_____ _______ ________________ __ __ / | / __ \ | __ __ | \ \ / / TM / | | / \ | \\ \ / / | _\ \ _/ / / | /| |---|| | / \ \ / / | \ \ \ // / \ /| | | | |__ || | | \ \ / / | \ \ \ // / /\/ | | | | \_|/ | | \ \ / / / \ \ \ // / / | | | \ | | \ \/ / / \ \ \ // / \/| | | | ----| | | \ / \_ \ \ \/ / | | | \ | | | / \ | \ \ / | | | \____ | | | / /\ / \/ \ | | | || | | / / \ \ \ // /\ \ | | | __ || | | / / \ \ | // /\ \ \ | | | | |--| | | / / \ \ | // / \ \ \ | | | __| |__| | | / / \ \ | // / \ \ \ _ ?- ?? | | | | ?- _ -- | // / \ \ \ | | | | | / | / \ | // / \ \ \ | -------- | ------- ------ ------- / --/ \ ?- |_________| |________/ ---/ ?- THE WAR AGAINST DESTINY FAQ (c) Sao Li Zhou (REIKANE 6379) 2002 For usage of this FAQ, contact me. 19XX and all other applicable trademarks are (c) Capcom 1996 =============================================================================== |II: Information| +++++++++++++++++ Genre: Arcade Author: "Sao Li" Zhou (REIKANE 6379) Creation Date: 4/14/02 Version: 0.3 E-mail: itsuki@teamartail.com Best viewed on Corel WordPerfect 9 19xx is on of those vertical scroll-shooter games. The final game of the 194x series. You play as one of three airplanes sent out to stop a worldwide war. Soon, it will escalates into potential nuclear war and pretty soon: apocalypse. Your job is to stop this impending danger. =============================================================================== |III: Table of Contents| -+-+-+-+-+-+-+-+-+-+-+-+ I. Title II. Information III. Table of Contents (You are here) IV. Controls V. Enemies VI. Weapons, Power-ups, and the Heroes VII. Walkthrough A. Mission 1 B. Mission 2 C. Mission 3 D. Mission 4 E. Mission 5 F. Final Mission IX. Frequent Questions X. History of Revision XI. Credits +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |IV. Controls| +-=+-=+-=+-=+- _ / \ NW N NE | A | _ \ | / \_/ / \ \|/ | B | _ W---O---E \_/ / \ /|\ | C | _ / | \ \_/ / \ SW S SE | D | \_/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- N: Move up S: Move down W: Move left E: Move right NE: Move up and diagonal to the right SE: Move down and diagonal to the right NW: Move up and diagonal to the left SW: Move down and diagonal to the left A: Fire weapon B: Loop C: Use bombs D: (no use) Hold the A button to charge up your weapon for a homing attack. Once your plane has gathered enough energy for the homing attack, get in range of your target and let go A. A single laser will travel to your target. If it hits the target and doesn't kill it instantly, each time you fire your weapon will send two lasers to the target plane for a while or until it dies. Hold C to charge up your bombs. There are 4 levels of bomb blasts. Before beginning the charging process, a small blast emerges from your plane. It destroys all enemy shots and inflict relatively weak damage to enemies. Cool! Two bombs for the price of one. You can release the energy from the blast if you're overwhelmed by enemy shots, and use the actual effect in another jam for example. - (blast tip by C-H) LV. 1: Explosions travel up the screen. Weak. (Useful for eliminating groups of weak enemies) LV. 2: A huge blast surrounding your plane. Medium-power. (Useful for killing stronger groups of enemies especially if they are around you) LV. 3: Random explosions. Great power. (Useful for killing heavy enemies on screen. Inflicts considerable damage on bosses and mid-bosses. Takes a while to charge up) LV. 4: Random explosions. Ultimate damage. (Useful all around. Takes too long to charge up if fighting fast enemies. Does major damage to bosses) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* |V. Enemies| ------------ Small planes and guns can be killed with a single shot. However, some of the heavier armored enemies require more than one hit. All enemies are colored due to the level's environment. So if the level takes place in, say, a desert, the enemies are gold or tan to match the sand. If it takes place on a glacier or tundra, the enemies are white to match the snow/ice. You see? Most enemies must take time to lock on to you while firing. Take advantage of this by flying in circles around the enemy or sweeping across the bottom of the screen and killing them assuming that there are no obstructions in your path of confusion. Beware of enemies that fire their shots wildly of course. Best done with Sinden's speed, or Lightning's wide shot vulcan. Mosquito might work with his spreader missiles and power, but I'm worried about his speed. -(confusion tip by C-H. originally used to confuse subs.) -Cargo Planes (small red planes) These planes are slow, travel in chains, and only require a single shot to kill. The most important aspect of these planes is that they carry weapons. Destroy the entire chain for them to release the power-up. -Medal Planes (same as cargo planes only beige) There are usually 4 of them in a chain led by a single cargo plane. They travel a little faster than cargo planes. Other than that, these planes are just like cargo planes. They drop anywhere from 3-5 medals when the chain is killed. They usually drop 5 medals if you sacrifice one of your bombs to destroy them. -Small Fighters (small white planes) They fly in and shoot a single shell. Some will try to kamikaze into you. -Green Fighters (small green plane) They either appear separately or in a group led by Blue Leader. If you manage to wipe the group out in a single hit, you get rewarded with bonus points. Separate ones fire shells at you. -Airplane (tan plane) They shoot a group of 6 shells in a curved/straight line or at you. They can be shot down easy. -Twin Airplane (tan plane with two bodies in one) They are the more powerful versions of the regular airplane. They have the same attacks as the airplane, and can use anti-aircraft fire. Anti-aircraft fire can be destroyed by your own shots. -Camouflaged Fighter (a medium-sized camouflaged plane) Camouflaged fighters shoot triple-shell salvos at you as well as the five shell group used by the boss Ayako Special (for more info, see below to Mission 1). Some can even blanket an area of the screen with bullets. -Helicopter (yellow, blue helicopters) They shoot bullets and can fire "fake" missiles. If those missiles are shot, they turn into spreading shells. A single shot kills. -Platform Gunship (silver helicopter with platform-looking wings) Shoots missiles and triple bullet salvos. Continuous attacks will take out lone ones. Use homing against multiple gunships. -Hoverplane (orange, round, hovering plane) This thing fires small shell salvos. It is also a carrier of power-ups. Destroy them instantly! -Spreader Blimp (white blimp) Fires shells in a near 360 degree line. After that, it rockets away. -Silver Satellite (mission 4 boss only, a silver disc with solar panels) Shooting it causes it to release medals. It has a lot of health and will eventually be destroyed even if you don't shoot it. Grantz releases this enemy. -Golden Satellite (mission 4 boss only, a gold disc with solar panels) Just like the Silver Satellite but it has more health than it's silver cousin. It can take twice as much punishment from your shots resulting in it releasing more medals overall. Grantz releases this enemy. -Energy Ball Disc (mission 6 boss only, a black disc) This disc summons energy balls and spins them around it while chasing you. Destroying it gets you medals. Walking Warrior releases this enemy. -Hovering Laser Droids (mission 6 boss only, a small, white sphere) These small metal spheres released by Walking Warrior are extremely fast and fly around all over the place constantly firing laser beams at you. They are extremely annoying and a pain in the to defeat. -Laser Disc (mission 6 boss only, a black disc) This disc shoots lasers in random directions at regular intervals. The Tank Dropper plane in the second part of mission 6 releases these enemies. -Para Tank (tan or blue tank with a parachute) I wouldn't really consider them aircraft, but if they're in the air... They are basically the same as a small tank (see below) only with a parachute in the air. -Small Tank (small blue tank) Shoots a few shells at you. Nothing that special. -Long Tank (long gold tank) Shoots single, really fast shells at you. -Spreadfire Tank (looks like a small tank with a different cannon) These tanks fire a single fast moving shell. If hit, it will split into 8 smaller and slower shells. The shells are deadly if hit at close range and pose a threat at farther ranges as well. -Missile Battery (medium tank with many cannons on top, tan) They shoot a whole mess of missiles toward you. Lucky for you, they can be destroyed. -Artillery Cannon (a black version of the missile battery) They shoot a group of spreading shells at you. They can't be destroyed unlike the missile battery's fire. -Train (black locomotive engine) Trains pose no threat whatsoever. They do, however, pull cars and on the cars are deadly tanks and cannons. Destroy the engine so the cars will cease to move with you. -Tank Flatcars (part of a train) Tanks are placed on the flatcars. They fire shells at you. Shoot the car or the engine. -Cannon Car (train part) A gun is mounted on a car. They fire lasers at you. Shoot the car or the engine. -Small Ship (mission 2 only, small thin, tan ship) They shoot single plasma balls at you. Easy to sink. Guns don't shoot if the control tower is destroyed. -Warship (mission 2 only, big tan ship) They shoot single plasma balls at you with faster rate. They can be sunk by destroying all guns and structure on it. All ships are sunk like that. Guns don't shoot if the control tower is destroyed. -(control tower tips by C-H) -Gunboat (mission 2 only, a big boat with guns on it) This craft shoots shells at you with it's 3 cannons. It is hard to destroy as it seems to be armored. A combination of homing and regular fire will bring this to Davy Jones's Locker. -Submarine (black) They can't be shot while submerged. When they do come up, they can shoot plasma balls at you and fire torpedoes. -Turret (round structure with a single gun) They fire a few shells at you. Easy to destroy. -Tower Turret (mission 2 only, a tower with a thin platform on top, guns are on the platform) The tower is composed of three parts: the left, middle, and right section. You can take out each of the sections, but still, the best way is to destroy the mid-section. -Small Turret (found in missions 2 and 6, small gun with 3 cannons) They are found on ships. These things can revolve 360 degrees and shoot shells in groups of 3. -Large Turret (found in missions 2 and 6, big gun with 3 cannons) They can also revolve 360 degrees but much slower than the small turret. They can either shoot one big shell or three big shells at a good rate. Watch out for these. Use homing to hurt them badly especially if combined with your own fire. -Laser Turret (mission 4 only, white towers with guns) They are composed of a single tower with two cannons attached to it. Those two guns shoot small plasma lasers at you. If you destroy the main tower, the guns go with it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- |VI. Weapons and Power-ups and the Heroes| *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= For weapons, if you get one and you can't use it anymore, you get 5,000 bonus points for it. The next one you get and can't use nets you 10,000. For bombs, 3,000 points if you can't use them. It keeps doubling for every one you can't use. The point values don't double for bombs though... :( And here comes our heroes: Lightning (our favorite main aircraft) Power: 4/10 Speed: 6/10 Homing: 7/10 Main Weapon: Shells Comments: This is the one you want to start out with. It has average speed and okay power. Lightning's homing ability is one of the best, making short work of powerful enemies if used. Whoever says that lightning never strikes twice in the same place is sure right about this. Good stats overall. I recommend this one. Mosquito (the power packer) Power: 10/10 Speed: 4/10 Homing: 3/10 Main Weapon: Missiles Comments: Mosquito packs a serious punch. It's regular attacks are just as powerful as a volley of Lightning's homing attacks. Like all powerful characters in video games, it is slow. Mosquito has two serious flaws: It is the slowest and has the worst homing ability. However, it has awesome spreader ability with missiles and it might net you 100% kills and the S rank on bosses. Just get up close and personal on early bosses with no fast back attacks and fire away. -(spreader tip by C-H) If you're looking for sheer power, this is for you. And true to it's name, it can be annoying at times like a mosquito. Sinden (agile fighter) Power: 3/10 Speed: 9/10 Homing: 5/10 Main Weapon: Laser Comments: Sinden may be the weakest plane out of the three, but it is FAST! This speed can even outmaneuver a barrage of enemy fire. This is the main advantage of Sinden. It has a fair homing ability that's similar to Lightning. -Shells (blue icon) This is the weapon that which everyone starts out with. It shoots a single small stream two of bullets at first. After getting this item, those bullets get upgraded to shells. The stream of shells also get wider by 2. If you're playing as Lightning, the next one you get will upgrade the stream to a 6 shell width. -Missiles (red icon) Missiles are the most powerful weapon. It fires to your left and right diagonally and also straight forward. Upgraded with Mosquito, the middle barrage of missiles turn into a volley of red missiles. They pack more power than regular ones. -Lasers (green icon) Lasers are weak but they have the ability to travel through enemies. Perfectly useful for wreaking havoc on chains of enemies or for targets that are previously unreachable by normal means. Sinden gets twin lasers if it obtains two laser upgrades. Double the power which it needs. One thing that really kills the laser besides the weak power is that sometimes, the laser can't uncover secret items. -Bombs ("B" icon) Adds another bomb to your stock. Bombs are worth 3,000 points at the end of each mission for each unused one. -Medal (small medal) Worth 300 points. Gets you 300 more bonus points at the end of the mission. -Golden Cross (a medal with a golden cross) Worth 500 points. Gets you 500 more bonus points at the end of the mission. -Medal of Honor (a big round medal) Worth 1,000 points. Gets you 1,000 more bonus points at the end of the mission. -Alpha (an astronaut waving at you) Worth 5,000 points and sets off a bomb. The bomb doesn't come off of yours. -Star (mission 5 only, small tan star) This power-up gives you an extra life. =()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()=()= |VII. Walkthrough| ()=()=()=()=()=()= And now, we get to the walkthrough... =============================================================================== | Mission 1: South Pacific | | Boss: Ayako Special | | Class: Flying Aircraft Carrier | =============================================================================== You'll start out inside a flying aircraft carrier over some islands in the South Pacific. Two airplanes led by Black Leader will fly up to your carrier and open fire shooting it down. Before the flying carrier is completely destroyed, it will release whichever plane you've chosen. (End cutscene) After this, there will be three twin planes waiting for you. Destroy them by homing attack. After that, a chain of red cargo planes will come. Shoot the whole chain and grab a weapon. After that, make good use of the item and shoot the entire group of small fighters (they don't fire at you). Later, there will be more small fighters. Shoot them all. After that, another chain of cargo planes will show up. Shoot it for another weapon. Then more small fighters will show up. These will shoot all but a single shell. Dispatch them. After this, medal planes will fly by. Kill them and get all the medals that appear. After flying into the clouds, you'll see the shadow of a huge plane above. Tanks will come parachuting down. Destroy the para tanks. Finally, meet Ayako Special. ------------- |BOSS BATTLE| ------------- Ayako has four attacks. It will shoot five shells at you. The guns on the plane will shoot a single salvo at you. It can also release two bombs and they can release anti-aircraft fire if you neglect to destroy them. You can negate them with your own fire. If it suffers too much damage, Ayako will shoot shells in 180 degrees on the left side of the screen or the right. All these attacks are easy to dodge. To destroy Ayako, first shoot the tail so those guns are no more. Ayako always regenerates the tail guns and the gun in the middle of the plane, but doing this saves a bit of annoyance. Now, shoot the wings. You might want to go for the inner part of the wings as they can release enemy fighters. After this, go for the outer wings. After the wings are destroyed, 3 guns will appear on them. Destroy the guns on both of the wings to finally avenge the downing of your carrier. MISSION 1 COMPLETE! If you've got Mosquito, use homing on Ayako's tail, get close to it and FIRE, FIRE, FIRE. You must have missiles. There. Instant S rank for ya. You can also get a S rank if you use Sinden in the same manner. -(Mosquito tip by C-H, Sinden tip by Graham Hawkins) Boss Bonuses: 0'00 ~ 0'10 = S Rank 0'11 ~ 0'15 = A Rank 0'16 ~ 0'20 = B Rank 0'21 ~ 0'25 = C Rank 0'26 ~ 0'30 = D Rank 0'31 ~ = E Rank =============================================================================== | Mission 2: Red Sea Naval Yard | | Boss: Raimei | | Class: Battleship | =============================================================================== You'll be warring in the Middle East, specifically in a shipyard in the Red Sea. In the beginning, some small fighters will come for you. Destroy them. Red cargo planes will show up later. Kill them for a weapon. Then there will be some small ships accompanied with a single warship. Small fighters will continue appearing. Medal planes will also appear. Destroy them all and grab the medals. After you've destroyed the second warship, a swarm of small fighters will be rushing past you like pissed-off killer bees. Don't be afraid to use a bomb or two if things get too messy. Also remember to destroy the structures on the shipyard for medals hidden inside. _______ / TIP \ /_________\___________________________________________________________________ |At the start of the mad fighter dash, go to the right side of the screen and | |shoot there. You'll uncover a whole mess of medals. After that, shoot the | |canals on the right side of the screen after the fighters. If you see your | |shots going into nowhere, continue shooting. You'll soon uncover Alpha the | |astronaut and he'll give you 5,000 points and set off a bomb. | ----------------------------------------------------------------------------- After the fighter rush, you'll be confronted by tower turrets and helicopters. Another cargo plane chain will appear. Grab the weapons or extra bombs if needed. Once you reach a sheltered area of the shipyard, a gunboat will come out of there. That thing is seriously armored. Use homing against it. Watch out for the fake missiles that the helicopters shoot. Also remember to shoot the shipyard structures for medals. After you leave the shipyard, Black Leader will come and fight. Use homing to seriously damage Black Leader. During the battle, fighters will come and help out Black Leader. With homing and regular attacks, Black Leader will fall with no problem. After Black Leader is blown away, time to face... ------------- |BOSS BATTLE| ------------- Raimei! First you'll travel way too fast for Raimei to catch up. Use homing on the front turrets while it speeds past you to damage them. After that, use homing on the large turret in the back and destroy the other "lesser" guns. Raimei will speed up and you'll proceed to it's front section after that. You can destroy the front turrets easy after it has been damaged by your first homing assault. After the front is destroyed, time to work on the mid-section. First destroy the small turret in front of the control tower. Then work on the guns surrounding the control tower. After all of the guns are gone, use a combo of homing and normal attacks to blow up the main tower. It has two attacks. The main tower will shoot a huge salvo of bullets at you if the surrounding guns aren't destroyed. After they are, the tower will shoot bullets in a 360 degree circle. You can fly RIGHT IN FRONT of the main tower and start pummeling his face with shots assuming that his surrounding guns are dead. His 360 degree plasma circle won't hit you if done properly -(tip by C-H). If you must, use some bombs to save your ass from Raimei's next 360 degree bullet spray. Raimei can't last much longer with combo attacks. It will blow up and sink without much more effort. MISSION 2 COMPLETE! If you have Sinden, focus your fire on the main tower. Charge up a bomb to the max level while you're at it. Don't worry about the surrounding guns, Sinden is much too fast to get hit if you can outmaneuver enemy fire easily. It's possible to achieve a S rank with Sinden if you follow these directions. -(tip by Graham Hawkins) Boss Bonuses: 0'00 ~ 0'32 = S Rank 0'33 ~ 0'45 = A Rank 0'46 ~ 0'55 = B Rank 0'56 ~ 1'20 = C Rank 1'21 ~ 1'40 = D Rank 1'41 ~ = E Rank =============================================================================== | Mission 3: Central African Bush | | Boss: Karbert Armour | | Class: Huge tank w/ Rail Guns | =============================================================================== You'll start in an African rain forest. In the beginning, green fighters and a chain of cargo planes will appear. Destroy them and get the weapon the cargo chain drops. After that, two tanks will appear in a small clearing as well as some turrets from the thick underbrush. Kill them all. After that attack, more green fighters will come as well as a few more turrets. A twin plane will also await you ahead. As soon as you leave the forest, tanks will show up. Another twin plane will be ahead. You'll soon enter a Masai(?) village. More airplanes will be waiting as well as some lone green fighters and a couple chains of them. Be sure to destroy the buildings in the villages for a few medals. _______ / TIP \ /_________\___________________________________________________________________ |The lake in the village hides another Alpha bomb. Later on, after the | |waterfall, you can uncover another medal stash by shooting the left side of | |the cliff. Be sure to keep an eye out for the helicopters while doing this. | ----------------------------------------------------------------------------- At the end of the village, the same shadow of the tank-dropping plane will fly by delivering doom from the air. Eliminate all those para tanks dropping from above. At the waterfall, a helicopter gunship will startle you by flying up the falls. The gunship is fairly fast; you have to time your homing attacks. I suggest you take out the guns on both wings first. During the battle, para-tanks and platform gunships will help out the big chopper. After you ground them, focus on the helicopter gunship. If you manage to destroy it before it flies away or falls into the bottom of the waterfall, you get medals. Might I also mention a whole lot of them? At the bottom of the waterfall, more helicopters and platform gunships will assault you. Continue battling. At the bottom of the river are three tanks on an island. After scrapping the tanks, Black Leader will come for you again with two special platform gunships. Use homing on Black Leader and get aligned with one of the gunships to damage it as well as Black Leader. There will also be three underwater turrets in the river, submerged. If you get near it, the turrets will surface. At the end of the river, you'll find three tanks. Destroy the tanks and you'll travel to a construction area on the side of some railroad tracks. There, a whole blockade of tanks await you. Every tank you destroy in this blockade will carry a medal. The small tanks carry regular medals. The long tanks carry golden crosses. The single missile battery has one medal of honor. After that, wreak the construction site for more medals. Tanks, batteries, and choppers will try to stop you. Cargo planes will show up after the construction site offering you a weapon or bomb. Mass destruction baby! ------------- |BOSS BATTLE| ------------- You'll catch up with Karbert Armour. Stay in the middle of the screen when you approach Karbert. A whole uninterrupted line of shells will trap you in the middle of the screen. While cornered, try using homing attack against the rail tanks carried by Karbert. After the two rail tanks are destroyed, concentrate fire on the small discs on both sides of Karbert. Those discs shoot big shells in a circle. Ignore Karbert's missile launchers; the missiles can be destroyed. After both discs are gone, a middle gun will appear. (if you destroy the missile launchers, they turn into helicopter landing pads and release choppers. The middle gun will still appear) Concentrate all fire and homing on the middle gun. It will annoy the hell out of you with a full shell barrage. After the middle gun is blown away, the body of the tank will start exploding and only the two back guns remain. They are easy to defeat. The back guns shoot a curved line of bullets and also a bullet circle. Once the back guns are destroyed, Karbert Armour will be no more. MISSION 3 COMPLETE! You can use the "Blast" technique mentioned above in the controls section to avoid the barrage. While charging up the bomb, shoot Karbert's main gun. When he starts his next barrage, stop charging and blow him to hell. -(tip by C-H) Boss Bonuses: 0'00 ~ 0'30 = S Rank 0'31 ~ 0'35 = A Rank 0'36 ~ 0'45 = B Rank 0'46 ~ 1'00 = C Rank 1'01 ~ 1'20 = D Rank 1'21 ~ = E Rank =============================================================================== | Mission 4: Arctic Ocean off the coast of Greenland | | Boss: Grantz | | Class: Heavily Armed Nuclear Submarine | =============================================================================== Your plane will be flying over the taiga of Greenland. At the starting point, meet the hoverplane. It carries an item so destroy it and collect it. After it's destruction, reinforcements will arrive. Fighters will start shooting. Later, a camouflaged fighter awaits you over an enemy campsite. Destroy it and the camp for medals. Afterwards, long tanks and fighters will be after you. The tanks leave medals. _______ / TIP \ /_________\___________________________________________________________________ |See the small clearing on the right side of the forest? Shoot it and you'll | |find Alpha. Later on, one of the icebergs holds a frozen fossil of a | |dinosaur. Shoot it for medals. | ----------------------------------------------------------------------------- You'll soon head out to sea where fighters, submarines, and spreader blimps await to kill you. Show them that they're wrong by killing them. On the icebergs are tanks and laser towers. Some icebergs move and there is one that can even be blasted away. Twin planes fly overhead. Remember to use homing against the planes and blast away the main tower to totally destroy the laser towers. If you see the silhouette of the subs getting bigger and bigger in the water, it means that they're about to surface leaving themselves vulnerable to your deadly arsenal. Later on, you'll see a whole fleet of submarines along with a single hoverplane flying over them. Quickly destroy the hoverplane and get the weapon or the bomb. Believe me: you'll need the item before you face the wrath of the fleet. After that, spreader blimps will make your life miserable. Finally, Black Leader challenges you to another battle. (about time) This time, Black Leader has no reinforcements. It is a 1 on 1, mano a mano duel. Black Leader will start with a spray of plasma balls in a "V" shape. After that, Black Leader will continue the plasma ball assault. Use homing and regular attacks like always. After a while, Black Leader will fire Gemini Missiles as I like to call them. They may seem like one harmless (or not ^_^) missile. But they will split into two and those two will split into another pair and so on until you have to face a missile blanket. That is, the whole screen filled with missiles. But as long as you destroy the missile before they have a chance to split, you'll be fairly safe. After the missile blanket, Black Leader will dash away unless you kick his ass before that happens. Later on, two subs will confront you. But you'll soon see that a huge undersea craft will speed by. Hmm... I wonder what that is? Kill those two submarines and prepare yourself for... ------------- |BOSS BATTLE| ------------- the Grantz! This is one badass sub. It'll annoy you by a few salvos of plasma balls. Destroy the front cannons and don't bother with the back cannons. Instead, deal with the structure in front of the back guns. Once the structure is destroyed. Grantz blows up. MISSION 3 COM... waaaait a minute! That seemed a little too easy. It is. Grantz will flip over revealing its deadly guns concealed below the sea. You'll have to face a single berserk cannon and it's five plasma cannons below. Use homing on the plasma cannons preferably the inner cannons. The berserker gun will fire a slow barrage of small plasma bullets and the plasma cannons will shoot big, fast plasma balls. After the cannons are dispatched, the mid-section of the Grantz will release a satellite. Shooting it results in a release of medals. You might want to destroy the gun in back of the satellite compartment and "harvest" the satellites for mucho points. Well, all good things don't last and you'll have to say bye-bye to the satellite compartment. Blow it up. Grantz will now open its torpedo compartments. Terminate the last gun up ahead to completely sink Grantz. Doesn't this remind you of "Titanic?" 0'00 ~ 1'05 = Rank S 1'06 ~ 1'25 = Rank A 1'26 ~ 1'35 = Rank B 1'36 ~ 1'50 = Rank C 1'51 ~ 2'10 = Rank D 2'11 ~ = Rank E =============================================================================== | Mission 5: Spanish Military Installation | | Boss: Sancho Pedro | | Class: Heavily Armored Train with Add-on Artillery Cannons | =============================================================================== You will start off high above the outskirts of a major Spanish city. That is where the battle starts. Immediately, a group of green fighters led by a blue fighter in front will attack. If you can destroy all of them in one hit, you'll score bonus points. So use the homing on them. Well, the beams don't hit them but the homing missile sure rips through the group. More green fighter groups will start coming along with twin planes. After you kill them all, a slow chain of red cargo planes will fly out of the bottom of the screen. If that's where you hang out for the game, be careful not to crash. Get the weapon the chain drops. You'll need it for fighting Black Leader which is next. Black Leader will fly by in a circle and stop in the center of the screen. When Black Leader stops, he'll call eight special planes to surround him and spin around. After a while, those small planes will shoot shells and spin around in a circle trapping you in a gauntlet of spinning shells. You'll have to keep up with the small fighters or if you're too slow, prepare to die. The small fighters will stop and continue after short intervals. During those breaks, shoot them. _______ / TIP \ /_________\___________________________________________________________________ |For a real fast and simple defeat of Black Leader, get in back of him right | |when he stops and summons those planes. Now immediately use homing and normal| |fire combo. If you defeat him in time, Black Leader dashes away leaving many | |medals and his eight little dwarves will malfunction and leave more medals. | |The sooner you defeat Black Leader, the better medals you'll get. As soon as | |you get to the gates of the compound, shoot the left side of the screen and | |you'll uncover the fabled extra life power-up. While you are inside the | |compound, shoot the right hand side of the screen when you get to the tank | |shelters to find Alpha the astronaut. After that, when fighting the second | |Ayako-like plane, you'll uncover some medals if you shoot both the left and | |right hand sides. When you move forward a little bit after defeating the | |plane, there is yet another medal stash on the right side making a total of | |three secret medal areas -(extra life tip by Graham Hawkins). | ----------------------------------------------------------------------------- After Black Leader, you'll start descending. More green fighters led by blue leader will fight you. Then the trains will start catching up with you. Destroy the locomotive engines (front) so the cars will stop moving. Later, separate green fighters will start attacking and I mean that they'll attack unlike those wimps led by blue leader. After three to four trains appearing, you'll fly into the enemy compound. Destroy those guns on top of the wall. Inside, a variety of tanks will appear: small tanks, long tanks, missile batteries, artillery cannons, and para-tanks. Most of them carry medals. At the start, three missile batteries will greet you. After that, small tanks will attack from land and air. You'll reach the tank shelters soon. Shooting them will result in medals being released. If you destroy the bridge with tanks on them, medals are released. Each busted up tank garage holds three medals in the ruins. They will keep releasing small tanks and spreader tanks. After you've destroyed them all, various para-tanks and small tanks will try to stop, but with no avail. Then, a train will carry another carrier plane like Ayako to a launch pad for take off. Destroy it before it reaches it's destination. Then, the train rolls into a much bigger train and carries it like a tugboat. (Jeez, that thing runs on 4+ tracks. What a big ass weapon!) Be sure to destroy the nuclear bombs and trains next to the behemoth in the middle. ------------- |BOSS BATTLE| ------------- Yep. That thing is Sancho Pedro. It has three forms. It's first form has two frontal cannons that fires flak (anti-aircraft) shots. It also has rocket launchers on top of it that launches huge rockets in the air and falls toward your plane. This thing can conceal it's main gun in the center of the rocket launchers. If the gun comes out, immediately use homing and fire. The center gun usually comes out after missile launching and goes away after. Once you destroy the center gun, phase one is destroyed. Time for phase two. The ruins of cannon one rolls into the second cannon. The second one also has the twin frontal cannons and bears a heavy gatling gun. That gun shoots shells wildly down the center part of the screen and it spends fraggin' big casings that can destroy you if you crash into the empty cases. There are frontal side cannons that will shoot flak bombs like what Ayako has. After the destruction of the main gatling cannon, it will still try to shoot but no shells come out. The casings still fly on out but a few shots should rip them up. A few more shots will destroy phase two. Be prepared for the final phase. Sancho's second cannon will roll into yet another even bigger cannon. This time, it's a laser. Two other cars will quickly attach to the main laser. Sancho's final form has two small lasers that are attached to the side of the main laser. They fire a single beam that traps you on the bottom side or the top side. Things will get pretty crowded at times. Believe me. The side cannons sport flak bombers in front, laser cannons that will fire three triple laser salvos, and missile launchers in the back. When all guns are destroyed on the side cars, they malfunction and detach from the main cannon. If you see the main cannon turning purple, it will shoot a huge beam from it. In back of the main laser are bomb launchers. They will explode into what I call star lightning bombs. They are star-shaped plasma balls that travel real slow. Once the main laser gets beaten up, Sancho blows up. Before it totally dies, it releases the tug train. If you manage destroy it you get bonus points. (up to 100,000!!!) Don't worry, you don't fail the mission if you're unable to destroy the train. MISSION 5 COMPLETE! NOTE: Graham Hawkins points out that the tug train is actually a nuclear bomb. Meh, with me totally focused on destroying that thing, I don't notice that fact. :P Time for the final mission. There are two fates for this world: peace or apocalypse. The choice is yours. =============================================================================== | Final Mission (Part 1): Aircraft Carrier in the North Atlantic | | Boss: Metal Gear | | Class: War Robot | =============================================================================== In the game, the carrier is called Outerlimits. However, I prefer to save "Outerlimits" for another boss. I like calling this one "Metal Gear" though his proper name is "Walking Warrior." The similarity is uncanny. Another high-fly mission. You will, yet again, start high above something. In this case an aircraft carrier. You will fly down to the carrier and in part one of the final mission, you'll fly around the carrier in a circle. A wave of small fighters will attack. Then there will be green fighters. Small and large turrets on the carrier will attempt to shoot you down. You'll soon reach some trains parked on the tracks. The cannons will shoot you like no train ever has. I mean a barrage of fire. If you're still uncomfortable with barrages, get used to it. You'll see plenty of them now. Small turrets will accompany the trains as well as green fighters. Shoot them all. After that, destroy the control towers on the carrier and the large turret behind them. _______ / TIP \ /_________\___________________________________________________________________ |There is a medal stash in this mission. It is on the left side of the first | |control tower you see. Shoot the landing pad. | ----------------------------------------------------------------------------- Once you reach the top section of the carrier, another helicopter gunship will appear. This one shoots lasers. A whole platoon of tanks will attack with the gunship. Kill them. Don't be surprised if you see another barrage of fire. On the right is like a mirror image of the left. Another big turret and control tower. Later, green fighters and camouflaged fighters will attack. More bullet blankets along your way. For the whole battle, show no mercy. Do not even hesitate to fire, use homing, and bombs. If you don't you WILL die. Moments of calm in this mission are rare to never. Finally, Black Leader will mess around and fly around the screen slowly while you battle two large turrets. He just wants you to crash. Avoid him. No need to defeat him unless you want to shoot him out of pure rage and vengeance. Do this after the turrets are destroyed. Finally, you'll proceed to the center of the carrier where you are confronted by a dozen or so guns. They fire bullets and star plasma. When they all go down, you face... ------------- |BOSS BATTLE| ------------- the Metal Gear or Walking Warrior if you want to be "official." I'll call him Metal Gear for I shall use Outerlimits for the final boss. Anyway, Metal Gear is some heavy armed *$#!@. Metal Gear has a wide array of attacks. It has two large turrets on it's side that is like a combo between a small turret and a large turret. The small turret's mobility and the large turret's power. It has a small turret in it's crotch with two flak cannons to the side of that. (stop thinking sick ^_^) It can also shoot a HUGE barrage of bullets, and bullets in a circle. Metal Gear can fire a teardrop shell that can fire other shells in both directions. It can release small droids that shoot lasers and also hovering discs that spin shells around them. If you manage to destroy them, they release medals. Use homing on the two large turrets and regular fire on the small turret and flak cannons. Then use the Ultimate Combo: Homing, fire, and LV. 4 bombs. This will wreak havoc on Metal Gear! Metal Gear will be weakening if you see it catching on fire. A few more shots will slay the beast once and for all! PART 1 COMPLETE! =============================================================================== | Final Mission (Part 2): The Heavens | | Boss: Outerlimits (Black Nemesis) | | Class: Heavy Fighter/Bomber | =============================================================================== The aircraft carrier will open up revealing its dark secrets within. From that point, your plane will start moving backwards into the abyss. Helicopters will attack along with a hoverplane. Grab the weapon or a much needed bomb. You'll reach the bottom where two nukes lie below you. The launch will commence immediately after that. You'll move forward and battle the nuke launcher. It has two large turrets on it. Use homing on the turrets and the whole thing itself after all the guns on it are blown up. _______ / TIP \ /_________\___________________________________________________________________ |To the left side of the nuke launcher are where the hidden medals are. Shoot | |that area for them. | ----------------------------------------------------------------------------- After the destruction of the launcher, it will go awal and launch the nukes. You'll start going really fast hoping to catch up with the nukes but your futile attempt is fruitless. You'll meet Black Leader but he'll just scare you and fly away. You'll meet the tank dropper plane. Okay, shoot the wings. Tank dropper will release two teleporting spheres that fire lasers. Don't bother with homing attack; the spheres will just teleport to the homing missile and block the attack. You will have to rely on regular fire and bombs. The wings will transform into arms if it sustains enough damage. Then, the arms will be swing back and forth and fire a blanket of lasers. Your job is to destroy the six guns in the center of the plane and the one gun at the end of the plane to defeat it. Use no homing. If the battle takes too long, the arms will position themselves at different places firing lasers. After tank dropper's defeat, you'll catch up with the nukes. Black Leader will be in between the nukes. Try not to crash into the nukes. Black Leader now uses his famous homing shells and spreader shells. The spreader shells start as one shell and then they split into five. You can either shoot the nukes or Black Leader. I'd say Black Leader. Once you defeat him, he'll drop medals and the body of the missiles will malfunction. The warheads will depart from the body and head for their target which will be your hometown: Tokyo, Japan. Putting a stop to this war will be a long and arduous task. But first, Black Leader will fight you. He'll release a cluster of bullets and they will slowly spread into a blanket. While you're trapped in the blanket, Black Leader will shoot lasers at you. Finally, a gargantuan fighter/bomber will appear and try to fry you in it's rocket thrusters. Black Leader will go into a frontal compartment and attach to it. Prepare yourself... for the final boss. ******************************************************************************* | FINAL BOSS: OUTERLIMITS (Black Nemesis) | | GOOD LUCK!!! | ******************************************************************************* Outerlimits is designed as the ultimate war machine. It is also designed to distract you while the warheads reach their target in this case. Beware of the bullet barrages, laser shots, and the occasional charring by rocket thrust. First, destroy it's six thrusters. That may be hard to do because each one can fire a barrage of bullets and imagine six giant guns firing a bullet barrage. Quite a nightmarish sight, huh? Use the Ultimate Combo mentioned above. After the thrusters are destroyed, they will turn into laser vulcans. Once they are destroyed, start ripping off the wings. Outerlimits now will use homing missiles and flak fire. Destroy the outer part of the wings and then the inside wings until Outerlimits looks like a satellite. Then, it has a totally different array of attacks. It still has those homing missiles, but it also has a bullet barrage, and a very dangerous gun. Outerlimits can whip that thing out anytime. It's small so you have to really pay attention to Outerlimit's bottom section. That gun shoots a white thunder blast without warning. That means no charge-up, no attack before it, nothing. It consists of a single wide laser with lightning swirling around the beam. NOTE: Kun Li, a friend of mine, discovered a thing about the laser. It can actually drag your plane toward the beam while the missiles home in toward you. Pretty cheap Outerlimits, pretty cheap. You wanna play like a lowlife huh? Don't worry, Outerlimits only uses that attack if it is about to die. So when you see Outerlimits doing this dreadful thing, pump a few more lead into it and watch that explode along with Black Leader. FINAL MISSION COMPLETE!!! NOTE: For those of you who believe that there is a bad end to this game, there isn't. :( Don't waste time like me searching for an alternate ending. I've tried letting the final boss win by not attacking. Let me tell you, HARD TASK. Turns out all bosses just self-destruct if you do nothing. WTF is with that?! Oh, that defeat method is not recommended. Its way too dangerous and most if not all bosses have shell barrages. Unless you're an expert at dodging enemy fire, consider your butt fried trying this. And kiss some of your end level bonuses goodbye... Now sit back, check how you did in the game, and enjoy the ending. (Nooooo! Bomb the house... darn :( =+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-=+-= |Frequently Asked Questions| -+=-+=-+=-+=-+=-+=-+=-+=-+=- Q.) What are the names of those songs? A.) The names are (courtesy of Leigh Hanrihan): Mission 1 - "A Bit of Blue Sky Between the Clouds" Mission 2 - "The Red Naval Port" Mission 3 - "Dance of the Green Gnome" Mission 4 - "Silver Ice Sheet" Mission 5 - "City Lights in the Black Strait" Final Mission P1 - "Grayish Tornado" Final Mission P2 - "The Last-Ditch Fight" Q.) How many ranks are there? A.) 30 medal promotions. Q.) What are those letter grades supposed to do? I've got some S's or some A's or B's. A.) Oh, I see... it seems that those letter grades represent time bonus, for how long it took you to defeat a boss. There are 7 grades and point bonuses you can receive for each boss: Grade S: 50,000 Pts. Grade A: 10,000 Pts. Grade B: 7,000 Pts. Grade C: 5,000 Pts. Grade D: 3,000 Pts. Grade E: 1,000 Pts. No Grade: 0 Pts. Of course, the times for each boss varies based on its difficulty level (whaddaya expect, 32 seconds to beat Outerlimits?). So not every boss has the same time although the bonus remains constant. What are the times for each boss, you're wondering? Just look at the boss sections of each mission to find out. Q.) Are there any cheats for this game? A.) There's this one cheat that changes the music for the first mission (I don't know why, the original music sounds much better than the other one...). You have to press up, right nine times, down four times, and right two more times in that order. Also for all you emulator users, there's Pro Action Replay Codes or PAR codes for this game. *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* |History of Revision| =*=*=*=*=*=*=*=*=*=*= 4/14/2002: The origin date of this FAQ. Added the ASCII art. 4/17/2002: Added the info all the way to about half the enemy list. 4/18/2002: Finished the enemy list and started the walkthrough. Finished Mission 1. 4/25/2002: Started Mission 2 and ended with Mission 4 of the walkthrough. 4/26/2002: Completed the rest of the walkthrough. 5/1/2002: From the walkthrough, started on everything after it. Will soon do the credits section with "soon" meaning in 3 minutes. GTG. Bye. 5/3/02: My first glance at the FAQ on GameFAQs. The sight was horrible. The ASCII art is all weird and my charts are messed up. Turns out I missed the rest of the remaining TABs. Now that they're cleaned up, I'll mail the changes to GameFAQs. This is version 0.2. 6/29/02: I've received e-mail from a Leigh Hanrihan. He sent the correct boss names and level names. He even sent the song titles for the level music. Thanks. Expect update# 3 soon. 4/26/2003: Finally! Another update... anyway, I've done some major revising. I've corrected most of the spelling and grammar mistakes and also fixed some mistakes concerning how my charts look. Not only that, someone known as Graham Hawkins contributed even more tips. Thanks Graham and keep on uncovering more mysteries. The truth is out there... =============================================================================== |Credits| +++++++++ I would like to thank Capcom for creating such a fun game for a lazy day and for creating more masterpiece games like this. Thank you very much. The arcade managers for owning the machine of 19XX. This is for you having the machine and entertaining the kids that come to your arcade. I can that see your future will prosper from owning this machine. George Hehl - for playing this game, finding the secret medal stash for Mission 2, and finding out what the LV. 2 and 3 bombs do. Thanks G! Daniel Ramsey - my 6th. grade neighbor that discovered the other medal stash in Mission 5. Thank you. Kun Li - player of this game while I visited him, and it's a tradition to honor good buds. He also discovered one more thing about Outerlimits. You've got it easy getting in the credits man. Leigh Hanrihan - for sending those names of the final two bosses and music titles. Thanks again. Nat Ng (C-H) - providing numerous tips on the game. Thanks so much. Graham Hawkins - for giving even more tips on this game. Thanks a lot. The good and friendly people at GameFAQs - for taking time out of their busy lives and writing the FAQs for those beginner and less experienced gamers. Jeff "CJayC" Veasey - for maintaining such an awesome site for young and old, expert and beginning gamers to talk and help. Me - for writing this FAQ for you arcade gamers troubled with 19XX. And finally... you - for being one of the people to read this great FAQ. (saving the best for last) _______________________________________________________________________________ Copyright 2002 Sao Li Zhou _______________________________________________________________________________