__-----__ ." ". ." ". ." ". ." _-^-_ ". / .-" | "-. \ : .-" | "-. : .-" | "-. : .-" | "-. : .-" | "-. : .-" | "-. .-" | "-. ******** ******** ****** ******* | ******* ****** ******** ******** ********"******** ******** ********|******** ******** ********"******** ** .-" ** ** ** ** **|** ** ** ** **"-. ******** ** ******** ** **|** **** ******** ** **** "-. .-"******** ** ******** ******* |** **** ******** ** **** "-. " ** ** ** ** ** ** |** ** ** ** ** ** " | ******** ** ** ** ** **|******** ** ** ** ******** | -. ******** ** ** ** ** **| ******* ** ** ** ******** .- ^""--..,,__ | __,,..--""^ ^^^""--..,,__ | __,,..--""^^^ ^^^""--..,,__|__,,..--""^^^ Stargate FAQ/Walkthrough by Seth0708 Version 1.0 _ / \ | C | I. Introduction | O | II. Controls | N | III. Walkthrough | T | A. Desert Caves E. Hunt For Skaara I. Hunt For The Traitors | E | B. Nagada (West) F. Nagada (East) J. Armory Assault | N | C. Desert Search G. Dune Run K. Palace Of Ra | T | D. Hunt For Sha'uri H. Death Glider Strike L. Showdown With Ra | S | IV. Copyrights \_/ _ / \ | I | Stargate was released for the Super Nintendo along with the release of | N | the movie in 1994. The movie was directed by Roland Emmerich and starred | T | Kurt Russell and James Spader. It would later inspire a spin-off series | R | that continues to air to this day. | O | | D | The basic premise behind both the movie and the game is that a large | U | object discovered in the Egyptian desert is found to be a portal device | C | that can take humans from Earth to another world, Abydos. That is where | T | the game begins. | I | | O | The game itself is a rather linear 2D action-sidescroller common of the | N | time in which it was produced. \_/ _ / \ | C | The controls for Stargate are rather simple and should pose no problem | O | for anyone. Here is the basic layout: | N | Fire (Y-Button) | T | Grenade (x-Button) | R | Jump (B-Button) | O | Run (A-Button) | L | Pause (Start Button) | S | Status Screen (Select Button) \_/ _ / \ | W | "A fierce sandstorm has seperated O'Neil from the others. He is alone in | A | hostile territory. With the help of Daniel Jackson, the civilian | L | archeologist, O'Neil might find his team and return safely to Earth. | K | O'Neil also brought a nuclear bomb to seal the Stargate. The bomb is now | T | missing." | H | | R | Begin the game by journeying east. Kill the animals you encounter with | O | your machine gun (Y-Button) and leap over the mines strewn throughout | U | the desert. Avoid the caves for now, just keep to the desert. Eventually | G | you'll come to Daniel Jackson. Approach him to initiate conversation. | H | | | O'Neil: "Jackson! Where are Kawalsky and my men?" | D | Jackson: "Am I glad to see you! The team was attacked by Ra, the | E | supernatural master of this world. The Nagadans, Ra's slaves, | S | helped us to escape, but we left our supplies in the caves. | E | Kawalsky has led your men on ahead. Find at least five boxes | R | of supplies for us. They're hidden in the caves. I'll organize | T | the Nagadans. They will rebel and help us defeat Ra." | | O'Neil: "Good idea. Let's go to work." | C | | A | From here head back west and enter the cave entrance by pressing up. Once | V | inside, approach the old man to initiate another conversation. | E | | S | O'Neil: "Freeze, old man!" | | Kasuf: "I do not oppose you, great warrior! These are the caves Daniel | | spoke of. Your supplies are here. Collect them and go to Nagada. | | It is east of here." | | | | Step forward to collect the first supply box. Drop down and then get a | | running start and leap to grab the edge of the ledge above you and to | | the right. Climb up and continue ahead. A supply box lies just ahead off | | the drop. In the northwest corner is an ammo upgrade. Get it and then | | head along the northeast path. When the path splits, head left to collect | | two supply boxes and some health. The right path takes you to the final | | supply box (in the far northeastern corner). More health and extra supply | | boxes are also to be found in the southeastern corner, but right now they | | are gratis. | | | | Exit the cave via the way you entered and head east for Nagada. You'll | | pass another cave. Inside is some health and ammo, but the sheer number | | of enemies between you and it is likely to make it not even worth it. | | Just keep going east until you enter the gates of the city. | | | N | "The mysterious city of Nagada where a race transported from ancient | A | Egypt to work as slaves live in constant fear of their supernatural | G | ruler, Ra." | A | | D | Move ahead and talk to Kasuf again. | A | | | Kasuf: It is true! The great warrior comes to lead us against Ra!" | W | O'Neil: "If helping you people gets my men back alive I'll do it." | E | Kasuf: "And we will help you if you can find our four elders in Nagada. | S | They are lost to us after our battle with Ra's Horus Guards." | T | O'Neil: "What's in it for me?" | | Kasuf: "One of our elders can open Nagada's east gate for you. Your | | warriors left that way." | | | | Head east into the city. Shoot down any doors you come to to open them. | | You'll run into the scarabs and gnats of the desert in the city, but more | | importantly you'll run into the Horus Guard for the first time. These | | enemies are human, wearing a metal mask akin to the Egyptian god Horus. | | They can fire bursts of energy from the staffs they carry either dead | | ahead or in a four-way 'x' and can teleport. It takes a good number of | | hits to kill one. | | | | The doors in the city take you into small rooms akin the those you saw in | | the desert. These contain enemies and health. There are two of them here, | | but the only one you should worry about is the one farther east. This one | | has one of the elders at the bottom. The other three elders are out in | | the light and should be easy to spot. Once you have saved all four of | | them, head for the locked door in the far southeastern corner. | | | D | O'Neil: "OK chief... Now what?" | E | Kasuf: "Well done oh great warrior! Now you will lead us in our struggle | S | for freedom!" | E | O'Neil: "Not so fast, pal. Your revolution is going to have to wait until | R | I find my men. I'll be back when I know they're safe." | T | | | Exit the city through the now open door and cross the desert to Jackson. | S | | E | Jackson: "O'Neill! We thought you were dead!" | A | O'Neil: "Sure feels like it! You wouldn't believe the day I'm having!" | R | Jackson: "It's about to get worse. I think Kawalsky is dead. The Marines | C | are scattered in the caves. They need the boxes you found." | H | O'Neil: "Piece of cake." | | Jackson: "Wait... There's more... Ra's men have pieces of the bomb you | | brought along. If Ra discovers what it is..." | | O'Neil: "I'm on my way." | | | | Continue through the desert. The first cave you pass has some health in | | it, but little more. The second cave you come to, however, you need to | | enter. Pick up the rapid fire power-up and then journey downwards until | | you come to Kawalsky at the bottom. | | | | O'Neil: "Daniel said you were dead!" | | Kawalsky: "Daniel should stick to archaeology, not medicine!" | | O'Neil: "Where are the other guys?" | | Kawalsky: "Up ahead on point. Can you find them? They need supplies. | | Also, Daniel's lost... again!" | | O'Neil: "Have no fear! Haven't you heard? I'm the great warrior now." | | Kawalsky: "Well great warrior there's another problem. A native boy named | | Skaara can help you find the bomb... but he's missing too!" | | | | Climb back out of the cave and continue eastward. With the rapid fire you | | should be able to make short work of the desert creatures from here on | | out. Eventually you'll come to a third cave. Enter here and search the | | place. You will find three Marines and a piece of the nuclear bomb. Once | | you have them, just keep heading east until you leave the cave. | | | | You'll come out in some burial ruins. The other two Marines (there's | | actually three, but you only need five total) are here. Once you have | | them, head for the far eastern end. There you'll find some stairs you | | need to take. | | | H | You'll enter a blue-stoned building. Make your way up until you find | U | Daniel. | N | | T | O'Neil: "You're lucky I found you, you can thank Kawalsky." | | Jackson: "Kawalsky's alive?" | F | O'Neil: "Of course. We're professionals." | O | Jackson: "Another professional wants to meet you. His name is Anubis. | R | He's Ra's greatest warrior." | | O'Neil: "That's a meeting I'll make sure I miss!" | S | Jackson: "Don't miss it! Anubis is after a rebel leader named Sha'uri. | H | If he finds her before her before you do the rebellion is | A | finished and we'll be stuck here!" | ' | | U | There's a door near Daniel that will take you into a new section of | R | Nagada. Enter it and make your way forward. When you can first head | I | upwards, do so. Follow this path west, up, and then east along the top | | of the screen. Eventually you will drop back down. Follow the path | | until you come to an isolated door. Enter this to face Anubis. | | | | Anubis: "Ah! Another warrior to kill! You 'warriors' do not live up to | | your reputation!" | | O'Neil: "Surprise, dog breath! You haven't killed any yet." | | Anubis: "Then you shall be the first!" | | | | Anubis can be tough if you don't know how to handle him. His only line of | | attack is to teleport about and fire several long lasers at you when he | | rematerializes. The trick to beating him is to strike as he teleports in. | | If you hit him as he does so he will retreat and not fire at you. Drop to | | the bottom floor and move back and forth. If he materializes level with | | you, shoot him with the machine gun as he does so. If, however, he | | reappears on the platforms above you, throw a grenade up at him. At about | | halfway down his health, he'll change tactics. Now when he teleports in | | he'll throw a ball that bounces around. You can destroy these, but he'll | | continue to make more. Just keep at him and he'll be begging for mercy in | | no time. Once you defeat him, jump back up and ride the elevator up to | | Anubis' defeated form. | | | | Anubis: "You fight well warrior, next time we meet you die!" | | O'Neil: "Get out of my way, amateur!" | | | | Exit through the door and back into the city. Head right until you come | | to Sha'uri. | | | H | Sha'uri: "Thank you for saving me. You must act quickly to find Skaara... | U | Without him the rebellion will be crushed." | N | O'Neil: "I can manage without the help of a boy!" | T | Sha'uri: "He knows more about the enemy and their plans than anyone. He's | | a professional." | F | | O | Turn around and go back into Anubis' chamber. Drop to the bottom and use | R | the door there. Inside is a ton of health and power-ups. Grab this and | | then return to where Sha'uri was. Enter the door just beyond where she | S | was previously standing to enter a new set of ruins. | K | | A | Head downwards. Leap across the handhelds when you see them and head up. | A | At the top of the screen, head east. Drop down at the next opportunity | R | and look for a boy on the left. Follow him through the wall. | A | | | Skaara: "Great warrior! One of these doors leads to a secret cellar in | | Nagada. The other leads to the slave mines, but will also get to | | the cellar. | | O'Neil: "So which goes straight to the cellar?" | | Skaara: "I do not know. Good luck!" | | | | Take the door on the door on the left, otherwise you will have to go | | through a very difficult jumping and pulley section with a bottomless | | pit. | | | | If you took the left door, you'll come out in the cellar. Climb to the | | top and leave the cellar to get a radio message from Daniel. | | | N | Jackson: "Where have you been?" | A | O'Neil: "Saving Sha'uri, as you asked." | G | Jackson: "Well now she can save you." | A | O'Neil: "Good, she can fight Anubis this time." | D | Jackson: "She can't. She's here in Nagada disguised as an elder. Find | A | her. She'll open the gate for you." | | | E | You're back in the eastern section of Nagada (where you hunted Anubis). | A | Now however you have to explore the bulk of the city looking for Sha'uri. | S | She's disguised as an elder and is hiding in a cellar room around the | T | center of the city. You have to make your way there dealing with the | | usual cretins. | | | | While you're doing this, you will have the pleasure of seeing the Osiris | | Guard for the first time. These winged terrors fly about and drop | | grenades on you. They take a lot more hits than anything else you've | | encountered thus far too. Luckily there aren't too many flapping about in | | this place. | | | | Once you find Sha'uri she'll let you know what's up. | | | | Sha'uri: "The desert beyond is occupied by Ra's forces. Daniel and Skaara | | are out there. They can help you." | | O'Neil: "Lady, they haven't helped me yet." | | | | Make your way to the far eastern side of the city and head out into the | | desert. | | | | Sha'uri: "Be careful O'Neil, this desert is more dangerous than the | | last." | | O'Neil: "I'm getting used to it." | | | D | The first thing you're sure to notice out in the dunes is that you're | U | under constant bombardment by enemy Death Gliders. The bombs they drop | N | take a second to explode, giving you a little time to try and dodge their | E | deadly cargo. You'll also notice that the Osiris Guard is out in full | | force as well. | R | | U | Fight your way forward until you come to an odd-shaped device atop a | N | rocky outcropping. Shot this and enter the cave it opens. Inside is the | | second piece of the nuclear bomb. Once you have it, exit the cave and | | continue through the dunes until you come to Skaara. | | | | O'Neil: "Good to see you, kid. Where's Daniel?" | | Skaara: "Daniel is Ra's prisoner. He's being held below." | | | | Shoot the device as before and enter the cave to drop into an Egyptian | | prison of some kind. There are a number of guards waiting for you. | | Dispatch them and climb up to Daniel. Shoot the box powering the | | forcefield to rescue him. | | | | Jackson: "Thank you for saving me." | | O'Neil: "Thank Skaara - he sent me." | | Jackson: "Great kid." | | O'Neil: "What are you doing here anyway?" | | Jackson: "I was trying to steal a glider and was captured." | | O'Neil: "How can I steal a glider?" | | Jackson: "Try climbing the cliff and jumping in..." | | | D | Pass Daniel and ride the platform to the stairs. Exit through them and | E | jump up unto the rocky outcropping. A glider will swoop low and you'll | A | jump inside. | T | | H | You'll now be flying a Death Glider in a scrolling mode. Controls are a | | but different here. To fire the vulcan cannons, hit the Y-Button. To fire | G | a bomb, hit the X-Button. To make a hard turn, hit either the L- or the | L | R-Button. To decrease speed, hit the B-Button. To increase speed, hit the | I | A-Button. goal here is to shoot down twenty enemy gliders. It can take a | D | bit of getting used to, but you should be able to get it down in no time | E | at all. | R | | | Once you've shot down twenty Death Gliders you'll find yourself back on | S | the top of the rocky crest. Drop down and talk to Skaara. | T | | R | Skaara: "Daniel said you'd be coming here. I overheard the guards. Some | I | of the Nagadans are now siding with Ra. They are traitors and | K | will help Ra destroy us. One door leads straight to a Nagadan | E | cellar, the other goes there too but takes you through the slave | | mines first." | | O'Neil: "Sounds familiar!" | | | H | Take the right door to go straight to Nagada. | U | | N | Climb out of the cellar and into the city. Your mission now is to hunt | T | down and kill the six Nagadan traitors. They're scattered about, but are | | not terribly difficult. They're the shirtless guys generating some kind | F | of power orb in their hands. They are generally accompanied by members of | O | the Horus Guard, who prove to be far more dangerous than their quarry. | R | | | Once you get six of the traitors head east, but do not leave the area | T | just yet. Just west of the exit is a cellar door. Enter it and search the | H | room for a piece of the nuclear bomb. It should be all the way at the top | E | of the room. | | | T | Once everything is done, head east and talk to Kasuf. | R | | A | Kasuf: "Thank you, great warrior for destroying Ra's spies. Take these | I | herbs to Daniel. He is hurt." | T | O'Neil: "Thanks." | O | | R | Leave via the exit and approach Daniel on the other side. | S | | | Jackson: "Anubis has got Sha'uri, I think I'm dying." | | O'Neil: "If I didn't need you to get us back, I'd let you. Try this..." | | Jackson: "Thanks, I feel much better..." | | | | In this area, there are small switches set into the wall. You need to | | shoot these to open the sandy doors you find on the ground level. Search | | the ruins and find each of them (I believe there are only two) and shoot | | them. Once the doors are open, you can continue on to Anubis. | | | | Anubis is the same as before, except now he's a whole lot faster and you | | have three floors to fight him. The same strategy as before works well | | enough here, just be sure to shoot the bouncing balls he will throw if | | you don't go after him on the third floor. Once you get his life bar all | | the way down, he'll retreat once more. | | | | Climb up the rock ladder and talk to Sha'uri. | | | A | Sha'uri: "This doorway leads to the armory. There are laser spears kept | R | in lockers. I'll find Daniel and have him open the east door. | M | You get the weapons to arm the rebels." | O | O'Neil: "OK. How many do we need?" | R | Sha'uri: "Eight should be enough!" | Y | O'Neil: "Alright, just make sure Daniel opens that door!" | | | A | Enter the armory and began searching for the laser spears. They're in | S | large sarcophagus spread throughout the armory. There's also plenty of | S | Horus and Osiris Guardsmen protecting them as well. | A | | U | Take note of the fact that there are a few places where you need to | L | destroy the control cubes generating forcefields in order to get enough | T | laser spears to continue on. | | | | Once you have all eight laser spears meet up with Daniel in the southeast | | corner. | | | | Jackson: "Good work! There's a glider attacking the Nagadans in the | | desert. If you can take the weapons to the Nagadans, I'll try | | and scramble their communications!" | | O'Neil: "All right, don't screw up." | | | | Leave the armory and make your way across yet another desert. You have to | | bring all eight laser spears to eight partisans fighting out in the sand. | | They're usually surrounded by Horus Guardsmen, so you have to clear them | | out as well. | | | | There's nothing special in either of the caves in this desert, so don't | | even bother with them. | | | | Once you've armed all of the Nagadans, contact Skaara in the far east. | | | | Skaara: "With these weapons we will destroy Ra! Your Marines have gone | | ahead into the desert which surrounds Ra's palace. They need you | | there." | | O'Neil: "OK kid, how do I get to my men?" | | Skaara: "You can take this glider we recovered. Just remember to get fuel | | along the way or you'll never make it." | | O'Neil: "I'm on it!" | | | P | Jump into the glider hovering just past Skaara. | A | | L | Controls are the same as before, but your objective has changed. Now | A | instead of trying to shoot down twenty enemy gliders, you want to just | C | keep going dead ahead. Dodge the turrent fire and grab the fuel cells | E | floating in the air to keep your fuel from running out. | | | O | Once you complete the flying section, you'll touch down beside some of | F | O'Neil's men. Approach them to talk to Kawalsky. | | | R | O'Neil: "Kawalsky, take these herbs." | A | Kawalsky: "Thanks I feel much better. Ra's forces are too strong. You'll | | have to get to his pyramid and take out his computers. The | | elder can help you get in." | | O'Neil: "Daniel's supposed to be doing that! Amateurs!!!" | | | | Start fighting your way across the desert, but this time you must go into | | the first cave along the way. Inside there are two computers you need to | | destroy. Once that is done return to the desert. | | | | Enter the second cave and make your way through it. Kasuf is waiting for | | you inside with a message. | | | | Kasuf: "O'Neil! This is the entrance to the pyramid. Be careful." | | | | Enter the door beside Kasuf. | | | | "The pyramids are the heart of Ra's kingdom. Destroying Ra's computers | | will not be easy! All the consoles look the same!" | | | | Just like the first cave, you need to destroy all of the computers in the | | area. There is also another piece of the nuclear bomb in here, so be sure | | to pick it up. | | | | Once you destroy all the computers and make it to the far east door, you | | will be contacted via radio by Daniel. | | | | O'Neil: "Daniel!!! Where've you been?" | | Jackson: "I've been trying to fix Ra's computers. Where are you?" | | O'Neil: "I've fixed them! I'm in the outer chambers!" | | Jackson: "Great. I'm just on the other side of the door!" | | | | Enter the door and approach Daniel. | | | | Jackson: "Ra will launch a glider attack but if I can get through the | | pyramid there's a door that leads out onto the spaceship | | exterior." | | O'Neil: "So?" | | Jackson: "If we can destroy the glider bay switches, Ra won't be able to | | launch another glider attack. We think there are six switches." | | O'Neil: "So I'd better do it." | | Jackson: "OK. I'll take some Nagadan rebels the other way and meet you | | inside the spaceship." | | | | The rest of the palace is a maze-like series of passages and doors. You | | have to make your way all around this area, destroying the computers as | | before. Begin by clearing out this first room of computers. Once that is | | done, exit via the southwestern door. (The east door is just a room with | | some power-ups and enemies.) | | | | In this next room, make your way around the room and destroy the computer | | in the middle. After that is done return to the previous room and head | | for the northeastern corner. Keep on going ahead until you enter the next | | room. | | | | You finally made it to the room with the glider switches. They're spread | | about this room, so you do not have to enter any of the doors sprinkled | | about. The glider switches resemble pumps and may be mistaken for simple | | background animation at first glance. Shoot them a few times, however, | | and they explode dispelling that notion. There are six in this room, so | | make sure you get them all. Once you have gotten all of them, exit via | | the door in the northwest. You will be called by Daniel when you do. | | | S | Jackson: "... O'Neil... Sha'uri is dead. I can revive her in Ra's | H | sarcophagus. Can you do something for me?" | O | O'Neil: "Sure, name it." | W | Jackson: "Destroy Ra!" | D | O'Neil: "Just point the way!" | O | Jackson: "There is a door into the pyramid interior where there are four | W | strange teleporting doors, one of them leads into Ra's throne | N | room." | | O'Neil: "No problem!" | W | Jackson: "One problem! Anubis guards the doors." | I | | T | Obviously the door you want to go through is the one hardest to get too. | H | Fight your way through the room and take the door on the far east edge. | | Be sure to grab the nuclear bomb piece as well. | R | | A | The next room is fairly simple and the way through should be obvious. The | | same can be said of the room after that, at least until you reach Anubis. | | | | Old Anubis is about the same as the last two times, just now you fight | | him in an arena with spiked floors. This can make the battle pretty | | interesting. Because of this addition, I recommend hiding in a corner and | | hitting him only when he teleports near you. This can be very time | | consuming, but it is the only surefire method of success. | | | | Once you finish off Anubis for good ride the elevator to the four doors | | Daniel mentioned. Grab the nuclear weapon piece and then take the door | | in the northeast. You'll then get a call from Daniel. | | | | Jackson: "O'Neil! Sha'uri's OK. We're in the pyramid." | | O'Neil: "Get outta there! I'm gonna take Ra out and I have a feeling it's | | going to be messy!" | | Jackson: "Good luck!" | | O'Neil: "Thanks, I'm gonna need it!" | | | | Immediately run off the right side of the screen. You'll enter a room | | filled with grenades. Pick them all up then go back via the stairs. It's | | now time for the final fight. Ra teleports between the different ledges | | on either side of the room, and sometimes in the middle as well. He only | | has two attacks; an eight-direction laser attack and a bouncing energy | | ball attack. His speed can make him brutal, but he is not impossible by | | any means. The best way to deal with Ra is to get on one of the elevators | | and just ride it up and down. When he teleports near you, hit him with a | | grenade. If he fires one of his energy balls at you, jump it as it nears | | you. His eight-direction laser often will not even come close to hitting | | you, so if he uses it feel lucky. | | | | Not so lucky for you, however, is that Ra has two forms. Once you kill | | his first he'll come back as a lanky human-like creature. He now possess | | a whip, while retaining all of his old tricks. If you defeat him in his | | second form, then you complete the game and save both Earth and Abydos. | | Congratulations! \_/ _ / \ | C | Stargate is (c) Acclaim Entertainment | O | | P | | Y | | R | | I | | G | | H | | T | | S | \_/