arrow tiles 00 00 00 00 00 00 00 00 ^ = Arrow tiles 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 3 ================ 000000000000000000000000000000 Legends: 00X | | Z00 X = Player 1 [start] 00 00 00 00 TT TT 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00--TT 00 00 TT TT 00 00 V = Player 4 [start] 00 W | | 00 W = Player 5 [start] 00--TT TT--TT TT TT TT--00 00 = Wall/ river/ brick/ mud 00 | | 00 TT = Tree 00 00 TT--TT 00 00 TT--00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 4 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 Note: you can only see a small part of the map. ---------------------------------------------------------------------- ================ MAP 5 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 6 ================ 000000000000HHHHHH000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 OO 00 Z = Player 3 [start] 00 II II 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 II II 00OO00 II II 00 00 = Wall/ river/ brick/ mud 00 00 HH = Snow ball 00 00 00 00 00 II II 00 II = Igloo 00 OO 00 OO = collapse floor 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 7 ================ 000000000000000000000000000000 Legends: 00X AA Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 BB BB 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 BB W BB 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 BB BB 00 AA = Arrow with circle 00 00 00 00 00 00 00 00 BB = Arrow 00 BB BB 00 00 00 00 00 00 00 00 00 00V AA Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 8 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 CC------- 00 Z = Player 3 [start] 00 00 00 00 00 |00 00 00 V = Player 4 [start] 00 W | 00 W = Player 5 [start] 00 00 00 00 00 |00 00 00 00 = Wall/ river/ brick/ mud 00 | 00 CC = Car 00 00 00 |00 00 |00 00 00 | = railway 00 -------- 00 -- = railway 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 9 ================ 000000000000000000000000000000 Legends: 00X || Z00 X = Player 1 [start] 00 00 00AA00 00 00 00 00 Y = Player 2 [start] 00 || 00 Z = Player 3 [start] 00 00 00 00AA00 00 00 00 V = Player 4 [start] 00 W AA--00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00--AA 00 || = moving range 00 00 00 00||00 00 00 00 -- = moving range 00 AA 00 AA = moving wall 00 00 00 00 00AA00 00 00 00V || Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 10 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ====================================================================== MANIAC MODE ====================================================================== In maniac mode, you can set almost everything to the battle. ======================== PARTICIPANTS SETTING ======================== The chart show the default setting of the game. You may change it by Direction pad. --------------------- | 1Player MAN | | | | 2Player MAN | | | | 3Player COM | | | | 4Player COM | | | | 5Player COM | --------------------- ======================= CHARACTER SELECTION ======================= All the Alpha stands for the characters in this mode. J is a secret character and you will be able to choose him if your normal game's save file reached 100%. ---------------------- | ______________ | | |__|__|__|__|__| | | | | | | | | 1p 2p | | [A] [B] C D E | | | | F G H I J | ---------------------- =================== SPECIAL SETTING =================== ---------------------- | | | ITEM SELECT | | | | HANDICAP | | | | BATTLE START | | | ---------------------- ======================= ITEM SELECT ======================= There are 15 kinds of items on the screen. You can choose 60 items in a match. You can choose each items for 9 times. ---------------------- | _ _ _ | | |_|X0 |_|X0 |_|X0 | | |_|X0 |_|X0 |_|X0 | | |_|X0 |_|X0 |_|X0 | | |_|X0 |_|X0 |_|X0 | | |_|X0 |_|X0 |_|X0 | | | | LEFT60 EXIT | ---------------------- ======================== HANDICAP ======================== You can set handicap from 1 to 5. --------------------- | 1Player 1 | | | | 2Player 1 | | | | 3Player 1 | | | | 4Player 1 | | | | 5Player 1 | | | | EXIT | --------------------- ======================= MAP SELECTION ======================= Finally, select a map that you wish to play.[There are 10 maps in this mode] ===================================================================== BATTLE MODE MAPS ===================================================================== ================ MAP 1 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 2 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 v<<<<<<<<<<<<<<<< 00 Z = Player 3 [start] 00 00 v00 00 00 00 ^00 00 V = Player 4 [start] 00 v W ^ 00 W = Player 5 [start] 00 00 v00 00 00 00 ^00 00 00 = Wall/ river/ brick/ mud 00 v ^ 00 v = Arrow tiles 00 00 v00 00 00 00 ^00 00 << = Arrow tiles 00 >>>>>>>>>>>>>>>>^ 00 >> = Arrow tiles 00 00 00 00 00 00 00 00 ^ = Arrow tiles 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 3 ================ 000000000000000000000000000000 Legends: 00X | | Z00 X = Player 1 [start] 00 00 00 00 TT TT 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00--TT 00 00 TT TT 00 00 V = Player 4 [start] 00 W | | 00 W = Player 5 [start] 00--TT TT--TT TT TT TT--00 00 = Wall/ river/ brick/ mud 00 | | 00 TT = Tree 00 00 TT--TT 00 00 TT--00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 4 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 Note: you can only see a small part of the map. ---------------------------------------------------------------------- ================ MAP 5 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 6 ================ 000000000000HHHHHH000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 OO 00 Z = Player 3 [start] 00 II II 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 II II 00OO00 II II 00 00 = Wall/ river/ brick/ mud 00 00 HH = Snow ball 00 00 00 00 00 II II 00 II = Igloo 00 OO 00 OO = collapse floor 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 7 ================ 000000000000000000000000000000 Legends: 00X AA Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 BB BB 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 BB W BB 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 BB BB 00 AA = Arrow with circle 00 00 00 00 00 00 00 00 BB = Arrow 00 BB BB 00 00 00 00 00 00 00 00 00 00V AA Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 8 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 CC------- 00 Z = Player 3 [start] 00 00 00 00 00 |00 00 00 V = Player 4 [start] 00 W | 00 W = Player 5 [start] 00 00 00 00 00 |00 00 00 00 = Wall/ river/ brick/ mud 00 | 00 CC = Car 00 00 00 |00 00 |00 00 00 | = railway 00 -------- 00 -- = railway 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 9 ================ 000000000000000000000000000000 Legends: 00X || Z00 X = Player 1 [start] 00 00 00AA00 00 00 00 00 Y = Player 2 [start] 00 || 00 Z = Player 3 [start] 00 00 00 00AA00 00 00 00 V = Player 4 [start] 00 W AA--00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00--AA 00 || = moving range 00 00 00 00||00 00 00 00 -- = moving range 00 AA 00 AA = moving wall 00 00 00 00 00AA00 00 00 00V || Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 10 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ====================================================================== CONFIG MODE ====================================================================== In this mode, you can create a new bomberman. ======================== SPECIAL SETTING ======================== -------------------- | CONFIG CREATION | | | | BATTLE START | -------------------- ========================= BODY SETTING ========================= You can set bomberman's color here. --------------------- | ___________ | | |__|__|__|__| | | __ | | CHARACTER <|__|> | | _____ | | COLOR <|_____|> | | | | NEXT | --------------------- ========================= ABILITY SETTING ========================= Set ability of the bomberman which you had just created. ---------------------- | NAME BOMBER | | | |STANDARD ABILITY | | _ _ _ | | |_|X1 |_|X2 |_|X1 | | ___ | |EXTRA ABILITY <|_|_|> | | | |SAVE POINTS NEEDED 09 | | | | EXIT MAX POINT 12| ---------------------- ============================= BATTLE START ============================= After you had set everything, the battle will begin. ===================================================================== BATTLE MODE MAPS ===================================================================== ================ MAP 1 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 2 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 v<<<<<<<<<<<<<<<< 00 Z = Player 3 [start] 00 00 v00 00 00 00 ^00 00 V = Player 4 [start] 00 v W ^ 00 W = Player 5 [start] 00 00 v00 00 00 00 ^00 00 00 = Wall/ river/ brick/ mud 00 v ^ 00 v = Arrow tiles 00 00 v00 00 00 00 ^00 00 << = Arrow tiles 00 >>>>>>>>>>>>>>>>^ 00 >> = Arrow tiles 00 00 00 00 00 00 00 00 ^ = Arrow tiles 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 3 ================ 000000000000000000000000000000 Legends: 00X | | Z00 X = Player 1 [start] 00 00 00 00 TT TT 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00--TT 00 00 TT TT 00 00 V = Player 4 [start] 00 W | | 00 W = Player 5 [start] 00--TT TT--TT TT TT TT--00 00 = Wall/ river/ brick/ mud 00 | | 00 TT = Tree 00 00 TT--TT 00 00 TT--00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 4 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 Note: you can only see a small part of the map. ---------------------------------------------------------------------- ================ MAP 5 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 6 ================ 000000000000HHHHHH000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 OO 00 Z = Player 3 [start] 00 II II 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 II II 00OO00 II II 00 00 = Wall/ river/ brick/ mud 00 00 HH = Snow ball 00 00 00 00 00 II II 00 II = Igloo 00 OO 00 OO = collapse floor 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 7 ================ 000000000000000000000000000000 Legends: 00X AA Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 BB BB 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 BB W BB 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 BB BB 00 AA = Arrow with circle 00 00 00 00 00 00 00 00 BB = Arrow 00 BB BB 00 00 00 00 00 00 00 00 00 00V AA Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 8 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 CC------- 00 Z = Player 3 [start] 00 00 00 00 00 |00 00 00 V = Player 4 [start] 00 W | 00 W = Player 5 [start] 00 00 00 00 00 |00 00 00 00 = Wall/ river/ brick/ mud 00 | 00 CC = Car 00 00 00 |00 00 |00 00 00 | = railway 00 -------- 00 -- = railway 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 9 ================ 000000000000000000000000000000 Legends: 00X || Z00 X = Player 1 [start] 00 00 00AA00 00 00 00 00 Y = Player 2 [start] 00 || 00 Z = Player 3 [start] 00 00 00 00AA00 00 00 00 V = Player 4 [start] 00 W AA--00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00--AA 00 || = moving range 00 00 00 00||00 00 00 00 -- = moving range 00 AA 00 AA = moving wall 00 00 00 00 00AA00 00 00 00V || Z00 000000000000000000000000000000 ---------------------------------------------------------------------- ================ MAP 10 ================ 000000000000000000000000000000 Legends: 00X Z00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 Z = Player 3 [start] 00 00 00 00 00 00 00 00 V = Player 4 [start] 00 W 00 W = Player 5 [start] 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00V Z00 000000000000000000000000000000 ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-*-*-*-* | OPTION INFORMATION | *-*-*-*-*-*-*-*-*-*-*-* --------------------- | PASSWORD | | | | SOUND STEREO/MONO | | | | SOUND TEST | --------------------- PASSWORD = Put password there. SOUND = Swith it to stereo or mono SOUND TEST = Test all the sound in the game here. ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-*-*-*-*-*-* | NORMAL GAME INFORMATION | *-*-*-*-*-*-*-*-*-*-*-*-*-* --------------------- | NEW GAME | | | | CONTINUE | | | | DELETE SAVE FILE | | | --------------------- New Game = Start a game with a new save file Continue = Continue your game Delete save file = Delete the old save file ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-* | WALKTHROUGH | *-*-*-*-*-*-*-*-* -This walkthrough is for normal game- ----------------------------------------------------------------------------- ============================================================= = _______ _____ _ _ _______ __ = = |_____ | / ___ \ | \ | | | ______| / | = = / / | | | | | \ | | | | /_ | = = / / | | | | | | \ | | | |___ | | = = / / | | | | | |\ \| | | ___| | | = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ __| |__ = = |_______| \_____/ |_| \_| |_______| |_______| = ============================================================= ----------------------------------------------------------------------------- Area : Zone 1 - 01 Enemies : Helicopter X 4 Previous area [posible] : 1 - 02 Next area [posible] : 1 - 02 1 - 05 1 - 07 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 *1 00 *1 = Access to area 1 - 05 00 00 00 00 00 00 00 00 *2 = Access to area 1 - 02 00 *2 *3 00 *3 = Access to area 1 - 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note : This is the beginning of the game. Kill all the enemy and go to the next stage. ---------------------------------------------------------------------- Area : Zone 1 - 02 Enemy : Helicopter X 4 Previous area [posible] : 1 - 01 Next area [posible] : 1 - 01 1 - 03 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 *1 *2 00 *1 = Access to area 1 - 03 00 000000 00 00 000000 00 *2 = Access to area 1 - 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: This is a simple stage like area 1 - 01. Just kill 4 helicopter with your bombs. ---------------------------------------------------------------------- Area : Zone 1 - 03 Enemies : Bomber X 5 Previous area [posible] : 1 - 02 Next area [posible] : 1 - 04 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 * = Teleport spot 00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 1 - 04 00 00 000000*1000000 00 00 00 00 00 00 00 000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: A Bomber can put their bomb on the ground to kill you.Try not to stand close to them. ---------------------------------------------------------------------- Area : Zone 1 - 04 Enemies : Tank X 2 Previous area [posible] : 1 - 03 1 - 05 1 - 06 Next area [posible] : 1 - 06 1 - 09 Map 000000000000000000000000000000 Legends: 00X 00 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 * = Teleport spot 000000 00 00 00 00 000000 00 = Wall/ river/ brick/ mud 00 *1 00 *1 = Access to area 1 - 06 00 00 00 000000 00 00 00 *2 = Access to area 1 - 09 00 *2 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: The tank is strong. You must bomb it for three times to destroy it. Also, watch out for their fire cannon weapon which has 3 range and fire cannon can pass though wall. Just try to stay away from them and you will be able to kill them. ---------------------------------------------------------------------- Area : Zone 1 - 05 Enemies : Slime X 6 Previous area [posible] : 1 - 01 Next area [posible] : 1 - 04 1 - 06 1 - 08 Map 000000000000000000000000000000 Legends: 00X 00 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 1 - 04 00 00*100 00*200 00*300 00 *2 = Access to area 1 - 06 00 00 *3 = Access to area 1 - 08 00 00 00 00 00 00 00 00 00 00 0000000000 00 00 00 00 00 00 00 000000000000000000000000000000 Note: The slime has invincibility skill, it can hide itself when you try to bomb it. Just wait for them to show themself before you bomb them. ---------------------------------------------------------------------- Area : Zone 1 - 06 Enemies : Slime X 3, Bomber X 3 Previous area [posible] : 1 - 04 1 - 05 1 - 08 Next area [posible] : 1 - 04 1 - 08 1 - 10 1 - 12 Map 000000000000000000000000000000 Legends: 00X 00 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 *1 *2 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 *1 = Access to area 1 - 04 00 00 00 00 00 00 00 00 *2 = Access to area 1 - 08 00 00 *3 = Access to area 1 - 10 00 00 00 00 00 00 00 00 *4 = Access to area 1 - 12 00 00 *3 *4 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: This stage is challenging.The best strategy is wait for them to come and get you. When they come close, to you, hehehe...,put a bomb and ran away. ---------------------------------------------------------------------- Area : Zone 1 - 07 Enemies : Bomb eater X 2 Previous area [posible] : 1 - 01 Next area [posible] : 1 - 08 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 00 * = Teleport spot 00 00 00 00 000000000 00 00 = Wall/ river/ brick/ mud 00 *1 00 *1 = Access to area 1 - 08 00 00 00 00 00 00 00 00 00 00 00 00 0000000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Those monsters are tricky. They will eat away your BOMB. What you can do is put a bomb near them and ran away as far as you could or you will be the monster's food. ---------------------------------------------------------------------- Area : Zone 1 - 08 Enemies : Coin X 2, Bomb eater X 1 Previous area [posible] : 1 - 05 1 - 06 1 - 07 1 - 14 Next area [posible] : 1 - 06 1 - 12 1 - 13 1 - 14 1 - 15 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 000000 000000 000000 00 Y = Player 2 [Start] 00 *1 *2 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 *3 00 *1 = Access to area 1 - 06 00 00 00 00 00 00 00 00 *2 = Access to area 1 - 14 00 *4 *5 00 *3 = Access to area 1 - 13 00 00 00 00 00 00 00 00 *4 = Access to area 1 - 12 00 00 *5 = Access to area 1 - 15 00 000000 000000 000000 00 00 00 000000000000000000000000000000 Note: Simple stage. Just kill all of them and access to the other area that you wished to go. ---------------------------------------------------------------------- Area : Zone 1 - 09 Enemies : Knight X 2 Previous area [posible] : 1 - 04 1 - 09 1 - 10 Next area [posible] : 1 - 10 1 - 11 1 - BOSS-A Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 1 - 11 00 00*100 00*200 00*300 00 *2 = Access to area 1 - BOSS-A 00 00 00 *3 = Access to area 1 - 10 00 00 00 00 000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Watch out for knight. They will run towards you when they saw you in front of their face. Just try to block them when they run towards you with your bomb and kill them with 4 bombs. ---------------------------------------------------------------------- Area : Zone 1 - 10 Enemies : Slime X 3, Bomb eater X 3 Previous area [posible] : 1 - 06 1 - 09 Next area [posible] : 1 - 09 1 - BOSS-B Map 000000000000000000000000000000 Legends: 00X 00 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00*1 *200 00 *1 = Access to area 1 - 09 00 00 00 00 00 00 00 00 *2 = Access to area 1 - BOSS-B 00 00 00 00 00 000000 00 00 00 0000 00 00 000000 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Kill all the Bomb eaters first, then kill all the slimes. ---------------------------------------------------------------------- Area : 1 - 11 Enemies : Knight X 2, Slime X 2 Previous area [posible] : 1 - 09 Next area [posible] : 1 - 09 1 - BOSS-A 1 - BOSS-D Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 *100 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 *1 = Access to area 1 - 09 00 00 00 00 00 00*200 00 *2 = Access to area 1 - BOSS-A 00 00 00 *3 = Access to area 1 - BOSS-D 00 00 00 00 00 00 00 00 00 *300 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Again, block the knight with your bomb. I recommend you to kill the knights first because slime will not chase you and the knights will. ---------------------------------------------------------------------- Area : 1 - 12 Enemies : Top X 5 Previous area [posible] : 1 - 06 1 - 08 1 - 13 Next area [posible] : 1 - 13 1 - BOSS-B Map 000000000000000000000000000000 Legends: 00X 00 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 0000 *1 = Access to area 1 - BOSS-B 00*100 00 00 00 00 00*200 *2 = Access to area 1 - 13 0000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Top can walk through walls but that should not be a problem to you. They will not chase you. They just fooling around. One thing, you need to bomb them twise to kill them. ---------------------------------------------------------------------- Area : 1 - 13 Enemies : Top X 5 Previous area [posible] : 1 - 08 1 - 12 Next area [posible] : 1 - 12 1 - BOSS-C Map 000000000000000000000000000000 Legends: 00X 00 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 * = Teleport spot 00 00 00*100 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 1 - 12 00 00 00 00 00 00 00 00 *2 = Access to area 1 - BOSS-C 00 00 00 00 00 00 00 00*200 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Same as area 1 - 13. Kill the top by your bombs and take all the powerups. ---------------------------------------------------------------------- Area : 1 - 14 Enemies : Top X 3 Previous area [posible] : 1 - 08 Next area [posible] : 1 - 08 1 - 15 Map 000000000000000000000000000000 Legends: 00X 00 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 1 - 08 00 00 00 00 00 00 00 00 *2 = Access to area 1 - 15 00 00 00 00 00 00 00 00 000000 00 *1 *2 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: This area is very easy. Just kill the tops. ---------------------------------------------------------------------- Area : 1 - 15 Enemies : Top X 4 Previous area [posible] : 1 - 08 1 - 14 Next area [posible] : 1 - BOSS-C Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 *1 00 * = Teleport spot 00 00 000000 000000 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 1 - BOSS-C 00 0000000000 0000000000 00 00 00 00 00 000000 000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: This area is very easy. Just kill the tops. ---------------------------------------------------------------------- Area : BOSS-A Enemies : BOSS Previous area [posible] : 1 - 09 1 - 11 Next area [posible] : 2 - 01 2 - 05 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 *1 *2 00 *1 = Access to area 2 - 01 00 00 00 00 00 00 00 00 *2 = Access to area 2 - 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Watch out for mines!! The boss will put mines on the floor and they are invincible. If you step on a mine, it will explode in 1 seconds. So, run for your life if you noticed that you had step on a mone. The boss will also take away all the powerups. Try to avoid it to take the powerups away or you will be in troubles. ---------------------------------------------------------------------- Area : BOSS-B Enemies : BOSS Previous area [posible] : 1 - 10 1 - 12 Next area [posible] : 2 - 09 2 - 12 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 *1 *2 00 *1 = Access to area 2 - 09 00 00 00 00 00 00 00 00 *2 = Access to area 2 - 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Watch out for mines!! The boss will put mines on the floor and they are invincible. If you step on a mine, it will explode in 1 seconds. So, run for your life if you noticed that you had step on a mone. The boss will also take away all the powerups. Try to avoid it to take the powerups away or you will be in troubles. ---------------------------------------------------------------------- Area : BOSS-C Enemies : BOSS Previous area [posible] : 1 - 13 1 - 15 Next area [posible] : 2 - 12 Map 1 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 *1 00 *1 = Access to area 2 - 12 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Watch out for mines!! The boss will put mines on the floor and they are invincible. If you step on a mine, it will explode in 1 seconds. So, run for your life if you noticed that you had step on a mone. The boss will also take away all the powerups. Try to avoid it to take the powerups away or you will be in troubles. ---------------------------------------------------------------------- Area : BOSS-D Enemies : BOSS X 2 Previous area [posible] : 1 - 11 Next area [posible] : 2 - 02 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 *1 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 2 - 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Two Boss with guns? This is crazy. Don't even try to stay on a same row with them or pay the price. They will also take away your powerups. ----------------------------------------------------------------------------- ============================================================= = _______ _____ _ _ _______ ________ = = |_____ | / ___ \ | \ | | | ______| |______ | = = / / | | | | | \ | | | | | | = = / / | | | | | | \ | | | |___ ______| | = = / / | | | | | |\ \| | | ___| | ______| = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ | |______ = = |_______| \_____/ |_| \_| |_______| |________| = ============================================================= ----------------------------------------------------------------------------- Area : Zone 2 - 01 Enemies : Stone X 2, Magnet X 2 Previous area [posible] : BOSS-A Next area [posible] : 2 - 02 2 - 03 Map 000000000000000000000000000000 Legends: 00X 000000 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 && 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 ++ && 00 *1 = Access to area 2 - 02 00 00 00 00 00 00 000000 *2 = Access to area 2 - 03 00 && 0000 ++ = Bomb awareness 000000 00 00 00 00 000000 && = Time bomb 0000 && 00 000000 00*100 00*200 00 00 00 000000 00 000000000000000000000000000000 Note: You must kill stone with 2 bomb. A magnet will suck you and when you touch him, you die. ---------------------------------------------------------------------- Area : 2 - 02 Enemies : Stone X 2, Magnet X 3 Previous area [posible] : BOSS-D 2 - 01 Next area [posible] : 2 - 04 2 - 07 Map 000000000000000000000000000000 Legends: 00X 000000 Y00 X = Player 1 [start] 00 00 00 000000 00 00 00 Y = Player 2 [Start] 00 000000 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 ++ && && && ++ 00 *1 = Access to area 2 - 04 00 00 00 00 00 00 00 00 *2 = Access to area 2 - 07 00 ++ *1&&*2 ++ 00 ++ = Bomb awareness 00 00 00 00 00 00 00 00 && = Time bomb 00 000000 00 00 00 00 000000 00 00 00 00 000000 00 000000000000000000000000000000 Note: You must kill stone with 2 bomb. A magnet will suck you and when you touch him, you die. ---------------------------------------------------------------------- Area : 2 - 03 Enemies : Stone X 3, Magnet X 2 Previous area [posible] : 2 - 01 2 - 05 Next area [posible] : 2 - 07 Map 000000000000000000000000000000 Legends: 00X ++ ++ Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 && && 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00000000 ++ ++ 00000000 *1 = Access to area 2 - 07 0000000000 00 00 0000000000 ++ = Bomb awareness 00000000 ++ ++ 00000000 && = Time bomb 00 00 00 00*100 00 00 00 00 ++ && 00 00 00 00 00 00 00 00 00 00 ++ && ++ 00 000000000000000000000000000000 Note: You must kill stone with 2 bomb. A magnet will suck you and when you touch him, you die. ---------------------------------------------------------------------- Area : 2 - 04 Enemies : Lightning robot X 3, Magnet X 3 Previous area [posible] : 2 - 02 Next area [posible] : BOSS-E Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 && && && 00 *1 = Access to area BOSS-E 00 00 00 00 00 00 00 00 ++ = Bomb awareness 00 ++ ++ 00 && = Time bomb 00 00 00 00++00 00 00 00 0000000000 0000000000 0000000000 00 00 0000000000 0000000000 *1 0000000000 000000000000000000000000000000 Note: Lightning robot will attack you with lightning shock. His attack is range 1 but it can attack 4 direction from lightning robot. A magnet will suck you and when you touch him, you die. ---------------------------------------------------------------------- Area : 2 - 05 Enemies : Bomb X 3 Previous area [posible] : BOSS-A Next area [posible] : 2 - 03 2 - 06 Map 000000000000000000000000000000 Legends: 00X 00000000 Y00 X = Player 1 [start] 00 00 00 00*100*200 00 00 Y = Player 2 [Start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 2 - 03 00 00 00 00 00 00 00 00 *2 = Access to area 2 - 06 00 00 :: = Bomb station 00 00 00 00 00 000000 00 | = Fire line 00 -----------------000000 00 - = Fire line 00 |00 00 00 00 00::00 00 00 -------------------- 00 000000000000000000000000000000 Note: You must bomb bomn for 2 times to destroy it. Bomb will also run faster if you bomb it once. ---------------------------------------------------------------------- Area : 2 - 06 Enemies : Bomb X 1, Fire jet X 2 Previous area [posible] : 2 - 05 2 - 09 2 - 10 Next area [posible] : 2 - 07 2 - 08 2 - 10 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [Start] 00 --------- 00 * = Teleport spot 00 00 |00 00 |00 00 00 00 00 = Wall/ river/ brick/ mud 00 | | 00 *1 = Access to area 2 - 10 00 00 |00 000000*100 00 00 *2 = Access to area 2 - 08 00 | 000000 00 *3 = Access to area 2 - 07 00 00 |00 00::00 00 00 00 :: = Bomb station 00 -------- *2 00 | = Fire line 00 00 00*300 00 00 00 00 - = Fire line 00 00 000000000000000000000000000000 Note: You must bomb bomn for 2 times to destroy it. Bomb will also run faster if you bomb it once. Fire jet has a fire gun with 3 range. ---------------------------------------------------------------------- Area : 2 - 07 Enemies : Lightning robot X 3, Bomb X 2 Previous area [posible] : 2 - 02 2 - 03 2 - 06 2 - 08 Next area [posible] : 2 - 08 BOSS-E Map 000000000000000000000000000000 Legends: 00X 000000 Y00 X = Player 1 [start] 00 00 00 000000 00 00 00 Y = Player 2 [Start] 00 00::00----- 00 * = Teleport spot 00 00 00 00 |00 00 |00 00 00 = Wall/ river/ brick/ mud 00 | | 00 *1 = Access to area BOSS-E 000000 00 00 |00 00 |00 00 *2 = Access to area 2 - 08 0000 ---- | 00 :: = Bomb station 000000 00 00 00 |00 | 00 00 | = Fire line 0000 ---- | 00 - = Fire line 000000 00*100 |00*200 | 00 00 0000 -------- 00 000000000000000000000000000000 Note: Lightning robot will attack you with lightning shock. His attack is range 1 but it can attack 4 direction from lightning robot. You must bomb bomn for 2 times to destroy it. Bomb will also run faster if you bomb it once. ---------------------------------------------------------------------- Area : 2 - 08 Enemies : Bomb X 2, Fire jet X 2 Previous area [posible] : 2 - 06 2 - 07 2 - 10 Next area [posible] : 2 - 07 BOSS-E BOSS-F Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 ------------------ 00 * = Teleport spot 0000000000 00 00 00 |00 00 00 = Wall/ river/ brick/ mud 00000000*1 | 00 *1 = Access to area BOSS-F 0000::0000 00 00 00 |00 00 *2 = Access to area 2 - 07 00 -- | 00 *3 = Access to area BOSS-E 00 00 |00 00 00 00 |00 00 :: = Bomb station 00 --------------- 00 | = Fire line 00*200 00 00 00 00 00 00 - = Fire line 0000*3 00 000000000000000000000000000000 Note: You must bomb bomn for 2 times to destroy it. Bomb will also run faster if you bomb it once. Fire jet has a fire gun with 3 range. ---------------------------------------------------------------------- Area : 2 - 09 Enemies : Penguin X 2, Balloon X 2 Previous area [posible] : BOSS-B Next area [posible] : 2 - 06 2 - 10 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00@@00@@00@@00@@00@@00 00 Y = Player 2 [start] 00 @@ @@ 00 * = Teleport spot 00 00 00@@00@@00@@00 00 00 00 = Wall/ river/ brick/ mud 00 @@ @@ @@ @@ 00 *1 = Access to area 2 - 06 00 00 00*100 00*200 00 00 *2 = Access to area 2 - 10 00 @@ @@ @@ @@ 00 @@ = Spring 00 00 00@@00@@00@@00 00 00 00 @@ @@ 00 00 00@@00@@00@@00@@00@@00 00 00 00 000000000000000000000000000000 Note: You must bomb balloon two times to destroy it. ---------------------------------------------------------------------- Area : 2 - 10 Enemies : Penguin X 2, Balloon X 3 Previous area [posible] : 2 - 06 2 - 09 2 - 12 Next area [posible] : 2 - 06 2 - 08 2 - 11 Map 000000000000000000000000000000 Legends: 00X 00 00 Y00 X = Player 1 [start] 00 00 00 00*100 00 00 00 Y = Player 2 [start] 00 *2 00 * = Teleport spot 00 00 00 00*300 00 00 00 00 = Wall/ river/ brick/ mud 00@@@@@@@@@@@@@@@@@@@@@@@@@@00 *1 = Access to area 2 - 06 00 00 00 00 00 00 00 00 *2 = Access to area 2 - 08 00 00 *3 = Access to area 2 - 11 00 00 00 00 00 00 00 00 @@ = Spring 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: You must bomb balloon two times to destroy it. ---------------------------------------------------------------------- Area : 2 - 11 Enemies : Penguin X 3, Balloon X 3 Previous area [posible] : 2 - 10 2 - 13 2 - 14 2 - 15 Next area [posible] : BOSS-F BOSS-G Map 000000000000000000000000000000 Legends: 00X 00000000000000 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 *1 = Access to area BOSS-G 00 00 00 00 00 00 00 00 *2 = Access to area BOSS-F 00 @@00 @@ @@ 00@@ 00 @@ = Spring 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00*1 00 00 *200 000000000000000000000000000000 Note: You must bomb balloon two times to destroy it. ---------------------------------------------------------------------- Area : 2 - 12 Enemies : Dark robot X 3 Previous area [posible] : BOSS-B BOSS-C Next area [posible] : 2 - 10 2 - 13 2 - 14 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 2 - 10 00 00 00 00 00 00 00 00 *2 = Access to area 2 - 13 00000000000000 00000000000000 *3 = Access to area 2 - 14 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00*1 *2 *300 000000000000000000000000000000 Note: Dark robot will run faster if you bomb him once. It take you two bombs to destroy it. ---------------------------------------------------------------------- Area : 2 - 13 Enemies : Dark robot X 5 Previous area [posible] : 2 - 12 2 - 14 Next area [posible] : 2 - 11 2 - 14 Map 000000000000000000000000000000 Legends: 00X 000000 Y00 X = Player 1 [start] 00 00 00 000000 00 00 00 Y = Player 2 [start] 00 000000 00 * = Teleport spot 00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud 00 000000 00 *1 = Access to area 2 - 11 00 00 00 000000 00 00 00 *2 = Access to area 2 - 14 00 000000 00 00 00 00 000000 00 00 00 00 *1 *2 00 00 00 00 000000 00 00 00 00 000000 00 000000000000000000000000000000 Note: Dark robot will run faster if you bomb him once. It take you two bombs to destroy it. ---------------------------------------------------------------------- Area : 2 - 14 Enemies : Dark robot X 4 Previous area [posible] : 2 - 12 2 - 13 Next area [posible] : 2 - 11 2 - 13 2 - 15 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 000000000000000000000000 00 * = Teleport spot 00000000000000000000000000 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 2 - 13 00 00000000000000000000000000 *2 = Access to area 2 - 11 00 000000000000000000000000 *3 = Access to area 2 - 15 00 00 00 00 00 00 00 00 00 *1 *2 *300 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Dark robot will run faster if you bomb him once. It take you two bombs to destroy it. ---------------------------------------------------------------------- Area : 2 - 15 Enemies : Dark robot X 4 Previous area [posible] : 2 - 14 Next area [posible] : 2 - 11 BOSS-H Map 000000000000000000000000000000 Legends: 00X 0000 00 Y00 X = Player 1 [start] 00 00 000000 000000 00 00 Y = Player 2 [start] 00 0000 00 * = Teleport spot 00 00 000000 00 0000000000 00 = Wall/ river/ brick/ mud 00 000000 00000000 *1 = Access to area BOSS-H 00 00 0000000000 000000 00 *2 = Access to area 2 - 11 00 00 00*100*200 00 00 000000 00 0000000000 000000 0000 00 0000000000 000000 000000 00 00 0000 0000 00 000000000000000000000000000000 Note: Dark robot will run faster if you bomb him once. It take you two bombs to destroy it. ---------------------------------------------------------------------- Area : BOSS-E Enemies : BOSS X 1 Previous area [posible] : 2 - 04 2 - 07 2 - 08 Next area [posible] : 3 - 02 3 - 03 3 - 04 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 *1 *2 *3 00 *1 = Access to area 3 - 02 00 00 00 00 00 00 00 00 *2 = Access to area 3 - 03 00 00 *3 = Access to area 3 - 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: This guy can make a boulder to protect himself when you try to bomb him. Also, he can throws bomb. He can also take away your powerups. ---------------------------------------------------------------------- Area : BOSS-F Enemies : BOSS X 1 Previous area [posible] : 2 - 08 2 - 11 Next area [posible] : 3 - 04 3 - 05 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 *1 *3 00 *1 = Access to area 3 - 04 00 00 00 00 00 00 00 00 *2 = Access to area 3 - 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: This guy can make a boulder to protect himself when you try to bomb him. Also, he can throws bomb. He can also take away your powerups. ---------------------------------------------------------------------- Area : BOSS-G Enemies : BOSS X 2 Previous area [posible] : 2 - 11 Next area [posible] : 3 - 13 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 *1 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 3 - 13 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: One of the boss can shoot you with his gun. The other one will come close to you and slash you with his sword. They can take away your powerups. ---------------------------------------------------------------------- Area : BOSS-H Enemies : Boss X 1 Previous area [posible] : 2 - 15 Next area [posible] : 3 - 01 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 *1 00 *1 = Access to area 3 - 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: This boss can put many bombs on the screen. He has seeking bomb. He will also take away your powerups. ----------------------------------------------------------------------------- ============================================================= = _______ _____ _ _ _______ ________ = = |_____ | / ___ \ | \ | | | ______| |______ | = = / / | | | | | \ | | | | | | = = / / | | | | | | \ | | | |___ ______| | = = / / | | | | | |\ \| | | ___| |______ | = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ ______| | = = |_______| \_____/ |_| \_| |_______| |________| = ============================================================= ----------------------------------------------------------------------------- Area : 3 - 01 Enemies : Fly X 4 Previous area [posible] : BOSS-H Next area [posible] : 3 - 06 Map 000000000000000000000000000000 Legends: 00X 000000 Y00 X = Player 1 [start] 00 00 00 000000 00 00*100 Y = Player 2 [start] 00 000000 00 * = Teleport spot 00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud 00 000000 00 *1 = Access to area 3 - 06 00 00 00 00 00 00 00 000000 00 00 00 00 000000 00 00 00 00 000000 00 00 00 00 000000 00 00 00 00 000000 00 000000000000000000000000000000 Note: Fly can fly through boulders. ---------------------------------------------------------------------- Area : 3 - 02 Enemies : Rocket X 2, Fire ball X 2 Previous area [posible] : BOSS-E Next area [posible] : 3 - 07 3 - 08 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00*100 00 00 00 00 00*200 00 = Wall/ river/ brick/ mud 00 -----## --- 00 *1 = Access to area 3 - 07 00 00 |00 00 00 |00 00 00 *2 = Access to area 3 - 08 00 | --- 00 ## = Car 00 00 |00 00 00 00 |00 00 - = Railway 00 ---------------- 00 | = Railway 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Rocket will fly towards you if it see you in front of them. Fire ball will attack you with fireball which has 2 range. Fire ball can attack 4 directions. ---------------------------------------------------------------------- Area : 3 - 03 Enemies : Rocket X 2, Fire ball X 2 Previous area [posible] : BOSS-E Next area [posible] : 3 - 08 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud 00 00$$00 00 *1 = Access to area 3 - 08 00 00 00 000000 00 00 00 $$ = Volcano 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 *1 00 000000000000000000000000000000 Note: Rocket will fly towards you if it see you in front of them. Fire ball will attack you with fireball which has 2 range. Fire ball can attack 4 directions. Volcano will explode and kill you. ---------------------------------------------------------------------- Area : 3 - 04 Enemies : Jelly fish X 5 Previous area [posible] : BOSS-E BOSS-F Next area [posible] : 3 - 08 3 - 09 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 OO OO 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 3 - 08 00 00 00 00 000000 00 00 *2 = Access to area 3 - 09 00 *1 000000*2 00 OO = Whirpool 00 000000 00 000000 00 00 00 000000 00 00 000000 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Jelly fish will attack you with lightning which has 1 range. Jelly fish can attack 4 directions. ---------------------------------------------------------------------- Area : 3 - 05 Enemies : Jelly fish X 5 Previous area [posible] : BOSS-F Next area [posible] : 3 - 09 3 - 10 Map 000000000000000000000000000000 Legends: 00X *1 Y00 X = Player 1 [start] 00 00 00 00 OO 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 OO 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 3 - 09 00 OO OO 00 00 OO OO 00 *2 = Access to area 3 - 10 00 00 OO = Whirpool 00 00 00 OO 00 00 00 00 00 00 00 00 00 OO 00 00 00 00 00 *2 00 000000000000000000000000000000 Note: Jelly fish will attack you with lightning which has 1 range. Jelly fish can attack 4 directions. ---------------------------------------------------------------------- Area : 3 - 06 Enemies : Fly X 4 Previous area [posible] : 3 - 01 Next area [posible] : 3 - 13 3 - 14 3 - 15 Map 000000000000000000000000000000 Legends: 00X 000000 000000 Y00 X = Player 1 [start] 00 0000000000 0000000000 00 Y = Player 2 [start] 00 000000 000000 00 * = Teleport spot 00 0000000000 0000000000 00 00 = Wall/ river/ brick/ mud 00 000000 *3 00 *1 = Access to area 3 - 13 00 0000000000*20000000000 00 *2 = Access to area 3 - 14 00 *1 000000 00 *3 = Access to area 3 - 15 00 0000000000 0000000000 00 00 000000 000000 00 00 0000000000 0000000000 00 00 000000 000000 00 000000000000000000000000000000 Note: Fly can fly through boulders. ---------------------------------------------------------------------- Area : 3 - 07 Enemies : Mushroom X 5 Previous area [posible] : 3 - 02 Next area [posible] : 3 - 11 BOSS-I Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 >>>>>>>>QQ 00 * = Teleport spot 00 00 00 00 00 00 ^00 00 00 = Wall/ river/ brick/ mud 0000000000000000000000 ^ 00 *1 = Access to area BOSS-I 0000000000000000000000 ^00 00 *2 = Access to area 3 - 11 00*1 0000 ^ 00 ^ = Arrow tiles 00 00 00 00 000000 00 00 > = Arrow tiles 00 QQ 0000 00 QQ = Hole 00 00 00 00 000000 00 00 00 0000 *200 000000000000000000000000000000 Note: Mushroom cam attack you with sand which has long range. ---------------------------------------------------------------------- Area : 3 - 08 Enemies : Mushroom X 6 Previous area [posible] : 3 - 02 3 - 03 3 - 04 3 - 09 Next area [posible] : 3 - 09 3 - 11 Map 000000000000000000000000000000 Legends: 00X v<<<<<<<<<<<<<<<< Y00 X = Player 1 [start] 00 00 v00 00 00 00 ^00 00 Y = Player 2 [start] 00 v v*1 ^ 00 * = Teleport spot 00 00 v00 00 v00 00 ^00 00 00 = Wall/ river/ brick/ mud 00 v v ^ 00 *1 = Access to area 3 - 09 00 00 v00 00 v00 00 ^00 00 *2 = Access to area 3 - 11 00 v >>>>>>>>^ 00 ^ = Arrow tiles 00 00 v00 00 00 00 00 00 > = Arrow tiles 00 v 00 < = Arrow tiles 00 00 v00 00 00 00 00 00 v = Arrow tiles 00 *2 00 000000000000000000000000000000 Note: Mushroom cam attack you with sand which has long range. ---------------------------------------------------------------------- Area : 3 - 09 Enemies : Mushroom X 5 Previous area [posible] : 3 - 04 3 - 05 3 - 08 Next area [posible] : 3 - 08 3 - 11 3 - 12 Map 000000000000000000000000000000 Legends: 00X 0000 Y00 X = Player 1 [start] 00 00 00 000000 00 00 00 Y = Player 2 [start] 00 0000 QQ 00 * = Teleport spot 00 00 00 000000 00 00 00 00 = Wall/ river/ brick/ mud 00 0000 00 *1 = Access to area 3 - 08 00 00 00 000000 00 00 00 *2 = Access to area 3 - 11 00 0000 00 *3 = Access to area 3 - 12 00 00 00 000000 00 00 00 QQ = hole 00 QQ 0000 00 00 00 00 000000 00 00 00 00 *1 *20000*3 00 000000000000000000000000000000 Note: Mushroom cam attack you with sand which has long range. ---------------------------------------------------------------------- Area : 3 - 10 Enemies : Mushroom X 5 Previous area [posible] : 3 - 05 Next area [posible] : 3 - 12 3 - 13 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00>>>>>>>>>>>>>>>>>>>>>>>>>v00 *1 = Access to area 3 - 12 00 ^00 00*100 00*200 00 v00 *2 = Access to area 3 - 13 00 <<<<<<<<<<<<<<<<<<<<<<<<<00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Mushroom cam attack you with sand which has long range. ---------------------------------------------------------------------- Area : 3 - 11 Enemies : Evil X 3, Snow man X 3 Previous area [posible] : 3 - 07 3 - 08 3 - 09 Next area [posible] : BOSS-J Map 000000000000000000000000000000 Legends: 00X SSSS0000 Y00 X = Player 1 [start] 00 00 00 SSSS000000 00 00 Y = Player 2 [start] 00 BB BB 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area BOSS-J 00 00 AA AA 00 00 00 00 SS = Big snow ball 00 *1 BB 00 AA = Igloo 00 00 AA AA 00 00 00 00 BB = Floor (collapse) 00 BB 00 00 00BB00 00 00 00 00 00 00 BB BB 00 000000000000000000000000000000 Note: Snow man can jump and evil can attack you with chain which has 3 range, and some of the floor will collapse. The big snow ball from above will fall down. Becareful.... ---------------------------------------------------------------------- Area : 3 - 12 Enemies : Rocket X 3, Robot X 3 Previous area [posible] : 3 - 09 3 - 10 3 - 13 Next area [posible] : BOSS-K Map 000000000000000000000000000000 Legends: 00X v Y00 X = Player 1 [start] 00 00 v00 00 00 LL 00 00 Y = Player 2 [start] 00 v >>>>>>>>\\ 00 * = Teleport spot 00 00 vLL 00 00 00 ^LL 00 00 = Wall/ river/ brick/ mud 00>>>>//<<<<<<<< ^ 00 *1 = Access to area BOSS-K 00 LL 00 00 LL 00 00 00 *2 = Access to area 3 - 13 00 >>>>>>>>//<<<<<<<< 00 LL = Generator 00 00 00 LL ^00 00 00 00 \\ = Lightning 00 *1 ^ *2 00 // = Lightning 00 00 00 00 ^00 00 00 00 ^ = Arrow tiles 00 ^ 00 v = Arrow tiles 000000000000000000000000000000 < = Arrow tiles > = Arrow tiles Note: Arrow tiles will send you to lightning. Robot always hide themselves and when you get close to them, they will attack you. You must kill robot by 2 bombs. Rocket will fly towards you if it see you in front of them. ---------------------------------------------------------------------- Area : 3 - 13 Enemies : Rocket X 2, Robot X 3 Previous area [posible] : BOSS-G 3 - 06 3 - 10 3 - 12 Next area [posible] : BOSS-L Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 >>>>>>>>>>>>>>>>v 00 * = Teleport spot 000000 ^00 00 00 00 v000000 00 = Wall/ river/ brick/ mud 000000 ^*1 v000000 *1 = Access to area BOSS-L 000000 ^00 00 LL 00 v000000 *2 = Access to area 3 - 12 000000 ^ // v000000 LL = Generator 000000 ^00*2LL 00 00 v000000 \\ = Lightning 00 ^<<<<<<<<<<<<<<<< 00 // = Lightning 00 00 00 00 00 00 00 00 ^ = Arrow tiles 00 00 v = Arrow tiles 000000000000000000000000000000 < = Arrow tiles > = Arrow tiles Note: Arrow tiles will send you to lightning. Robot always hide themselves and when you get close to them, they will attack you. You must kill robot by 2 bombs. Rocket will fly towards you if it see you in front of them. ---------------------------------------------------------------------- Area : 3 - 14 Enemies : Rocket X 2, Robot X 2 Previous area [posible] : 3 - 06 Next area [posible] : BOSS-L Map 000000000000000000000000000000 Legends: 00X *1 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 LL 00 00 00 00 00 = Wall/ river/ brick/ mud 00 \\ 00 *1 = Access to area BOSS-L 00 00 00 00 LL 00 00 00 LL = Generator 00 00 \\ = Lightning 00 00 00 000000 00 00 00 00 000000 00 00 00 00 000000 00 00 00 00 000000 00 000000000000000000000000000000 Note: Robot always hide themselves and when you get close to them, they will attack you. You must kill robot by 2 bombs. Rocket will fly towards you if it see you in front of them. ---------------------------------------------------------------------- Area : 3 - 15 Enemies : Rocket X 4 Previous area [posible] : 3 - 06 Next area [posible] : BOSS-L Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 v v 00 * = Teleport spot 00 00 00 v00 00 v00 00 00 00 = Wall/ river/ brick/ mud 00 *1 v v 00 *1 = Access to area BOSS-L 00 00 00 v000000 v00 00 00 v = Arrow tiles 00 v000000 v 00 00 00 00 v000000 v00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Rocket fly towards you if it see you in front of them. ---------------------------------------------------------------------- Area : BOSS-I Enemies : BOSS X 2 Previous area [posible] : 3 - 07 Next area [posible] : 4 - 02 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 *1 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 4 - 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: One of the boss can shoot you with his gun. The other one will come close to you and slash you with his sword. They can take away your powerups. ---------------------------------------------------------------------- Area : BOSS-J Enemies : BOSS X 2 Previous area [posible] : 3 - 11 Next area [posible] : 4 - 02 4 - 03 4 - 04 Map 000000000000000000000000000000 Legends: 000000000000000000000000000000 X = Player 1 [start] 000000 00 00 00 00 000000 Y = Player 2 [start] 0000 0000 * = Teleport spot 000000 00 00 00 00 000000 00 = Wall/ river/ brick/ mud 0000 *1 *2 *3 0000 *1 = Access to area 4 - 02 000000 00 00 00 00 000000 *2 = Access to area 4 - 03 0000 0000 *3 = Access to area 4 - 04 000000 00 00 00 00 000000 0000 X Y 0000 000000 00 00 00 00 000000 000000000000000000000000000000 000000000000000000000000000000 Note: One of the boss has a rabbit. Don't next to the river or you will fall into it. ---------------------------------------------------------------------- Area : BOSS-K Enemies : BOSS X 1 Previous area [posible] : 3 - 12 Next area [posible] : 4 - 04 4 - 05 Map 000000000000000000000000000000 Legends: 000000000000000000000000000000 X = Player 1 [start] 000000 00 00 00 00 000000 Y = Player 2 [start] 0000 0000 * = Teleport spot 000000*100 00 00 00*2000000 00 = Wall/ river/ brick/ mud 0000 0000 *1 = Access to area 4 - 04 000000 00 00 00 00 000000 *2 = Access to area 4 - 05 0000 0000 000000 00 00 00 00 000000 0000 X Y 0000 000000 00 00 00 00 000000 000000000000000000000000000000 000000000000000000000000000000 Note:Don't next to the river or you will fall into it. ---------------------------------------------------------------------- Area : BOSS-L Enemies : BOSS X 1 Previous area [posible] : 3 - 13 3 - 14 3 - 15 Next area [posible] : 4 - 05 4 - 06 Map 000000000000000000000000000000 Legends: 000000000000000000000000000000 X = Player 1 [start] 000000 00 00 00 00 000000 Y = Player 2 [start] 0000 0000 * = Teleport spot 000000*100 00 00 00*2000000 00 = Wall/ river/ brick/ mud 0000 0000 *1 = Access to area 4 - 05 000000 00 00 00 00 000000 *2 = Access to area 4 - 06 0000 0000 000000 00 00 00 00 000000 0000 X Y 0000 000000 00 00 00 00 000000 000000000000000000000000000000 000000000000000000000000000000 Note:Don't next to the river or you will fall into it. ----------------------------------------------------------------------------- ============================================================= = _______ _____ _ _ _______ _ _ = = |_____ | / ___ \ | \ | | | ______| | | | | = = / / | | | | | \ | | | | | | | | = = / / | | | | | | \ | | | |___ | |____| | = = / / | | | | | |\ \| | | ___| |______ | = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ | | = = |_______| \_____/ |_| \_| |_______| |_| = ============================================================= ----------------------------------------------------------------------------- Area : 4 - 01 Enemies : Ghost X 6 Previous area [posible] : 4 - 02 Next area [posible] : 4 - 02 4 - 08 Map 000000000000000000000000000000 Legends: 00X 000000 Y00 X = Player 1 [start] 00 00 000000 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 000000 00 00 00 00 00 = Wall/ river/ brick/ mud 00 000000 00 *1 = Access to area 4 - 08 00000000000000--00000000000000 *2 = Access to area 4 - 02 00 000000 00 -- = Bridge/ stair 00 00 00 00 000000 00 00 00 *1 *2 00 00 00 00 00 000000 00 00 00 000000 00 000000000000000000000000000000 Note: Simple area. Just kill all the ghost. ---------------------------------------------------------------------- Area : 4 - 02 Enemies : Ghost X 6 Previous area [posible] : BOSS-I BOSS-J 4 - 01 Next area [posible] : 4 - 01 4 - 09 Map 000000000000000000000000000000 Legends: 00X 000000 Y00 X = Player 1 [start] 00 00 00 000000 00 00 00 Y = Player 2 [start] 00 000000 00 * = Teleport spot 00 00 00*1 *200 00 00 00 = Wall/ river/ brick/ mud 0000000000--000000--0000000000 *1 = Access to area 4 - 01 00 00 00 000000 00 00 00 *2 = Access to area 4 - 09 00 000000 00 -- = Bridge/ stair 00 00 00 000000 00 00 00 00 000000 00 00 00 00 000000 00 00 00 00 000000 00 000000000000000000000000000000 Note: JKust kill all the ghosts. ---------------------------------------------------------------------- Area : 4 - 03 Enemies : Monsters X 5 Previous area [posible] : BOSS-J Next area [posible] : 4 - 09 4 - 10 4 - 11 Map 000000000000000000000000000000 Legends: 00X 00*1 *200 Y00 X = Player 1 [start] 00 00 00 HHHHHH 00 00 00 Y = Player 2 [start] 00 00 HHHHHH 00 00 * = Teleport spot 00 00 00 HHHHHH 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 *1 = Access to area 4 - 09 00 00 00--0000000000 00 00 *2 = Access to area 4 - 11 00 00 *3 = Access to area 4 - 10 00 00 00 00 00 00 00 00 HH = Monster's hideout 00 00 -- = Bridge/ stair 00 00 00 00 00 00 00 00 00 *3 00 000000000000000000000000000000 Note: You must use 4 bombs to destroy Monster's hideout. Remember to destroy monster's hideout first because there will be more monster come out from there if you do not destroy it. ---------------------------------------------------------------------- Area : 4 - 04 Enemies : Monsters X 5 Previous area [posible] : BOSS-J BOSS-K Next area [posible] : 4 - 11 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 4 - 11 0000000000000000000000 000000 HH = Monster's hideout 00 00 00 00 HHHHHH 00 00 00 00 00 00 HHHHHH 00 *1 00 00 HHHHHH 00 00 00 00 00 00 00 000000000000000000000000000000 Note: You must use 4 bombs to destroy Monster's hideout. Remember to destroy monster's hideout first because there will be more monster come out from there if you do not destroy it. ---------------------------------------------------------------------- Area : 4 - 05 Enemies : Monster X 5 Previous area [posible] : BOSS-K BOSS-L Next area [posible] : 4 - 12 4 - 13 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 4 - 12 00 00 00 00 00 000000 00 *2 = Access to area 4 - 13 00 00 HH = Monster's hideout 00 00 00 00 00 HHHHHH 00 00 *1 *2 00 HHHHHH 00 00 00 00 00 00 HHHHHH 00 00 00 000000000000000000000000000000 Note: You must use 4 bombs to destroy Monster's hideout. Remember to destroy monster's hideout first because there will be more monster come out from there if you do not destroy it. ---------------------------------------------------------------------- Area : 4 - 06 Enemies : Monster X 5 Previous area [posible] : BOSS-L 4 - 07 Next area [posible] : 4 - 07 4 - 13 4 - 14 4 - 15 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 000000 000000 00 00 Y = Player 2 [start] 00 *1 *2 00 * = Teleport spot 00 00 00 HHHHHH 00 00 00 00 = Wall/ river/ brick/ mud 00 HHHHHH 00 *1 = Access to area 4 - 13 00 00 00 HHHHHH 00 00 00 *2 = Access to area 4 - 07 00 00 *3 = Access to area 4 - 14 00 00 00 00 00 00 00 00 *4 = Access to area 4 - 15 00 *3 *4 00 HH = Monster's hideout 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: You must use 4 bombs to destroy Monster's hideout. Remember to destroy monster's hideout first because there will be more monster come out from there if you do not destroy it. ---------------------------------------------------------------------- Area : 4 - 07 Enemies : Green ninja X 3 Previous area [posible] : 4 - 06 Next area [posible] : 4 - 06 4 - 15 Map 000000000000000000000000000000 Legends: 00X *1 *2 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 AA 00 *1 = Access to area 4 - 06 00 00 00 00 00 00 00 00 *2 = Access to area 4 - 15 00 00 AA = Car 00 00 00 00 00 00 00 00 00 0000 00 00 000000 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Green ninja will attack you with shuriken. There are many hidden roads in this area when you get in the car. ---------------------------------------------------------------------- Area : 4 - 08 Enemies : vegetable X 2, Blue ninja X 2 Previous area [posible] : 4 - 01 Next area [posible] : BOSS-M Map 000000000000000000000000000000 Legends: 00X 00*1 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 CC 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 *1 = Access to area BOSS-M 00000000000000EE00 00 00 00 CC = Hidden spring 00 00 EE = Hidden spring 00 00 00 000000000000000000 00 00 00 00 00 00 00 00EE00CC00 00 00 00 00 000000000000000000000000000000 Note: vegetable will become a rocket and shoot you after you bomb it. ---------------------------------------------------------------------- Area : 4 - 09 Enemies : Red ninja X 3, Vegetable X 2 Previous area [posible] : 4 - 02 4 - 03 Next area [posible] : BOSS-M Map 000000000000000000000000000000 Legends: 00X CC*1 Y00 X = Player 1 [start] 00 00 00 00 000000 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 000000000000000000 00 00 = Wall/ river/ brick/ mud 00 00 00 00 *1 = Access to area BOSS-M 00 00 00 00 00 00 00 00 CC = Hidden spring 00 00 CC 00 00 00 00 000000000000000000 00 00 00 00 00 000000 00 00 00 00 00 00 000000000000000000000000000000 Note: Red ninja will transform to bomb.vegetable will become a rocket and shoot you after you bomb it. ---------------------------------------------------------------------- Area : 4 - 10 Enemies : Squirrel X 6 Previous area [posible] : 4 - 03 4 - 11 Next area [posible] : 4 - 11 BOSS-M Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 ?? 00 * = Teleport spot 0000000000000000000000 00 00 00 = Wall/ river/ brick/ mud 00 00 00 *1 = Access to area BOSS-M 00 00 00 00 00 00 00 00 *2 = Access to area 4 - 11 00 ??*1 00 00 ;; = Alarm 00000000000000--000000 00 00 ?? = Arrow 00 *2 ;; ??00 -- = Bridge/ stair 00 00 00 00 00 00 00 00 00 ?? 00 000000000000000000000000000000 Note: Just kill all squirrels. ---------------------------------------------------------------------- Area : 4 - 11 Enemies : White bear X 1, Squirrel X 4 Previous area [posible] : 4 - 03 4 - 04 4 - 10 Next area [posible] : 4 - 10 BOSS-N Map 000000000000000000000000000000 Legends: 00*1X Y00 X = Player 1 [start] 00000000000000000000000000 00 Y = Player 2 [start] 00?? ??00 00 * = Teleport spot 00 000000000000000000 00 00 00 = Wall/ river/ brick/ mud 00 00 ?? 00 00 00 *1 = Access to area 4 - 10 00 00 00 00;;00 00 00 00 *2 = Access to area BOSS-N 00 00 00 ?? 00 00 ;; = Alarm 00 00 000000000000000000 00 ?? = Arrow 00 00 ??00 00 00000000000000000000000000 00?? *200 000000000000000000000000000000 Note: You must kill bear with 2 bombs. White Bear can hit your bomb with his hammer and become powerups. ---------------------------------------------------------------------- Area : 4 - 12 Enemies : White bear X 2, Squirrel X 2 Previous area [posible] : 4 - 05 Next area [posible] : BOSS-N Map 000000000000000000000000000000 Legends: 00X ?? Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 ?? ;; ?? 00 *1 = Access to area BOSS-N 00 00 00 00 00 00 00 00 ;; = Alarm 00 00 ?? = Arrow 00 00 00 00 00 00 00 00 00 ?? 00 00 00 00 00 00 00 00 00 00 *1 00 000000000000000000000000000000 Note: You must kill bear with 2 bombs. White Bear can hit your bomb with his hammer and become powerups. ---------------------------------------------------------------------- Area : 4 - 13 Enemies : White bear X 3, Squirrel X 1 Previous area [posible] : 4 - 05 4 - 06 4 - 14 Next area [posible] : 4 - 14 BOSS-N Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 ?? ?? 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 ?? ?? 00 *1 = Access to area BOSS-N 00 00 00 00 00 00 00 00 *2 = Access to area 4 - 14 00 ;; 00 00 00 00 00 00 00 00 00 00 *1 ?? ?? *2 00 00 00 00 00 00 00 00 00 00 ?? ?? 00 000000000000000000000000000000 Note: You must kill bear with 2 bombs. White Bear can hit your bomb with his hammer and become powerups. ---------------------------------------------------------------------- Area : 4 - 14 Enemies : Ghost X 2, brown bear X 2 Previous area [posible] : 4 - 06 4 - 13 Next area [posible] : 4 - 13 BOSS-O Map 000000000000000000000000000000 Legends: 00X DD Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 000000000000000000 00 00 00 = Wall/ river/ brick/ mud 00 DD00 00 00 *1 = Access to area 4 - 13 00 000000 00*100 00 00 00 *2 = Access to area BOSS-O 00 00DD 00 DD 00 DD = Moving wall 00 000000000000000000DD00 00 00 00 00 00 00 00 00 00*200 00 00 DD 00 000000000000000000000000000000 Note: Ghost has telteport skill. Brown bear may use psychic power to attack you. ---------------------------------------------------------------------- Area : 4 - 15 Enemies : Brown bear X 2, White ghost X 2 Previous area [posible] : 4 - 06 4 - 07 Next area [posible] : BOSS-O Map 000000000000000000000000000000 Legends: 00X DD Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 DD DD 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 DD *1 DD 00 *1 = Access to area BOSS-O 00 00 00 00 00 00 00 00 DD = Moving wall 00 DD DD 00 00 00 00 00 00 00 00 00 00 DD DD 00 00 00 00 00 00 00 00 00 00 DD 00 000000000000000000000000000000 Note: Ghost has telteport skill. Brown bear may use psychic power to attack you. ---------------------------------------------------------------------- Area : BOSS-M Enemies : Boss X 1, sidekick X 2 Previous area [posible] : 4 - 08 4 - 09 4 - 10 Next area [posible] : 5 - 01 5 - 02 5 - 03 Map 000000000000000000000000000000 Legends: 000000000000000000000000000000 X = Player 1 [start] 000000 00 00 00 00 000000 Y = Player 2 [start] 0000 0000 * = Teleport spot 000000 00AA00 00AA00 000000 00 = Wall/ river/ brick/ mud 0000 *1AAAAAA*2AAAAAA*3 0000 *1 = Access to area 5 - 01 000000 00AA00 00AA00 000000 *2 = Access to area 5 - 02 0000 0000 *3 = Access to area 5 - 03 000000 00 00 00 00 000000 AA = Fire launcher 0000 X Y 0000 000000 00 00 00 00 000000 000000000000000000000000000000 000000000000000000000000000000 Note: This boss start by ridding a rabbit. He can summon his sidekick if his sidekick was killed. ---------------------------------------------------------------------- Area : BOSS-N Enemies : Boss X 1, sidekick X 3 Previous area [posible] : 4 - 11 4 - 12 4 - 13 Next area [posible] : 5 - 04 5 - 05 5 - 06 Map 000000000000000000000000000000 Legends: 000000000000000000000000000000 X = Player 1 [start] 000000 00 00 00 00 000000 Y = Player 2 [start] 0000 0000 * = Teleport spot 000000 00AA00 00AA00 000000 00 = Wall/ river/ brick/ mud 0000 *1AAAAAA*2AAAAAA*3 0000 *1 = Access to area 5 - 04 000000 00AA00 00AA00 000000 *2 = Access to area 5 - 05 0000 0000 *3 = Access to area 5 - 06 000000 00 00 00 00 000000 AA = Fire launcher 0000 X Y 0000 000000 00 00 00 00 000000 000000000000000000000000000000 000000000000000000000000000000 Note: This boss start by ridding a rabbit. ---------------------------------------------------------------------- Area : BOSS-O Enemies : Boss X 1, sidekick X 3 Previous area [posible] : 4 - 14 4 - 15 Next area [posible] : 5 - 07 5 - 08 Map 000000000000000000000000000000 Legends: 000000000000000000000000000000 X = Player 1 [start] 000000 00 00 00 00 000000 Y = Player 2 [start] 0000 0000 * = Teleport spot 000000 00AA00 00AA00 000000 00 = Wall/ river/ brick/ mud 0000 *1AAAAAA AAAAAA*2 0000 *1 = Access to area 5 - 07 000000 00AA00 00AA00 000000 *2 = Access to area 5 - 08 0000 0000 AA = Fire launcher 000000 00 00 00 00 000000 0000 X Y 0000 000000 00 00 00 00 000000 000000000000000000000000000000 000000000000000000000000000000 Note: This boss start by ridding a rabbit. ----------------------------------------------------------------------------- ============================================================ = _______ _____ _ _ _______ ________ = = |_____ | / ___ \ | \ | | | ______| | ______| = = / / | | | | | \ | | | | | | = = / / | | | | | | \ | | | |___ | |______ = = / / | | | | | |\ \| | | ___| |______ | = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ ______| | = = |_______| \_____/ |_| \_| |_______| |________| = ============================================================ ----------------------------------------------------------------------------- Area : 5 - 01 Enemies : Remote control X 4, Jumper X 4 Previous area [posible] : BOSS-M 5 - 02 Next area [posible] : 5 - 02 5 - 09 5 - 10 Map 000000000000000000000000000000 Legends: 00X 00000000000000 Y00 X = Player 1 [start] 00 00 00000000000000 00 00 Y = Player 2 [start] 00 000000..000000 00 * = Teleport spot 00 00 00*100*200*300 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 5 - 09 00 000000 00 00 000000 00 *2 = Access to area 5 - 10 00 00 *3 = Access to area 5 - 02 00 00 00 CC CC 00 00 00 .. = Enemy's hideout 00 00 CC = Clock tower 00 00 00 CC CC 00 00 00 00 00 000000000000000000000000000000 Note: Destroy the bomb tower or there will be more enemy comes out from their hideout. Clock tower can attack you with their thunder shock. ---------------------------------------------------------------------- Area : 5 - 02 Enemies : Remore control X 4, Jumper X 1 Previous area [posible] : BOSS-M 5 - 01 5 - 03 Next area [posible] : 5 - 01 5 - 03 Map 000000000000000000000000000000 Legends: 00X --*1-- Y00 X = Player 1 [start] 00 00 00 000000 00 00 00 Y = Player 2 [start] 00 000000 00 * = Teleport spot 00 000000 000000 00 00 00 00 = Wall/ river/ brick/ mud 00 000000 00 *1 = Access to area 5 - 01 00 00 00 000000 00 00 00 *2 = Access to area 5 - 03 00 000000 00 CC = Clock tower 00 00 00 CC00CC 00 00 00 -- = Bridge 00 000000 00 00 00 00 CC00CC 00 00 00 00 --*2-- 00 000000000000000000000000000000 Note: Destroy the bomb tower or there will be more enemy comes out from their hideout. Clock tower can attack you with their thunder shock. ---------------------------------------------------------------------- Area : 5 - 03 Enemies : Remote control X 4, Jumper X 1 Previous area [posible] : BOSS-M 5 - 02 Next area [posible] : 5 - 02 5 - 10 5 - 11 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 000000 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 0000000000 00 00 00 00 00 = Wall/ river/ brick/ mud 00 0000000000 00 *1 = Access to area 5 - 02 00 0000000000 00 00 00 00 *2 = Access to area 5 - 10 00 00 *3 = Access to area 5 - 11 00 00 00 CC CC 00 00 00 CC = Clock tower 00 *1 *2 *3 00 00 00 00 CC CC 00 00 00 00 00 000000000000000000000000000000 Note: Destroy the bomb tower or there will be more enemy comes out from their hideout. Clock tower can attack you with their thunder shock. ---------------------------------------------------------------------- Area : 5 - 04 Enemies : Remote Control X 4 Previous area [posible] : BOSS-N Next area [posible] : 5 - 12 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 000000 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 *1 = Access to area 5 - 12 00 00 00 00 00 00 00 00 CC = Clock tower 00 *1 00 00 00 00 CC CC 00 00 00 00 00 00 00 00 CC CC 000000 00 00 00 000000000000000000000000000000 Note: Destroy the bomb tower or there will be more enemy comes out from their hideout. Clock tower can attack you with their thunder shock. ---------------------------------------------------------------------- Area : 5 - 05 Enemies : Doll X 4, Clock X 2 Previous area [posible] : BOSS-N Next area [posible] : 5 - 12 5 - 13 5 - 14 Map 000000000000000000000000000000 Legends: 00X *3 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 0000000000 00 * = Teleport spot 00 00 00 DDDDDD 00 00 00 00 = Wall/ river/ brick/ mud 00 *100 DDDDDD 00*2 00 *1 = Access to area 5 - 12 00 00 00 DDDDDD 00 00 00 *2 = Access to area 5 - 14 00 00 *3 = Access to area 5 - 13 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Destroy Doll's tower first or more dolls will come out from the tower. Clock can attack you with spring which has 3 range. ---------------------------------------------------------------------- Area : 5 - 06 Enemies : Doll X 4, Clock X 1 Previous area [posible] : BOSS-N 5 - 07 Next area [posible] : 5 - 07 5 - 14 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 5 - 14 0000000000 00 00 00 00 00 *2 = Access to area 5 - 07 00 DDDDDD 00 00 DD = Doll tower 00 DDDDDD 00 00 00 00 00 00 DDDDDD 00 *1 *2 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Destroy Doll's tower first or more dolls will come out from the tower. Clock can attack you with spring which has 3 range. ---------------------------------------------------------------------- Area : 5 - 07 Enemies : Doll X 4 Previous area [posible] : BOSS-O 5 - 06 Next area [posible] : 5 - 06 5 - 15 5 - 22 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 DDDDDD 00 * = Teleport spot 00 00 00 00 00 DDDDDD 00 00 = Wall/ river/ brick/ mud 00 00 DDDDDD 00 *1 = Access to area 5 - 06 00 00 00 00 00 00 00 00 *2 = Access to area 5 - 22 00 00 *3 = Access to area 5 - 15 00 00 00 00 00 000000 00 00 00 00 00 00*100*200*300 00 00 00 00 000000000000000000000000000000 Note: Destroy Doll's tower first or more dolls will come out from the tower. Clock can attack you with spring which has 3 range. ---------------------------------------------------------------------- Area : 5 - 08 Enemies : Doll X 4 Previous area [posible] : BOSS-O Next area [posible] : 5 - 15 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 DDDDDD 00 *1 = Access to area 5 - 15 00 00 00 DDDDDD 00 00 00 DD = Doll tower 00 DDDDDD 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 *1 00 000000000000000000000000000000 Note: Destroy Doll's tower first or more dolls will come out from the tower. Clock can attack you with spring which has 3 range. ---------------------------------------------------------------------- Area : 5 - 09 Enemies : Fire robot X 3, Jumping robot X 2 Previous area [posible] : 5 - 01 Next area [posible] : 5 - 10 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 *1 = Access to area 5 - 10 00 00 00 SSSSSS 00 00 00 SS = smoke provider 00 SSSSSS 00 00 00 00 SSSSSS 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00*1 00 000000000000000000000000000000 Note: Fire robot may attack you with their fire gun which has 3 range. If you step on smoke, you will be able to jump automatically. ---------------------------------------------------------------------- Area : 5 - 10 Enemies : Fire robot X 2, Jumping robot X 3 Previous area [posible] : 5 - 01 5 - 03 5 - 09 5 - 11 Next area [posible] : 5 - 16 5 - 18 Map 000000000000000000000000000000 Legends: 00X 00 GG00 00 Y00 X = Player 1 [start] 00 00 00 GG 00 00 Y = Player 2 [start] 00 00 00 GG 00 00 * = Teleport spot 00 00GG 00 00 00 00 = Wall/ river/ brick/ mud 00 00 GG 00 00 00 *1 = Access to area 5 - 16 00 00 00 00 00 *2 = Access to area 5 - 18 00 GG 00 00 00 00 GG = Glue 00 00 GG 00 00 00 00 00GG 00 00 00 00 00 00 GG00 00 00 00 00 GG00 00 000000000000000000000000000000 Note: Fire robot may attack you with their fire gun which has 3 range. If you step on smoke, you will be able to jump automatically. Glue will slow down your movemont when you step on it. ---------------------------------------------------------------------- Area : 5 - 11 Enemies : Fire robot X 3, Jumping robot X 2 Previous area [posible] : 5 - 03 Next area [posible] : 5 - 10 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 *1 = Access to area 5 - 10 00 00 00 SSSSSS 00 00 00 00 SSSSSS 00 00 00 00 SSSSSS 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Fire robot may attack you with their fire gun which has 3 range. If you step on smoke, you will be able to jump automatically. Glue will slow down your movemont when you step on it. ---------------------------------------------------------------------- Area : 5 - 12 Enemies : Bat X 5, Camera X 1 Previous area [posible] : 5 - 04 5 - 05 5 - 13 Next area [posible] : 5 - 13 5 - 19 Map 000000000000000000000000000000 Legends: 00X 00 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 SSSSSS 00 00 00 00 00 = Wall/ river/ brick/ mud 00 SSSSSS 00 *1 = Access to area 5 - 19 00 00 SSSSSS 00 00 00 00 *2 = Access to area 5 - 13 00 00 SS = Smoke provider 00 00 00 00 00 00 00 00 0000 0000 00*100 00 00 00 00 00*200 00 00 00 000000000000000000000000000000 Note: Camera will turn your bomb to a powerup. If you step on smoke, you will be able to jump automatically. Sometimes, bat will defend itself when you try to destoy it. ---------------------------------------------------------------------- Area : 5 - 13 Enemies : Bat X 3, Camera X 2 Previous area [posible] : 5 - 05 5 - 12 5 - 14 Next area [posible] : 5 - 12 5 - 14 5 - 19 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 0000 00 00 00 00 00 0000 00 = Wall/ river/ brick/ mud 00 *1 *2 00 *1 = Access to area 5 - 12 00 00 00 00 00 00 00 00 *2 = Access to area 5 - 14 00 00 *3 = Access to area 5 - 19 0000 00 00 00 00 00 0000 *4 = Access to area 5 - 21 00 *3 *4 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: Camera will turn your bomb to a powerup. Sometimes, bat will defend itself when you try to destroy it. ---------------------------------------------------------------------- Area : 5 - 14 Enemies : Bat X 3, Camera X 2 Previous area [posible] : 5 - 05 5 - 06 5 - 13 Next area [posible] : 5 - 13 5 - 21 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 13 00 00 00 00 00 00 00 00 *2 = Access to area 21 00 *1 *2 00 SS = Smoke provider 00 00 00 00 SSSSSS 00 00 00 SSSSSS 00 00 00 00 00 SSSSSS 00 00 00 00 000000000000000000000000000000 Note: Camera will turn your bomb to a powerup. If you step on smoke, you will be able to jump automatically. ---------------------------------------------------------------------- Area : 5 - 15 Enemies : Camera X 4 Previous area [posible] : 5 - 07 5 - 08 Next area [posible] : 5 - 22 5 - 23 Map 000000000000000000000000000000 Legends: 00X 00 Y00 X = Player 1 [start] 00 00 GG 000000 00 00 00 Y = Player 2 [start] 00 00 GG 00 * = Teleport spot 00 00 00 00 00GG00 00 00 00 = Wall/ river/ brick/ mud 00 GG 00 *1 = Access to area 5 - 22 0000GG00 0000 000000 00 00 *2 = Access to area 5 - 23 00 GG *1000000*2 00 000000 00GG00 000000 00 00 000000 GG 00 000000 00 00GG00 00 00 00 000000 GG 00 000000000000000000000000000000 Note: Camera will turn your bomb to a powerup. ---------------------------------------------------------------------- Area : 5 - 16 Enemies : Snake X 2 Previous area [posible] : 5 - 10 5 - 18 Next area [posible] : 5 - 17 5 - 24 5 - 25 Map 000000000000000000000000000000 Legends: MMX GGAA YMM X = Player 1 [start] MM 00 AA 00 00 AA 00 MM Y = Player 2 [start] MM GG00 GG ||GG|| MM * = Teleport spot MM 00 00 00 00 00 AA MM 00 = Wall/ river/ brick/ mud MM || GG AA MM *1 = Access to area 5 - 24 MM AA 00 00--AAAA00 00GGMM *2 = Access to area 5 - 25 MM AA || MM *3 = Access to area 5 - 17 MM 00 00AAAA 00 00 00 MM MM = Magnet MMGG *1 ||AA*2AAAA *3 MM AA = Moving wall MM 00 00 00 AA||00 00 MM -- = moving range MM || GG MM || = moving range 000000000000000000000000000000 GG = Glue Note: Magnet on the wall will suck your bomb to the wall. Glue will slow down your movement when you step on it. ---------------------------------------------------------------------- Area : 5 - 17 Enemies : Snake X 1 Previous area [posible] : 5 - 16 5 - 18 Next area [posible] : 5 - 16 5 - 18 Map 000000000000000000000000000000 Legends: MMX || AA AA YMM X = Player 1 [start] MMAAAA--AA--AAAAAAAAAA--AA MM Y = Player 2 [start] MM || AA AA || || || MM * = Teleport spot MM AAAAAA--AA--AAAAAAAAAA--MM 00 = Wall/ river/ brick/ mud MM AA AA || || AA AA MM *1 = Access to area 5 - 16 MMAAAA--AAAAAA--AAAAAA--AA MM *2 = Access to area 5 - 18 MM || ||*1AA AA*2|| || MM AA = Moving wall MM AAAAAA--AA--AAAAAAAAAA--MM || = Moving range MM AA AA || || AA AA MM -- = Moving range MM--AAAAAAAAAA--AA--AAAAAA MM MM || || || MM 000000000000000000000000000000 Note: Snake will become shorter after you bomb it once. ---------------------------------------------------------------------- Area : 5 - 18 Enemies : Snake X 2 Previous area [posible] : 5 - 10 5 - 17 Next area [posible] : 5 - 17 5 - 25 5 - 26 Map 000000000000000000000000000000 Legends: MMX YMM X = Player 1 [start] MM 00 00 00 00 00 00 MM Y = Player 2 [start] MM AA00 MM * = Teleport spot MM 00 || 0000000000 00 MM 00 = Wall/ river/ brick/ mud MM AA--00 00AA-- MM *1 = Access to area 5 - 17 MM 00*100 00*200 00*300 MM *2 = Access to area 5 - 25 MM --AA MM *3 = Access to area 5 - 26 MM 00 00 00 00 00 00 MM AA = Moving wall MM 00 00AA-- MM || = Moving range MM 00 00000000000000 00 MM -- = Moving range MM MM 000000000000000000000000000000 Note: Snake will become shorter after you bomb it once. ---------------------------------------------------------------------- Area : 5 - 19 Enemies : Snake X 1, Egg X 2 Previous area [posible] : 5 - 12 5 - 13 5 - 20 Next area [posible] : 5 - 20 5 - 27 Map 000000000000000000000000000000 Legends: MMX YMM X = Player 1 [start] MM000000000000--AA0000000000MM Y = Player 2 [start] MM*1 MM * = Teleport spot MM00AA--00000000000000AA--00MM 00 = Wall/ river/ brick/ mud MM MM *1 = Access to area 5 - 20 MM0000000000AA--00AA--000000MM *2 = Access to area 5 - 27 MM MM MM = Magnet MMAA--0000000000000000000000MM AA = Moving wall MM MM || = Moving range MM0000000000000000000000AA--MM -- = Moving range MM*2 MM 000000000000000000000000000000 Note: Egg always hide itself in the boulders. ---------------------------------------------------------------------- Area : 5 - 20 Enemies : Snake X 1, Egg X 2 Previous area [posible] : 5 - 19 5 - 21 Next area [posible] : 5 - 19 5 - 21 5 - 27 5 - 28 Map 000000000000000000000000000000 Legends: MMX YMM X = Player 1 [start] MM 00 00 00 00 00 00 MM Y = Player 2 [start] MM MM * = Teleport spot MM 00 00 00 00 00 00 MM 00 = Wall/ river/ brick/ mud MM MM *1 = Access to area 5 - 19 MM 00 00 00 00 00 00 MM *2 = Access to area 5 - 27 MM --AA --AA --AA MM *3 = Access to area 5 - 28 MM00 00 00 00 00 00 00MM *4 = Access to area 5 - 21 MM MM MM00 00 00 00 00 00 00MM MM *1 *2 *3 *4 MM 000000000000000000000000000000 Note: Egg always hide itself in the boulders. ---------------------------------------------------------------------- Area : 5 - 21 Enemies : Egg X 4 Previous area [posible] : 5 - 13 5 - 14 5 - 15 5 - 20 Next area [posible] : 5 - 20 5 - 28 Map 000000000000000000000000000000 Legends: MMX 00 || YMM X = Player 1 [start] MM 00 00 00 00 AA 00 MM Y = Player 2 [start] MM 00 00 00 AA MM * = Teleport spot MM 00 00 00 00 || 00 MM 00 = Wall/ river/ brick/ mud MM --AAAA--00 AA MM *1 = Access to area 5 - 20 MM 00 00 00 00 AA 00 MM *2 = Access to area 5 - 28 MM --AAAA--00 || MM AA = Moving wall MM 00 00 00 00 AA 00 MM || = Moving range MM --AAAA--00 AA MM -- = Moving range MM 00 00 00 00 00 00 MM MM = Magnet MM*100 00 *2MM 000000000000000000000000000000 Note: Egg always hide itself in the boulders. ---------------------------------------------------------------------- Area : 5 - 22 Enemies : Snake X 1, Egg X 2 Previous area [posible] : 5 - 07 5 - 23 Next area [posible] : 5 - 23 5 - 29 5 - 30 Map 000000000000000000000000000000 Legends: MMX AA00 00 00 YMM X = Player 1 [start] MM 00 00 00|| MM Y = Player 2 [start] MM ||00 00 00 MM * = Teleport spot MM 00 00 00AA MM 00 = Wall/ river/ brick/ mud MM AA-- ||00 00 00 MM *1 = Access to area 5 - 29 MM 00 00 00AA MM *2 = Access to area 5 - 30 MM ||00 00 00 MM *3 = Access to area 5 - 23 MM 00 00 00AA MM MM AA00 00 00 MM MM*100 00 00|| *3MM MM *200 00 00 MM 000000000000000000000000000000 Note: Egg always hide itself in the boulders. ---------------------------------------------------------------------- Area : 5 - 23 Enemies : Snake X 1, Egg X 2 Previous area [posible] : 5 - 15 5 - 22 Next area [posible] : 5 - 22 5 - 30 Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00AAAA--00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00AAAA--00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 5 - 22 00AAAA--00 00 00 00 00 00 *2 = Access to area 5 - 30 00 00 00 00 00 00AAAA--00 00 00 00 00 00 00AAAA--00 00 00 00 00 00 *1 *2 00 000000000000000000000000000000 ---------------------------------------------------------------------- Area : 5 - 24 Enemies : Machine X 2, Tractor X 2 Previous area [posible] : 5 - 25 Next area [posible] : 5 - 25 BOSS-P BOSS-Q Map 000000000000000000000000000000 Legends: 00X 000000 Y00 X = Player 1 [start] 00 00 00 000000 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00000000000000MM00000000000000 *1 = Access to area BOSS-P 00 00 *2 = Access to area 5 - 25 00000000000000MM00000000000000 MM = Moving wall 00 00 00 00 00 00 00 00 00 00 *2 00 00 00 00 000000 00 00 00 00 *1 000000 00 00 000000000000000000000000000000 Note: The wall will shoot you. Tractor may throw away your bombs. ---------------------------------------------------------------------- Area : 5 - 25 Enemies : Machine X 4, tractor X 2 Previous area [posible] : 5 - 16 5 - 18 5 - 24 5 - 26 Next area [posible] : 5 - 24 5 - 26 BOSS-P Map 000000000000000000000000000000 Legends: 00X 000000 Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 *1 = Access to area 5 - 24 00000000000000MM00000000000000 *2 = Access to area BOSS-P 00 00 00 00 *3 = Access to area 5 - 26 00 00 00 00 00 00 00 00 MM = Moving floor 00 *1 00 00 *3 00 00 00 00 00*200 00 00 00 00 00 00 00 000000000000000000000000000000 Note: The wall will shoot you. Tractor may throw away your bombs. ---------------------------------------------------------------------- Area : 5 - 26 Enemies : Machine X 3, tractor X 1 Previous area [posible] : 5 - 25 Next area [posible] : 5 - 25 BOSS-P Map 000000000000000000000000000000 Legends: 00X 00 *1 00*2 Y00 X = Player 1 [start] 00 00 000000 000000 00 00 Y = Player 2 [start] 00 00 00 00 * = Teleport spot 00 00 000000 000000 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 *1 = Access to area BOSS-P 00MM00000000000000000000000000 *2 = Access to area 5 - 25 00 00 MM = moving floor 00 00 00 00 00 00 00 00 00 00 00 00 00 000000 00 00 00 00 000000 00 000000000000000000000000000000 Note: The wall will shoot you. Tractor may throw away your bombs. ---------------------------------------------------------------------- Area : 5 - 27 Enemies : Frog X 3, Grass X 2 Previous area [posible] : 5 - 19 5 - 20 Next area [posible] : BOSS-Q Map 000000000000000000000000000000 Legends: 00X || || Y00 X = Player 1 [start] 00 00--II--00 00--II--00 00 Y = Player 2 [start] 00 || || || || || 00 * = Teleport spot 00--II--00 00--II--00--II--00 00 = Wall/ river/ brick/ mud 00 || || || || 00 *1 = Access to area BOSS-Q 00 00--II--00 00--II--00 00 II = Sword 00 || || || || || 00 || = Sword's attack range 00--II--00--II--00 00--II--00 -- = Sword's attack range 00 || || || || || 00 00 00--II--00 00--II--00 00 00 || *1 || 00 000000000000000000000000000000 Note: Frog will eat away your bomb. If you get hit by sword, Your power will fall out from your body. ---------------------------------------------------------------------- Area : 5 - 28 Enemies : Frog X 2, Grass X 3 Previous area [posible] : 5 - 20 5 - 21 Next area [posible] : BOSS-Q Map 000000000000000000000000000000 Legends: 00X || || || Y00 X = Player 1 [start] 00--II--00--II--00 00--II--00 Y = Player 2 [start] 00 ||*1 || || || 00 * = Teleport spot 00 00 00 00--II--00 00 00 00 = Wall/ river/ brick/ mud 00 || || || || 00 *1 = Access to area BOSS-Q 00--II--00--II--00 00--II--00 *2 = Access to area BOSS-Q 00 || || || || 00 II = Sword 00 00 00 00--II--00 00 00 || = Sword's attack range 00 || *2|| || || 00 -- = Sword's attack range 00--II--00--II--00 00--II--00 00 || || || 00 000000000000000000000000000000 Note: Frog will eat away your bomb. If you get hit by sword, Your power will fall out from your body. ---------------------------------------------------------------------- Area : 5 - 29 Enemies : Machine X 4 Previous area [posible] : 5 - 22 Next area [posible] : BOSS-Q Map 000000000000000000000000000000 Legends: 00X && v Y00 X = Player 1 [start] 00 00 00 00 v00 00 v00 00 Y = Player 2 [start] 00 >>>>>>>&& >>> >> v 00 * = Teleport spot 00 ^00 00 00 00 00 v00 00 00 = Wall/ river/ brick/ mud 00 ^ && 00 *1 = Access to area BOSS-Q 00 00 v00 00*100 00 00 00 >> = Arrow tiles 00 &&<< 00 ^ = Arrow tiles 00 00 ^00 00 00 v00 v00 00 v = Arrow tiles 00 ^ >>>&&>>>>>>>>00 << = Arrow tiles 00&&00 ^00 00 ^00 00 00 00 && = bomb teleporter 00 ^ &&00 000000000000000000000000000000 Note: Use bomb teleporter to kill all the enemies. ---------------------------------------------------------------------- Area : 5 - 30 Enemies : Machine X 4 Previous area [posible] : 5 - 22 5 - 23 Next area [posible] : BOSS-Q Map 000000000000000000000000000000 Legends: 00X& v &Y00 X = Player 1 [start] 00 00 00 00 v00 00 00 00 Y = Player 2 [start] 00 >>&& v &&<< 00 * = Teleport spot 00 00 00 00&&00 00 00 00 00 = Wall/ river/ brick/ mud 00>>>>>>&& v v&&<< 00 *1 = Access to area BOSS-Q 00 00 00&&00*100&&00 00 00 >> = Arrow tiles 00 >>&& &&<<<<<<00 ^ = Arrow tiles 00 00 00 00&&00 00 00 00 v = Arrow tiles 00 && ^ && 00 << = Arrow tiles 00 00 ^00 00 ^00 00 ^00 00 && = bomb teleporter 00&& ^ &&00 000000000000000000000000000000 Note: Use bomb teleporter to kill all the enemies. ---------------------------------------------------------------------- Area : BOSS-P Enemies : BOSS X 1 Previous area [posible] : 5 - 24 5 - 25 5 - 26 Next area [posible] : GOOD ENDING Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: First, the boss will ride a helicopter and throw bombs to you. What you have to do is destroy the bomb launcher of the helicopter. Then, the boss will ram you with his helicopter. Just stay between the tyres of the helicopter and put some bombs there and you will destroy it easily. Finally, the boss will come down from the helicopter and fight with you. Sometimes, he may throw some powerups [clock] to the floor. You must get the clock faster than him or you will die. After you had defeat him, enjoy the ending. ---------------------------------------------------------------------- Area : BOSS-Q Enemies : BOSS X 1 Previous area [posible] : 5 - 24 5 - 27 5 - 28 5 - 29 5 - 30 Next area [posible] : BAD ENDING Map 000000000000000000000000000000 Legends: 00X Y00 X = Player 1 [start] 00 00 00 00 00 00 00 00 Y = Player 2 [start] 00 00 * = Teleport spot 00 00 00 00 00 00 00 00 00 = Wall/ river/ brick/ mud 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 000000000000000000000000000000 Note: First, the boss will ride a helicopter and throw bombs to you. What you have to do is destroy the bomb launcher of the helicopter. Then, the boss will ram you with his helicopter. Just stay between the tyres of the helicopter and put some bombs there and you will destroy it easily. After you had defeat him, enjoy the BAD ending. ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* | SUPER BOMBERMAN 5 GOLD EDITION INFORMATION | *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Mariyoshi e-mailed me this: Super Bomberman 5 Gold edition was a limited edition not for sale, and as the name implies, the game was published in a plastic-golden cartridge (like the original Legend of Zelda). It was distributed with a Japanese magazine called CoroCoro. The special gold edition features three brand new battle stages (for a total of 13), which is an utter bliss ^_^. One level has telepord pods, one has conveyor belts, and the last one has the cool mine cart. You can find a couple of screenshots as well as pictures of the actual cartridge here: http://bombermanfans.uhome.net/game/snes/superbman5/gold/ Information from jacob.poon@utoronto.ca You can unlock the extra stages found in Super Bomberman 5 Gold Edition in regular version of Super Bomberman 5 by loading save games of Super Bomberman 5 Gold Edition. After clearing 100% of stages in normal game, you can choose golden bomber in battle mode =================================== PASSWORD =================================== 1103 Unlock 'super' COM level in battle mode 5656 Start story mode with 9 lives, extends clock to 8 minutes in normal stage some of the features in password list can be activated without entering any password. ================================== normal mode ================================== 5656 press select+y+a in zone map 2657 press x+y+a in zone map battle mode 4622 press r+a in stage select 0413 press l+a in stage select 0926 press l+r+a in stage select ================================== CONFIG MODE password ================================== To use these passwords, use the load password function in config mode PPPPP0 invisible bomber X04GJX max power 555V65 freeze game RRRRRK max power V24G0G max power JAPANP pirate bomber ---------------------------------------------------------------------- *-*-*-*-*-*-*-*-*-*-*-*-* | BARE BONE WALKTHROUGH | *-*-*-*-*-*-*-*-*-*-*-*-* ---------------------------------------------------------------------- ============================================================= = _______ _____ _ _ _______ __ = = |_____ | / ___ \ | \ | | | ______| / | = = / / | | | | | \ | | | | /_ | = = / / | | | | | | \ | | | |___ | | = = / / | | | | | |\ \| | | ___| | | = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ __| |__ = = |_______| \_____/ |_| \_| |_______| |_______| = ============================================================= ---------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 1 - 01 | AREA 1 - 02 | AREA 1 - 03 | AREA 1 - 04 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .1 - 02 | .1 - 01 | .1 - 02 | .1 - 03 | | --- | --- | --- | .1 - 05 | | --- | --- | --- | .1 - 06 | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .1 - 02 | .1 - 01 | .1 - 04 | .1 - 06 | | .1 - 05 | .1 - 03 | --- | .1 - 09 | | .1 - 07 | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 1 - 05 | AREA 1 - 06 | AREA 1 - 07 | AREA 1 - 08 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .1 - 01 | .1 - 04 | .1 - 01 | .1 - 05 | | --- | .1 - 05 | --- | .1 - 06 | | --- | .1 - 08 | --- | .1 - 07 | | --- | --- | --- | .1 - 14 | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .1 - 04 | .1 - 04 | .1 - 08 | .1 - 06 | | .1 - 06 | .1 - 08 | --- | .1 - 12 | | .1 - 08 | .1 - 10 | --- | .1 - 13 | | --- | .1 - 12 | --- | .1 - 14 | | --- | --- | --- | .1 - 15 | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 1 - 09 | AREA 1 - 10 | AREA 1 - 11 | AREA 1 - 12 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .1 - 04 | .1 - 06 | .1 - 09 | .1 - 06 | | .1 - 09 | .1 - 09 | --- | .1 - 08 | | .1 - 10 | --- | --- | .1 - 13 | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .1 - 10 | .1 - 09 | .1 - 09 | .1 - 13 | | .1 - 11 | .1 - BB | .1 - BA | .1 - BB | | .1 - BA | --- | .1 - BD | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 1 - 13 | AREA 1 - 14 | AREA 1 - 15 | AREA - - -- | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .1 - 08 | .1 - 08 | .1 - 08 | --- | | .1 - 12 | --- | .1 - 14 | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .1 - 12 | .1 - 08 | .1 - BC | --- | | .1 - BC | .1 - 15 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 1 - BA | AREA 1 - BB | AREA 1 - BC | AREA 1 - BD | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .1 - 09 | .1 - 10 | .1 - 13 | .1 - 11 | | .1 - 11 | .1 - 12 | .1 - 15 | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .2 - 01 | .2 - 09 | .2 - 12 | .2 - 02 | | .2 - 05 | .2 - 12 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ---------------------------------------------------------------------- ============================================================= = _______ _____ _ _ _______ ________ = = |_____ | / ___ \ | \ | | | ______| |______ | = = / / | | | | | \ | | | | | | = = / / | | | | | | \ | | | |___ ______| | = = / / | | | | | |\ \| | | ___| | ______| = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ | |______ = = |_______| \_____/ |_| \_| |_______| |________| = ============================================================= ---------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 2 - 01 | AREA 2 - 02 | AREA 2 - 03 | AREA 2 - 04 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .1 - BA | .2 - 01 | .2 - 01 | .2 - 02 | | --- | --- | .2 - 05 | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .2 - 02 | .2 - 04 | .2 - 07 | .2 - BE | | .2 - 03 | .2 - 07 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 2 - 05 | AREA 2 - 06 | AREA 2 - 07 | AREA 2 - 08 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .1 - BA | .2 - 05 | .2 - 02 | .2 - 06 | | --- | .2 - 09 | .2 - 03 | .2 - 07 | | --- | .2 - 10 | .2 - 06 | .2 - 10 | | --- | --- | .2 - 08 | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .2 - 03 | .2 - 07 | .2 - 08 | .2 - 07 | | .2 - 06 | .2 - 08 | .2 - BE | .2 - BE | | --- | .2 - 10 | --- | .2 - BF | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 2 - 09 | AREA 2 - 10 | AREA 2 - 11 | AREA 2 - 12 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .1 - BB | .2 - 06 | .2 - 10 | .1 - BB | | --- | .2 - 09 | .2 - 13 | .1 - BC | | --- | .2 - 12 | .2 - 14 | --- | | --- | --- | .2 - 15 | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .2 - 06 | .2 - 06 | .2 - BF | .2 - 10 | | .2 - 10 | .2 - 08 | .2 - BG | .2 - 13 | | --- | .2 - 11 | --- | .2 - 14 | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 2 - 13 | AREA 2 - 14 | AREA 2 - 15 | AREA - - -- | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .2 - 12 | .2 - 12 | .2 - 14 | --- | | .2 - 14 | .2 - 13 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .2 - 11 | .2 - 11 | .2 - 11 | --- | | .2 - 14 | .2 - 13 | .2 - BH | --- | | --- | .2 - 15 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 2 - BE | AREA 2 - BF | AREA 2 - BG | AREA 2 - BH | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .2 - 04 | .2 - 08 | .2 - 11 | .2 - 15 | | .2 - 07 | .2 - 11 | --- | --- | | .2 - 08 | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .3 - 02 | .3 - 04 | .3 - 13 | .3 - 01 | | .3 - 03 | .3 - 05 | --- | --- | | .3 - 04 | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ---------------------------------------------------------------------- ============================================================= = _______ _____ _ _ _______ ________ = = |_____ | / ___ \ | \ | | | ______| |______ | = = / / | | | | | \ | | | | | | = = / / | | | | | | \ | | | |___ ______| | = = / / | | | | | |\ \| | | ___| |______ | = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ ______| | = = |_______| \_____/ |_| \_| |_______| |________| = ============================================================= ---------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 3 - 01 | AREA 3 - 02 | AREA 3 - 03 | AREA 3 - 04 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .2 - BH | .2 - BE | .2 - BE | .2 - BE | | --- | --- | --- | .2 - BF | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .3 - 06 | .3 - 07 | .3 - 08 | .3 - 08 | | --- | .3 - 08 | --- | .3 - 09 | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 3 - 05 | AREA 3 - 06 | AREA 3 - 07 | AREA 3 - 08 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .2 - BF | .3 - 01 | .3 - 02 | .3 - 02 | | --- | --- | --- | .3 - 03 | | --- | --- | --- | .3 - 04 | | --- | --- | --- | .3 - 09 | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .3 - 09 | .3 - 13 | .3 - 11 | .3 - 09 | | .3 - 10 | .3 - 14 | .3 - BI | .3 - 11 | | --- | .3 - 15 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 3 - 09 | AREA 3 - 10 | AREA 3 - 11 | AREA 3 - 12 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .3 - 04 | .3 - 05 | .3 - 07 | .3 - 09 | | .3 - 05 | --- | .3 - 08 | .3 - 10 | | .3 - 08 | --- | .3 - 09 | .3 - 13 | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .3 - 08 | .3 - 12 | .3 - BJ | .3 - BK | | .3 - 11 | .3 - 13 | --- | --- | | .3 - 12 | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 3 - 13 | AREA 3 - 14 | AREA 3 - 15 | AREA - - -- | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .2 - BG | .3 - 06 | .3 - 06 | --- | | .3 - 06 | --- | --- | --- | | .3 - 10 | --- | --- | --- | | .3 - 12 | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .3 - BL | .3 - BL | .3 - BL | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 3 - BI | AREA 3 - BJ | AREA 3 - BK | AREA 3 - BL | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .3 - 07 | .3 - 11 | .3 - 12 | .3 - 13 | | --- | --- | --- | .3 - 14 | | --- | --- | --- | .3 - 15 | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .4 - 02 | .4 - 02 | .4 - 04 | .4 - 05 | | --- | .4 - 03 | .4 - 05 | .4 - 06 | | --- | .4 - 04 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ---------------------------------------------------------------------- ============================================================= = _______ _____ _ _ _______ _ _ = = |_____ | / ___ \ | \ | | | ______| | | | | = = / / | | | | | \ | | | | | | | | = = / / | | | | | | \ | | | |___ | |____| | = = / / | | | | | |\ \| | | ___| |______ | = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ | | = = |_______| \_____/ |_| \_| |_______| |_| = ============================================================= ---------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 4 - 01 | AREA 4 - 02 | AREA 4 - 03 | AREA 4 - 04 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .4 - 02 | .3 - BI | .3 - BJ | .3 - BJ | | --- | .3 - BJ | --- | .3 - BK | | --- | .4 - 01 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .4 - 02 | .4 - 01 | .4 - 09 | .4 - 11 | | .4 - 08 | .4 - 09 | .4 - 10 | --- | | --- | --- | .4 - 11 | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 4 - 05 | AREA 4 - 06 | AREA 4 - 07 | AREA 4 - 08 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .3 - BK | .3 - BL | .4 - 06 | .4 - 01 | | .3 - BL | .4 - 07 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .4 - 12 | .4 - 07 | .4 - 06 | .4 - BM | | .4 - 13 | .4 - 13 | .4 - 15 | --- | | --- | .4 - 14 | --- | --- | | --- | .4 - 15 | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 4 - 09 | AREA 4 - 10 | AREA 4 - 11 | AREA 4 - 12 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .4 - 02 | .4 - 03 | .4 - 03 | .4 - 05 | | .4 - 03 | .4 - 11 | .4 - 04 | --- | | --- | --- | .4 - 10 | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .4 - BM | .4 - 11 | .4 - 10 | .4 - BN | | --- | .4 - BM | .4 - BN | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 4 - 13 | AREA 4 - 14 | AREA 4 - 15 | AREA - - -- | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .4 - 05 | .4 - 06 | .4 - 06 | --- | | .4 - 06 | .4 - 13 | .4 - 07 | --- | | .4 - 14 | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .4 - 14 | .4 - 13 | .4 - BO | --- | | .4 - BN | .4 - BO | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 4 - BM | AREA 4 - BN | AREA 4 - BO | AREA - - -- | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .4 - 08 | .4 - 11 | .4 - 14 | --- | | .4 - 09 | .4 - 12 | .4 - 15 | --- | | .4 - 10 | .4 - 13 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .5 - 01 | .5 - 04 | .5 - 07 | --- | | .5 - 02 | .5 - 05 | .5 - 08 | --- | | .5 - 03 | .5 - 06 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ------------------------------------------------------------------------ ============================================================ = _______ _____ _ _ _______ ________ = = |_____ | / ___ \ | \ | | | ______| | ______| = = / / | | | | | \ | | | | | | = = / / | | | | | | \ | | | |___ | |______ = = / / | | | | | |\ \| | | ___| |______ | = = / / | | | | | | \ | | | | | | = = / /____ | |___| | | | \ | | |_____ ______| | = = |_______| \_____/ |_| \_| |_______| |________| = ============================================================ ------------------------------------------------------------------------ ----------------------------------------------------------------------- | AREA 5 - 01 | AREA 5 - 02 | AREA 5 - 03 | AREA 5 - 04 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .4 - BM | .4 - BM | .4 - BM | .4 - BN | | .5 - 02 | .5 - 01 | .5 - 02 | --- | | --- | .5 - 03 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .5 - 01 | .5 - 01 | .5 - 02 | .5 - 12 | | .5 - 02 | .5 - 03 | .5 - 10 | --- | | .5 - 03 | --- | .5 - 11 | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 5 - 05 | AREA 5 - 06 | AREA 5 - 07 | AREA 5 - 08 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .4 - BN | .4 - BN | .4 - BO | .4 - BO | | --- | .5 - 07 | .5 - 06 | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .5 - 12 | .5 - 07 | .5 - 06 | .5 - 15 | | .5 - 13 | .5 - 14 | .5 - 15 | --- | | .5 - 14 | --- | .5 - 22 | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 5 - 09 | AREA 5 - 10 | AREA 5 - 11 | AREA 5 - 12 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .5 - 01 | .5 - 01 | .5 - 03 | .5 - 04 | | --- | .5 - 03 | --- | .5 - 05 | | --- | .5 - 09 | --- | .5 - 13 | | --- | .5 - 11 | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .5 - 10 | .5 - 16 | .5 - 10 | .5 - 13 | | --- | .5 - 18 | --- | .5 - 19 | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 5 - 13 | AREA 5 - 14 | AREA 5 - 15 | AREA 5 - 16 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .5 - 05 | .5 - 05 | .5 - 07 | .5 - 10 | | .5 - 12 | .5 - 06 | .5 - 08 | .5 - 18 | | .5 - 14 | .5 - 13 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .5 - 12 | .5 - 13 | .5 - 22 | .5 - 17 | | .5 - 14 | .5 - 21 | .5 - 23 | .5 - 24 | | .5 - 19 | --- | --- | .5 - 25 | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 5 - 17 | AREA 5 - 18 | AREA 5 - 19 | AREA 5 - 20 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .5 - 16 | .5 - 10 | .5 - 12 | .5 - 19 | | .5 - 18 | .5 - 17 | .5 - 13 | .5 - 21 | | --- | --- | .5 - 20 | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .5 - 16 | .5 - 17 | .5 - 20 | .5 - 19 | | .5 - 18 | .5 - 25 | .5 - 27 | .5 - 21 | | --- | .5 - 26 | --- | .5 - 27 | | --- | --- | --- | .5 - 28 | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 5 - 21 | AREA 5 - 22 | AREA 5 - 23 | AREA 5 - 24 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .5 - 13 | .5 - 07 | .5 - 15 | .5 - 25 | | .5 - 14 | .5 - 23 | .5 - 22 | --- | | .5 - 15 | --- | --- | --- | | .5 - 20 | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .5 - 20 | .5 - 23 | .5 - 22 | .5 - 25 | | .5 - 28 | .5 - 29 | .5 - 30 | .5 - BP | | --- | .5 - 30 | --- | .5 - BQ | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 5 - 25 | AREA 5 - 26 | AREA 5 - 27 | AREA 5 - 28 | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .5 - 16 | .5 - 25 | .5 - 19 | .5 - 20 | | .5 - 18 | --- | .5 - 20 | .5 - 21 | | .5 - 24 | --- | --- | --- | | .5 - 26 | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .5 - 24 | .5 - 25 | .5 - BQ | .5 - BQ | | .5 - 26 | .5 - BP | --- | --- | | .5 - BP | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 5 - 29 | AREA 5 - 30 | AREA - - -- | AREA - - -- | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .5 - 22 | .5 - 22 | --- | --- | | --- | .5 - 23 | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | .5 - BQ | .5 - BQ | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ----------------------------------------------------------------------- | AREA 5 - BP | AREA 5 - BQ | AREA - - -- | AREA - - -- | |-----------------------------------------------------------------------| | PREVIOUS AREA | |-----------------------------------------------------------------------| | .5 - 24 | .5 - 24 | --- | --- | | .5 - 25 | .5 - 27 | --- | --- | | .5 - 26 | .5 - 28 | --- | --- | | --- | .5 - 29 | --- | --- | | --- | .5 - 30 | --- | --- | |-----------------------------------------------------------------------| | NEXT AREA | |-----------------------------------------------------------------------| | GOOD ENDING | BAD ENDING | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | | --- | --- | --- | --- | ----------------------------------------------------------------------- ---------------------------------------------------------------------- 4)About upgrade I would not upgrade this FAQ because it is totally complete. But, I will upgrade it if I get some new information, suggestion or even corrections to my FAQ. ---------------------------------------------------------------------- 5)Copyright issue This FAQ is copyright 2003 Solomon warrior. You can only have this FAQ for your personal use. You may not change anything on this guide, adding or taking anything out of it. This FAQ is not for sale and you can only get this FAQ at www.gamefaqs.com You can't put this FAQ at your Web page without my permission. Please e-mail me too if you found this FAQ at the web site other than www.gamefaqs.com If you want put this document on your web page,just e-mail me for permission. Normally, I will give you the permission because there is no point for not giving you the permission and this guide is made to help everyone who stuck in this game. I just want you to ask so I could visit your website. ---------------------------------------------------------------------- 6)Contact information If you want to make any questions, comments, suggestions, information or corretions to my FAQ, please feel free to e-mail me at Solomonwarrior_1st@hotmail.com Anyway, please put Super Bomberman 5 as e-mail's tittle so I can seperate your mail from junk mail. ---------------------------------------------------------------------- 7)Credits I make this FAQ on my own. Special thanks to: CJayC -post this FAQ. My brother -Help me to write down some important notes. Mariyoshi - informed me about Super Bomberman Gold Edition. Lucas Nnes - informed me about spike bombs. jacob.poon@utoronto.ca - give me more information about super bomberman gold version. Darth Nemesis (darthnemes1s@aol.com) -I take some PAR codes from him. J-boy, Brain bomber, Spud, Savior V -thank you for all the passwords. http://www.gamewinners.com -I get some password from there. http://www.math.wisc.edu -I get battle mode information from there. -I get Zone 5 information from there. -I get Roo-eys information from there. -You should visit this site for more details and information. Hudson company -Made this game. http://bombermanfans.uhome.net/game/snes/superbman5/gold/ - Screenshots for Super Bomberman 5 Gold Edition. You -Read this FAQ until the end. _____ _____ _ _____ _ _ _____ _ _ / ___ \ / ___ \ | | / ___ \ | \ / | / ___ \ | \ | | \ \ /_/ | | | | | | | | | | | \ / | | | | | | \ | | \ \ | | | | | | | | | | | \/ | | | | | | \ | | \ \ | | | | | | | | | | | |\ /| | | | | | | |\ \| | _ \ \ | | | | | | | | | | | | \/ | | | | | | | | \ | / /__\ \ | |___| | | |_____ | |___| | | | | | | |___| | | | \ | \______/ \_____/ |_______| \_____/ |_| |_| \_____/ |_| \_| _ _ _____ _______ _______ _______ _____ _______ | | | | / ___ \ | __ \ | __ \ |__ __| / ___ \ | __ \ | | | | | | | | | |__| | | |__| | | | | | | | | |__| | | | | | | |___| | | ___/ | ___/ | | | | | | | ___/ | | /\ | | | ___ | | |\ \ | |\ \ | | | | | | | |\ \ | |/ \| | | | | | | | \ \ | | \ \ | | | | | | | | \ \ | /\ | | | | | | | \ \ | | \ \ __| |__ | |___| | | | \ \ |__/ \__| |_| |_| |_| \_\ |_| \_\ |_______| \_____/ |_| \_\ ENJOY THE GAME!!!!!!!!!!!!!!!!! ----------------------------------------------------------------------