Flying Hero January 2004 Table of Contents: I. About the Guide 1. Use of the Guide 2. Purpose of the Guide 3. Contacting the Author 4. About the products mentioned in the Guide II. Game Info 1. Controls 2. Powerups III. Walkthrough 1. Act I 2. Act II 3. Act III 4. Act IV 5. Act V >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> I. About the Guide <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< =============================================================================== 1. Use of the Guide =============================================================================== This guide is created for use only on http://www.gamefaqs.com/ Any other persons or organizations using this guide are doing so without my permission, and thus, illegally. Feel free to link to the guide, but provide full credit to the author, Mason Bockelman. =============================================================================== 2. Purpose of the Guide =============================================================================== My purpose in writing this guide is to help players of the game Flying Hero - Bugyuru no Daibouken complete the game with ease. =============================================================================== 3. Contacting the Author =============================================================================== My GameFAQs name is dhamon. I can often be found at the FF8 Social Board, and I can be reached there with an ATTN: topic, but first try my email. My email is punkrocker14@uk2.net. Please feel free to contact me if you have information that you feel belongs in this guide. If you have a question about the FAQ, please contact me. =============================================================================== 4. About the products mentioned in the Guide =============================================================================== I am not the creator or owner of any products mentioned in this guide. The game Flying Hero is property of the Nintendo corporation. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> II. Game Info <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< =============================================================================== 1. Controls =============================================================================== The controls of the game are quite simple, as with most vertical shooters. The format for the control description is: Button - Action: Description ------------------------------------------------------------------------------- B - Shoot: This should be held for most of the game, as that will allow you to destroy many obstacles that would otherwise be bothersome. Y - Bomb: This drops a bomb, which is more powerful than a regular shot. These should be conserved for bosses, and then only for the more difficult ones. D-Pad - Move: This moves you around the screen. Start - Pause: You HAVE played a video game before, right? =============================================================================== 2. Powerups =============================================================================== Several powerups are available to make the game a bit easier for you. A basic knowledge of these is essential to finishing the game in a timely manner. The names are my own affectionate terms for the powerups, and are not translated versions of the Japanese names. Balloons: These float around your screen at predetermined intervals, and, when shot, will drop a powerup which you should snag if it looks good. This is the only way of getting powerups in the game, so I suggest shooting any that you see. Cupcakes: These are a bit tough to figure out. You begin the game (and each new life) with one stream of projectiles coming from your, um, weapon. For every three cupcakes you collect, another stream will be added. Once you reach three streams, you can still collect cupcakes, but they will not add any more streams. Each time you are hit by an enemy, enemy projectile, or other dangerous object, you will lose a stream. If you are hit when you have only one stream, you will lose a life. This means that the number of streams you have is the number of hits you have left, so try to keep three streams at all times. A piece of wisdom for you: When you have three streams already, and you collect more cupcakes, your cupcake meter (lower right hand corner of the screen) will progress like so: One Cupcake->Two Cupcakes->Zero Cupcakes, because when you reach three, it starts over. What this means strategically is that you should always keep two cupcakes, and avoid any others, because then if you are hit and lose a stream, you will only need one more cupcake to regain it, whereas if you had collected a third cupcake and restarted your count, you would need three more cupcakes to regain that stream. So always try to keep two cupcakes and three streams if possible. Triple deluxe cupcake of uber-power: These are quite handy. They are about twice as wide as a normal cupcake, and have three cherries instead of one. When you pick one up, you will jump straight to three weapon streams regardless of how many you had previously. These can be real life-savers when you are down to one string in a tight spot. Bombs: These look like a weapon power up, but the icon on them is a ring of circles. You will notice that your weapon does not change when you get one, but your bomb count does go up. Drop these suckers with the Y button, but onyl use them on bosses when you are having trouble. Rapid Fire: This is your standard weapon. It shoots a stream of little circles which are actually quite effective considering that they are the default weapon. These hit very fast, great for lots of small enemies. The best part is that they are the only weapon which angles outward when you have two or three strings. The other weapons only go forward, so this one hits the widest section of the screen. This is a great weapon which will serve you well throughout the game if you can keep it at two or three strings. However, at one string, it is very weak, so you may want to switch to something else until you get more streams. The icon for this powerup is a large circle on top of a smaller one. Electricity (gotta love my creative nomenclature): This is a straight shooting string of electricity that looks vaguely like lightning striking. At three steams, this is an amazing weapon, capable of decimating hordes of enemies very quickly. However, it does not have great range, only going about halfway across the screen. Use it carefully and you will be rewarded. Also another to keep at three streams if you can. The icon for this powerup is two little lightning bolts. Smoke: This shoots little puffs of something or other which are apparently damaging to enemies. This is the most powerful and widest weapon at one stream. However, I find myself avoiding this powerup at all costs, and here's why: A) It has a terrible fire rate. This kills its usefulness, as it cannot destroy an onslaught of weak enemies fast enough to keep you alive, or even hit most bosses with any frequency. B) It doesn't improve. That's right, no matter how many pretty little cupcakes you snag, you will never see an improvement in the area, speed, or power of this weapon. I never use this weapon, but if it works for you, have fun. The icon for this powerup is a little puff of whatever it is. Guardian Angels: Okay, they might not be angels, but they remind me of the angel from Actraiser. These act a bit like interceptors in Starcraft. They constantly fly out from somewhere on your body (I like to think it's your pants. Don't know why) on suicide missions to destroy any enemies on the screen. They actually home in on enemies, very effectively, i might add. These make the game MUCH easier, though you may not notice while you have them, you will notice that the game becomes much harder without them. The icon for this powerup is one of the little angel-esque creatures. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> III. Walkthrough <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This introduction is shared by many games, good ones and horrendously terribble ones. Yes, I am speaking of the girlfriend or reasonable facsimile being taken by an unknown evil for unknown reason (well, perhaps it IS known, but you'd have to know Japanese). After this short and hilariously cheesy introduction, you will begin what you actually came for. The menu screen. Kidding, kidding. Hit start and you shall begin the wonderful little game which is Flying Hero! *cue stifled giggles* This first little Act begins in a pleasant little grassy area which seems to be infested with monkeys, of the flying and jumping variety. But first let us pause to examine the screen. In the bottom left corner, you will see your lives, and in the bottom right corner, your bombs. Pay attention to these numbers, as they will be important throughout the game. In the upper right is your score, a series of zeroes at this point, but soon to be much larger. And flying front and center is the flying hero himself, the protaginist of our adventure, who enjoys flying with his magical winged hat, and spitting blue balls at flying animals. Take this time to hold down B. Never let go of it. Now, you may release the button on special occasions, such as bomb dropping, but any time you can see an enemy, you will probably have it held. Yes, you could use a turbo controller, but that would be cheap (he says as he clicks "Save State"). You will see that all the little birdies are overjoyed that you have come to play with them (or scared from the noises you are making. One or the other). These are not enemies, so just relax. Once you reach the path, a strange, blue-haired sorceress type will summon some bats to suck your blood. Or something. Hold B and move from side to side to dispatch each set as they appear. If you want, you can fly around the third set pretty easily, just go up and right quickly to avoid having to shoot them at close range. Once you pass a fence, you will find yourself faced with some rather disturbing flying monkeys. Continue to hold B and move in front of each as it comes. You should spot a cupcake as you continue, be sure to snag it. The next section is a wave of beetles, a bit faster than the monkeys, but still easily destroyed. Try to stay on the right side of the screen at first, then move across. The next section is a bit tough, with monkeys AND beetles. Just stay at the bottom of the screen, and be sure to snag the two cupcakes hiding in balloons as you go. You will soon see a balloon containing a Smoke powerup. I usually avoid it, but you can grab it if you wish. The next balloon is another cupcake. The next section is jumping monkeys, which toss nuts at you. Not much of a problem if you held on to your Rapid Fire and didn't get the Smoke. This is followed by some crows who are a nice break, easily defeated. An electricity powerup is in the next balloon, get it if you have more than one stream, or have the Smoke weapon at the moment. If you have a single stream of Rapid Fire, leave the electricity alone. Several bats appear after this from behind, so stay to the center of the screen, and keep firing. They shouldn't be a problem. Try to get the balloon, which contains a cupcake. The next balloon has a Rapid Fire Powerup. The balloon after that has Guardian Angels, so don't miss it. Soon you will see your first boss of the game materializing. He is a giant goofy looking bat. Just keep firing straight at him, and when he sends out his bat minions, kill them or avoid them. He will occasionally stop moving side to side and be perfectly still. This means he is about to dive at you. Try to move to one side and up quickly. A cupcake or two as well as a bomb should appear in balloons as you fight him. He should be gone in short time. The next section is filled with beehives. They alternate sides, so just go from one side to the other, destroying each beehive aas you pass. As you come out the end, a balloon with an electricity powerup should appear. The next section is a mix of monkeys and beetles, and more importantly, a triple cupcake. After the triple cupcake, two more cupcakes will shortly follow. Soon you will reach the shore. Crows and monkeys are the main enemies in this area. Watch out for a cupcake and a Smoke powerup. After you cross the ocean (rather small one), you will reach what I can only assume is the moon. After you kill a few bats, you will arrive at your next boss fight. This enemy might seem familiar. She will summon a few flocks of crows. Kill these and wait until she does some creepy metamorphosis thing and the screen goes black. She will begin to summon rocks. Keep firing to keep these away, and perhaps drop a few bombs on the lady herself if you have trouble. Electricity with three streams is quite effective here. A few helper powerups will drop down during the fight, among them a cupcake and a Guardian Angel. Eventually she will go down. Now you will see a lovely little message saying Act 1 Clear! Congratulations, you have finished the first section of the game. -------------------------------------------------------------------------------